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Ad Monetization in Match-3 Games

๐ŸŽฏ Ad Monetization in Match-3 Games: the Kings of SegmentationMatch-3 games are a cornerstone of mobile gaming, theyโ€™re known for their massive IAP revenues. But whatโ€™s less talked about is thatย  Match-3 games also monetize with ads. Ad Monetization in Match-3 can be broken down into 3 main categories:1๏ธโƒฃ Segmented by IAPs- Unified FTUE: All users experience the same onboarding and early gameplay.- IAP Purchase Window: Tracks when most users make their first purchase. If no purchases occur within the purchase window, Rewarded Video (RV) ads unlock economic value for players2๏ธโƒฃ Segmented by GEO- Certain geos are less likely to yield IAP revenue and instead focus on ad-based monetization.- Ads unlock after FTUE in geos with a low likelihood of IAPs, primarily through RV and interstitial placements.- Example: Candy Crush, rumored to generate $750M/year from ads.3๏ธโƒฃ No Ads- Some large […]

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Mobile Gaming Today: 42

Hey Fam โ˜ƒ๏ธ Hope you had a healthy, nice start to 2024! Letโ€™s start with my favorite NY post on LinkedIn :)) Sweet work by Supercell Letโ€™s start with a big THANK YOU. Already reached 6.4K followers on LinkedIn ๐Ÿ•บ Super grateful for all the love and support. Thank you, Gaming People! Game of the Week Magic Sort by Grand Games Magic Sort is an innovative sort puzzler that tries to disrupt the whole Sort genre, driven mainly by Ad Revenue. It applies the typical Royal match high production formula, together with some innovation regarding the core gameplay, such as fail state monetization. This is all validated by the 30M$ raise. Will be on Two & Half Gamersโ€™ podcast this week. Mobile Marketing ยป How to Create Playables ๐ŸŽจ Importance of Mixing Creatives in Meta ๐Ÿ† 2024 Top Hypercasual Mobile […]

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Dynamic Offers in Action!

๐ŸŽฅ Dynamic Offers in Action! โœจ I came across two engaging offers recently, one from Coin Master and another from Gossip Harbor. What sets these apart is how they leverage small animations to bring their offers to life. Unlike the usual static images, these animated offers create a sense of excitement and make the experience feel much more immersive. Not only does this approach catch the eye, but it also has the potential to drive higher engagement and revenue. Itโ€™s a great reminder of how small design tweaks can have a big impact.

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Game Testing GEO Guide 101

๐Ÿ—บ๏ธ My Game Testing Geo guide simplifies success. Here is the ultimate reason for testing: Save on User Acquisition whilegetting accurate player data.That's literally the core of it. ๐Ÿ—ฟMaking every dollar count.Pivot your game early on.Optimize fast.PS: Philippines losing their โ€˜โ€™testing countryโ€due to their new regulations and low-tech usage( low fps or too many crash issues)

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30 small game changes = BIG impact

30 small game changes = BIG impact ๐Ÿค‘ Based on the Playliner research, here are the most popular changes forย increasing LTV::---Balance fixes โš–๏ธ 1. Tune enemy strength & level difficulty to keep it challenging, not frustrating. 2. Adjust economy: resource generation, item pricing, and currency balance. 3. Balance characters & items: prevent overpowered builds, tweak rarity drops.---Better UI/UX ๐ŸŽจ 4. Rearrange UI for clarity, improve icons & colors. 5. Simplify menus, improve onboarding with better tutorials. 6. Add satisfying visual/audio feedback & better error handling.---Smooth progression ๐ŸŽฎ 7. Adjust level pacing for better flow. 8. Introduce new mechanics gradually to keep it fresh. 9. Balance XP & rewards to maintain motivation.---Monetization tweaks ๐Ÿ’ฐ 10. Test IAP pricing & bundle values. 11. Fine-tune ad rewards & special offers. 12. Balance earning vs. spending virtual currency.---Content polish โœจ 13. Speed up VFX […]

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Marketing Digest Weekly #1

๐Ÿ“ฐ Weekly Highlights in Tech & AIโ€ข Meta Introduces AI-Generated Accounts on Facebook and Instagram:Meta has launched AI-generated accounts aimed at boosting engagement on Facebook and Instagram by delivering personalized content to attract younger audiences while competing with TikTok and Snapchat. The AI Studio tool also allows users to create their own AI characters, contributing to the growing trend of AI influencers.โ€ข Google CEO Sundar Pichai Declares AI Model Gemini as Top Priority for 2025:Pichai announced that scaling the AI model Gemini to reach 500 million users will be Googleโ€™s biggest focus in 2025.โ€ข xAI Completes $6 Billion Series C Funding Round:Elon Muskโ€™s AI company, xAI, raised $6 billion in a Series C round with participation from A16Z, Blackrock, and Sequoia Capital. The funds will be used to further expand and enhance xAI's AI technologies. โ€”> https://x.ai/blog/series-c๐Ÿ› ๏ธ Top Tools of […]

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Brutally Honest #146

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Gamesforum last year was a blast in both Barcelona and Hamburg. It's a Must-go conference every year for UA & Monetization people! You should definitely go to Barcelona next month. This is why: The quality of content is insanely good networking with the best of the best business opportunities side events it's Barcelona! SIGN UP WITH MY OWN PROMO CODE - Unicorn20 ๐ŸฆฉTip of the week I have been thinking about the role of UA and how it is evolving nowadays. A Senior User Acquisition (UA) Manager in the games industry typically combines deep analytical capabilities with strategic marketing and leadership skills. They are responsible for planning, executing, and optimizing campaigns to drive high-quality players into a game at scale. Below are some of the core skills and competencies that are commonly expected […]

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Dark and Darker by Krafton

Dark and Darker mobile โš”๏ธ published by Krafton Inc. is on its way to launch in the first half of 2025. We couldn't wait, so we reviewed the PC version of the game and looked at the different monetization models that the mobile game will probably have. The game got taken down from Steam and after a victory in lawsuit over Nexon's copyright claim in January 2024 it is back on Steam from June 2024. The PC version relaunched as a free to play game with a very unique model, reminiscent of Path of Exile "pay for convenience". As you see in the image, by being free to play you can only enter the Normal dungeons, have 1 character slot and can't sell items on the marketplace. After a $30 purchase the game basically goes from demo mode into full […]

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Exploring the Mobile Mediation Market

I recently took a deep dive into the world of mobile mediation platforms and shared insights on how developers can maximize ad revenue. Hereโ€™s an overview of what I covered:๐Ÿ“œ The Evolution of Mobile Mediation:Back in 2008, the App Store revolutionized app distribution, but discoverability quickly became a problem. Early on, featured placements by Apple or Google were the only ways to guarantee downloads. As the app ecosystem exploded, it was clear this wasnโ€™t scalable. Enter Admob in 2009, bringing ads into apps, which transformed how developers monetized and acquired users. Mediation platforms emerged as the marketplace for networks to bid on inventory, ensuring publishers got the best price. Today, mediation platforms like Admob, Unity Level Play, and Applovin MAX are essential for any developer.๐Ÿ’ฐ What You Get Paid for Ads:Ad revenue boils down to two key metrics: eCPM (Effective […]

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How diversified are the largest game publishers?

How diversified are the largest game publishers? Hereโ€™s a breakdown:๐Ÿญ. ๐—ง๐—ฒ๐—ป๐—ฐ๐—ฒ๐—ป๐˜ โ€“ $๐Ÿฒ๐Ÿญ๐Ÿฌ๐—  ๐˜๐—ผ๐˜๐—ฎ๐—น ๐—บ๐—ผ๐—ป๐˜๐—ต๐—น๐˜† ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ โ€ข Honor of Kings โ€“ 30.8% โ€ข PUBG Mobile โ€“ 19.4% โ€ข Other games โ€“ 49.9% โ€ข Tencent keeps things balanced, with almost half its revenue coming from a broad portfolio.๐Ÿฎ. ๐—ก๐—ฒ๐˜๐—˜๐—ฎ๐˜€๐—ฒ โ€“ $๐Ÿญ๐Ÿฒ๐Ÿต๐—  ๐˜๐—ผ๐˜๐—ฎ๐—น ๐—บ๐—ผ๐—ป๐˜๐—ต๐—น๐˜† ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ โ€ข Identity V โ€“ 15.7% โ€ข Onmyoji Arena โ€“ 12.4% โ€ข Other games โ€“ 72% โ€ข NetEase shows solid diversification ๐Ÿฏ. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฟ๐—ถ๐˜… โ€“ $๐Ÿญ๐Ÿฎ๐Ÿด๐—  ๐˜๐—ผ๐˜๐—ฎ๐—น ๐—บ๐—ผ๐—ป๐˜๐—ต๐—น๐˜† ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ โ€ข Gardenscapes โ€“ 27.1% โ€ข Township โ€“ 22.4% โ€ข Homescapes โ€“ 21.4% โ€ข A more even spread across its popular franchises.๐Ÿฐ. ๐—ฆ๐—ฐ๐—ผ๐—ฝ๐—ฒ๐—น๐˜† โ€“ $๐Ÿญ๐Ÿญ๐Ÿฑ๐—  ๐˜๐—ผ๐˜๐—ฎ๐—น ๐—บ๐—ผ๐—ป๐˜๐—ต๐—น๐˜† ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ โ€ข Monopoly Go! โ€“ 73.9% โ€ข Marvel Strike Force โ€“ 5.9% โ€ข Other games โ€“ 20.2% โ€ข Scopelyโ€™s strategy revolves around a single blockbusterโ€”Monopoly Go!.๐Ÿฑ. ๐—ž๐—ถ๐—ป๐—ด โ€“ $๐Ÿญ๐Ÿญ๐Ÿญ๐—  ๐˜๐—ผ๐˜๐—ฎ๐—น ๐—บ๐—ผ๐—ป๐˜๐—ต๐—น๐˜† ๐—ฟ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜‚๐—ฒ โ€ข Candy […]

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Importance of Mixing Creatives in Meta

First of all, Happy New Year everyone!โœจ I'm back from a much-needed vacation and Iโ€™d like to kick off the year with a very quick and easy-to-understand case study about ๐ญ๐ก๐ž ๐ข๐ฆ๐ฉ๐จ๐ซ๐ญ๐š๐ง๐œ๐ž ๐จ๐Ÿ ๐ฆ๐ข๐ฑ๐ข๐ง๐  ๐œ๐ซ๐ž๐š๐ญ๐ข๐ฏ๐ž๐ฌ ๐ข๐ง ๐Œ๐ž๐ญ๐š.One of my clients wanted to target older audiences but was using a single ad group that included both videos and static banners. When I took over the account, the first step was quite straightforward and logical:๐Ÿ‘‰Separating static banners into their own ad group was going to give us a major delivery between older segmentsAnd below, you just need to see the results:1๏ธโƒฃThe banner ad group allocated 51% of its total spend to the two oldest age ranges, compared to 30% in the video ad group.2๏ธโƒฃ The banner ad group spent 77% of its budget on Feed placements, while the video ad group only spent […]

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