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Why playable ads kick ass in UA: 101 guide

Actions speak louder than words. Doing is always better than showing. Donโ€™t talk about buying your wife flowers. Buy them. Itโ€™s the same with playable ads. Why show what your game is about when you can get people to play it? Video ads get boring too, and playable ads can add some spice to your UA campaigns. For the unfamiliar, playable ads are minigames that give users a brief glimpse of what your game looks like. Hereโ€™s everything you need to know about them. Where did playable ads come from? Playable ads used to be developed by ad networks for advertisers. However, advertisers didnโ€™t have the control to test or experiment with different creatives. Now, there are a lot of drag-and-drop tools that make it easy to develop. Alternatively, you can also easily produce them with a little bit of […]

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Physiology and Psychology: How They Explain F2P Game Metrics

When we talk about metrics like session times, retention rates, and monetization in F2P mobile games, weโ€™re not just talking numbers. These metrics reveal how player habits, behaviors, and decision-making are rooted in human physiology and psychology.This article focuses on discussing about physiology and psychology behind F2P metrics / KPIs, and how they can be used to break down KPIs youโ€™re seeing behind your game โ€” and, furthermore, how physiology and psychology can be used for game design.Note: Some of the points discussed here can be more theoretical still, as theyโ€™ve not been used to far extend, yet, in game development and design.Physiology and Psychology Behind Mobile F2P Games and Their MetricsHere's a deeper look at how we tap into the principles of physiology and psychology to build successful games:Engagement Loops and Habits FormationGratification systems, feedback loops, and well-designed hooks […]

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How Stumble Guys Could Be Set Back to Growth?

This article focuses on analyzing Stumble Guysโ€™ current state and suggests couple theoretical ideas for how it could be set back to growth. Note: This article is constructive, giving a straight-forward analysis on a gameโ€™s current state โ€” with also suggestions and ideas for future improvement. The sole intention is to provide here an insightful article and as a goodwill give open ideas and principles for improvement. This article has data from AppMagic. Stumble Guys Faces Downhill Slide in Engagement According to AppMagic, Stumble Guys, a hit from Scopely (originally developed and released by Kitka Games who sold Stumble Guys for Scopely), is seeing decline in downloads and engagement. Stumble Guys, Revenueย  Stumble Guys, Downloads This trend, while common in games after top peaks, highlights a critical point: Without re-freshening of gameplay and strategic updates, it's challenging to maintain DAU […]

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The Evolution Pull-The-Pin Trend

๐Ÿš€ ๐—ง๐—ต๐—ฒ ๐—˜๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ฃ๐˜‚๐—น๐—น-๐—ง๐—ต๐—ฒ-๐—ฃ๐—ถ๐—ป ๐˜๐—ฟ๐—ฒ๐—ป๐—ฑ: ๐—ช๐—ต๐˜† ๐—ถ๐˜€ ๐˜๐—ต๐—ถ๐˜€ ๐—ฎ ๐—ด๐—ผ๐—ผ๐—ฑ ๐˜๐—ต๐—ถ๐—ป๐—ด ๐—ณ๐—ผ๐—ฟ ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ถ๐—ป๐—ด ๐—ถ๐—ป๐—ฑ๐˜‚๐˜€๐˜๐—ฟ๐˜† ๐Ÿ‘‡ Hero Wars popularized the "pull-the-pin" mechanic. The ads depicted engaging scenarios where players had to solve puzzles to guide heroes through treacherous traps, even though the core gameplay was more RPG-focused. This mechanic became synonymous with creative ads that blended curiosity, problem-solving, and a near-death experience, resulting in a ๐—ฑ๐—ฟ๐—ฎ๐˜€๐˜๐—ถ๐—ฐ ๐—ฟ๐—ฒ๐—ฑ๐˜‚๐—ฐ๐˜๐—ถ๐—ผ๐—ป ๐—ถ๐—ป ๐—–๐—ฃ๐—œ ๐—ฎ๐—ป๐—ฑ ๐˜€๐—ถ๐—ด๐—ป๐—ถ๐—ณ๐—ถ๐—ฐ๐—ฎ๐—ป๐˜ ๐˜‚๐˜€๐—ฒ๐—ฟ ๐—ด๐—ฟ๐—ผ๐˜„๐˜๐—ต. Both Hero Wars & Evony. Playrix saw the same thing after implementing Pull The Pin in 2019. ๐—ง๐—ต๐—ฒ๐˜† ๐—ฎ๐—ฟ๐—ฒ ๐˜€๐˜๐—ถ๐—น๐—น ๐˜‚๐˜€๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ถ๐˜€ ๐—บ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ ๐˜๐—ผ ๐˜๐—ต๐—ถ๐˜€ ๐—ฑ๐—ฎ๐˜๐—ฒ ๐—ถ๐—ป ๐—ฎ๐—น๐—น ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€. We could also see Hustle Castle (MY.GAMES) adopting it. Lily's Garden (Tactile Games) added to pull the pin into the mix after the advertising "fiasco" in 2023. And, here we are with Angry Birds Dream Blast (Rovio Entertainment), ๐—ฏ๐—น๐—ฒ๐—ป๐—ฑ […]

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What are user reactions to Generative AI-created content?

What are user reactions to Generative AI-created content? I came across several predictions for the mobile gaming, app, and digital industries in 2025. AI was a prominent theme throughout, particularly its role in content creation. How do users react to the content created by Generative AI? There is not much research around that yet. Quite interesting one was done by GWI and released in the middle of 2024 (with the question: "How you would feel if you discovered that content you liked was made using generative artificial intelligence (AI) tools?"Based on that research we see that: ๐Ÿ”ท majority of users did not change their attitude towards the content created by AI ๐Ÿ”ท there was a significant group of users who answered "I would like the content much less than before". and "I would like the content slightly less than before", […]

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Blossom Sort by Zeromaze: $60K/Day

๐ŸŒธ Blossom Sort by Zeromaze: $60K/Day with Just 20K Downloads ๐Ÿค‘ ๐ŸŒผ Blossom Sort has taken a fresh approach to the sort puzzle genre and is making in $60K IAP + $20k IAA daily. With only 20K downloads a day, itโ€™s clear this game is the latest puzzle game that has cracked some clever design and monetization strategies. ๐ŸŒผ 1. Relaxed Sorting Mechanics โ˜บ๏ธ Unlike traditional sort puzzles, Blossom Sort allows players to move flowers freely, even to different types. This makes the gameplay more relaxing and less punishing, with fail states tied to time or space rather than rigid rules.2. Metagame Excellence ๐Ÿ‘‘ The game borrows the Royal Match playbook, combining short events, visual decoration progress, and a collectible album. These tried-and-true progression mechanics are now the gold standard in casual games.3. Dual Core Gameplay โญ After level 30, […]

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Cross Promotion: Pop-up Carousel

Spotted a cool feature in Dream Blast by Rovio, They use a pop-up carousel to promote their other games like Angry Birds 2 and Sugar Blast. Cross-promotion like this is a smart way to keep players engaged. Hereโ€™s how it can work: 1๏ธโƒฃ Keeping players around: If someoneโ€™s about to stop playing, show them another game they might love. 2๏ธโƒฃ Turning non-spenders into spenders: Maybe a player isnโ€™t spending in this game, but they might in another one. 3๏ธโƒฃ Matching interests: Suggesting games with similar vibes keeps things fun and familiar. 4๏ธโƒฃ Highlighting special events: Promote exciting events happening in other games to catch their interest. A simple but clever way to keep players in the family. Nice work, Rovio! ๐Ÿ‘

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Mobile MMOs / MMORPGs: Innovation Opportunities in 2025

The mobile MMO / MMORPG genre remains an interesting frontier, offering opportunities for creative disruption.This article discusses in about mobile MMO / MMORPG market(s) and gives trends and predictions for it for 2025 and beyond.Note: This article has data from AppMagic; MMORPG segment (some games from APRG could be classified as MMOs, and revenue doesn't count D2C in).Current State of MMO / MMORPGGlobal Revenue and DownloadsMobile MMOs, Top 100 Global Revenue (Source: AppMagic).Mobile MMOs, Top 100 Global Downloads (Source: AppMagic).Global downloads have been able to be sustained in similar manner, while in-store global revenue has been declining a bit โ€” which most likely is due to D2C / Webshops (more below about D2C / Webshops) taking chunk of revenue. Big chunk of revenue comes from Asian markets and games.Overall the market has been led by the games that have been […]

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Whatโ€™s Next for Match-3 Puzzle RPGs?

The Match-3 Puzzle RPG genre has been a stalwart of mobile gaming, blending engaging puzzle mechanics with RPG depth. This article focuses on discussing this segmentโ€™s current state and predicting future trends and directions. Note: This article includes data from AppMagic, Match-3 Puzzle RPG segment. Current State of Match-3 Puzzle RPGs Titles like Empires & Puzzles by Small Giant Games and Zynga, as well as Puzzle & Dragons, have set high benchmarks according to AppMagic. Empires & Puzzles, for instance, still rakes in approx. $10M per month via IAPs โ€” bolstered further, most likely, by its webshop presence. These games exemplify longevity and profitability in this segment. Empires & Puzzles, Revenue (Source: AppMagic). While the classics thrive, the market has not really seen new launches. The last significant entry I recall was Call of Antia, which launched with promise, leveraging […]

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The Next Frontier in 4X: Pure Hybrid Casual 4X Games

The 4X Strategy Games genre, known for its complexity and depth, has long dominated the hardcore space, even after post-IDFA โ€” but, how? Mostly, and very recently, thanks to hybrid casual elements slipping into 4X onboarding, first time user experience (FTUE), and UA strategies. This article focuses on discussing about current and upcoming trends for 4X Strategy Games, with emphasis on Hybrid Casual elements slipping into the genre. Note: This article has data from AppMagic; 4X Strategy segment. Growth Trend for 4X Strategy Games As mobile games continue to evolve due to e.g., post-IDFA effects, hybrid casual elements have been slipping into the 4X ecosystem โ€” specifically to onboarding, FTUE, UA, and driving users to learn the 4X gameplay and systems around it through mini-game takes. Thanks to this the segment has been actually growing lately, instead of churning out […]

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Thinking About Making a Screw Puzzle Game?

Thinking about making a Screw Puzzle game (/Nuts & Bolts game)? You should think again! The market may look appealing, but you should rethink.This article discusses about the current state of a Screw Puzzle segment and what these games should do to start getting more downloads and revenue.Note: This article has data from AppMagic; Screw Puzzle segment.Current State of Screw Puzzle SegmentAppMagic paints the picture; the genre has seen its peak, and is now on a downward trajectory.From Q4 2023 to Jul-Sept. 2024, the market saw fast growth, peaking in downloads and revenue โ€” but, now the story is different:DownloadsA steep decline, driven by a churning retention profile, rising CPIs due to saturation, and a slowing ROAS profile.Screw Puzzle segment, Top 100 Downloads (Source: AppMagic).In terms of downloads, after a big drop, Screw Away: 3D Pin Puzzle boosted some downloads […]

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Hexa Sort Puzzle Segment: Growth, Challenges, and Lessons

The Hexa Sort sub-segment, led by Hexa Sort by Lion Studios, remains as a promising, yet still small, Casual Puzzle / Sort Puzzle sub-segment.This article dives deep into one of the interesting phenomenaโ€™s which were spotted in 2024: the Hexa Sort game and the sub-segment it has formalized (/is giving inspiration for). The article discusses trends as well as future opportunities for this particular sub-segment.Note: This article has data from AppMagic, Hexa Sort and its competitors.State of the Hexa Sort Puzzle SegmentHexa Sort: The LeaderHexa Sort stands as the king of the hill, leading in IAP revenue and Ads revenue. Its success lies in balanced, well-planned UX, tying engagement with monetization:๐Ÿ”น Dopamine-driven gameplay encourages positive reviews, rewarded video views, and currency use, blending monetization with satisfaction.๐Ÿ”น This game design drives strong monetization while maintaining engagement, setting it apart in the […]

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