About the author call_made
Felix Braberg
Mobile Ad Revenue expert, podcaster, and passionate about all things mobile.
Journal 33 Felix Braberg February 12
šøWhatās the dollar value of an impressionšø? How much is an impression worth to a mobile publisher? Honestly, it dependsā¦ It’s such a boring answer, I know. I donāt like boring answers, so let’s break down the factors that decide what an impression is worth and make some models you can use to factor in impressions in your game design. Ok, everyone! Off into the ad revenue Rabbit holeš!
First, hereās a helpful formula: Ad Revenue = Fill x eCPM. Letās start with eCPM.
eCPM (effective Cost Per Mile) is the price an ad network will pay for 1k impressions. Letās go down one more layer. How do ad networks calculate eCPM? All ad networks consider various factors to decide what an impression of a publisherās user is worth. Google is roomered to use 94 different factors in their algorithm (yes, the weather is supposed to be one), and according to Town Gossip, the ironSource algo is based on 61 factors. According to late-night gossip, device price is the largest factor in the mighty Applovin algorithmš¤·. Donāt quote me on this, as itās gossip.
Gossip is fun, but these are the metrics that are given the most weight when a network calculates eCPM:
Please message me if you know any of the factors ad networks use to calculate eCPM. I would love to hear about them!
*Takeaway: The eCPM youāre paid for impressions as a publisher directly correlates with the value of your user base to networks. The only thing you can do to optimize this is to improve competitiveness or increase UA.
Letās look at competition a bit deeper, as this is the only influence you, as a publisher, have on increasing your ad revenue (aside from UA). Multiple ad networks bidding for your inventory increase your fill rate (% of impressions sold) and the competition. . A network adds to the overall competitiveness if a network is over 5% of your revenue share (Network revenue/total revenue). This is called the 5% rule. If a network is below 5%, the network does not add any value to overall competition and should be removed.
Okay, thereās been a lot of blabber. Hereās what I see impressions being worth on average across iOS and Android:
*Taking away an impression’s value will vary on the factors I listed above. If you message me saying that the values look off, Iāll know youāve not read the above. This is meant to help you plan out the value of impression,s not be a source of 100% truth.
If youāre eCPMs look off compared to the above, consider adding and removing networks in your ad stack, or reach out to me, and Iāll be happy to give you some tips!
What are the trends we see in ad-monetized games from the last 3 months? Weāre joined by Katerina Maliaran, the head of ad monetization of Burny Games, to take a look at 6 titles that have scaled the download charts with only ad revenue. Check out our amazing and insightful episode.
Miracles still happen! Despite the uber-competitive landscape in mobile, solo developers are still able to scale their IAA monetized games to crazy levels. This section is to salute you. Why? Because everyone loves a Cinderella storyā¦ thatās why.
Solo developer Ali Aidi has racked up 85k downloads in 2 weeks for his game Comfy Days Coloring Book. This means that the simple coloring book game has nearly reached 280k downloads since launching at the end of November.
Try 2.5 Gamers on YouTube!
About the author call_made
Mobile Ad Revenue expert, podcaster, and passionate about all things mobile.
Please login or subscribe to continue.
No account? Register | Lost password
āā
Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.
ā