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User Acquisition vs. Organic Growth

Source: Mobidictum Imagine you’re driving traffic with your best-paid channels, yet your organic growth stagnates. It sounds counterintuitive but could be the key to unlocking more sustainable revenue. As the UA landscape becomes more competitive and user ID tracking becomes more challenging due to privacy changes, marketing teams are under pressure to be more data-savvy than ever. The need for deeper analysis of UA has driven many to explore advanced models like Marketing Mix Modeling (MMM) and Incrementality in hopes of better understanding platform algorithms and optimizing performance. MMM is a separate topic that requires its own discussion. In this post, I will focus on the basics of organic incrementality—how paid UA impacts organic growth and highlight key situations where reevaluating your testing strategy with a robust model could enhance your marketing efforts. Incrementality in Marketing: Incrementality measures the true impact of a marketing campaign or channel […]

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How to Spot a successful Hybrid Casual Game?

How to Spot a successful Hybrid Casual Game?Is it the IAP or the downloads? Answer is surprising: You simply can never be sure. (Why? on PS)Yet you can get PRETTY close.and trust me, you want to get close. Here is my theory:Let’s take puzzles: you are looking for stability.Track the RETENTION. Like day 60+.How do you find that?Well check out the downloads and Revenue.Revenue that starts piling up after 60 days.Cause, thats gonna be almost 100% IAP.Therefore, your IAP Rev chart is actually yourLONG TERM retention. like d60-d180For education purposes, I used 2022-2023-2024.Numbers won’t matter cause these are Top ones.When you spot a game scaling for a year,And THEN getting IAP, again for a long period.Congrats. You got yourself a fantastic game. 🦄 To measure this accurately, you gonna need toSet up your custom dashboards on AppMagicCheck it out once […]

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Candy Crush Solitaire by King

Candy Crush Solitaire by King had it global launch two weeks ago (Feb.6th). Looking at the numbers the game did just $260K in revenue on 3 Mil. downloads in that time. This doesn't seem like the result King was looking for? why is this happening? 🤔 Compared to competitors, and there are many, there is one major change in core gameplay, where players can store 1 extra card as another "connecting" card, instead of just linear connecting of all the cards on the board. This gives them much more tactical gameplay ⚔️, where they can save this card for later, when they run out of their current chain to immediately start the next one. Because of predominantly older female players, this seems like a step too far into the puzzle, strategic depth direction, which makes the game much more niche, […]

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My Take on Liftoff 2025 App Marketers Survey

🔴 Here's my take on what 700+ mobile marketers revealed in the latest industry survey from Liftoff Mobile: Source 📱 The big trend? Diversification.56% are working with MORE partners in 2024 (up from 42% last year)But here's where it gets interesting...Traditional paid channels aren't enough anymore:62% use organic social/viral (easy to talk, hard to walk the talk)51% leverage influencers 29% focus on community buildingAnd AI?34% see biggest benefits in creative production20% in creative optimization💰 Where's the money going in 2025?Ad networks: 41% (↑ from 36%) - Maybe, all meant Applovin. Self-attributing networks: 36%DSPs: 14%The message is clear: successful mobile marketers are expanding beyond traditional UA channels.

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Brutally Honest #152

Hey, FAM! What’s up? 🥃 Drink talk So much stuff happening at 2.5gamers! GO listen to our album or get our Merch. 25gamers.com/shop 🦩Tip of the week Look, testing new channels is always risky, but you can’t grow without taking risks. New channels will underperform at first. That’s normal. Expect 20–30% higher CPIs and lower ROAS initially. Your goal is to learn, not to profit immediately. Kill Fast, Scale Faster: If a channel isn’t showing promising signals (e.g., decent ROAS, install volume, or retention) after 2–3 weeks, cut it. Don’t waste time or money. But if it works, double down aggressively. When to Say It’s Enough and Move On? This is where most people mess up. They either give up too soon or waste money chasing a dead end. Here’s my rule of thumb: Set Clear KPIs: Define what success […]

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Scopely to buy Pokemon GO from Niantic

Data: SensorTower Scopely is in talks to buy Pokémon GO from Niantic, Inc. for $3,5B according to Bloomberg. Another week and another big company exit from the game industry as we saw with AppLovin last week, selling its whole gaming portfolio to yet unannounced the buyer. ◾ The deal would include the whole gaming portfolio of Niantic, but realistically speaking, only Pokemon GO matters there, as it did 80% ($30 Mil.) of the whole portfolio revenue in the last 30 days. Monster Hunter Now is doing $4 Mil. a month (10,7%) and Pikmin Bloom doing $2,4 Mil. a month (6,6%). After the colossal success of Pokémon Go, the geolocation game that started it all in 2016, Niantic was never able to replicate similar success with other big IPs such as Harry Potter 🧙, NBA, or Marvel in the geolocation genre […]

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META: Is this for REAL?

Meta is this for real????? 😳 😨 I mean, this looks like a clear intention to me. I honestly expect that they will get rid of manual campaigns at some point and this is scary. This is forcing advertisers to feed their crappy inventories!!!Man, this industry really kills me more times than I deserve.I CAN'T EVEN FIND AN OPTION TO DISABLE THIS SH****!!!!!!

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Secret to Growing on iOS?

“What’s the secret to growing on iOS?”.It’s the question I get asked the most. My answer? There’s no one-size-fits-all strategy.Looking back at the game developers and UA teams I’ve worked with at Apple & ironSource, I noticed one thing:1. The most successful teams know their strengths. 2. Then they double down on them.Take Trailmix Games.With Love & Pies 🥧, they stood out in the competitive Merge category through strong storytelling, inclusive characters, and sweet visuals.And it worked: looking at their App Store reviews, 40% of players mentioned loving the game for these exact reasons.The next step? Leaning into it and making sure their UA campaigns + ASO strategy highlight what players love.That’s exactly why I built the DICE Framework - to help teams identify their strengths and use them to drive growth, focusing on 4 key UA pillars:- Data- Innovation- […]

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Color Block Jam: The New Leader of Block Puzzle Games

Color Block Jam: The New Leader of Block Puzzle Games 👑 New releases continue to flood the Top Trending chart, and this time, we’re focusing on №4—Color Block Jam by Rollic ⭐️Since Nov 2024, the game has been steadily increasing its revenue, securing its position as a genre leader by Jan 2025 🥇To put it into numbers, Color Block Jam’s revenue in Jan 2025 reached $2.39M and is nearly 4x higher than its closest competitor—and it’s still climbing! 🔥In just a few months, it also claimed the №5 spot among Rollic’s top-grossing games 🚀Will Color Block Jam maintain its dominance? We’re watching closely 👀Have closer look at the game using its AppMagic public page

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Bringing Puzzles to 3D Still Works

Bringing Puzzles to 3D Still Works 🧩 I remember trying Cube Master 3D back in 2021 and thinking — taking Zen Match to 3D is brilliant!This move didn’t just add literal depth, but also gameplay depth! Finding the right tile became harder, misclicks more frequent, and levels often more complex. 🧠Today, in 2025, we’re seeing the same trend across hyper and hybrid casual puzzles. Take Screw Away: 3D Pin Puzzle — it applies the same 3Ding to the trending screw puzzle core and is now the #3 top-grossing game in its subgenre. 🔩But that doesn’t mean going 3D is a guaranteed path to success. In both of these subgenres, the top-grossing games are still 2D, which can be easily spotted in the AppMagic charts!Still, it doesn’t change the fact that many developers found their way to installs and revenue by […]

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10 Biggest Ad Networks on Mobile

💪Who are the 10 Biggest Networks on Mobile, and How do they make money? 💸 After Applovin’s end-of-year statement and the subsequent LinkedIn carousel of congratulations🎠 I felt like taking a step back and discussing how ad networks actually make money and which networks are currently the largest ones on mobile from a volume of impressions perspective. Mobile ad Networks, at its core, offer three distinct products: A direct SDK connection to mobile apps and their users The UA algorithms they’ve built on the traffic using their AI prowess End cards that make users more likely to click and download the advertised apps or games At its core, an ad network provides the plumbing and the algorithms that will show the best ad for the users who are most likely to convert to the content. This means that mobile ad […]

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Interesting Approach by Dice Dreams

Cool to see Dice Dreams featuring its celebrity collab directly on the App Store page. Having a well-known face in ASO can help with credibility and conversion. Not something you see often, but definitely an interesting approach. Have you noticed other games using this strategy?

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