Journal 7 Michael Khripin April 3
What if your game studio was staffed entirely by fantasy races?
We all know how wild game development can get—tight deadlines, broken builds, and caffeine-fueled feature drops. But what if your team had literal elves polishing UI, goblins running monetization, and a necromancer maintaining legacy code?
Yeah, this is totally ridiculous… but also, kind of accurate.
So here it is: a totally fictional (but weirdly relatable) lineup of a fantasy GameDev studio. No offense to actual trolls, vampires, or product managers — I love you all equally.
1. Elves – UX Designers & Narrative Designers
Graceful, long-lived, and deeply connected to the flow of form and function.
• Create UI so intuitive it feels enchanted.
• Write narrative arcs that span centuries (and tug at your heart).
• Likely to complain about pixel spacing… poetically.
2. Dwarves – Backend Engineers & Technical Artists
Craftsmen of code and stone, obsessed with structure and stability. Love things that just work.
• Build scalable backends that never crumble.
• Handle shaders and pipelines like they’re forging legendary weapons.
• Comment their code in runes (which no one else can read).
3. Orcs – QA Testers & LiveOps Enforcers
Strong, relentless, and impossible to intimidate.
• Test builds until they break… and then test them again. Nobody breaks a build like an orc QA lead.
• Handle weekend server meltdowns with a war cry and a battle axe.
• Their bug reports are detailed and frightening.
4. Goblins – Monetization Designers & Growth Hackers
Greedy? Maybe. Clever? Absolutely.
• Experts in squeezing value from every event, offer, and pop-up.
• Naturally suited to F2P monetization, A/B testing, and inventing strange-yet-effective revenue streams.
• They don’t sleep, they optimize.
• May or may not be charging you for this paragraph.
5. Humans – Producers & Product Managers
Average in many things, but great at getting things done.
• Keep the roadmap moving, the tasks assigned, and the dragons calm.
• Can talk to elves and orcs without starting a war.
• Their true power: meetings that somehow end on time.
6. Trolls – Community Managers (Reformed)
Formerly feared, now fully self-aware.
• Absorb player rage and turn it into memes.
• Masters of moderation, irony, and second chances.
• Fluent in Reddit, Discord, and deep sarcasm.
7. Gnomes – Mobile Platform Specialists
Tiny tinkerers with mighty brains.
• Crush bugs on obscure Android devices with 1GB RAM.
• Know every character limit in the App Store.
• They once got your APK under 100MB and still talk about it.
8. Dragons – Founders / Investors
Ancient, wise, and very into burn rate.
• Hoard data, gold, and equity.
• Only appear when KPIs dip or funding rounds approach.
• Always watching. Sometimes breathing fire.
9. Merfolk – Audio Designers & Sound Engineers
Rhythmic and deeply in tune with the world.
• Compose soundscapes that ripple with emotion.
• Mix and master underwater boss battle themes like pros.
• Probably have seashell headphones.
10. Necromancers – Legacy Code Maintainers
Unholy mastery over ancient, forgotten systems.
• Maintain codebases written before version control existed.
• Refactor haunted classes and resurrect deprecated functions.
• Whisper “It’s working… but don’t touch it” into the void.
11. Wizards – AI Engineers & Experimental Tech Leads
Speak fluent TensorFlow and incant in Python.
• Design enemies that adapt to your tactics.
• Always working on “a new prototype that isn’t ready yet.”
• Use spells like if, else, and summon boss().
12. Halflings – HR & Studio Culture Leads
Cheerful, comforting, and incredibly organized.
• Bring snacks, empathy, and Friday game nights.
• De-escalate team conflicts with baked goods.
• Their spreadsheets are cozy and color-coded.
13. Vampires – Monetization Analysts
They work late. Very late.
• Obsess over lifetime value and user decay curves.
• Run cold, dark A/B tests in the night.
• Ask you to “opt in to tracking… forever.”
14. Fairies – Game Feel Designers
Tiny detail freaks who obsess over polish.
• That satisfying “click” sound? Their doing.
• Make transitions sparkle and characters pop.
• Invisible, but everywhere.
In the end, it doesn’t matter if you’re an orc smashing bugs or a halfling baking cookies for the team. Great games are built by diverse minds, a bit of chaos, and a whole lot of magic.
So — if your team feels like a party of mismatched RPG characters… you’re probably doing it right. 😉
Tag your teammates: who’s the elf, who’s the dragon, and who’s definitely the goblin?
Your halfling today,
PixelWraith
#GameDev #StudioLife #FantasyFriday #TeamCulture #LiveOpsMagic
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