DICE Framework: AI, Data, and Creativity for Growth
Last week, I had the opportunity to moderate a panel at Gamesforum in Barcelona about the state of user acquisition for free-to-play games. We discussed many topics, including the ever-increasing costs of acquiring new users, the constantly evolving landscape, and the reality of AI in marketing. Panel at Gamesforum Barcelona, discussing Costs, AI & sustainable growth: the state of F2P UA. One topic that really stood out to me was how the role of the performance marketer is changing. Today, we are expected to cover many different areas, including creative optimizations, data analytics, long-term planning, and overall strategy. From AI reducing the time spent on repetitive tasks and giving us some time back, to the challenges marketers face in standing out in an extremely competitive landscape with complex app store policies and ad network rules, we need to examine how […]