What’s the biggest delusion in game dev?
I see it all the time.
You think you know what players want.
YOU DO NOT! 🚫
And that’s where everything falls apart.
Mistake №1
↳ Relying on your past success.
• What worked then won’t work now.
• Players evolve, so should your approach.
Mistake №2
↳ Trusting your brand will keep you safe.
• Players aren’t loyal to brands.
• They’re loyal to experiences.
Mistake №3
↳ Overhyping your game pre-launch.
• Hype without substance kills trust.
• Deliver first, market later.
Mistake №4
↳ Ignoring your scope creep.
• Bigger doesn’t mean better.
• Keep it tight, keep it focused.
Mistake №5
↳ Blind faith in your Free-to-Play model.
• F2P isn’t for every game.
• Know your audience.
✅ Solution?
Stop assuming you know what players want.
Start listening.
Test → Adapt → Evolve.
Your players are your best resource.
Build with them, not just for them.