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Whoโ€™s actually playing your game?

Anton Slashcev

Whoโ€™s actually playing your game?

Understanding your players is key to designing experiences theyโ€™ll love.

One of the best ways to do that:
Use ๐˜ฝ๐™–๐™ง๐™ฉ๐™ก๐™š’๐™จ ๐™‹๐™ก๐™–๐™ฎ๐™š๐™ง ๐™๐™ฎ๐™ฅ๐™š๐™จ to identify what motivates them.

Hereโ€™s a quick breakdown:

๐Ÿ’€ ๐—ž๐—ถ๐—น๐—น๐—ฒ๐—ฟ๐˜€
โ€ข What drives them: Dominance
โ€ข How they play: Raid others, trash talk, dominate in PvP
โ€ข How to design for them: Competitive modes, ranked ladders, PvP arenas (while keeping toxicity in check)

๐Ÿ† ๐—”๐—ฐ๐—ต๐—ถ๐—ฒ๐˜ƒ๐—ฒ๐—ฟ๐˜€
โ€ข What drives them: Rewards and mastery
โ€ข How they play: Grind levels, complete quests, collect rare items
โ€ข How to design for them: Clear progression systems, leaderboards, milestone rewards

๐Ÿ’ฌ ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น๐—ถ๐˜‡๐—ฒ๐—ฟ๐˜€
โ€ข What drives them: Connection and collaboration
โ€ข How they play: Chat, form guilds, join co-op missions
โ€ข How to design for them: Robust social features, friend lists, community events

๐Ÿงญ ๐—˜๐˜…๐—ฝ๐—น๐—ผ๐—ฟ๐—ฒ๐—ฟ๐˜€
โ€ข What drives them: Discovery and curiosity
โ€ข How they play: Find easter eggs, map the world, talk to NPCs
โ€ข How to design for them: Rich, secret-filled worlds with lots to uncover

Great games donโ€™t just attract one type of player.
They find ways to satisfy them all.

So… whoโ€™s playing your game?

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