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Summoners War x Demon Slayer Collaboration

Summoners War x Demon Slayer Collab is Next Level! Seeing anime collaborations in games is always exciting, but when it’s Demon Slayer, it hits differently! What’s even cooler is how Summoners War went all-in on this collab—not just with in-game content but also by revamping their entire ASO strategy to attract both new and returning players. ✅ App name update to highlight the event ✅ New store visuals showcasing the collab ✅ App Store Event Feature to maximize visibility In-game, players can collect five iconic Demon Slayer characters, challenge the Hashira Training dungeon, and even decorate Sky Island with exclusive buildings from the anime. Love seeing this level of commitment to making a collab feel like a true event rather than just a quick character drop!

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Love & Deepspace did $30M last month

Love & Deepspace did $30M last month, the undisputed #1 game in the interactive story genre. Making 10x more than Chapters, its next competitor in the charts. How is this possible? This is the next-gen interactive story game, as you see in the images. Fully 3D with voice-overs, the production quality is leagues ahead of its competition. The interactive story part plays more like a choice-based cinematic, with fully animated characters, all in the first person of your player with multiple camera angles. Surprisingly, this is just the first core gameplay that the game offers. Besides this, there is the dating part + a landscape combat RPG 😲. Yes, you read that right. The second core gameplay is an action RPG combat ⚔️, when the whole game switches from portrait to landscape, and you fight against enemies and bosses based […]

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Hyper x Hybrid Game Economy

HYBRID CASUAL STUDIES HYPER X HYBRID GAME ECONOMICS Hi, Mobile Gaming Fanatics! 😜🧩In today's Hybrid Casual Studies, I bring you a short comparative analysis of the game economy of a hyper and a hybrid.To shed some light on the comparison, I'll show you screenshots of 3️⃣ great Supersonic from Unity titles.Developed by Fun Velikan, “Emoji Puzzle” 🙂 is a very simple and addictive Hyper Casual connection puzzle; a big hit with more than 225MM downloads.Developed by Gemo Interactive and Lecten, “Park Match!” 🚗 is a typical Hybrid Park Jam Puzzle, with a game economy finely tuned to the LiveOps system.Developed by EO Games, “Screw Master 3D” 🔩 is a screw puzzle with excellent side loops as a metagame.For this analysis, I used the article “How to strike a balance between core and meta economies”, based on Guy Yogev’s insights, and […]

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App Store Changes after iOS 18.4

Things move fast! Here's more on the iOS 14 updates. With iOS 18.4, the App Store announced some big changes, from app tags & natural language search to review summaries.But something else is changing on Apple Search Ads.Until now, optimising Search Tab was limited to bids and audience refinements. That’s changing.📢 Custom Product Pages are now available for Search Tab ads!We'll be able to direct users to custom landing pages instead of the default ad.Great use case: re-engaging past users with tailored messaging, highlighting latest in-app events, features, offers & updates.The goals?- Higher Conversion Rate- Lower CPIs- Improved overall performance for this placementThe App Store is evolving, and this could reshape how we approach iOS growth strategies.

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The 2025 Mobile Gaming Loyalty Index

Source: Mistplay & AppsFlyer Report Loyalty has become mission-critical for mobile gaming success, requiring publishers to adopt a holistic approach, drawing on insights from varied genres and collaborating across teams to foster retention, engagement, and monetization. Mistplay’s 2025 Mobile Gaming Loyalty Index, created in collaboration with AppsFlyer, sheds light on how loyalty drives sustainable growth, underpinned by four key metrics and insights from over 4,500 mobile gamers across Android and iOS, revealing the real factors behind player loyalty. Uncover insights such as: Puzzle takes the lead across both monetization and engagement to become the loyalty champion with a loyalty rating of 85. With nearly half of mobile gamers (49%) playing their favourite title for more than a year, it’s clear that fostering a deep connection with players can reap long-term rewards for publishers. The biggest reason for post-purchase regret is limited utility/impact of […]

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4 Signs Your New Ad Network Just Isn’t That Into You

💅Four signs that the new ad network might not be that into you…💅 Why are the two strongest mobile networks not taking on new publisher partners? Two of the strongest new mobile networks are Amazon Publisher Services and Moloco. So why are neither of these two networks accepting new publisher partners🤔? Much of my last year was spent praising Moloco and APS and their quick rise on the mobile ad monetization scene. APS is now a larger Banner partner for publishers in the EU and USA than Google. I also saw countless times how Moloco’s foray into SDK direct traffic pushed up AdARPDAUs by more than 10% on video inventory for publishers. But for the last 6-12 months, I haven’t been able to onboard a new publisher for either of these two networks. Why is that? If you’re monetizing with […]

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Vita Mahjong scaled past $150K a Day

Vita Mahjong has already scaled past $150K a day in ad revenue & daily 400K downloads. In nearly one year, the game went past 65M downloads. Why is it scaling so high? 😎 Get the story here: This is another example of turning the established board games 🎲 into a level-based puzzle version on mobile. Similar to Domino Dreams by SuperPlay and Solitaire Grand Harvest by Playtika, these games just take elements from the well known board games, but they heavily simplify it, so it becomes a level based puzzler. Despite that, it still retains the organic search traffic for the original game as players are looking for a Mahjong game. Clever iteration 💡. Vita Mahjong has very small feature set; there is just the level-based core gameplay and some minimal events in the main menu, and that's it. No […]

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Influencer Deliverables For YouTube

What deliverables CAN you get with YouTube Influencer Marketing? For performance Influencer marketing, as a basis I always recommend - ✅ 30-60 second integrations✅ In the first 25% of the video ✅ With a clear CTA ✅ A QR code with the tracking link onscreen ✅ Tracking link in description (top line) & pinned commentDepending on your product, campaign objectives, target audience, wider marketing mix, and so on, you could also explore - 🔍 Dedicated videos Great for displaying not just detailed features but the entire experience around using your product/service. But you need to be wary of making it authentic and not salesy. These typically see fewer views than integrations embedded into regular content.✂️ Shorts Typically part of package deals with cross-platform short-form content or highlights from integrations or dedicated content 🔴 LivestreamsA good way to reach engaged and loyal viewers with the opportunity to gamify interactions […]

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Mobile Gaming Today: Beyond King & AppLovin

Hei Fam, I gave the newsletter a little makeover, waaay more fun now. Hope you love it 🤟🏻 Seen our latest GOAT Episode? 🐐 Week’s Game 🍭 King’s Candy Crush Solitaire » What Went Wrong? 🦄 More in 2.5 Gamers Pod Gaming Investments 🤟🏻 $100M Fund for Mobile Gaming Studios: Welcome, Arcadia Gaming Advisors 🇫🇮 Finnish startup Seven Stars secures seed round to build Next-gen Puzzle Games 🇹🇷 Turkish Studio Surpass Games Secures $1.5M Pre-Seed from Laton Ventures 🇸🇦 Saudi Social Development Bank backs Esports & Game Dev with $122M 🧩 Hybridcasual Puzzle Rocks: Triple Tap Games secures $1.2M Investment ? 10 Questions That Reveal Investors’ True Colors 💰 More at InvestGame Industry Highlights AppLovin Scandal: New Target of Short Sellers? 💰 AppLovin Offloads Games: $500M Cash, $400M in Stock 🎲 Playtika on $450M in M&A, Skipping AppLovin Bid ⛵ […]

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20 Metrics Game Devs Must Track

20 Metrics Every Game Dev Needs to Track Most game devs overcomplicate data.They obsess over every metric↳ and miss the ones that matter.Let’s cut the noise.If you’re running a live service game,You need to track three key pillars:📌 New Players↳ How you bring people in.📌 Active Players↳ How you keep them engaged.📌 Paying Players↳ How you drive revenue.Simple. But here’s the kicker - 20% of your game’s metrics drive80% of your game’s success.Know them. Track them.And most importantly, use them.

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Game-changer Display for Mobile Games

Are you ready to get your mind blown? 🤯 For the first time, I’ve seen Apple’s Live Activities being used in a mobile game—not just for engagement but for monetization! 💰 📲 Live Activities allow real-time updates directly on the Lock Screen and Dynamic Island, keeping players connected to what’s happening in the game without needing a push notification. 🚀 But here’s where it gets really interesting: Merge Adventure is using it for a limited-time offer reminder! Instead of a simple in-game timer, players see their offer countdown right on the Lock Screen, making it much harder to forget. For mobile games, this could be a game-changer for displaying: ⏳ Time-sensitive offers (like limited-time sales or flash deals) 🎯 Event progress (track ongoing in-game challenges) ⚡ Energy refills or cooldowns (reminding players when they can jump back in) 🏆 Competitive […]

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Mobile Game Studio Differences

How you think you should develop a mobile game: ✦ Chase a “great” idea, ✦ Copy paste competitors,✦ Design - develop as you go.How you actually should develop a mobile game:↳ Data driven design,↳ Iterate with creativity,↳ Use your genre strengths,↳ Improve your studio capabilities.Develop with REAL efficiency.Explore and Expand with the players. Cheers!

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