Here is the pipeline I created and used when I was a Narrative Producer:
0) Logline β High-concept premise β Two or three sentences β Includes the protagonist, goal, and main conflict
1) Synopsis β Brief story overview (1-2 pages) β Follows a three-act structure β Outlines main plot points, key characters, and the overall story arc
2) Story Outline β Breakdown narrative into acts and major chapters β Highlight key events, character development, and plot twists β Roadmap for the entire story
2A) Worldbuilding β Create the game’s setting β Focus on aspects that influence the story and characters
2B) Characters Passports β Backstory and motivation β Key character traits β Role in the plot β Description of appearance β References
2C) Speech Characteristics β Unique speech patterns for each character β Examples: old-fashioned or slang speech, stuttering, etc. β Sample of dialogue
3) Chapter Flowchart β Visual representation of story progression β Detail branching paths, scenes, player decisions, and possible outcomes β Indicates game mechanics used in scenes
3A) Art Description β Descriptions and references for the art team β Includes character designs, environments, items, and key scenes
3B) Narrative Features Description β Tools/features for narrative β Dialogue system, branching path mechanics β Interactive storytelling elements, etc.
4) Writing Dialogue β Create engaging dialogues fitting characters and advancing the story β Describe cut scenes and character actions