What’s the supreme boss level in game dev?
A question comes up a lot from my students
↳ especially those aspiring to be solo devs.
Solo dev is tough; prepare to be:
• Developer
• Level Designer
• Content Writer
• Game Designer
• UX / UI Designer
• Release Engineer
• Audio Engineer
• 2D/3D Artist
• Tech Artist
• Animator
• Tester
And the list goes on and on and on…
I’m not here to crush any dreams, but…
solo ambitions may not always be realistic.
Sure, there are exceptions.
In truth, creating complex games solo
requires exceptional talent and ample time.
So, what’s the “boss level” for aspiring devs?
It’s forming a hashtag
hashtag#TEAM OF LIKE-MINDED.
As simple and as challenging as it sounds.
Fellow Gaming Pros, let’s networks!
• Comment to introduce yourself.
• Engage with others in the comments.
• Feel free to send connection requests.
Thank you for considering a connection.
(。◕‿‿◕。)
Let me start:
I’m Sergei, and I work on live service games at Wargaming. I know how to entertain players beyond their play sessions.
Kudos to Matt Hackett for an amazing book!