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Tripledot is making $1.3M a Day!

Tripledot Studios is making around 1,3 million a day 🤑 in ad revenue within its portfolio, and it is the secret buyer 😲 of AppLovin gaming business, as we learned last week 💡. Why is the company so successful, and how big are they? Check out: $900M Deal: Tripledot Buys AppLovin’s Games As said, the key lies in ad revenue 💸, which is a little bit hard to spot with our usual industry tools, but as we have Felix on the team, the problem is solved 😎.The game that did put the company on the map is Woodoku, which is an ultra-casual Tetris like puzzler, which even though does currently just low, 30K daily downloads, still has a monster 1,3 Mil. DAU, with US playerbase being 15% of that. That's where the money is made 💰. Looking at last months […]

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Your LiveOps not working effectively without branches?

⚒️💥 Let’s break down complex things in simple words. Have you ever heard of 𝗯𝗿𝗮𝗻𝗰𝗵𝗲𝘀 in LiveOps?In the meantime, without branches, your team’s workflow is slower, faces development conflicts, and increases the risk of delivering wrong balance to the main game version 🫢 Check out this 𝟭-𝗺𝗶𝗻𝘂𝘁𝗲 𝗴𝘂𝗶𝗱𝗲 to learn what branches are and how to integrate them into your workflow.

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Mobile Gaming Today: Beyond China & AI Wars

Moin Fam, Seen the hot news? Smt big, PRETTY BIG 👇🏻 🇨🇳 China’s AI Revolution: Manus, the Game-Changer While we’re all busy watching American AI Stars ChatGPT & Musk’s Grok, China just dropped Manus, ‘Game-changer Super-smart AI’. Chinese call it “First General AI agent.” » Better? “OpenAI-killer” 😅 👌🏻 Top Gaming Content » Collectible Albums: Motivation for Players Casual games thrive on simplicity, but long-term engagement needs fresh incentives. Collectible albums deliver just that, turning virtual card collecting into a compelling progression system that boosts Retention & Monetization without disrupting gameplay. Hits like Monopoly Go & Royal Match prove their power, and as Devs refine the concept, new variations will emerge. The secret? Refreshing albums with Quality Content & Meaningful Goals. Panini sticker books & Pokémon cards have been around for quite a while. 🤟🏻 Game of the Week » […]

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Mobile Game Leaders: February 2025

Hallo, Hei, Ahoj & SELAM! Welcome to the Feb'25 version of Mobile Game Leaders 🦄 Data source: AppMagic Global Leaderboard: Game Publishers Just Hypercasual? Ad Creative World Keep an eye on Saudi Arabia & Mintegral. Big moves there 👇🏻 Out of 207,000 Creatives on iOS Top GEOs by Impression US: 32% UK: 8% Japan: 7% Saudi Arabia: 7% Germany: 4% South Korea: 4% France: 4% Canada: 4% Turkey: 3% Australia: 4% Top Ad Networks by Impression Mintegral: 40% Facebook: 26% AppLovin: 11% Smadex: 6% Unity: 4% Out of 348,000 Creatives on Android Top GEOs by Impression Indonesia: 14% Mexico: 12% Brazil: 12% India: 10% US: 9% Turkey: 6% Saudi Arabia: 4% Ukraine: 4% Top Ad Networks by Impression Mintegral: 34% AppLovin: 30% Facebook: 14% AdMob: 10% YouTube: 3% Unity: 2% Global Games Leaderboard #1 Block Blast by Hungry Studio is on fire! […]

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Magic Sort by Grand Games continues to scale to $120K per day

Magic Sort by Grand Games continues to scale to $120K per day 🤑 doubling its daily revenue from the last time we looked at it in January episode. It is currently the #1 sort genre game by IAP revenue, even taking over Hexa Sort by Lion Studios (Hexa still makes a lot of ad revenue on top of this, of course 😅) I would have guessed that there would be some major feature added in the meantime in Magic Sort, but it seems the team is just rigorously updating the game with more and more levels, which just shows how level design and content frequency is the backbone of this genre 🛠️. But I am still guessing that we will see elements from Royal Match, such as the event metagame and collectible album, being added in the next few months. […]

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Ever heard of the Influencer Management funnel?

🔻 Ever heard of the Influencer Management funnel? ➡ Only about 60% of the influencers you reach out to will respond to your outreach. ➡ Of those, only 42% will be interested. ➡ Of the ones that are, only 63% will be affordable or available. ➡ And ultimately, only 63% of those will go live. This means that only about 10% of all the influencers you initially consider will end up going live. This is usually how the influencer booking process goes. And it's one of the main reasons why I’m always advocating for teams to put aside their preferences and just trust the data. You cannot afford to be picky right from the outset. Availability, affordability, responsiveness - these factors will whittle down your options well before subjective preferences need to come into play.So just ensure the data aligns […]

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Influencer Marketing: Go Big or Go Home?

'Go big or go home' is the WORST advice... At least when it comes to influencer marketing 😉You DO NOT have to work with big influencers to see impact. You don’t need someone ‘famous’ for your campaigns to be profitable. It’s true: mega-influencers can be very effective for amplifying reach.But when it comes to driving performance impact, you often need additional tactics like custom assets to see positive ROI.And they’re expensive- we're talking six or seven-figure budgets.The reality is that mega-influencer collaborations are often driven by brand-awareness goals and evaluated based on posterity and vanity outcomes rather than ROI. When you have tighter budgets and performance targets, micro-influencers are your best bet, particularly when you start. They provide quality outcomes for smaller investments. Micro-influencers may not carry as much clout as mega-influencers, but in no way does that diminish their […]

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Apple Live Activities being used in a Mobile Game

Are you ready to get your mind blown? 🤯 For the first time, I’ve seen Apple’s Live Activities being used in a mobile game—not just for engagement but for monetization! 💰 📲 Live Activities allow real-time updates directly on the Lock Screen and Dynamic Island, keeping players connected to what’s happening in the game without needing a push notification. 🚀 But here’s where it gets really interesting: Merge Adventure is using it for a limited-time offer reminder! Instead of a simple in-game timer, players see their offer countdown right on the Lock Screen, making it much harder to forget. For mobile games, this could be a game-changer for displaying: ⏳ Time-sensitive offers (like limited-time sales or flash deals) 🎯 Event progress (track ongoing in-game challenges) ⚡ Energy refills or cooldowns (reminding players when they can jump back in) 🏆 Competitive […]

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New Mobile Games Bite Size Insights

90+% of new puzzle games struggle to hit target metrics.Check out these 5 🔥 Hot releases, and study the trends: This week’s surprise is Tangle Theme.You may not find it as a big surprise,The thing is once these start coming out,They WON'T stop till one of them scales.Question is which mechanic will work best?To get ahead of your competitors,I highly suggest using AppMagicIntelligence is a power.Too important not to use it. Cheers and happy Monday! PS: Tangle theme still have good cpi.Cause, you know, its an ever day objectand people cant resist the urge of solving.

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Be careful when you upload one unique size in Meta!

🚨Be careful when you upload one unique size in Meta! I am seeing some accounts (not all the ones I have access to so I guess they're rolling this out gradually as well) where they enable flexible media by default on the second step after uploading one video.Besides that, they've also put a new option to disable it in case you want.My take on this is pretty clear: Another step towards fully automated campaigns where we just lose the control over everything😅😅

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How Much to Spend on Influencer Marketing?

Most brands guess their influencer marketing budget. And that’s why they either overspend or don’t spend enough. 🤷‍♀️ If you want to set a budget that actually drives results, you need to start with the right data:- Your game/app’s daily organic installs- Your daily install goals- Your chosen platform (YouTube, TikTok, Instagram, etc.)- Your target audience- Your target geos- Your audience’s profile (interests, habits, lifestyle)If you’re working with an agency or consultant, they’ll help you define:- The best content verticals to reach your audience- Typical conversion rates (CVR) based on platform and demographicsWith all these data points, you can calculate:- How many installs you need to drive an organic uplift- How many views you need to reach those install goals- And ultimately, how much budget you need to generate those views

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