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Royal Kingdom to Grow Match-3 GDP

๐—ฅ๐—ข๐—ฌ๐—”๐—Ÿ ๐—ž๐—œ๐—ก๐—š๐——๐—ข๐—  ๐—ง๐—ข ๐—š๐—ฅ๐—ข๐—ช ๐— ๐—”๐—ง๐—–๐—›๐Ÿฏ ๐—š๐——๐—ฃโ€ข Royal Kingdom launching Nov 22; today!โ€ข Royal Match has run away with it, but Candy Crush has grown over the long haul!โ€ข Some of its best quarters over the last two years.โ€ข Royal explosive growth didnโ€™t come at anyoneโ€™s expense; Bezos and Paul Graham are right.โ€ข ๐— ๐—ผ๐˜€๐˜ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฎ๐—ป๐—ถ๐—ฒ๐˜€ ๐—ฑ๐—ถ๐—ฒ ๐—ฏ๐˜† ๐˜€๐˜‚๐—ถ๐—ฐ๐—ถ๐—ฑ๐—ฒ, ๐—ป๐—ผ๐˜ ๐—ต๐—ผ๐—บ๐—ถ๐—ฐ๐—ถ๐—ฑ๐—ฒ.โ€ข Of the big threeโ€”Candy, Scapes, and Royalโ€”only Royal lacks the 2nd and 3rd+ spin-offs.โ€ข โ€œ2nd flagshipโ€ games do well, but that seems like the ceiling (Familyscape and additional Candy spin-offs struggled) ๐—ฃ๐—ข๐—ž๐—˜๐— ๐—ข๐—ก ๐—ฃ๐—ข๐—–๐—ž๐—˜๐—ง: ๐—ฆ๐—›๐—”๐—ฅ๐—ž๐—™๐—œ๐—ก ๐—ข๐—ฅ ๐—ฅ๐—จ๐—ก-๐—ฅ๐—”๐—ง๐—˜?โ€ข ๐—–๐—ผ๐—ฟ๐—ฟ๐—ฒ๐—ฐ๐˜๐—ถ๐—ผ๐—ป: Downloads were falling fast last time we checked (steady revenue pulled: Nov 5; Updated: Nov 14)โ€ข ๐—จ.๐—ฆ. ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ๐˜€ ๐—ณ๐—ฒ๐—น๐—น ๐˜๐—ผ ๐—ฒ๐—พ๐˜‚๐—ถ๐—น๐—ถ๐—ฏ๐—ฟ๐—ถ๐˜‚๐—บ, ๐—ฏ๐˜‚๐˜ ๐—๐—ฎ๐—ฝ๐—ฎ๐—ป, ๐˜„๐—ถ๐˜๐—ต ๐—ฎ ๐Ÿฎ๐Ÿญ-๐—ฑ๐—ฎ๐˜† $๐Ÿฎ๐Ÿฐ ๐—ฅ๐—ฃ๐——, ๐—ต๐—ฎ๐˜€ ๐—บ๐—ฎ๐—ถ๐—ป๐˜๐—ฎ๐—ถ๐—ป๐—ฒ๐—ฑ ๐˜€๐˜๐—ฒ๐—ฎ๐—ฑ๐˜† ๐—ฑ๐—ผ๐˜„๐—ป๐—น๐—ผ๐—ฎ๐—ฑ๐˜€ ๐—ณ๐—ฟ๐—ผ๐—บ ๐˜๐—ต๐—ฒ ๐˜€๐˜๐—ฎ๐—ฟ๐˜. Actual UA reinvestment? With high RPD, should this be […]

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How does a Live Ops system work?

How does a Live Ops system work? Hereโ€™s a breakdown, based on the Playliner research:1. Offers ๐Ÿ’ฐ โ€ข Starter packs, season passes, and rolling deals. โ€ข Monetize player defeats and the desire to speed up progress.2. New content ๐ŸŽ‰ โ€ข Themed, seasonal, and late-game updates. โ€ข Keeps gameplay fresh and incentivizes players to explore further.3. Mini-games ๐ŸŽฎ โ€ข Fun additions like treasure hunts or Plinko. โ€ข Add variety and unlock new monetization opportunities.4. Win streaks ๐Ÿ”ฅ โ€ข Create FOMO and loss aversion. โ€ข Motivate players to extend sessions and chase bonuses.5. Task-based events โœ… โ€ข Daily quests, challenges, and milestone rewards. โ€ข Provide short- and long-term goals to keep players grinding.6. Tournaments ๐Ÿ† โ€ข Solo, team, and weekly competitions. โ€ข Heighten excitement, especially when competing with friends.7. Time-limited bonuses โณ โ€ข Extra lives, reduced costs, or double rewards. โ€ข Drive […]

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Major Trend: Celebrity Effect in Creatives

๐ŸŽฅ ๐“๐ก๐ž ๐‚๐ž๐ฅ๐ž๐›๐ซ๐ข๐ญ๐ฒ ๐„๐Ÿ๐Ÿ๐ž๐œ๐ญ ๐ญ๐ซ๐ž๐ง๐ ๐ข๐ง ๐œ๐ซ๐ž๐š๐ญ๐ข๐ฏ๐ž๐ฌ. Major UA trend that shines๐Ÿ‘‡ ๐Ÿ’ฅ Arnold Schwarzenegger in Mobile StrikeHis involvement wasnโ€™t just about lending his faceโ€”it tied directly into the gameโ€™s theme of power and strategy. These were the times when Arnold was everywhere. You opened your fridge, BAM! Arnold. Toilet? Arnold. TV? Arnold. Good old MZ daysโ€ฆ ๐ŸŽฐ Jennifer Lopez in Coin MasterCoin Master (MoonActive Ltd) brought J.Lo on board, and her star power and the gameโ€™s mechanics created a campaign that resonated with a diverse audience. She also shared a few of these ads on her social media, getting 5+ million views. You have probably seen a Kardashian playing Coin Master. Those ads started rolling back in 2019. It was June 2020 when they introduced new celebrities into the mix. It was J.Lo that accelerated the number of downloads […]

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Burny Games: Making a few $M a month from Ads

Making a few million $$$ a month from ads revenue! ๐Ÿค‘ Anatolii Henis going from Social Casino to Mobile Puzzle Games. The live review of Burny Games! ๐Ÿ‘‡ We discuss the transition from social casino games to ad-supported mobile games, the development and mechanics of their games PlayDoku and Colorwood Sort, and the importance of player retention and monetization strategies. The conversation also touches on their games' current performance and future plans for in-app purchases and hybridization. It delves into the mechanics and features of mobile games, focusing on user engagement, monetization strategies, and comparative analysis of different game titles. Discussing the unique mechanics of their games (and how Jakub fails), the importance of ad strategies, and insights into user acquisition and retention, providing a comprehensive overview of the current mobile gaming landscape. Felix was really excited to cover Playdoku […]

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Pokรฉmon TCG has earned $100 million in IAP

๐Ÿ’ฒPokรฉmon TCG has earned $100 million in IAP revenue just three weeks after launching globally. I took a closer look at how their in-game shop is designed, and here are quick observations: 1๏ธโƒฃ ๐˜›๐˜ฉ๐˜ฆ ๐˜ด๐˜ฉ๐˜ฐ๐˜ฑ ๐˜ช๐˜ด ๐˜ช๐˜ฏ๐˜ต๐˜ณ๐˜ฐ๐˜ฅ๐˜ถ๐˜ค๐˜ฆ๐˜ฅ ๐˜ฆ๐˜ข๐˜ณ๐˜ญ๐˜บ ๐˜ฐ๐˜ฏ.The shop appears right after the tutorial, before your first battle. It might seem a bit pushy, but in this case, it works because players naturally want to collect more cards (the strength of the Pokรฉmon IP plays an important role here)โ€”and the shop lets you buy currencies to open packs faster.2๏ธโƒฃ ๐˜๐˜ฐ๐˜ค๐˜ถ๐˜ด ๐˜ฐ๐˜ฏ ๐˜ด๐˜ถ๐˜ฃ๐˜ด๐˜ค๐˜ณ๐˜ช๐˜ฑ๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜ข ๐˜ง๐˜ณ๐˜ฆ๐˜ฆ ๐˜ต๐˜ณ๐˜ช๐˜ข๐˜ญ.One of the first products promoted by developers is a ๐˜€๐˜‚๐—ฏ๐˜€๐—ฐ๐—ฟ๐—ถ๐—ฝ๐˜๐—ถ๐—ผ๐—ป. We recently discussed with Michal Korek in our webinar#5 how subscriptions are one of the most underestimated monetization features with the potential to boost revenue. Pokรฉmon devs offer their subscription with a 2-week […]

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How is mobile gaming performing?

How is mobile gaming performing? What does the latest data reveal? Recent months have brought mixed news for the mobile gaming industry, with both challenges and positive trends emerging. A look at the latest data (based on Sensor Tower) shows that: โ–ถ๏ธ 2024 is proving much stronger for mobile gaming than 2023. โ–ถ๏ธ October 2024 marked the first month in a while to see significant year-over-year download growth, surpassing even revenue growth (13% vs. 9% YoY). โ–ถ๏ธ iPads exhibit similar trends in October. โ–ถ๏ธ Android growth appears stagnant in recent months, despite some minor positive movements.

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Hexa Sort Segment: Growth, Challenges, and Lessons

Hexa Sort Segment: Growth, Challenges, and Lessons from the Top ๐Ÿš€ The HexaSort segment, led by Hexa Sort by Lion Studios, remains as a promising casual puzzle genre. While other segments like Nuts & Bolts show clear signs of churn, AppMagic data suggests this one has room.Hexa Sort: The Leader:Hexa Sort stands as the king of the hill, leading in IAP revenue and likely Ads revenue. Its success lies in its balanced, well-planned UX, tying engagement directly to monetization:๐ŸŽฎ๐Ÿงช Dopamine-driven gameplay encourages positive reviews, rewarded video views, and currency use, blending monetization with user satisfaction.๐Ÿ’ฐ โš™๏ธ This game design drives strong monetization while maintaining engagement in controlled manner, setting it apart in the genre against copycats.The Copycat Dilemma:Unlike the declining Nuts & Bolts segment, where excessive copycats have churned retention and revenue across the whole segment, affecting also the best […]

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Pokemon’s Winning Formula: $4M/Day

Pokรฉmon Trading Card Game Pocket has swiftly proven to be a hit since its launch on October 30th. Developed by DeNA, the title is already making waves, generating $120M+ in Revenue since its launch. Here's an analysis of what the title offers, from its nostalgic appeal to its mobile-friendly gameplay. Moreover, the monetization strategy and how upcoming events could shape the game's future. The Pokรฉmon Company is again making bold moves in the mobile market. By releasing the โ€œPokรฉmon Trading Card Game Pocketโ€ on October 30th, it seems we are witnessing a similar seismic impact on the revenue side as we saw with the Pokรฉmon Go release in 2016. The game has been making more than $4 million a day for more than two weeks in a row. If this holds, it will make $120 million during its launch month, […]

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Mobile Game Retention Cheatsheet

Mobile Game Retention Cheatsheet Here is a breakdown:---- ๐—œ. ๐—ฆ๐—ต๐—ผ๐—ฟ๐˜-๐—ง๐—ฒ๐—ฟ๐—บ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป (๐——๐—ฎ๐˜† ๐Ÿญ-๐Ÿฏ) ----Make a powerful first impression. 1. Onboarding โ€ข Introduce key features clearly. โ€ข Use tutorials with minimal cognitive load. โ€ข Set clear objectives and encourage immediate actions. โ€ข Strategically place first paywalls. 2. First Impressions โ€ข Prioritize readability and intuitive UI/UX. โ€ข Focus on graphics, art style, and juiciness (animations and feedback). โ€ข Ensure smooth game performance. โ€ข Hook players with a compelling story. 3. Core Gameplay Loop โ€ข Make gameplay fun and engaging with easy-to-understand rules. โ€ข Offer early rewards to build momentum. โ€ข Optimize session lengths to avoid fatigue. ---- ๐—œ๐—œ. ๐— ๐—ถ๐—ฑ-๐—ง๐—ฒ๐—ฟ๐—บ ๐—ฅ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป (๐——๐—ฎ๐˜† ๐Ÿฏ-๐Ÿฏ๐Ÿฌ) ---- Add depth to maintain engagement. 1. Game Depth โ€ข Provide variety in strategies and introduce new mechanics. โ€ข Include side quests and secondary activities. 2. Live-Ops โ€ข Plan frequent […]

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Brutally Honest #139

Hey, FAM! Whatโ€™s up? ๐Ÿฅƒ Drink talk Planing a day trip to San Francisco. Anyone around Nov 26 or Nov 28? ๐ŸฆฉTip of the week *BREAKING NEWS* AdROAS is live on Facebook. Start campaigns ASAP. It's already rolled out to 50% of advertisers, and you need to track the AdImpression event properly. No more shitty workarounds. Meta is finally getting on the AdROAS trend. It is only 2 years later than it should be, but better late than never! Jokes aside, Google, AppLovin, Unity, and Mintegral have already enabled AdROAS campaigns, but Facebook has historically lacked this functionality. ย  ย  For instructions on how to implement the event, see the official documentation. Adjust vs. Singular toggles: Adjust: ย  Singular: ย  Unfortunately, I couldnโ€™t find any guidance for Appsflyer. After integration, follow these steps: Create an App Promotion campaign. Works with […]

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Why Rovio Could be Poison to SEGA

Why Rovio Entertainment Could be Poison to SEGAโ€”and How They Can Fix It. Rovioโ€™s golden days with Angry Birds are gone. A look at AppMagic reveals the story: churning downloads, revenue, and MAUs. Latest bets on high-risk, high-cost titlesโ€”e.g., Angry Birds Journey and Bloom City Matchโ€”are poorly positioned to catch emerging trends or gain traction in competitive genres like puzzles.The Problem: Stuck in the Past.Rovio is slow to adapt to fast-paced mobile games market. They arenโ€™t leaning on commercial or scientific processes to evaluate opportunities in new, high-potential genres. Instead, they continue to 2x on categories where e.g., King, Playrix, and Dream Games dominate.Take Bloom City Match. Itโ€™s dropped into the most competitive puzzle games segment, crowded with competition. Itโ€™s a high-risk bet in a category with high CPIs, churned-out cohorts, and a shrinking ROAS profile. And while Angry Birds […]

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