It seems that we have some stabilisation in mobile gaming business.
Based on Sensor Tower mobile gaming (excluding China) in Q1 2025 grew by 2% YoY (with iOS growing 5% YoY and Android declining -5% YoY).
Once we look at the data, we can see that: ▪️ It is more and more a fight for attention – for the last quarter’s revenue grows faster than downloads; it is easier to increase the monetisation ofthe user base than that user base ▪️ most likely, the real growth of mobile gaming is higher (the worst results are in hardcore and core gaming, where some additional direct-to-consumer payments are getting some popularity) ▪️ In the next months, we can expect a relatively low, although stable, growth rate of the mobile gaming business.