• Goals: – Validate game concept – Test core mechanics – Assess market fit • Timeframe: 1 to 3 months • Team Size: Small team (3-10 people) • Content: Focus on core loop and mechanics • Monetization: None • Customer Support: None, but pay attention to player feedback • Risks: – Core gameplay may not resonate with players – Poor marketability
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𝟮. 𝗦𝗼𝗳𝘁 𝗟𝗮𝘂𝗻𝗰𝗵 𝗣𝗵𝗮𝘀𝗲:
• Goals: – Increase player engagement – Enhance monetization strategies – Achieve KPIs for a global launch • Timeframe: 6 to 18 months • Team Size: Medium team (10-30 people, including analytics, marketing, QA) • Content: Expanded content, testing new mechanics • Monetization: Basic shop, starter packs, and offers to test the willingness to pay • Customer Support: Basic channels for test regions • Risks: – Game unable to retain players for long – Players unwilling to pay
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𝟯. 𝗟𝗶𝘃𝗲 𝗢𝗽𝘀 𝗣𝗵𝗮𝘀𝗲:
• Goals: – Sustain and grow the player base – Extend game lifecycle – Maximize revenue • Timeframe: 1 to 10+ years • Team Size: Larger team (30-60+ people, including live ops specialists and community managers) • Content: – Continuous updates, new events, features – Regularly added core content • Monetization: Advanced strategies (live events, subscriptions, seasonal offers) • Customer Support: Full support team, multi-language support • Risks: – Player fatigue – Rising user acquisition costs – Market saturation