The New York Times emerges as a game company.
Thanks to acquiring Wordle (5-letter word puzzle game) for $1M+ in January 2022.
Its gaming app dominates user time spent.
Time Spent for NYT Apps (scr: YipitData)
πΉππ πΈπΈ βββββββββ
πΌππ’ πΈπΈ ββββββββ
π³ππ πΈπΈ ββββββββββ
πΌππ’ πΈπΉ βββββββββββββ
π³ππ πΈπΉ ββββββββββββββββ
πΎππππππ ππππ πππππ ππππ ππ: ~π½πΆ%
β NYT News
β NYT Cooking
β NYT Games
β The Athletic
Downloads last month (src: Sensor Tower)
β’ NYT Games: 1M
β’ NYT News: 100K
β’ NYT Cooking: 80K
β’ The Athletic: 20K
But it’s not βjustβ Wordle! β
NYT Games include games such as:
β’ Connections
β’ Crosswords
β’ Sudoku
β’ Mini
Gaming is key to interactive entertainment.
WHY?
Games boost engagement even for non-gaming companies.
Rumors suggest LinkedIn might add games.
So, letβs play a maze game.
π’ Easy level:
How many turns from the left bottom corner to escape the shortest path?
π‘ Medium level:
How many bumps from the left bottom corner to escape the shortest path?
π΄ Hard level:
Whatβs the difference in left turns between the shorter and the longer path?