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4 Signs Your New Ad Network Just Isn’t That Into You

💅Four signs that the new ad network might not be that into you…💅 Why are the two strongest mobile networks not taking on new publisher partners? Two of the strongest new mobile networks are Amazon Publisher Services and Moloco. So why are neither of these two networks accepting new publisher partners🤔? Much of my last year was spent praising Moloco and APS and their quick rise on the mobile ad monetization scene. APS is now a larger Banner partner for publishers in the EU and USA than Google. I also saw countless times how Moloco’s foray into SDK direct traffic pushed up AdARPDAUs by more than 10% on video inventory for publishers. But for the last 6-12 months, I haven’t been able to onboard a new publisher for either of these two networks. Why is that? If you’re monetizing with […]

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Vita Mahjong scaled past $150K a Day

Vita Mahjong has already scaled past $150K a day in ad revenue & daily 400K downloads. In nearly one year, the game went past 65M downloads. Why is it scaling so high? 😎 Get the story here: This is another example of turning the established board games 🎲 into a level-based puzzle version on mobile. Similar to Domino Dreams by SuperPlay and Solitaire Grand Harvest by Playtika, these games just take elements from the well known board games, but they heavily simplify it, so it becomes a level based puzzler. Despite that, it still retains the organic search traffic for the original game as players are looking for a Mahjong game. Clever iteration 💡. Vita Mahjong has very small feature set; there is just the level-based core gameplay and some minimal events in the main menu, and that's it. No […]

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Influencer Deliverables For YouTube

What deliverables CAN you get with YouTube Influencer Marketing? For performance Influencer marketing, as a basis I always recommend - ✅ 30-60 second integrations✅ In the first 25% of the video ✅ With a clear CTA ✅ A QR code with the tracking link onscreen ✅ Tracking link in description (top line) & pinned commentDepending on your product, campaign objectives, target audience, wider marketing mix, and so on, you could also explore - 🔍 Dedicated videos Great for displaying not just detailed features but the entire experience around using your product/service. But you need to be wary of making it authentic and not salesy. These typically see fewer views than integrations embedded into regular content.✂️ Shorts Typically part of package deals with cross-platform short-form content or highlights from integrations or dedicated content 🔴 LivestreamsA good way to reach engaged and loyal viewers with the opportunity to gamify interactions […]

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Mobile Gaming Today: Beyond King & AppLovin

Hei Fam, I gave the newsletter a little makeover, waaay more fun now. Hope you love it 🤟🏻 Seen our latest GOAT Episode? 🐐 Week’s Game 🍭 King’s Candy Crush Solitaire » What Went Wrong? 🦄 More in 2.5 Gamers Pod Gaming Investments 🤟🏻 $100M Fund for Mobile Gaming Studios: Welcome, Arcadia Gaming Advisors 🇫🇮 Finnish startup Seven Stars secures seed round to build Next-gen Puzzle Games 🇹🇷 Turkish Studio Surpass Games Secures $1.5M Pre-Seed from Laton Ventures 🇸🇦 Saudi Social Development Bank backs Esports & Game Dev with $122M 🧩 Hybridcasual Puzzle Rocks: Triple Tap Games secures $1.2M Investment ? 10 Questions That Reveal Investors’ True Colors 💰 More at InvestGame Industry Highlights AppLovin Scandal: New Target of Short Sellers? 💰 AppLovin Offloads Games: $500M Cash, $400M in Stock 🎲 Playtika on $450M in M&A, Skipping AppLovin Bid ⛵ […]

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20 Metrics Game Devs Must Track

20 Metrics Every Game Dev Needs to Track Most game devs overcomplicate data.They obsess over every metric↳ and miss the ones that matter.Let’s cut the noise.If you’re running a live service game,You need to track three key pillars:📌 New Players↳ How you bring people in.📌 Active Players↳ How you keep them engaged.📌 Paying Players↳ How you drive revenue.Simple. But here’s the kicker - 20% of your game’s metrics drive80% of your game’s success.Know them. Track them.And most importantly, use them.

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Game-changer Display for Mobile Games

Are you ready to get your mind blown? 🤯 For the first time, I’ve seen Apple’s Live Activities being used in a mobile game—not just for engagement but for monetization! 💰 📲 Live Activities allow real-time updates directly on the Lock Screen and Dynamic Island, keeping players connected to what’s happening in the game without needing a push notification. 🚀 But here’s where it gets really interesting: Merge Adventure is using it for a limited-time offer reminder! Instead of a simple in-game timer, players see their offer countdown right on the Lock Screen, making it much harder to forget. For mobile games, this could be a game-changer for displaying: ⏳ Time-sensitive offers (like limited-time sales or flash deals) 🎯 Event progress (track ongoing in-game challenges) ⚡ Energy refills or cooldowns (reminding players when they can jump back in) 🏆 Competitive […]

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Mobile Game Studio Differences

How you think you should develop a mobile game: ✦ Chase a “great” idea, ✦ Copy paste competitors,✦ Design - develop as you go.How you actually should develop a mobile game:↳ Data driven design,↳ Iterate with creativity,↳ Use your genre strengths,↳ Improve your studio capabilities.Develop with REAL efficiency.Explore and Expand with the players. Cheers!

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Lucky Wheel Guide

Lucky Wheel Guide 🔄 𝗥𝗲𝘁𝗲𝗻𝘁𝗶𝗼𝗻: • Daily free spins build habits. • Event wheels drive excitement. 💰 𝗠𝗼𝗻𝗲𝘁𝗶𝘇𝗮𝘁𝗶𝗼𝗻: • Watch ads for extra spins. • Buy spins with in-game currency. • Bundle spins with offers. 🎰 𝗪𝗵𝘆 𝗶𝘁 𝗯𝗲𝗮𝘁𝘀 𝗼𝘁𝗵𝗲𝗿 𝗹𝘂𝗰𝗸 𝗳𝗲𝗮𝘁𝘂𝗿𝗲𝘀: • Players see all rewards upfront 👀 • Clear rarity adds fairness. ⏫ 𝗪𝗮𝗻𝘁 𝘁𝗼 𝗹𝗲𝘃𝗲𝗹 𝗶𝘁 𝘂𝗽? • Unlock better wheels with bigger prizes. • Let players gift spins • Tie spins to goals. • Add multipliers and jackpots. • Refresh wheels during events. 🕹️ 𝗞𝗲𝘆 𝗱𝗲𝘀𝗶𝗴𝗻 𝘁𝗶𝗽𝘀: 1. Use bright colors and fun sounds 2. Build suspense with good pacing. 3. Balance common and rare rewards. 4. Offer bonus spins through ads or milestones. 5. Keep it fresh with limited-time wheels. Simple feature. Big impact.

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Interesting event in Royal Kingdom

Saw an interesting event in Royal Kingdom called Cube Blast—a time-limited challenge that brings the popular block puzzle mechanic into the game. Players collect cubes from levels, clear rows or columns, and progress through 10 stages for rewards. A clever way to tap into the popularity of Block Blast while keeping engagement fresh!

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Influencer Marketing Secrets Nobody Tells You

🤫 Here's an Influencer Marketing secret no one's ever told you - Performance Influencer Marketing is an iterative process. If you want to drive performance results at scale, you need to gather data and aggregate your learnings over time.So invest in a knowledge-gathering phase. Spend your initial campaigns gathering data on - - What type of content your audiences like to watch - What content style & formats resonate with them- How they make their purchase decisions- What types of incentives work for them- How they like to discover new brands- Who they consider ‘influential’Aggregate your learnings, iterate your approach to test and refine them further. Then adapt your strategy to establish the perfect formula, and finally, scale.

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Successful Game Launch: Critical Milestones and Metrics

Taking your game to a hard launch with a publisher isn't just about delivering a finished product. It’s about proving your game’s potential with strong milestones and performance metrics.📑 Key Milestones🔹 Prototype: Showcase the core gameplay loop, art style, and unique selling points.🔹 Retention & Monetization Testing: Early UA tests to measure:Retention Rates: Day 1, Day 3, Day 7Session Length & FrequencyCPIARPDAULTV🔹 Soft Launch: Test in limited markets, validate long-tail retention and LTV, and refine your UA strategy. Aim for early profitability.🔹 Hard Launch Prep: Align with marketing, finalize stability, optimize monetization, and ensure scalability.📌 Rule #1: Strong milestones reduce risks and build trust with publishers.🔢 Metrics That Matter🔹 Retention Rates:Day 1: 35-40%+ (Strong initial engagement)Day 3: 20-25%+ (Maintaining interest)Day 7: 10-15%+ (Long-term viability)Day 30: 5-10%+ (Profitability sweet spot)🔹 Monetization Metrics:ARPDAU: Shows daily revenue (aim for $0.30-$0.50, genre-dependent).LTV: High LTV […]

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The Future of Sustainable Engagement and Monetization

Diving deep into intrinsic and social strategies and product positioning approaches has taught me a ton about how you can build successful products in truly propagative ways — on top of which educating my readers about these things has done the same, compounding ongoing discoveries and insight developments. One topic that has been born through these explorations is what we’re covering in this article — intrinsic and social live ops in truly intrinsic and social ways vs. how these are currently run in games. On top of this, where I believe intrinsic and social aren’t fully enough, we cover some emergent and systematic mechanisms a bit to complement overall the gaps intrinsic and social could have alone, as I think great experiences need more or less these mechanisms as well vs. not having them at all. Once again, buckle up! […]

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