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$1B Playbook behind Royal Match success.

The $1B Playbook behind Royal Match success. Hereโ€™s the breakdown of their Live Ops strategy: ๐Ÿญ. ๐Ÿ† ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป: โ€ข Weekly Contest Challenge (full-week tournament) https://lnkd.in/e7rC3yWR โ€ข Kingโ€™s Cup (2-day midweek tournament) https://lnkd.in/eu-YfraP โ€ข Sky Race (3-day end-of-week race) https://lnkd.in/eMwbwwuy โ€ข Lightning Rush (fast-paced 1-hour tournament) https://lnkd.in/eajrD8iR โ€ข Archery Arena (daily weekend tournament) https://lnkd.in/eRajA8Y7 ๐Ÿฎ. ๐Ÿค ๐—ง๐—ฒ๐—ฎ๐—บ ๐—ฒ๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฐ๐—ผ๐—ป๐—ป๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป: โ€ข Team Treasure (weekly rotating team event) https://lnkd.in/eWV7BXdc โ€ข Team Tournament (weekly rotating team event) https://lnkd.in/eEiFwW7p โ€ข Dragon Nest (co-op team event inspired by Monopoly) https://lnkd.in/eE4_PNai ๐Ÿฏ. ๐ŸŽฒ ๐— ๐—ถ๐—ป๐—ถ-๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐˜ƒ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜†: โ€ข Hidden Temple (4-day midweek treasure-digging mini-game) https://lnkd.in/eQkHtKvS โ€ข Dukeโ€™s Fortune (slot machine mini-game, 3 days) https://lnkd.in/eJ2mmFZe โ€ข Magic Cauldron (potion-making mini-game, 3 days) https://lnkd.in/eh6ACvX4 ๐Ÿฐ. ๐Ÿ… ๐— ๐—ถ๐—น๐—ฒ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—ฟ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—ฒ๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜: โ€ข Mission Control (4-day milestone event) https://lnkd.in/eDsdQYpmโ€ข Mission Pursuit (3-day milestone event) https://lnkd.in/egWaAGNC โ€ข Book of Treasures […]

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8 Things to Do and Don’t in your FTUE

๐Ÿ”– 8 Things to Do and Don't in your FTUE Follow FTUE Cheat Sheet to make sure you don't churn your players.If you have a good FTUE doesn't necessarily mean you're ganna be successful.โŒ BAD FTUE ABSOLUTELY RUIN YOUR MOBILE GAMEโœ… Dosโถ Small and quick winsWhen a player installs your game, he's entering a new world. It's unknown. So make sure your guide him with small and quick wins and gradually progress.โท Short loading timeNo one wants to wait so long just to see what your game looks like. If there's sth important going on in the background, make sure you're informing your player about it.โธ Consistent DesignYou must follow a same design language across your universe. Think of it as you're placing driving signs here and there. If you consistently change your language eventually it leads to a chaos.โน […]

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Just Discovered Something Cool in Sticker Book!

๐Ÿš€ Just Discovered Something Cool in Sticker Book! ๐Ÿš€ So, while playing around with the Treasure Ladders event in Sticker Book by Lion Studios, I came across a feature that really made me go, โ€œWhoa, thatโ€™s clever!โ€ ๐Ÿ˜ฎHere's the deal: Instead of your typical rolling offer, theyโ€™ve added a "24-hour ad-free reward" that you can unlock [only] if you buy the previous offer. I donโ€™t know about you, but I havenโ€™t seen this kind of incentive added to a rolling deal before, and it feels like a fresh take on keeping players engaged.โœจ Why I think itโ€™s genius:1. You get that feeling of instant gratification knowing a big perk is waiting for you.2. The placement makes it feel so temptingโ€”youโ€™re almost compelled to progress.3. And letโ€™s be honest, a whole day without ads is a pretty solid motivation to spend!Iโ€™m […]

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Mobile Game Publisher Insights: Homa Games

Homa is โ€˜โ€™scalingโ€™โ€™ many games, yet hypercasualโ€™sstar, puzzle, is NOT one of them. Insights: I am going to cut to the chase.They make money on Action games, gamesThat are โ€˜โ€™almostโ€™โ€™ copy cat of each other.It looks like sometimes they dont even botherTo change the assets. Why? Because obviously, it works! They raised $100M in 2020 on Series B round,And by looking at the games they are scaling:They are either running out of fund for marketing,Or saving cost to scale other subgenres in 2025. Either way, their low IAP revenue is not a good sign.My prediction on them is that they are going to:โ€”> Try to scale 2 โ€˜โ€™nonโ€™โ€™ action games (Puzzle?),โ€”> Continue to iterate (copy) Action games,โ€”> Working on a midcore action game (secretly)

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What to do if your game has low retention?

What to do if your game has low retention? I teamed up with Mykola Veremiev to make a decision tree for your game.If your game is struggling, ask these questions: 1. Is the FTUE completion rate high? 2. Are players engaged with the core loop? 3. Are paywalls causing drop-offs? 4. Are there difficulty spikes? 5. Is the player funnel strong? 6. Is the game technically stable? 7. Do players have clear long-term goals? 8. Are players pursuing those goals? 9. Is feedback on gameplay positive? 10. Does your team still believe in the vision? Depending on the answers, you have 3 paths: โ€ข ๐Ÿ” Iterate: Minor fixes can boost retention. โ€ข โ†ฉ Pivot: Core gameplay has potential but lacks depth. โ€ข โ˜  Kill: Systemic issues with no clear solution. Use data to guide your decisions. Iterate, pivot, or cut […]

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Making a Nuts & Bolts Game? Think again!

Thinking about making a Nuts & Bolts game? Think again! ๐Ÿงฉ๐ŸŽฎ The market may look appealing, but you should really rethink! Quick analysis from AppMagic paints a clear picture; the genre has seen its peak, and is now on a downward trajectory:From Q4/23 to Jul-Aug/24, the market saw fast growth, peaking in downloads and revenue. Now the story is different:โž• Downloads: A steep decline, driven by a churning retention profile, rising CPIs due to saturation, and a weakening ROAS profile.๐Ÿ“‰ Retention: Significant drops as competitive pressure and squeezed monetization strategies leave players disengaged.๐Ÿ“Š DAUs: Daily Active Users have seen a dip, as retention and monetization strategies falter.๐Ÿ’ฐ Revenue: Revenue has slowed across the segment as all compounds.Issues with Current Strategies:Games like Wood Screw Puzzle have ridden the wave but are now paying the price for short-term strategies. Aggressive Ad Monetization […]

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Multiplacement Strategy on Apple Search Ads

๐Ÿš€ High season is here, and if youโ€™re thinking about testing new placements on Apple Search Ads, like the Today tab or Search tab, you might be asking if it's worth it. The truth is, it all depends on your goals. Each placement serves a different purpose:๐Ÿ‘‰ย Today tab: Great for awareness.๐Ÿ‘‰ย Search tab: Perfect for targeting users just before they search.๐Ÿ‘‰ย Search results: Ideal for intent-driven users.๐Ÿ‘‰ย Product pages: Great for catching users who are browsing other apps.๐ŸŒ€ Iโ€™ve broken it all down in this carousel so you can figure out which placement fits where in your funnel.

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Beginners Guide to ASO

๐ƒ๐จ ๐ˆ ๐ซ๐ž๐š๐ฅ๐ฅ๐ฒ ๐ง๐ž๐ž๐ ๐ญ๐จ ๐ฉ๐š๐ฒ ๐š๐ญ๐ญ๐ž๐ง๐ญ๐ข๐จ๐ง ๐ญ๐จ ๐€๐’๐Ž? ๐€ ๐›๐ž๐ ๐ข๐ง๐ง๐ž๐ซ'๐ฌ ๐†๐ฎ๐ข๐๐ž ๐ญ๐จ ๐€๐’๐Ž ๐Ÿ‘‡ Your app listing is your home base. Think of it as if you were running a restaurant. Even if you served the most f*ckin delicious kebabs on the planet, no one would want to step foot into your store if your signs are falling apart, you have terrible Google reviews, and your windows look like they havenโ€™t been cleaned in decades.โ€ขEvery successful app has a great app store page. No exceptions.โ€ขIs ASO the only thing you need to pay attention to? Absolutely no.โ€ขIs ASO going to save your game or app and help you get millions of organic installs? Most probably, no. ASO is the ongoing process of maneuvering your way to the top of the search results of different app stores. The higher you […]

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New Program in TikTok Ads!

๐Ÿ“ข๐“๐ก๐ข๐ฌ ๐ข๐ฌ ๐š ๐ฉ๐ซ๐ž๐ญ๐ญ๐ฒ ๐š๐ฐ๐ž๐ฌ๐จ๐ฆ๐ž ๐š๐ง๐ ๐๐„๐– ๐ฉ๐ซ๐จ๐ ๐ซ๐š๐ฆ in TikTok Ads!๐Ÿ‘๐Ÿšจ Yesterday I showed a new popup from TikTok and today I bring more news about the same channel! I have to admit it, TikTok Ads team is working hard to make advertisers happier!Let me put it straight by copy-pasting their website:"For a limited time, TikTok is offering a new incentive (the "Incentive") for Smart+ campaigns with a target bid and for which the advertiser has made a maximum of one optimization change each to its bid and targeting. If this campaign exceeds certain CPA or Minimum ROAS thresholds, we will proactively incentivize advertisers with ad credits that they can use within the same ad account."Basically, TikTok is giving ad credits to all the advertisers that test the new Smart+ Campaigns if and when the performance is not as good […]

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Power Boost Unlocked in Travel Town!

๐Ÿš€ Power Boost Unlocked in Travel Town! ๐Ÿš€ Recently, I unlocked a unique feature at level 22 called Power Boost. Hereโ€™s how it works: You can spend 2x energy per use instead of 1, and it promises to generate higher-level items. However, while this seems like a shortcut, I'm not fully convinced that it significantly saves energy. It feels more like a way to accelerate your gameplay rather than increase efficiency.๐Ÿ” Observations:- Itโ€™s interesting to see elements from social casino games, like those in Coin Master, adapted to the merge game genre. Moon Active (or whoever introduced this first) has definitely shaken things up.- Unlocking this feature at a relatively high level (around day 14 of casual play) adds a layer of strategy and temptation.๐Ÿ’ญ Psychological Impact:- The "spend faster, buy more" approach is pretty clear. The feature encourages players […]

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Archero 2 global launched last week: 5th iteration

Archero 2 by Habby global launched last week and with it, the 5th iteration ๐Ÿ˜ of the passive power progression side system. This has been iterated over 5 years from the days of Archero 1(2019). Capybara GO and Survivor.io have a more complex version of this system unlocked much later, but Archero 2 simplified it and put it into the early game, replacing the infinite "upgrade" button. Now the button is even called "gacha" ๐Ÿ˜… as the whole thing feels like a collectible album with various rarities. In the end it is just a much more randomized and high production visualisation of the passive power ๐Ÿ’ช progression system.It is very intriguing to see these different iterations done within the same studio and genre, launched very close to each other. Will Archero 2 compete with Capybara GO? I can't wait to […]

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Gaming Time: Now vs. 1-Year Ago?

There's a lot of discussion surrounding monetization and revenue generation within the gaming industry, but far less focus on player engagement. Are people playing less than in the past? What does the data tell us? Some interesting data points (from Q3 2024) from GWI shed light on this issue. The study was conducted across several countries and revealed the following: ๐Ÿ”น Across all countries surveyed, people are playing less than a year ago, which is a worrying trend. ๐Ÿ”น The decline in time spent gaming was more pronounced in Tier 1 countries compared to Brazil. ๐Ÿ”น The 16-24 age group demonstrated the strongest engagement compared to a year ago, which is an optimistic sign.What are your thoughts on these findings? โ“โ“hashtag#insights hashtag#gaming hashtag#engagement hashtag#data

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