About the author
Anton Slashcev
Almost 10 years of experience in Product Management, Business Strategy, and Narrative Design. Consulting in Match-3 / Casual Narrative / Hybrid-casual market.
HighlightsJournal 24 Anton Slashcev January 5
Hereβs your ultimate list of tools, broken down by category:
Planning ποΈ
β’ Asana β User-friendly, but limited customization (β 4.5/5)
β’ Jira β Great for agile teams, steep learning curve (β 4.3/5)
β’ ClickUp β Highly customizable, can overwhelm (β 4.4/5)
β’ HacknPlan β Built for game dev, lacks flexibility for other projects (β 4.2/5)
Communication π¬
β’ Slack β Easy integrations, but too many notifications (β 4.6/5)
β’ Discord β Ideal for real-time discussions, less formal than Slack (β 4.4/5)
β’ Google Meet β Smooth with Workspace, fewer advanced features (β 4.3/5)
β’ Zoom β Reliable video, some privacy concerns (β 4.5/5)
Documentation π
β’ Notion β Versatile and customizable, can lag (β 4.6/5)
β’ Confluence β Well-integrated with Jira, feels outdated (β 4.2/5)
β’ Google Docs β Real-time collaboration, limited advanced features (β 4.7/5)
β’ Coda β Combines docs and spreadsheets, slight learning curve (β 4.4/5)
Whiteboard ποΈ
β’ Figma β Excellent for UI/UX design, steep learning curve (β 4.7/5)
β’ Mural β Great templates for brainstorming, pricey for large teams (β 4.5/5)
β’ Miro β User-friendly whiteboarding, limited free features (β 4.6/5)
β’ Canva β Simple and intuitive, fewer advanced features (β 4.5/5)
HR π₯
β’ PeopleForce β Easy-to-use interface, limited integrations (β 4.3/5)
β’ Lever β Strong candidate management, pricey for small teams (β 4.4/5)
β’ Workable β Great pipeline management, expensive (β 4.3/5)
β’ Greenhouse β Custom workflows, steep learning curve (β 4.5/5)
Game Engine βοΈ
β’ Unity β Huge asset store, high licensing costs (β 4.7/5)
β’ Unreal Engine β Top-notch graphics, needs powerful hardware (β 4.6/5)
β’ Godot β Open-source, great for beginners, weaker 3D tools (β 4.4/5)
β’ Cocos β Ideal for 2D games, less intuitive for 3D (β 4.2/5)
IDEs π»
β’ JetBrains β Advanced coding tools, requires a paid subscription (β 4.6/5)
β’ Visual Studio β Great debugger, slow on low-end systems (β 4.5/5)
β’ Eclipse β Free and open-source, less user-friendly (β 4.3/5)
β’ Xcode β Best for Apple development, macOS-only (β 4.4/5)
Networking π
β’ Photon β Easy multiplayer integration, costly at scale (β 4.5/5)
β’ Mirror β Open-source for Unity, lacks documentation (β 4.3/5)
β’ Nakama β Flexible and scalable, requires more setup (β 4.4/5)
β’ Unity Multiplayer β Built-in for Unity, fewer features than third-party tools (β 4.2/5)
CI/CD π
β’ TeamCity β Powerful but complex to configure (β 4.4/5)
β’ Jenkins β Free and customizable, needs maintenance (β 4.3/5)
β’ GitLab CI/CD β Great Git integration, resource-intensive (β 4.5/5)
β’ Bamboo β Excellent Jira integration, expensive (β 4.3/5)
QA π οΈ
β’ TestRail β Comprehensive tracking, expensive (β 4.5/5)
β’ Bugsee β Great bug reporting for mobile, limited features (β 4.2/5)
β’ GameBench β Detailed performance analysis for small teams (β 4.4/5)
β’ AltTester β Automation tool for Unity, requires Unity knowledge (β 4.3/5)
3D Art π¨
β’ Blender β Free and powerful, steep learning curve (β 4.7/5)
β’ 3DS Max β Rich features, costly (β 4.5/5)
β’ ZBrush β Excellent for sculpting, non-intuitive interface (β 4.6/5)
β’ Substance Painter β Great for texturing, subscription required (β 4.5/5)
2D Art βοΈ
β’ Photoshop β Versatile but pricey (β 4.7/5)
β’ Illustrator β Perfect for vector work, not ideal for raster (β 4.6/5)
β’ Spine β Easy 2D animation, lacks general art tools (β 4.5/5)
β’ Gimp β Free alternative to Photoshop, fewer advanced features (β 4.3/5)
Animation πΊ
β’ Maya β Industry-standard, powerful but expensive (β 4.6/5)
β’ Cascadeur β Great for physics-based animation, limited compared to Maya (β 4.4/5)
β’ Mixamo β Quick character rigging, limited customization (β 4.3/5)
β’ Move AI β No suits needed, less precise than hardware mocap (β 4.5/5)
Sound π§
β’ Wwise β Real-time interactivity, requires setup (β 4.6/5)
β’ REAPER β Affordable and feature-rich, less popular (β 4.5/5)
β’ FMOD β Great real-time audio effects, limited free version (β 4.5/5)
β’ Nuendo β Excellent for surround sound (β 4.4/5)
Narrative βοΈ
β’ Articy:Draft β Supports non-linear story flow, expensive (β 4.5/5)
β’ Google Sheets β Flexible, not built for narratives (β 4.3/5)
Market Research π
β’ Sensor Tower β Deep insights into app trends, costly (β 4.5/5)
β’ App Magic β Actionable data, expensive for small devs (β 4.4/5)
β’ SteamDB β Detailed Steam game data, platform-specific (β 4.3/5)
β’ Playliner β Easy competitor analysis, lacks game-specific metrics (β 4.3/5)
Analytics π
β’ Game Analytics β Simple player behavior insights (β 4.4/5)
β’ Tableau β Excellent visualizations, pricey (β 4.6/5)
β’ Firebase β Real-time insights, limited free version (β 4.5/5)
β’ Amplitude β Great user behavior insights, requires setup (β 4.5/5)
Playtesting πΉοΈ
β’ Antidote β Diverse testers, can be expensive (β 4.4/5)
β’ Playtest Cloud β Easy mobile playtesting, mobile-only (β 4.5/5)
β’ Playtesting.Games β Good tester pool, limited niche support (β 4.3/5)
β’ QATestLab β Comprehensive QA, variable pricing (β 4.4/5)
Monetization π°
β’ AppLovin β High-quality ads, complex setup (β 4.5/5)
β’ AdMob β Seamless Google integration, competitive (β 4.4/5)
β’ Balance β Subscription revenue management, niche tool (β 4.3/5)
β’ Chartboost (β 4.4/5)
Localization π
β’ Lokalise (β 4.5/5)
β’ Phrase (β 4.4/5)
β’ Gridly (β 4.3/5)
β’ memoQ (β 4.4/5)
About the author
Almost 10 years of experience in Product Management, Business Strategy, and Narrative Design. Consulting in Match-3 / Casual Narrative / Hybrid-casual market.
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