About the author
Anton Slashcev
10 years in Product Management, Business Strategy & Narrative Design. Consulting in Match-3, Casual Narrative & Hybrid-casual market.
Journal 8 Anton Slashcev April 2
๐ญ. ๐ฃ๐ฎ๐๐๐ถ๐ผ๐ป ๐ถ๐ ๐บ๐ฎ๐ป๐ฑ๐ฎ๐๐ผ๐ฟ๐ โค๏ธ
โข You have to love games to make great ones.
๐ฎ. ๐ข๐๐ป ๐๐ผ๐๐ฟ ๐บ๐ถ๐๐๐ฎ๐ธ๐ฒ๐ โ ๏ธ
โข Hiding errors breaks trust.
๐ฏ. ๐ก๐ผ ๐ฑ๐ฒ๐ฐ๐ถ๐๐ถ๐ผ๐ป ๐ถ๐ ๐ญ๐ฌ๐ฌ% ๐ฟ๐ถ๐ด๐ต๐ ๐ค
โข Every choice comes with trade-offs.
๐ฐ. ๐ฆ๐๐ผ๐ฝ ๐น๐ผ๐ผ๐ธ๐ถ๐ป๐ด ๐ณ๐ผ๐ฟ ๐๐ฒ๐ฐ๐ฟ๐ฒ๐ ๐๐ฎ๐๐ฐ๐ฒ ๐งช
โข There’s no magic formula for success.
๐ฑ. ๐๐๐ฒ๐ฟ๐ฎ๐๐ฒ, ๐ถ๐๐ฒ๐ฟ๐ฎ๐๐ฒ, ๐ถ๐๐ฒ๐ฟ๐ฎ๐๐ฒ ๐
โข No game is perfect from the start.
๐ฒ. ๐๐
๐ฒ๐ฐ๐๐๐ถ๐ผ๐ป ๐ฏ๐ฒ๐ฎ๐๐ ๐ถ๐ฑ๐ฒ๐ฎ๐ ๐ก
โข Cool concepts are common โ delivery is rare.
๐ณ. ๐ฅ๐ฒ๐๐ฝ๐ฒ๐ฐ๐ ๐๐ผ๐๐ฟ ๐ฝ๐น๐ฎ๐๐ฒ๐ฟ๐ ๐
โข Treat them like guests, or theyโll leave.
๐ด. ๐๐๐ป ๐ถ๐ ๐ฒ๐๐ฒ๐ฟ๐๐๐ต๐ถ๐ป๐ด ๐
โข No feature can save a boring game.
๐ต. ๐ฆ๐๐ฎ๐ฟ๐ ๐๐บ๐ฎ๐น๐น, ๐๐๐ฐ๐ฐ๐ฒ๐ฒ๐ฑ ๐ฏ๐ถ๐ด ๐ฆ
โข If you canโt ship a small game, more resources wonโt help.
๐ญ๐ฌ. ๐ฃ๐ฟ๐ผ๐ณ๐ถ๐ ๐ถ๐ ๐๐ต๐ฒ ๐๐น๐๐ถ๐บ๐ฎ๐๐ฒ ๐บ๐ฒ๐ฎ๐๐๐ฟ๐ฒ ๐ฐ
โข Downloads mean nothing if the game isnโt sustainable.
๐ญ๐ญ. ๐ฃ๐น๐ฎ๐๐ฒ๐ฟ๐ ๐ฎ๐ฟ๐ฒ๐ปโ๐ ๐ณ๐ผ๐ผ๐น๐ ๐ง
โข They notice tricks. Be honest.
๐ญ๐ฎ. ๐ ๐ด๐ผ๐ผ๐ฑ ๐ด๐ฎ๐บ๐ฒ ๐บ๐ถ๐ด๐ต๐ ๐ป๐ผ๐ ๐บ๐ฎ๐ธ๐ฒ ๐บ๐ผ๐ป๐ฒ๐ ๐ฒ
โข Accept it and move on.
๐ญ๐ฏ. ๐ฌ๐ผ๐๐ฟ ๐๐ฒ๐ฎ๐บ ๐ฑ๐ฒ๐ณ๐ถ๐ป๐ฒ๐ ๐๐ผ๐๐ฟ ๐ฐ๐ฒ๐ถ๐น๐ถ๐ป๐ด ๐ฅ
โข Surround yourself with talent and trust.
๐ญ๐ฐ. ๐๐ฎ๐๐ฒ ๐ฎ ๐ฐ๐น๐ฒ๐ฎ๐ฟ ๐๐ถ๐๐ถ๐ผ๐ป ๐งญ
โข Without direction, your team drifts.
๐ญ๐ฑ. ๐๐ป๐ด๐ฎ๐ด๐ฒ ๐๐ถ๐๐ต ๐๐ผ๐๐ฟ ๐ฐ๐ผ๐บ๐บ๐๐ป๐ถ๐๐ ๐ฃ
โข Ignoring feedback disconnects you from reality.
๐ญ๐ฒ. ๐๐ฎ๐น๐ฎ๐ป๐ฐ๐ฒ ๐ถ๐ป๐ป๐ผ๐๐ฎ๐๐ถ๐ผ๐ป ๐๐ถ๐๐ต ๐ฏ๐ฒ๐๐ ๐ฝ๐ฟ๐ฎ๐ฐ๐๐ถ๐ฐ๐ฒ๐ โ๏ธ
โข Too much = chaos. Too little = forgettable.
๐ญ๐ณ. ๐จ๐๐ฒ ๐๐ผ๐๐ฟ ๐ฑ๐ฎ๐๐ฎ ๐
โข Guessing is expensive.
๐ญ๐ด. ๐ ๐ฎ๐ป๐ฎ๐ด๐ฒ ๐๐ผ๐๐ฟ ๐๐ถ๐บ๐ฒ โณ
โข Deadlines matter more than you think.
๐ญ๐ต. ๐๐ฒ๐ฒ๐ฝ ๐น๐ฒ๐ฎ๐ฟ๐ป๐ถ๐ป๐ด ๐
โข Falling behind on trends will cost you.
๐ฎ๐ฌ. ๐ฃ๐ฟ๐ถ๐ผ๐ฟ๐ถ๐๐ถ๐๐ฒ ๐๐ผ๐๐ฟ ๐ต๐ฒ๐ฎ๐น๐๐ต ๐ง
โข Burnout kills creativity โ and teams.
Master these, and youโll earn your spot in the top 1%.
About the author
10 years in Product Management, Business Strategy & Narrative Design. Consulting in Match-3, Casual Narrative & Hybrid-casual market.
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