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Influencer Marketing Secrets Nobody Tells You

๐Ÿคซ Here's an Influencer Marketing secret no one's ever told you - Performance Influencer Marketing is an iterative process. If you want to drive performance results at scale, you need to gather data and aggregate your learnings over time.So invest in a knowledge-gathering phase. Spend your initial campaigns gathering data on - - What type of content your audiences like to watch - What content style & formats resonate with them- How they make their purchase decisions- What types of incentives work for them- How they like to discover new brands- Who they consider โ€˜influentialโ€™Aggregate your learnings, iterate your approach to test and refine them further. Then adapt your strategy to establish the perfect formula, and finally, scale.

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Successful Game Launch: Critical Milestones and Metrics

Taking your game to a hard launch with a publisher isn't just about delivering a finished product. Itโ€™s about proving your gameโ€™s potential with strong milestones and performance metrics.๐Ÿ“‘ Key Milestones๐Ÿ”น Prototype: Showcase the core gameplay loop, art style, and unique selling points.๐Ÿ”น Retention & Monetization Testing: Early UA tests to measure:Retention Rates: Day 1, Day 3, Day 7Session Length & FrequencyCPIARPDAULTV๐Ÿ”น Soft Launch: Test in limited markets, validate long-tail retention and LTV, and refine your UA strategy. Aim for early profitability.๐Ÿ”น Hard Launch Prep: Align with marketing, finalize stability, optimize monetization, and ensure scalability.๐Ÿ“Œ Rule #1: Strong milestones reduce risks and build trust with publishers.๐Ÿ”ข Metrics That Matter๐Ÿ”น Retention Rates:Day 1: 35-40%+ (Strong initial engagement)Day 3: 20-25%+ (Maintaining interest)Day 7: 10-15%+ (Long-term viability)Day 30: 5-10%+ (Profitability sweet spot)๐Ÿ”น Monetization Metrics:ARPDAU: Shows daily revenue (aim for $0.30-$0.50, genre-dependent).LTV: High LTV […]

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The Future of Sustainable Engagement and Monetization

Diving deep into intrinsic and social strategies and product positioning approaches has taught me a ton about how you can build successful products in truly propagative ways โ€” on top of which educating my readers about these things has done the same, compounding ongoing discoveries and insight developments. One topic that has been born through these explorations is what weโ€™re covering in this article โ€” intrinsic and social live ops in truly intrinsic and social ways vs. how these are currently run in games. On top of this, where I believe intrinsic and social arenโ€™t fully enough, we cover some emergent and systematic mechanisms a bit to complement overall the gaps intrinsic and social could have alone, as I think great experiences need more or less these mechanisms as well vs. not having them at all. Once again, buckle up! […]

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AppLovin Scandal: New Target of Short Sellers?

Are the reports Overblown or Misleading? Maybe, here are the details for you. AppLovin's CEO, Adam Foroughi, dismissed short-seller reports from Fuzzy Panda & Culper Research as โ€œfalse and misleading,โ€ accusing them of driving down the companyโ€™s stock for financial gain. Inflating metrics and tracking users, including children, without consent? Auction Manipulation & Data Exploitation Click Fraud & UX Dark Patterns Targeting Minors & Illegal Tracking Foroughi refuted the claims, stating they contain inaccuracies and insisting the company does not track childrenโ€™s data or engage in financial misconduct. He emphasized AppLovinโ€™s focus on strategy, cash flow, and share buybacks. Short-sellers profit from declining stock prices, as seen in a recent case involving Roblox. Following their release, AppLovinโ€™s shares dropped by up to 20%. Both Fuzzy Panda and Culper are short AppLovin stock, which means that they have essentially bet the […]

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Supercell teased their “Boat Game”

Yesterday Supercell teased their new game called "Boat Game" โ›ต in a very cryptic video of gameplay and random images. There is also a hidden message in the video I am sure Internet will decode by now ๐Ÿ˜…. So what is Boat game about? On the surface look it looks like a simplification of Sea of Thieves โ˜ ๏ธ, the pirate hit from Microsoft. We can see that there will be 2 core gameplays, one for the naval combat with completely different abilities and one for the land combat ๐Ÿ”ซ. Again with different set of abilities. Both controlled by the typical virtual joystick on the left and ability buttons on the right control scheme. Both cores seems to have their separate inventories as seen in the image of Gear & Boat buttons. I am guessing both will be based on gacha […]

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20 Key Mobile Game Metrics

20 Key Mobile Game Metrics ๐Ÿญ. ๐——๐—”๐—จ (๐——๐—ฎ๐—ถ๐—น๐˜† ๐—”๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—จ๐˜€๐—ฒ๐—ฟ๐˜€) โ€ข Unique users active daily โ€ข Indicates daily engagement โ€ข Improve with limited-time events & push notifications ๐Ÿฎ. ๐— ๐—”๐—จ (๐— ๐—ผ๐—ป๐˜๐—ต๐—น๐˜† ๐—”๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—จ๐˜€๐—ฒ๐—ฟ๐˜€) โ€ข Shows long-term retention โ€ข Boost with progression rewards & fresh content ๐Ÿฏ. ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐—ฅ๐—ฎ๐˜๐—ฒ โ€ข % of users returning after a set period โ€ข Key metric for player stickiness โ€ข Improve onboarding & mid-term goals ๐Ÿฐ. ๐—–๐—ต๐˜‚๐—ฟ๐—ป ๐—ฅ๐—ฎ๐˜๐—ฒ โ€ข % of users who stop playing โ€ข Reflects player drop-off points โ€ข Fix pain points in user flow ๐Ÿฑ. ๐—ฃ๐—น๐—ฎ๐˜†๐˜๐—ถ๐—บ๐—ฒ โ€ข Total time spent in-game daily โ€ข Add timed actions & missions to increase ๐Ÿฒ. ๐—ฆ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—Ÿ๐—ฒ๐—ป๐—ด๐˜๐—ต โ€ข Avg. duration of a game session โ€ข Indicates depth of engagement โ€ข Use multi-step goals & time-limited bonuses ๐Ÿณ. ๐—”๐˜ƒ๐—ด. ๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น๐˜€ ๐—ฝ๐—ฒ๐—ฟ ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ ๐——๐—ฎ๐—ถ๐—น๐˜† โ€ข Shows interaction with core gameplay […]

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Goods Puzzle Scaled Past $300K a Day!

Goods Puzzle by FALCON GAME STUDIO already scaled past $300K a day ๐Ÿค‘ with around 200K downloads a day. It is another recent hit from a studio in Vietnam, where gaming ecosystem is booming ๐Ÿ“ˆ. How did they do it? This is a sort game, where you need to match 3 same items on a supermarket ๐Ÿ›’ bench for them to disappear. Compared to other sort games you can freely move items around the shelves disregarding their type when placing them beside each other, which is the opposite of the usual sort core, where only the same colors/items can be placed near each other. This is then smartly scaled through level design mechanics such as moving conveyor belts, chained shelves, and vending shelves, which creates difficulty through time pressure โฒ๏ธ as you fail only if you don't have any more […]

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Bus Games in the charts?

Wondering how Bus Games are in the top charts? โ€‹๐ŸšŒโ€‹โ€‹๐Ÿš Check out some insights into the trend and dive into the fastest growing Bus Games in the world! ๐Ÿš€โ€‹๐Ÿš™In my opinion these games are great for those who love organizing ๐Ÿ”ฅโ€‹โ€‹โ€‹Data from SocialPeta LtdCrazyLabs ABI Game Studio iKame Global

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Call of Duty Mobile Hits $3B in User Spending!

Call of Duty Mobile Hits $3B in User Spending ๐Ÿ”ฅ Activision Publishingโ€™s top-grossing and most-downloaded mobile game has reached a major milestone, now accounting for 97% of the publisherโ€™s total mobile revenue ๐Ÿ’ฐMoreover, if we factor in the user spending from CoD Mobile Garenaโ€”a Southeast Asian version of the gameโ€”total user spending increases by an additional $340M!The game has also maintained a stable monthly download rate, consistently ranging between 3M and 4M over the past two years ๐Ÿ’ชA well-deserved applause for the studioโ€™s ability to sustain both engagement and revenue for such an extended period! ๐Ÿ‘

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Playrix LiveOps Strategy

Playrix LiveOps Strategy โ€ข ๐Ÿ†š PvP Duel โ†ณ Players face off 1v1, earning duel points by completing levels. The winner gets boosters. โ€ข ๐Ÿ Race Tournament โ†ณ A 3-day challenge against 4 others. The top 3 finishers receive rewards. โ€ข ๐Ÿ”ฅ Lava Quest-like Win Streak โ†ณ A group of 100 competes to complete 7 consecutive levels. Winners split hard currency. โ€ข ๐ŸŽฏ Personal Win Streak โ†ณ Players complete levels without losing to stack boosters. Losing resets progress. โ€ข ๐Ÿ† Standard Tournament โ†ณ A personal competition where players collect special items on main levels. Top performers get rewards. โ€ข ๐ŸŒ Expedition โ†ณ Players explore themed locations, complete tasks, and progress through a story.โ€ข ๐Ÿค Co-op Club: Team Chest โ†ณ Teams collect event items by completing levels. Rewards are shared, with extra prizes for top contributors. โ€ข ๐ŸŽŸ๏ธ Season Pass โ†ณ Free […]

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Game Development Renaissance: LiveOps & Forever Games

For many game developers, 2025 looks set to be the dawn of a new creative and technological era. The industry is in the midst of a transformation in which the best games arenโ€™t necessarily the newest, but rather the smartest in how they evolve and endure. That's the view of industry veteran John Wright, who believes we're no longer talking about short-lived hits, but โ€˜forever gamesโ€™ - titles that thrive for a decade or more. Read on to learn why John reckons the studios that master live operations, embrace smart monetization, and leverage external tools will be the ones defining the industryโ€™s next golden age. Why Live Service Games will be the Backbone of 2025โ€™s Top Games โ€œThe biggest successes in 2024 didnโ€™t come from new games,โ€ John tells us. โ€œThey came from live ops.โ€ The data backs this up. […]

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