About the author call_made
Matej Lancaric
A true mobile marketing enthusiast currently working as a UA consultant.
HighlightsJournal 11 Matej Lancaric April 3
Hey, FAM! What’s up?
First, it was vibe coding; now, I have started seeing vibe prompting and even vibe marketing. Jesus fucking Christ. Are you serious?
When to Scale a Mobile Game?
1. Analyze Soft Launch Performance
Before scaling, a game must pass a soft launch and ideally some time after global launch. This phase serves as a litmus test for:
2. Confirm Cohort Consistency
While early cohorts may perform well, consistency is key. The game must maintain solid performance across multiple cohorts rather than relying on a single high-performing group. This is crucial because a single cohort success does not guarantee future profitability when scaling.
3. Track Marketing Efficiency
The efficiency of user acquisition efforts is a critical consideration before scaling. Track metrics such as:
4. Financial Readiness
Scaling a game demands significant financial resources. Game developers must ensure that they have enough cash flow to support the scaling phase without jeopardizing other areas of the business, such as product development or operational costs. In cases where internal resources are not sufficient, options like venture capital or cohort financing can be explored. Debt financing or cohort-based credit lines offer non-dilutive funding for scaling while aligning the lender’s risk with the game’s success.
5. Establish Clear Metrics for Scaling
Develop a clear set of metrics that will guide scaling decisions:
6. Testing and Creative Refreshment
Scaling requires constant testing, especially on the creative side. Marketers should not rely on one “hero” creative. Instead, continuously test new creative concepts to maintain performance across various channels.
7. Predictive Models and Forecasting
Use predictive models based on cohort data and historical performance trends to forecast future performance. Predicting the terminal ROAS (the point where user cohorts will no longer generate a positive return) can help marketers and developers make informed scaling decisions.
True detective-like exploration of creative trends and historical influences. Delving deep into the world of creatives to uncover hidden patterns and inspirations:
𝗔𝗜 𝗶𝘀 𝗲𝘃𝗲𝗿𝘆𝘄𝗵𝗲𝗿𝗲. It is an efficient way to test hooks. But there is a TikTok trend that you might not know bout. 𝗣𝗢𝗩 𝗔𝗜 𝗧𝗥𝗘𝗡𝗗 Dream Games is testing different hooks and combining them with the creative winner. Easy, right? 𝗣𝗢𝗩 𝗔𝗜 𝘃𝗶𝗱𝗲𝗼𝘀 𝗮𝗿𝗲 𝗮𝗹𝗹 𝗼𝘃𝗲𝗿 𝗧𝗶𝗸𝗧𝗼𝗸 𝗮𝘁 𝘁𝗵𝗲 𝗺𝗼𝗺𝗲𝗻𝘁, and now there’s a new spin on this trend as viewers can imagine what it’s like to be a famous celebrity. The videos using artificial intelligence began going viral as they showed different points in history, including Pompeii, the Black Plague, and WWII. While this kind of world-building has been a hit with viewers on the platform, the latest development is good news for anyone who has ever wondered about both the experience of being a celebrity and what that entails on a daily basis.
Yours truly, Cornelius.
One of my industry friends amused me with his direct and honest TL;DRs, so we agreed to share it here, too! My friend remains anonymous as Dr.Doom!
“Dr.Doom is on a quick break, but sent the link. Speaks for itself.” Sincerely, Doom executive assistant (https://www.pcgamer.com/games/starcraft-fans-taunted-by-the-announcement-of-a-new-starcraft-board-game/)
Because life is too short to be serious.
Screwdom 3D went from soft launch to $𝟯.𝟲𝗠/𝗺𝗼𝗻𝘁𝗵 𝗶𝗻 𝗿𝗲𝘃𝗲𝗻𝘂𝗲 — and here’s why every UA team & game designer should pay attention.
Built by a Vietnamese 80-person team (iKame Global and partner studio Zego), Screwdom is a masterclass in:
✔️ Deep hybrid-casual gameplay
✔️ Rewarded video monetization
✔️ Smart UA scaling using massive creative variety
$𝟮𝗠/𝗺𝗼𝗻𝘁𝗵 𝗳𝗿𝗼𝗺 𝗜𝗔𝗣𝘀 and $𝟭.𝟲𝗠/𝗺𝗼𝗻𝘁𝗵 𝗳𝗿𝗼𝗺 𝗮𝗱𝘀 (62k/day from rewarded, 55k/day from interstitials), 350K downloads/day at peak, now steady at 170K/day 𝗦𝗽𝗹𝗶𝘁 𝗶𝘀 ~𝟲𝟬% 𝗜𝗔𝗣 / 𝟰𝟬% 𝗮𝗱𝘀 = 𝗨𝗔 𝗠𝗔𝗡𝗔𝗚𝗘𝗥’𝗦 𝗗𝗥𝗘𝗔𝗠
And get this:
• 𝗖𝗿𝗲𝗮𝘁𝗶𝘃𝗲𝘀 feature custom 3D items, satisfying physics, and UGC hooks (yes, even garlic jokes and cat puzzles)
• 𝟯𝗗 𝗶𝘀𝗻’𝘁 𝗮 𝗴𝗶𝗺𝗺𝗶𝗰𝗸 – it’s the core mechanic. You rotate, unscrew, and solve for real. Its actually pretty hard.
• 𝗟𝗼𝘄 𝗖𝗣𝗜 𝗿𝗲𝗴𝗶𝗼𝗻𝘀 𝗳𝗶𝗿𝘀𝘁. The US is only ~12% of traffic. If you work in UA, Monetization, Game Design …𝘁𝗵𝗶𝘀 𝗶𝘀 𝗮 𝗯𝗹𝘂𝗲𝗽𝗿𝗶𝗻𝘁
📺 Watch on YouTube
🎧 Listen on Spotify
👕 Get our Merch: 25gamers.com/shop
Today was a good day.
Hey, could I intro you to this person? He/She is a founder with years of experience and asked about you a lot lately.
Yeah, I know this person quite well, thanks to the previous company. Sure. let’s talk.
…
…
Hey! Thanks for taking the time to talk to us today. I have to say, I watched every episode. Based on how you speak about UA, discuss creatives, and stuff, and the fact that we spent hundreds of millions of USD monthly, you are pretty good at what you do.
We should work together.
Today was a good day.
“Do not open at the office” – Paolo, 2.5 gamers slack
Data Analyst, Marketing Analytics Scopely
Senior Data Analyst, Marketing Analytics Scopely
Manager I, Performance Marketing Scopely
Director, Performance Marketing Monopoly GO Scopely
Director of Production, Marketing Technology Scopely
Data Science Manager, Marketing Analytics Scopely
Sr. Performance Marketing Specialist Scopely
Senior Product Manager (Growth) – Star Trek Fleet Command Scopely
Manager – Live Ops Stumble Guys! Scopely
Marketing Producer, Hay Day Supercell
Product Marketing, Clash Royale Supercell
Performance Marketing, Central team Supercell
Senior Data Engineer, Marketing Data Supercell
Lifecycle Marketing Supervisor (Associate Manager) Zynga
Lifecycle Marketing Specialist Zynga
User Acquisition Associate Zynga
Growth Analyst, Marketing Zynga
User Acquisition Data Analyst – Small Giant Games Zynga
Director, Product Marketing (Casual) Zynga
Social Media Growth Manager Playtika
User Acquisition Manager – Bingo Blitz Playtika
Social Media Specialist Moon Active
Product Monetization Manager Moon Active
Growth Strategist (Data Analyst) Joker Games
User Acquisition Analyst MobilityWare
ASO Manager MobilityWare
Social Content & Growth Associates (Contract) thatgamecompany
Live Operations Manager PLAYSTUDIOS
POP!- Monetization Manager PLAYSTUDIOS ISRAEL
Senior User Acquisition Specialist Jam City
Monetization Graphic Designer SciPlay
Senior User Acquisition Manager SciPlay
Head of Monetization & Live Ops – Match Hotel! (Istanbul & Ankara) SciPlay
Director of Monetization SciPlay
Product Marketing Manager Plarium
Product Marketing Manager Nordeus
Growth Analytics Team Leader CrazyLabs
Marketing Specialist (New Grad/Jr) Codeway
Marketing Manager Codeway
Marketing Specialist (Mid/Sr) Codeway
User Acquisition Manager Socialpoint
Senior User Acquisition Manager Socialpoint
Senior Data Analyst (Growth) – Freelance Voodoo
User Acquisition Manager – Gaming Voodoo
Monetization Manager – Blitz Voodoo
Senior Product Marketing Manager Gameloft
Lead Marketing Data Analyst Gameloft
Lead Marketing Data Analyst Gameloft Barcelona
Growth Manager Grand Games
Lead Growth Manager Kwalee
Senior Growth Manager Kwalee
Growth Analyst Kwalee
Ad Monetisation Analyst Kwalee
Senior Ad Monetisation Analyst Kwalee
User Acquisition Specialist Miniclip
Influencer Marketing Specialist Snowprint Studios
Growth Analyst Product Madness 📱🎮
Product Marketing Team Lead Product Madness 📱🎮
User Acquisition Manager Product Madness 📱🎮
Senior ASO and ASA Manager Product Madness 📱🎮
Marketing Specialist – Games Gamegos
User Acquisition Manager Scorewarrior
Monetization Operations Manager (World of Warships: Legends) Wargaming
Marketing Manager (Web3), Remote Nekki
Marketing Data Analyst Plummy Games
Product Marketing Manager Kabam
Vice President of Marketing AppLovin
Senior Growth Account Manager, Apps AppLovin
Marketing Lead AppsFlyer
Marketing Data Analyst- Maternity Leave Replacement AppsFlyer
Senior Product Marketing Manager AppsFlyer
Campaign Analyst Smadex
Campaign Specialist Smadex
Senior Supply Growth Manager (Senior Account Manager) – Korea adjoe
Senior Supply Growth Manager (Senior Account Manager) – Japan adjoe
Account Supervisor – Influencer partnership- Entertainment industry – Remote Keywords Studios
Growth Operation Manager Unity
Senior App Growth and Operations Manager Unity
Client Partner, Ad Monetization Unity
Social Media Manager Xsolla
Product Marketing Manager Xsolla
Growth Marketing Manager Xsolla
Product Marketing Manager, Emerging Solutions Xsolla
Marketing Manager, Japan Xsolla
Marketing Coordinator, DACH Taboola
Field Marketing Manager DACH & CEE Ogury
User Acquisition Manager justDice
Junior App Growth Consultant AppTweak
Field Marketing Manager, EMEA Branch
Sr. Growth Product Manager Branch
Digital Marketing Lead, Paid Social Braze
Staff Monetization and Pricing Strategist Braze
Monetisation Manager- TyrRewards (Remote) TyrAds
Social Media Manager – Working Student exmox GmbH
Senior Marketing Data Analyst exmox GmbH
Marketing Analyst (Growth Team) Adapty.io
Content Marketing Manager Adapty.io
Senior Mobile User Acquisition Manager Persona.ly
[Expression of Interest] Growth Manager- China Moloco
Senior Strategic Growth Manager Moloco
Product Marketing Manager, Gaming Moloco
Senior Growth Manager Moloco
Growth Manager Moloco
UA Marketing Producer Playrix
Influencers Marketing Team Lead Eneba
Find out more here!
About the author call_made
A true mobile marketing enthusiast currently working as a UA consultant.
Please login or subscribe to continue.
No account? Register | Lost password
✖✖
Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.
✖