Background
  • arrow_back Home
  • keyboard_arrow_right#Marketing

#Marketing

Results 37-49 of 743 remove Page 4 of 62

trending_flat

Mobile Gaming & Apps in India

Sharing new report about Mobile, Mobile Gaming and Mobile Apps in India!!!  ๐Ÿ‡ฎ๐Ÿ‡ณ๐Ÿ‡ฎ๐Ÿ‡ณ๐Ÿ‡ฎ๐Ÿ‡ณ (based on Sensor Tower, Statista, Emarketer, GWI, Stat Counter). The report provides a comparative analysis of major mobile gaming and non-mobile categories across 2022, 2023, and 2024, ๐ข๐ฅ๐ฅ๐ฎ๐ฆ๐ข๐ง๐š๐ญ๐ข๐ง๐  ๐ญ๐ก๐ž ๐ญ๐ซ๐š๐ฃ๐ž๐œ๐ญ๐จ๐ซ๐ฒ ๐š๐ง๐ ๐ž๐ฏ๐จ๐ฅ๐ฎ๐ญ๐ข๐จ๐ง ๐จ๐Ÿ ๐ž๐š๐œ๐ก ๐œ๐š๐ญ๐ž๐ ๐จ๐ซ๐ฒ. ๐˜•๐˜ถ๐˜ฎ๐˜ฃ๐˜ฆ๐˜ณ ๐˜ฐ๐˜ง ๐˜ฏ๐˜ฆ๐˜ธ ๐˜ฏ๐˜ฆ๐˜ต ๐˜ด๐˜ฎ๐˜ข๐˜ณ๐˜ต๐˜ฑ๐˜ฉ๐˜ฐ๐˜ฏ๐˜ฆ๐˜ด ๐˜ช๐˜ฏ ๐˜๐˜ฏ๐˜ฅ๐˜ช๐˜ข ๐˜ฃ๐˜ฆ๐˜ต๐˜ธ๐˜ฆ๐˜ฆ๐˜ฏ 2024 ๐˜ข๐˜ฏ๐˜ฅ 2029 ๐˜ช๐˜ด ๐˜ฆ๐˜น๐˜ฑ๐˜ฆ๐˜ค๐˜ต๐˜ฆ๐˜ฅ ๐˜ต๐˜ฐ ๐˜ฉ๐˜ช๐˜ต ๐˜ข๐˜ญ๐˜ฎ๐˜ฐ๐˜ด๐˜ต 300๐˜”. ๐˜”๐˜ฐ๐˜ฃ๐˜ช๐˜ญ๐˜ฆ ๐˜จ๐˜ข๐˜ฎ๐˜ช๐˜ฏ๐˜จ ๐˜ข๐˜ฏ๐˜ฅ ๐˜ฏ๐˜ฐ๐˜ฏ-๐˜จ๐˜ข๐˜ฎ๐˜ช๐˜ฏ๐˜จ ๐˜ณ๐˜ฆ๐˜ท๐˜ฆ๐˜ฏ๐˜ถ๐˜ฆ ๐˜ช๐˜ด ๐˜ฐ๐˜ง๐˜ต๐˜ฆ๐˜ฏ ๐˜ถ๐˜ฏ๐˜ฅ๐˜ฆ๐˜ณ๐˜ฆ๐˜ด๐˜ต๐˜ช๐˜ฎ๐˜ข๐˜ต๐˜ฆ๐˜ฅ ๐˜ข๐˜ด ๐˜ช๐˜ต ๐˜ข๐˜ฅ๐˜ด-๐˜ฅ๐˜ณ๐˜ช๐˜ท๐˜ฆ๐˜ฏ ๐˜ฎ๐˜ข๐˜ณ๐˜ฌ๐˜ฆ๐˜ต. There are many other such elements in that country. Since a lot of data points about mobile technology, gaming, and apps are scattered across various sources, I decided to compile them . It is version 2.0 of the report I did about India some time ago (based on latest data). - Mobile in India - in-app and subscriptions - in-app and in-game advertising […]

trending_flat

Intrinsic Monetization: Alternative Path to Lasting Engagement

This article discusses Intrinsic Monetization as a framework for F2P monetization strategy.On top of that, the article offers detailed examples of how you could innovate with intrinsic directions, in unique ways, in your designs as well as what can in best way complement your systems โ€” which Iโ€™m hoping will spark some innovative ideas for everyone regarding their future game prospects.Intrinsic MonetizationAs the gaming industry evolves, intrinsic monetization is a framework everyone should know and study more โ€” for building sustainable success.Unlike extrinsic models that rely on e.g., rewards-based systems most or external pressures like time-limited offers or competitive paywalls, intrinsic monetization aligns with players' internal motivations, fostering genuine engagement and connection.What is Intrinsic Monetization?Intrinsic monetization integrates monetization into the core of the gameplay experience in ways that feel natural and fulfilling to players.The key focus of it is here: […]

trending_flat

2024 Top Hypercasual Mobile Game Publishers

2024 Top Hypercasual Mobile Game Publishers charts and my analysis, is a good start for 2025. Numbers tell a story... Does Revenue per Download really matter?Looking at the charts:โ†ณ We have Rollic leading the hybrid-casual transition.Abi Game, Boombit, Lion and Voodoo following,โ†ณ Tapnation, Supersonic, Supercent and Kwalee holding on to Advertisement Revenue tight.โ†ณ While Azur dominated worldwide downloads,they are also depending on the Ad revenue as well.โ†ณ Looking at Western revenue,Azur and Say Games leading, while Rollic stillholding the revenue per download flag.โ†ณ Abi Gameโ€™s rise in the west is noticeably high,And they are generating games on every genre. โ†ณ The most crucial thing here is that whileAzur, Say Games, Rollicย and Abi Games Studiotesting new games very often, other studiosrely on their existing titles.โ†ณ When it comes to Homa, Boombit and Crazylabs,further analysis should tell more about them.All quickly made […]

trending_flat

10 Years of Game Dev in 100 No BS Advice

10 Years of Game Development in 100 No BS Advice --- ๐ŸŽฎ GAME DESIGN ---1. Build around a mechanic that sparks curiosity.2. Make failure a chance to learn, not just a penalty.3. Polish how game actions feel until they shine.4. Let the game whisper its rules, not shout them.5. Support mastery and casual play alike.6. Tie progression to gameplay, not separate systems.7. Focus on why players return, not just monetization.8. Evolve challenges alongside player growth.9. Reward creativity, not just accuracy.10. Make each challenge tell a story without words.--- ๐Ÿ•น๏ธ USER EXPERIENCE --- 11. Make controls feel second nature, not forced. 12. Sync visual, audio, and tactile feedback. 13. Guide with light and color, not cluttered UI. 14. Keep design invisible yet essential. 15. Use consistent patterns for menus and interactions. 16. Tailor interactions to the moment of play. 17. Put […]

trending_flat

User reviews = your ASA & ASO Cheat Sheet

โญ๏ธ User reviews = your ASA & ASO cheat sheet โญ๏ธ While prepping for PocketGamer.biz London, I dove into MobileAction App Intelligence insights and discovered something really interesting.I analyzed a variety of games: Exploring App Store pages, creative strategies, keywords, ratings, rankings... But one discovery really stood out while looking into Love & Pies by Trailmix Games.Out of the last 620 US reviews, a few keywords kept popping up, pointing to the 3 things players loved most about the game:- Story (59%)- Graphics (23%)- Inclusivity/characters (10%)This completely changed how I approach ASO, ASA keyword optimization, and especially Custom Product Pages (CPPs):- For returning users, spotlight updates to the story theyโ€™re already invested in.- For new users, highlight visuals and inclusivity to stand out from competitors.Reviews arenโ€™t just feedback; Use them as a goldmine for your ASO, ASA, and UA strategies.

trending_flat

How to Create Playables

๐—ฃ๐—น๐—ฎ๐˜†๐—ฎ๐—ฏ๐—น๐—ฒ๐˜€ ๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ ๐Ÿฎ๐Ÿณ๐˜… ๐—ต๐—ถ๐—ด๐—ต๐—ฒ๐—ฟ ๐—ฐ๐—ผ๐—ป๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐—ฟ๐—ฎ๐˜๐—ฒ๐˜€ ๐˜๐—ต๐—ฎ๐—ป ๐˜€๐˜๐—ฎ๐˜๐—ถ๐—ฐ ๐—ถ๐—บ๐—ฎ๐—ด๐—ฒ๐˜€. ๐—œ๐—ป ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฎ๐—ฟ๐—ถ๐˜€๐—ผ๐—ป, ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—ฑ๐—ฟ๐—ถ๐˜ƒ๐—ฒ๐˜€ ๐Ÿฎ๐Ÿฏ๐˜…. Playables can add some spice to your UA & help you scale. Learn how to produce killer playables ๐Ÿ‘‡ ๐—ช๐—ต๐˜† ๐—ผ๐—ป๐—น๐˜† ๐˜€๐—ต๐—ผ๐˜„ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ ๐˜„๐—ต๐—ฒ๐—ป ๐˜†๐—ผ๐˜‚ ๐—ฐ๐—ฎ๐—ป ๐—ด๐—ฒ๐˜ ๐—ฝ๐—ฒ๐—ผ๐—ฝ๐—น๐—ฒ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜† ๐—ถ๐˜? Video ads get boring, too. Theyโ€™re cost-friendly to run. On Android and some ad networks, playables are one of the cheapest to run on ($0.60) and run at less than half the cost of native ads ($1.22), according to @Liftoff recent study. ๐—ช๐—ต๐˜† ๐˜€๐—ต๐—ผ๐˜‚๐—น๐—ฑ ๐˜†๐—ผ๐˜‚ ๐˜‚๐˜€๐—ฒ ๐˜๐—ต๐—ฒ๐—บ?Playable ads add variety to your UA campaigns. With so much access to creative tools to produce them, itโ€™s a no-brainer to add them to your creative mix for testing. Here are a few more reasons why you should play around with them:๐—ง๐—ต๐—ฒ๐˜†โ€™๐—ฟ๐—ฒ ๐˜€๐˜‚๐—ฝ๐—ฒ๐—ฟ ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ถ๐—ป๐—ด, especially when compared directly […]

trending_flat

Solitaire genre is getting super hot!

The Solitaire genre is gonna get super hot ๐Ÿ”ฅ this year ๐Ÿ˜. There are 4 high profile games already in the soft launch phase. Who is gonna win this race? The Solitaire category is currently completely dominated by Playtika's Solitaire Grand Harvest making $15 Mil. a month. So who are the challengers? King's Candy Crush Solitaire has been in soft launch for a long time bringing the big IP with him. Metacore is getting out of their merge comfort zone bringing their Grandma into the genre. Wooga is using their perfected metagame from June's journey, swapping the hidden object core for solitaire. And lastly SuperPlay is applying their winning metagame formula from Domino dreams, where they already conquered that genre, to solitaire with a Disney IP.What is the kicker here? The last two games studios are actually owned by Playtika […]

trending_flat

Mobile Games Benchmarking

How do you usually approach (early stage) mobile games benchmarking? This article discusses about benchmarking and introduces couple methods (/โ€™schoolsโ€™) over it.The article is partly related to (/complements it) also my previous article about importance of Business Modeling (https://gamesalchemy.substack.com/p/6-why-business-modeling-your-f2p):How To Approach Benchmarking?There seems to be on high level few โ€˜schoolsโ€™ to look into:One goes deep in understanding KPIs from macro tools such as Sensor Tower, data ai, AppMagic and other sources of data (ad networks, MMPs, industry reports, industry peers, etc.), and using them in combination for benchmarking.โ€˜Schoolsโ€™ that with current commercial sentiment aim, e.g., for hybrid casual games to have 40-50% (or even more) D1 and < $1 CPIs (US) for starting point โ€” to invest further (kinda overlooks benchmarking, but counts in a target profiling of top 5-100 games in certain categories).โ€˜Schoolsโ€™ that start with scientific approach where […]

trending_flat

Mobile Gaming Today: 41

Hej Fam! Curious about how you celebrated the New Year! Hope you had a great one ๐Ÿ•บ For me, this one has been the worst. Why? ๐Ÿ‘‡๐Ÿป NYE Germany: Several killed after Fireworks Chaos Is it just about people dying? So many injuriesโ€ฆ Animals & Plants, Halloo? ๐Ÿ‡ฉ๐Ÿ‡ช ยฏ\_(ใƒ„)_/ยฏ Though, hereโ€™s a COOL update from 2024: ๐Ÿฅ tooo-too-too-toooom! ๐Ÿฅ Made it to the Top 10 Mobile Gaming Content Creators! ๐ŸŒ Super grateful for all the love and support. Thank you, Gaming People! Weekly Quote Mobile Marketing ยป User Acquisition & Creative Learnings 2024 ๐ŸŒŠ Soft-launch Sonar #7 ๐Ÿ“ฑ Mobile Gaming in 2024 ๐Ÿ”ง LiveOps Full Breakdown ๐Ÿ“ˆ Evolution Pull-The-Pin Trend ๐ŸŽ Interesting Offer in Coin Master ๐Ÿ“‰ Decrease the CPIs. Whatever it takes! ๐Ÿ‘พ iOS Games: Top Free ASO & ASA Tools ๐Ÿค” User Reactions to Gen AI-created Content? ๐Ÿ’ […]

trending_flat

Pika 2.0 vs. Kling AI vs. Runway ML

Saving the King! ๐—ฃ๐—œ๐—ž๐—” ๐Ÿฎ.๐Ÿฌ ๐˜ƒ๐˜€. ๐—ž๐—Ÿ๐—œ๐—ก๐—š ๐—”๐—œ ๐˜ƒ๐˜€. ๐—ฅ๐—จ๐—ก๐—ช๐—”๐—ฌ ๐— ๐—Ÿ PIKA 2.0 is catching up๐Ÿ‘‡Using multiple tools together is pretty cool. You can clearly see the difference. Even though a monthly subscription adds up with all the AI tools, you must keep testing them. Each of them is good for different use cases!Weekend fun with Dream GamesPS: I know this is far from ideal, but it is still a huge step forward.

trending_flat

Interesting offer in Coin Master by Moon Active

Spotted an interesting offer in Coin Master by Moon Active! While the design feels a bit crowded for my taste, the concept of 'Bigger prize, same price' is definitely intriguing. Always exciting to see what tests and features studios are trying out to engage players! ๐ŸŽโœจ Has anyone tried a similar approach and seen any interesting results? Would love to hear your thoughts!

trending_flat

How Boom Beach Could Be Set Back to Growth?

This article focuses on analyzing Boom Beachโ€™s current state and suggests couple theoretical ideas for how it could be set back to growth. Note: This article is constructive, giving a straight-forward analysis on a gameโ€™s current state โ€” with also suggestions and ideas for future improvement. The sole intention is to provide here an insightful article and as a goodwill-basis give open ideas and principles for improvement. This article has data from AppMagic. Current State of Boom Beach When looked over the long haul, Boom Beach by Supercell has seen long-term engagement decline (despite bringing great amount of revenue and success โ€” which is still something everyone needs to acknowledge) over its lifecycle; a common โ€œtrendโ€ for many mobile games as their player bases gradually lose interest after peak growth. Side Note: These things are common โ€œtrendsโ€ in games such […]

Login to enjoy full advantages

Please login or subscribe to continue.

โœ–

Go Premium!

Enjoy the full advantage of the premium access.

โœ–

Stop following

Unfollow Cancel

โœ–

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation

โœ–