Sorry, but your game features arenโt USPs.
Hereโs why:
๐ญ. ๐๐ฒ๐ฎ๐๐๐ฟ๐ฒ๐ ๐ฎ๐ฟ๐ฒ ๐ฒ๐
๐ฝ๐ฒ๐ฐ๐๐ฒ๐ฑ
โณ Players expect your game to have upgrades, boosters, weapons, cool graphics, etc.
โณ A USP makes your game truly memorable โ like a unique narrative or a fresh gameplay twist.
๐ฎ. ๐๐ฒ๐ฎ๐๐๐ฟ๐ฒ๐ ๐ฐ๐ฎ๐ป ๐ฏ๐ฒ ๐ฐ๐ผ๐ฝ๐ถ๐ฒ๐ฑ, ๐จ๐ฆ๐ฃ๐ ๐ฐ๐ฎ๐ปโ๐
โณ Competitors can copy features.
โณ But a USP that evokes emotion, like excitement or nostalgia, is much harder to replicate.
๐ฏ. ๐จ๐ฆ๐ฃ๐ ๐ฐ๐ต๐ฎ๐ป๐ด๐ฒ ๐ด๐ฎ๐บ๐ฒ ๐ฝ๐ฒ๐ฟ๐ฐ๐ฒ๐ฝ๐๐ถ๐ผ๐ป
โณ Even with similar mechanics, a strong USP positions your game as unique.
๐๐
๐ฎ๐บ๐ฝ๐น๐ฒ๐:
โข ๐๐ผ๐ฟ๐๐ป๐ถ๐๐ฒ โ More than a battle royale; itโs the only one integrating live pop culture events and collaborations.
โข ๐๐บ๐ผ๐ป๐ด ๐จ๐ โ Simple gameplay, but the USP lies in social deduction and group psychology.
โข ๐๐ฒ๐ป๐๐ต๐ถ๐ป ๐๐บ๐ฝ๐ฎ๐ฐ๐ โ Combines AAA quality with free-to-play accessibility in an open-world RPG.
If youโre a producer, ask yourself:
โข What experience can we deliver that no one else is offering?
โข What emotion do we want players to feel?
โข How can we craft a narrative or ecosystem thatโs irreplaceable?
Features wonโt win the game.
A great USP will.