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How Top 100 Games implement Interstitial Ads and IAP

Fifteen years ago, in-app purchases were introduced to mobile games, and free-to-play mobile video games were born. This industry has come a long way, and it is estimated it will generate 49% of overall revenue in the games industry, with a total of almost 93B USD, according to NewZoo. Games have evolved tremendously during this time, and so have monetisation models. In this article, we are going to cover an important part of the monetisation of mobile games - ad monetisation with a particular focus on interstitial ads and any in-app purchases (IAPs) connected to them. Which games were analysed? We started off with a list of the top 100 downloaded games in September 2024, according to AppMagic . Among these 100 games: 81 of them had ads (we used the โ€œcontains adsโ€ flag on the Google Play Store product page to […]

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How to Balance Your Mobile Game

How to Balance Your Mobile Game ๐—ž๐—ฒ๐˜† ๐˜€๐˜๐—ฒ๐—ฝ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฏ๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ถ๐—ป๐—ด: 1. Identify core values to ensure fairness and long-term player trust.2. Separate critical and non-critical resources (progression vs. cosmetics). 3. Implement a difficulty curve that challenges without overwhelming. 4. Use analytics to spot and fix issues early. 5. Gather player feedback through surveys and community channels. 6. Adapt continuously: balance is an ongoing process. ๐—ž๐—ฒ๐˜† ๐—ฐ๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜๐˜€ ๐˜๐—ผ ๐—ฐ๐—ผ๐—ป๐˜€๐—ถ๐—ฑ๐—ฒ๐—ฟ:โ€ข Symmetry vs. Asymmetry: Decide if players start equally (Chess) or with unique strengths (StarCraft).โ€ข Feedback Loops: Positive loops amplify success; negative loops maintain fairness.โ€ข Power Curve: Ensure power progression feels natural and rewarding.โ€ข Difficulty Curve: Gradually increase the challenge to match player skill.โ€ข Power Creep: Avoid making old content obsolete with new updates.๐—ง๐—ต๐—ฒ ๐—ณ๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—ถ๐—น๐—น๐—ฎ๐—ฟ๐˜€ ๐—ผ๐—ณ ๐—ฎ ๐˜€๐˜๐—ฎ๐—ฏ๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฒ๐—ฐ๐—ผ๐—ป๐—ผ๐—บ๐˜†: โ€ข Stable currency: Prevent inflation to maintain trust. โ€ข Rational pricing: Reflect […]

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Not just great gameplay, master Live Ops.

Best mobile games donโ€™t just have great gameplay, they master Live Ops. Here is how: They accomplish this over time.By connecting Retention, Playtime, and Conversion for long term success. Often times, secret lies in how you track, and optimize player conversion.Rest is just decision making.Then you get, resultsโ€ฆ

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Takeaways for TikTok: Non-Target Audience Perspective

What I Learned From One Year on TikTok: A Non-Target Audience Perspective At the beginning of 2024, I made a decision: I was going to give TikTok a try. Not because Iโ€™m the typical target audience, and certainly not because anyone in my network was using it at the time (only 1 !). Instead, I wanted to understand this platform betterโ€”particularly how it can be leveraged for marketing.One year later, Iโ€™ve learned so much and have a few interesting things to share starting with my stats:Link to my channelVideos posted: ~80Total views: ~130kFollowers: ~1,300Likes: ~6000Top 3 video: 1. Tekken 8 cosplayer: 65k views, 5,5k likes2. Wifi rush Tango Gstar: 24k views, 200 likes3. Hyundae Avante N crash: 18k views, 73 likesHere are some key takeaways from this experiment:1. Content: I was expecting to see only teenage girls dancing, and there […]

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Casual Casino: Behind the Locked Doors

Casual Casino: Behind the Locked Doors ๐Ÿ—๏ธ In 2024, the genre saw a 60% revenue surge and a 24% drop in downloads. While the revenue growth is impressive, its structure tells a more important story:๐ŸŽฒ Monopoly GO! dominatesโ€”Scopelyโ€™s hit alone generates over 50% of the genreโ€™s revenue.๐Ÿ’ฐ Playtika owns 4 out of the top 10 after spending $2.3B+ on two recent acquisitions.With 80% of revenue coming from just three games and only one new release hitting our $50k/month success benchmark, itโ€™s clearโ€”breaking into this genre is tough, even for the big guys ๐ŸคฏStill, Casual Casino is buzzing with innovation in LiveOps, monetization, and event designโ€”offering valuable lessons for the entire industry! โœ๏ธ

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Match-3 with Complex Meta

Match-3 with Complex Meta: You Shall Not Pass? ๐Ÿง™โ€โ™‚๏ธ At first glance, the Match-3 market seems to be thriving, with revenue up 13% YoY in 2024! But hereโ€™s the catch: Royal Match alone accounts for 51% of Tier-1 West revenue! ๐Ÿ‘‘Without Dream Gamesโ€™ flagship, the genreโ€™s revenue actually declined by 8% YoYโ€”making Match-3 with Complex Meta one of the most monopolized and challenging markets to break into. Of the 60 new titles launched in 2024, 5 crossed our $50K/month success benchmark, including Truck Star and Hollywood Crush โญ๏ธAn 8.3% success rate might seem high, but donโ€™t let the numbers fool you. Many smaller developers are just avoiding the genre, leaving only the most prepared and resourceful teams to take on the challenge.

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Toca Boca Hits $1B in User Spending!

Toca Boca Hits $1B in User Spending! ๐Ÿš€ The publisherโ€™s success skyrocketed with Toca Boca Worldโ€”an open-ended kidsโ€™ simulator that has captured a massive audience ๐Ÿ‘ฏPopular among girls mostly, the game offers complete freedom: no levels, no achievements, no penaltiesโ€”just endless customization, exploration, and decoration ๐Ÿง˜โ€โ™€๏ธGenerating 82% of Toca Bocaโ€™s revenue, Toca Boca World peaked at $17M per month in 2021. Today, seasonal spikes during school vacations continue to drive revenue, reaching $9M in December 2024 ๐ŸŒŠCheck out the publisherโ€™s public AppMagic page for more insights: https://lnkd.in/dnhhG5zpMonetizing kidsโ€™ games is no easy feat, but Toca Boca has mastered it. Today, the publisher holds the #1 spot among kidsโ€™ game publishers worldwide! ๐Ÿฅ‡

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Playtika Owns 4 of the Top 10 Casual Casino Games

Playtika Owns 4 of the Top 10 Casual Casino Games ๐ŸŽฐ๐ŸŽฒ 87% of Casual Casinoโ€™s worldwide IAP revenue comes from just two gamesโ€”Monopoly GO! and Coin Masterโ€”making it one of the most consolidated genres in the industry!The Tier-1 West market looks slightly less extreme but it doesnโ€™t change the picture. You can check the full breakdown in AppMagic's latest report: https://lnkd.in/dUTfz33a Can anyone even compete with this level of dominance? Well, Playtika certainly found its way:โ€” In Sepโ€™24, it acquired Animals & Coins developer InnPlay Labs for $300M. ๐Ÿ’ฐโ€” In Novโ€™24, it made a $2B acquisition of Dice Dreams studio SuperPlay. ๐Ÿ’ธWith Board Kings and Pirate Kings already in its portfolio, Playtika now holds 4 of the Top 10 games in the genre!With such a portfolio, top-tier talent, and deep complementary expertise in slots, Playtika is becoming a serious threat […]

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๐†๐จ๐จ๐ ๐ฅ๐ž ๐€๐๐ฌ ๐ฐ๐ข๐ฅ๐ฅ ๐ฏ๐ž๐ซ๐ฒ ๐ฅ๐ข๐ค๐ž๐ฅ๐ฒ ๐œ๐š๐ง๐ง๐ข๐›๐š๐ฅ๐ข๐ณ๐ž ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ซ๐ ๐š๐ง๐ข๐œ ๐ญ๐ซ๐š๐Ÿ๐Ÿ๐ข๐œ

๐Ÿšจ๐†๐จ๐จ๐ ๐ฅ๐ž ๐€๐๐ฌ ๐ฐ๐ข๐ฅ๐ฅ ๐ฏ๐ž๐ซ๐ฒ ๐ฅ๐ข๐ค๐ž๐ฅ๐ฒ ๐œ๐š๐ง๐ง๐ข๐›๐š๐ฅ๐ข๐ณ๐ž ๐ฒ๐จ๐ฎ๐ซ ๐จ๐ซ๐ ๐š๐ง๐ข๐œ ๐ญ๐ซ๐š๐Ÿ๐Ÿ๐ข๐œ๐Ÿšจ At least for a while.Today, Iโ€™m sharing another real case study with a client I recently partnered with.Our goal is to accelerate the growth in one of their key markets (mostly dominated by Android) so, in early January, we launched paid campaigns on Google Ads.When we started the campaign, we were so surprised because the CPA (in this case cost per signup) was ridiculously lower compared to previous tests on Meta or TikTok so we started to monitor the organic traffic to see if Google was just targeting users who searched our brand because we were seeing a huge spend in Serch (screenshot 2)Was Google just targeting users already searching for our brand?Quite obvious right? Since we started the campaign, our organic started a very declining trend as you can see […]

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Tracking Releases and Transfers

TRACKING RELEASES & TRANSFERS# 4 WEEK, JANUARY, 2025 Hi Mobile Gaming Family! ๐Ÿ’ŸToday I bring you another edition of ourโ€ฆ๐Ÿ’ซ Tracking Releases & Transfers ๐Ÿ’ซThis one brings releases and transfers to big publisher accounts from the 20th to the 26th of January.I've found 21 titles. ๐Ÿ’ช๐Ÿ”ŽI highlight 2๏ธโƒฃ of them.โœ… โ€œMagic Paint: Water Color Sortโ€ by FreePlayThe big publisher Freeplay, which has in its portfolio Hypercasual classics such as โ€œCount Masterโ€ (300MM down.) and โ€œTwerk Race 3Dโ€ (182MM), has released a Water Sort Puzzle with a coloring metagame. ๐ŸŽจWhat sets โ€œMagic Paintโ€ apart is the tie-in between the puzzle and the coloring. ๐Ÿงฉ ๐Ÿ–ผ๏ธOnce a tube is filled, an animation starts with the paint inside it painting the image.In addition to coloring, the game also has a renovation metagame and other features. ๐Ÿ‘With โ€œMagicโ€, Freeplay joins the Sort Puzzle with […]

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Economic and Real-life Systems as Monetization and Gameplay Mechanics

Monetization in F2P mobile games and Premium Games incorporating F2P mechanics has largely revolved around a handful of tried-and-true methods such as battle passes, gacha, limited-time offers, and soft friction mechanics. However, there remains a vast, unexplored blue ocean of economic and real-life inspired systems that could redefine how we design F2P game economies, player interactions, and monetization strategies.This article explores how these macro-economic and political systems can be used to enhance player engagement, create new monetization opportunities, and introduce social mechanics that go far beyond e.g., leaderboards and guilds. All from F2P point of view.Note: Inspiration for the article comes not just from my mind but from couple discussions Iโ€™ve taken part in via LinkedIn as well as throughout other personal venturing. Big thanks for those involved for giving inspiration for me to explore these topics on a scale!Economic […]

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Royal Match Hits $5B User Spending!

Royal Match Hits $5B User Spending ๐Ÿ”ฅ Royal Match remains the leader in Match 3 with a complex meta genre, capturing an overwhelming 50% of the market ๐Ÿ“ˆThe game is confidently increasing its user spending number and achieving $126M in monthly revenue to close out the yearย ๐Ÿš€In 2024, the game shifted focus from scaling downloads to enhancing LiveOps with new social features, mechanics, and innovative event integrations ๐Ÿ’ฐ

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