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Breaking the Charts for Hybrid and Hypercasual in 2025

๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—ฏ๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐˜๐—ต๐—ฒ ๐—ฐ๐—ต๐—ฎ๐—ฟ๐˜๐˜€ ๐—ถ๐—ป ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฑ ๐—ณ๐—ผ๐—ฟ ๐—ต๐˜†๐—ฏ๐—ฟ๐—ถ๐—ฑ ๐—ฎ๐—ป๐—ฑ ๐—ต๐˜†๐—ฝ๐—ฒ๐—ฟ-๐—ฐ๐—ฎ๐˜€๐˜‚๐—ฎ๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€? Buckle up for this takeaway-packed interview - it might just be the spark your game needs to blow up. ๐Ÿ‘‡ Mobile game growth in 2025 is driven by three key aspects: speed, monetization, and globalization.Now, it's all about rapid iteration: how quickly you can develop and launch multiple games.This hybrid model balances immediate ad revenue with the potential for significant IAP income from engaged players, creating a more sustainable and profitable game in the long run.AI tools arenโ€™t just handy- they are a necessity for keeping up with the demand for fresh content. As I explained:โ€œ๐˜–๐˜ฏ ๐˜๐˜ข๐˜ค๐˜ฆ๐˜ฃ๐˜ฐ๐˜ฐ๐˜ฌ ๐˜ข๐˜ฏ๐˜ฅ ๐˜›๐˜ช๐˜ฌ๐˜›๐˜ฐ๐˜ฌ, ๐˜บ๐˜ฐ๐˜ถ ๐˜ฏ๐˜ฆ๐˜ฆ๐˜ฅ ๐˜ต๐˜ฐ ๐˜ณ๐˜ฆ๐˜ง๐˜ณ๐˜ฆ๐˜ด๐˜ฉ ๐˜ค๐˜ณ๐˜ฆ๐˜ข๐˜ต๐˜ช๐˜ท๐˜ฆ๐˜ด ๐˜ฐ๐˜ง๐˜ต๐˜ฆ๐˜ฏโ€”๐˜ญ๐˜ช๐˜ฌ๐˜ฆ ๐˜ฆ๐˜ท๐˜ฆ๐˜ณ๐˜บ ๐˜ต๐˜ธ๐˜ฐ ๐˜ฐ๐˜ณ ๐˜ต๐˜ฉ๐˜ณ๐˜ฆ๐˜ฆ ๐˜ฅ๐˜ข๐˜บ๐˜ด. ๐˜ˆ๐˜ฏ๐˜ฅ ๐˜ช๐˜ง ๐˜บ๐˜ฐ๐˜ถ ๐˜ฅ๐˜ฐ๐˜ฏ'๐˜ต ๐˜ถ๐˜ด๐˜ฆ ๐˜ˆ๐˜ ๐˜ต๐˜ฐ๐˜ฐ๐˜ญ๐˜ด, ๐˜ช๐˜ต'๐˜ด ๐˜ช๐˜ฎ๐˜ฑ๐˜ฐ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ญ๐˜ฆ.โ€ With over a decade of experience under their belts, […]

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The Mobile Ad Monetization: 11

I always joked that a term that was used in the early days of mobile gaming was: โ€œIf you want to win, hire a Finn๐Ÿ‡ซ๐Ÿ‡ฎ.โ€ Now I say, โ€œIf you want to make it work, Hire a Turk๐Ÿ‡น๐Ÿ‡ทโ€ The Turkish gaming market has seen some crazy exits throughout the years. Iโ€™d argue that the Turkish gaming scene is now in its third generation or cohort of gaming companies. We had the first generation led by Peak Games, which Zynga acquired for $1.8 billion. The second generation of gaming companies, led by Dream Games, which just announced that itโ€™s raising $2.5 billion in a financing round. So, the way I see it, weโ€™re now in the 3rd Generation of Turkish Gaming companies. Itโ€™s early days, but Iโ€™ve made a list of which 3rd-generation Turkish Studios I think are most likely to […]

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Mobile Gaming Today: 48

Hallo Fam, Crazy how Hamburg is enjoying amazing weather this week while Istanbul is buried under snow! โ˜ƒ๏ธ Guess I should study Geography to make sense of it... or maybe it's just global warming doing its thing, huh? Game of the Week ๐Ÿญ Candy Crush Solitaire by King Having its global launch on Feb 6th, looking at the numbers the game did just $260K on 3M+ downloads. Doesn't seem like the result King was looking for. Why? ๐Ÿค” Compared to competitors, and there are many, there is one major change in core gameplay, where players can store 1 extra card as another "connecting" card, instead of just linear connecting all the cards on the board. This gives them much more tactical gameplay โš”๏ธ, where they can save this card for later when they run out of their current chain to […]

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This is why I love working with Meta Ads

This is why I love working with Meta Adsโœจ Because of the speed to detect winning concepts!!Just look at that beautiful screenshot๐Ÿ‘‡Purple line shows the top performing creative in one of my BAU campaigns on Meta. It held the #1 spot for nearly 30 days, even though I rotated over 10 creatives every week.We couldnโ€™t find anything that outperformed it until February 19th, when we tested a simple, almost ridiculous 15-second video.From that day on, algorithm slashed the spend and reach of my top creative by 90%, reallocating ALL the budget and into these "stupid" videos ๐Ÿ˜‚ And I love this! I love how fast the algorithm tells you that you found the needle in the haystack. In just one day you can detect this and create +50 iterations of the same concept by changing hook, music, transitions and all […]

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Casual Games LiveOps in Q1 2025

Casual Games LiveOps in Q1 2025 1๏ธโƒฃ Luck-Based Cooking Mechanics โ€ข Dice rolls for ingredients (Family Farm Adventure, Seaside Escape) โ€ข Adds gambling excitement to cooking 2๏ธโƒฃ PvP Sprint Tournaments โ€ข 1v1 battles feel more achievable โ€ข Short (1-hour) duration boosts urgency 3๏ธโƒฃ New Mini-Game Variations โ€ข Arcade mechanics like Block Blast (Royal Kingdom) โ€ข Adds skill-based engagement 4๏ธโƒฃ Social Co-Op Enhancements โ€ข Coin Master: Social reward multipliers in Plinko โ€ข Monopoly Go: Solo or team progress options 5๏ธโƒฃ Point Multipliers Everywhere โ€ข Top 10 games use them to extend playtime โ€ข Loss aversion increases resource spending 6๏ธโƒฃ Temporary Subscriptions โ€ข 7-day passes (Merge Mansion) โ€ข Daily rewards boost retention & monetization 7๏ธโƒฃ Rise of Short-Term Events โ€ข 1-2 hour challenges (tournaments, mini-games) โ€ข Quick to start, easy to understand 8๏ธโƒฃ Live Ops Calendar Compression โ€ข More frequent, shorter events […]

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How do publishers find and sign new games?

If youโ€™re a game developer looking to get noticed by a publisher, understanding how their sourcing process works is key. Whoโ€™s responsible for finding your game? Where do they look? And most importantly, how can you improve your chances of being discovered?๐ŸŽฏ The People Behind Game DiscoveryMost publishers have a dedicated โ€œnew businessโ€ or โ€œsourcingโ€ team whose main job is to scout new games. In some cases, this responsibility falls under the publishing manager, who not only finds and signs developers but also manages the commercial relationship post-signing.Regardless of their job title, this person is your gateway to the publisher. Making them an advocate for your game and studio can be the difference between getting signed or staying in the shadows.๐Ÿ•ต๏ธโ€โ™‚๏ธ Where Do Publishers Find Games?Game scouts use a mix of tools and strategies to discover potential hits before their […]

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What Game to Build, Which Publisher to Go?

What Game to Build, Why, and Which Publisher is Right for You?If youโ€™re a game developer looking to pitch to publishers, the real question isnโ€™t just what to build, itโ€™s why youโ€™re building it and who you should be partnering with. Here are three critical things to consider:1๏ธโƒฃ Choose Your Development Strategy: Innovation vs. +1I see two main ways to approach game development:๐Ÿ’  True Innovation - Creating something the market has never seen before (think Roblox).โœ… Upside: If you succeed, you own a genre and might be diving into money like Scrooge McDuck.โŒ Downside: Most fail. Itโ€™s a high-risk, high-reward play.๐Ÿ’  The โ€œ+1โ€ Strategy - Taking an existing, successful game and adding a new twist or meta.โœ… Upside: Lower risk, faster validation, and a better fit for most publishers. a good example would Match 3D evolved from Match-3, creating a […]

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10 signs you are working on a DEAD Game

10 signs you are working on a DEAD game โ˜ ๏ธ (you don't want to miss them)๐Ÿญ. ๐—ก๐—ผ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘€โ†ณ Without direction, priorities scatter and time is wasted. ๐Ÿฎ. ๐—˜๐˜ƒ๐—ฒ๐—ป ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ป'๐˜ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ. ๐ŸŽฎ โ†ณ If developers donโ€™t enjoy it, players wonโ€™t either. ๐Ÿฏ. ๐—–๐—ผ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฝ๐—ถ๐˜ƒ๐—ผ๐˜๐˜€ ๐Ÿ”„ โ†ณ Frequent changes derail progress and drain morale. ๐Ÿฐ. ๐—ก๐—ผ ๐—จ๐—ฆ๐—ฃ ๐Ÿชโ†ณ A generic game canโ€™t stand out in a crowded market. ๐Ÿฑ. ๐—จ๐—ป๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐—ฟ๐—ผ๐—น๐—ฒ๐˜€ ๐ŸŒ€ โ†ณ When no one knows whoโ€™s responsible, chaos reigns. ๐Ÿฒ. ๐—•๐—น๐—ฎ๐—บ๐—ฒ ๐—ฐ๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐Ÿ›‘ โ†ณ Finger-pointing creates toxicity and stalls solutions. ๐Ÿณ. ๐—Ÿ๐—ผ๐˜„ ๐—ฒ๐—ฎ๐—ฟ๐—น๐˜† ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐Ÿ“‰ โ†ณ Players donโ€™t come back if the game doesnโ€™t hook them early. ๐Ÿด. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ฝ โ‰๏ธ โ†ณ Adding more instead of fixing the basics only bloats the game. ๐Ÿต. ๐—ก๐—ผ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐Ÿ—จ๏ธ โ†ณ Empty forums and social channels […]

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Are MMPs Evolving into MMMs?

The mobile app industry has long relied on Mobile Measurement Partners (MMPs) to track and attribute user acquisition efforts. These platforms provide deterministic attribution, helping advertisers understand which campaigns drive installs and revenue. However, with increasing privacy regulations, signal loss, and the rise of AI-driven analytics, a new measurement approach is gaining traction: Marketing Mix Modeling (MMM). As deterministic tracking becomes more challenging, will MMPs evolve into MMM platforms? Letโ€™s explore the future of mobile measurement and the shift from event-level attribution to probabilistic modeling. The Challenges Facing MMPs MMPs have traditionally been the source of truth for app marketers, but their dominance is now being challenged by: 1. Privacy-First Changes โ€ข iOS 14.5+ (App Tracking Transparency โ€“ ATT): Appleโ€™s privacy framework has drastically reduced the effectiveness of IDFA-based tracking, limiting MMPsโ€™ ability to attribute users accurately. โ€ข Googleโ€™s Privacy […]

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Scopely GOes and MONOPOLIZES One Genre After Another ๐Ÿฅ‡

Scopely GOes and MONOPOLIZES One Genre After Another ๐Ÿฅ‡ Adding another GO to its portfolio could make Scopely the dominant force across THREE genres! And thatโ€™s not even counting the genres where the company already has a solid presence, like 4X with Star Trek Fleet Command and Team Battlers with MARVEL Strike Force. ๐Ÿš€If the $3.5B deal goes through, Scopely will control 76% of the Location-Based Market, the vast majority coming from Pokรฉmon GO. Here are a few key insights on the location-based market from AppMagic's latest post: https://lnkd.in/gaEPUwug ๐Ÿ”ท Niantic owns 4 out of the top 10 location-based games. This is one of the most monopolized segments in gaming, with incredibly high entry barriers.๐Ÿ”ท Having a major IP is almost essential in this market, yet even that doesnโ€™t guarantee success. ๐Ÿ”ท Niantic has seen multiple failures with titles based […]

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