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How to increase game retention?

How to increase game retention? ๐Ÿญ. ๐—˜๐—ป๐—ต๐—ฎ๐—ป๐—ฐ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ง๐˜‚๐˜๐—ผ๐—ฟ๐—ถ๐—ฎ๐—นโ€ข Keep the FTUE (First Time User Experience) clearโ€ข Cut out unnecessary steps๐Ÿฎ. ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ ๐—ฃ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—˜๐—ฎ๐—ฟ๐—น๐˜†โ€ข Make the intro fun and intuitiveโ€ข Hook players within the first few minutes๐Ÿฏ. ๐—˜๐—ป๐˜€๐˜‚๐—ฟ๐—ฒ ๐—–๐—ผ๐—ป๐˜€๐—ถ๐˜€๐˜๐—ฒ๐—ป๐—ฐ๐˜†โ€ข Match gameplay with ads, creatives, and ASO promisesโ€ข Avoid misleading users๐Ÿฐ. ๐—ฆ๐—ฒ๐˜ ๐—–๐—น๐—ฒ๐—ฎ๐—ฟ ๐—š๐—ผ๐—ฎ๐—น๐˜€โ€ข Help players understand what to do nextโ€ข Use visual cues and simple mission structures๐Ÿฑ. ๐—”๐—ฑ๐—ฑ ๐—˜๐—ป๐—ด๐—ฎ๐—ด๐—ฒ๐—บ๐—ฒ๐—ป๐˜ ๐— ๐—ฒ๐—ฐ๐—ต๐—ฎ๐—ป๐—ถ๐—ฐ๐˜€โ€ข Win streaksโ€ข Daily loginsโ€ข Limited-time challenges๐Ÿฒ. ๐—ข๐—ฝ๐˜๐—ถ๐—บ๐—ถ๐˜‡๐—ฒ ๐—ฆ๐˜๐—ฎ๐—ฏ๐—ถ๐—น๐—ถ๐˜๐˜†โ€ข Fix crashes and bugsโ€ข Ensure smooth performance across devices๐Ÿณ. ๐—”๐—ฑ๐—ท๐˜‚๐˜€๐˜ ๐——๐—ถ๐—ณ๐—ณ๐—ถ๐—ฐ๐˜‚๐—น๐˜๐˜†โ€ข Balance challenge with funโ€ข Regularly tune UX, difficulty, and pacing๐Ÿด. ๐— ๐—ผ๐—ป๐—ถ๐˜๐—ผ๐—ฟ ๐—ฎ๐—ป๐—ฑ ๐—™๐—ถ๐˜… ๐—–๐—ต๐˜‚๐—ฟ๐—ปโ€ข Use analytics to find drop-off pointsโ€ข Adjust gameplay or UX to keep players in๐Ÿต. ๐—œ๐—ป๐˜๐—ฟ๐—ผ๐—ฑ๐˜‚๐—ฐ๐—ฒ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ๐˜€โ€ข Levels, character upgrades, and skill treesโ€ข Provide a sense of growth๐Ÿญ๐Ÿฌ. ๐—”๐—ฑ๐—ฑ ๐—ฉ๐—ฎ๐—ฟ๐—ถ๐—ฒ๐˜๐˜†โ€ข Introduce new mechanics graduallyโ€ข Keep things fresh […]

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Wheel of Catsโ€ฆ with a twist!

๐ŸŽก Wheel of Catsโ€ฆ with a twist! While playing 'Find The Cat' by Agave Games, I came across something that genuinely surprised me in the best way: a free spin wheel where one of the rewards is... a 3-day free trial to remove ads ๐Ÿ˜ฎWhy I like it:โœ… Encourages players to spin โœ… Introduces the subscription passively โœ… Makes winning feel exciting and generousSmart, playful, and effective. More of this please.

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How to fail at hybrid-casual puzzle

How to fail ๐Ÿ˜ฉ at hybrid-casual puzzle โคต๏ธ Recently I've worked with several clients transitioning from hypercasual into hybrid-casual.Mostly puzzle games, which represent ~50% of successful hybrid-casual launches since 2023 (AppMagic data, Arcade is the other 50%)Each of these developers is doing a LOT of things right.But they were all making the same mistake:Underinvesting in or deferring robust loss aversion / streak features.๐—›๐—ฒ๐—ฟ๐—ฒ'๐˜€ ๐—บ๐˜† ๐˜๐—ฎ๐—ธ๐—ฒ, ๐—ฎ๐—ป๐—ฑ ๐—ฎ ๐—พ๐˜‚๐—ถ๐—ฐ๐—ธ ๐—ฃ๐—ฆ๐—”:For linear, level-based puzzle games with loss states:โ€ข Streaks systems are not LiveOpsโ€ข Streaks are ๐—ฎ ๐—ณ๐˜‚๐—ป๐—ฑ๐—ฎ๐—บ๐—ฒ๐—ป๐˜๐—ฎ๐—น ๐—ฒ๐—ฐ๐—ผ๐—ป๐—ผ๐—บ๐˜† ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒโ€ข Without streaks, I have little concern about losingโ€ข Why boost or revive?  I'll just lose / try again.โ€ข Do lives motivate? Maybe, but they end the sessionโ€ข If I don't care about losing, the economy is inertโ€ข If I don't engage with the economy, I've no interest in RVs or IAPs except maybe 'remove […]

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Matching Story scaled to $300K a Day!

Vertex Games's Matching Storyย scaled to $300K a day after nearly 3 years in soft launch. Is it a Match3 game or a Merge 3 game? Read the story behind this exceptional combo here ๐Ÿ˜Ž It was soft-launched in May 2021 and only started scaling at the start of last year. Initially, we thought that this was a Merge game that added the Match3 core later, but this was not the case. It was a combination of Isometric Merge3 + Match3 from the initial build ๐Ÿ˜ฑ. The Match 3 layer is basically Royal Match now, with all of its trigger events meta and collectible album, etc. But instead of a basic visual renovation progression based on stars, you get chests with merge tokens after winning Match 3 levels. Also, this is Merge 3, not Merge 5, as traditional isometric merge games […]

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Mobile Gaming Today: April’15 Week

Ahoj Fam, Ready for another SOLID DIGEST? Lezgo! ๐Ÿ‘Œ๐Ÿป Top Gaming Content ยป When Visuals Drive Performance ๐Ÿงฉ Triple Match 3Dโ€™s Quiet Comeback: Polished, Smarter, Still in the Game Once the king of Match 3D, Triple Match 3D is staging a sleek comeback. After being outpaced by Match Factory, the game has undergone a full visual rebootโ€”new item designs, a modern UI, and an overall smoother feel that aligns with todayโ€™s top-tier puzzle titles. But it's not just a facelift. The gameโ€™s new โ€œMix & Matchโ€ offer system and clever use of Royal Matchโ€™s Super Light Ball show it's learning, adapting, and aiming to stand out, not just catch up. It might not retake the crown, but in a growing subgenre, a strong second place with solid monetization and retention is still a big win. Keep the momentum alive. โšก๏ธGame […]

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The Clone Wars: Game Dev Between Imitation and Innovation

In an industry that thrives on innovation, cloning games has remained a surprisingly persistentโ€”and divisiveโ€”practice. From the earliest arcade cabinets to todayโ€™s mobile market, the idea of replicating successful formulas has never gone out of style. But what started as a strategy to ride the wave of a hit has evolved into a double-edged sword, shaping the business, art, and ethics of game development. Letโ€™s unpack the story of game cloning in three parts: how it began, why itโ€™s harmful, andโ€”controversiallyโ€”why it sometimes works. A Brief History of Cloning in Game Development Cloning in games isnโ€™t a modern invention. In fact, the roots trace all the way back to the golden age of arcades. One of the earliest and most blatant examples? โ€œGalaxianโ€ (1979) by Namco was followed quickly by โ€œGalagaโ€โ€”a spiritual successorโ€”but also by a sea of clones like […]

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Puzzle Genres Heatmap 2024

Puzzle Genres Heatmap 2024 Winners, losers, and a few wildcards.๐—ช๐—ต๐—ผโ€™๐˜€ ๐˜„๐—ถ๐—ป๐—ป๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฒ ๐—ฝ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฟ๐—ฎ๐—ฐ๐—ฒ? ๐ŸŸข Puzzle: $8.57B (+89.62%)๐ŸŸข Merge: $1.18B (+74.18%)๐ŸŸข Match-3D: $424M (+95.81%)๐ŸŸข Word Puzzle: $301M (+8.5%)๐ŸŸข Sort Puzzle: $142M (+459.8%)๐ŸŸข Screw Puzzle: $95M (+27070.26%)๐—•๐—ถ๐—ด๐—ด๐—ฒ๐˜€๐˜ ๐—ฏ๐—ฟ๐—ฒ๐—ฎ๐—ธ๐—ผ๐˜‚๐˜๐˜€ ๐Ÿ“ˆ โ€ข Travel Town: $226M (+195%) โ€ข Gossip Harbor: $190M (+235.3%) โ€ข Seaside Escape: $123M (+438.7%) โ€ข Happy Match Cafe: $35M (+157%) โ€ข NYT Games: $41M (+117%) โ€ข Match Factory!: $179M (+3840%) โ€ข Tile Family: $42.6M (+473.8%) โ€ข Hexa Sort: $29M (+59960%) โ€ข Wood Nuts & Bolts: $15M (+5273%) โ€ข Seat Away: $17.6M (+โˆž%) โ€ข Screw Jam: $34M (+โˆž%) โ€ข Screw Out: $10.6M (+โˆž%) ๐—ฆ๐˜๐—ฒ๐—ฎ๐—ฑ๐˜† ๐—ฝ๐—ฒ๐—ฟ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฒ๐—ฟ๐˜€ ๐ŸŸก โ€ข Candy Crush Saga: $1B (+7.3%) โ€ข Words With Friends: $38M (+10.3%) โ€ข Zen Match: $27M (+4%) โ€ข Block Jam 3D: $21M (+80%) โ€ข LINE: Disney Tsum Tsum: $90M (+5%) ๐—ช๐—ต๐—ผ ๐˜€๐˜๐—ฟ๐˜‚๐—ด๐—ด๐—น๐—ฒ๐—ฑ? ๐Ÿ”ด โ€ข Gardenscapes: […]

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Seeds are one of the most powerful variables in game design.

Seeds are one of the most powerful variables in game design, and one of the least acknowledged. EAโ€™s Data Science team published a paper showing a 5x difference in win rateโ€”from 15% to 75%โ€”based only on the seed used to initialize a board. The level design and other match parameters remained the same! Computers canโ€™t generate genuine randomness, so they "anchor" on seeds: a fixed number generates a pseudo-random sequence. The initial board state is the same if the seed stays the same. Without fixed seeds, every level must be balanced across the entire range of possible outcomes. When match designers look at attempts per success, seeds hide so much of the variability in experience, creating uneven ground to balance against. Battle Royales do this too, wherein loot tables are often seeded, either consciously selected or not.The hierarchical rules of […]

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Level failed? No problem.

Level failed? No problem โ€” here comes the *nudge*. While playing Match Factory by Peak, I spotted this smart little UX touch: after failing a level, the game gives you the option to activate boosters for 1 hour and jump right back in.Itโ€™s a simple yet effective tactic โ€” no hard sell, just a well-timed prompt to keep players engaged and progressing. Small design choices like this can have a big impact on session time and retention.Loved seeing this one in action ๐Ÿ‘

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Top Mobile Games: U.S & Worldwide

Insane jumps in top mobile gaming charts for US and Worldwide ๐Ÿ“ˆ Letโ€™s break down the biggest movers ๐Ÿ‘‡ Changes are based on downloads in March 2025 vs. Feb๐Ÿ‡บ๐Ÿ‡ธ USAโ€ข I am cat by Estoty โ†’ climbed 599 spots to reach #3 โ†ณ Ran 49 creatives in the US - 45 of them were brand new โ†ณ Top creatives - POV gameplay with hilarious voiceoversโ€ข Good Coffee, Great Coffee by TapBlaze โ†’ jumped 90 positions to land at #6 โ†ณ Yes, a coffee game is trending. Not creatives found so far. ๐ŸŒŽ Worldwideโ€ข Cricket League by Miniclip โ†’ up 530 spots to #12 โ†ณ Most creatives were old... โ†ณ But increased spend in India, theyโ€™re riding the IPL wave like prosโ€ข Snake Clash by Supercent โ†’ skyrocketed 1341 positions to take #16 โ†ณ Ran 1081 creatives in March (474 were […]

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Adventure events are one of the most engaging features.

Adventure/Expedition events are one of the most engaging features. ๐Ÿญ. ๐—ง๐—ต๐—ฒ ๐—–๐—ผ๐—ฟ๐—ฒ ๐—Ÿ๐—ผ๐—ผ๐—ฝ โ€ข Players explore a special event map using point-and-click controls โ€ข Progress requires โ€œevent energyโ€ to remove obstacles and collect resources โ€ข The map is revealed section by section as obstacles are cleared ๐Ÿฎ. ๐—œ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐—ฆ๐˜๐—ผ๐—ฟ๐˜†๐˜๐—ฒ๐—น๐—น๐—ถ๐—ป๐—ด โ€ข Each event begins with a dynamic intro video โ€ข Characters deliver dialogue during milestones โ€ข Players can skipโ€”but most stay for the story ๐Ÿฏ. ๐—ฆ๐˜๐—ฟ๐˜‚๐—ฐ๐˜๐˜‚๐—ฟ๐—ฒ๐—ฑ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป โ€ข Tasks are grouped into chapters โ€ข Players can complete tasks in any order โ€ข Completing all tasks in a chapter unlocks new content and rewards ๐Ÿฐ. ๐—›๐—ถ๐—ฑ๐—ฑ๐—ฒ๐—ป ๐—–๐—ผ๐—น๐—น๐—ฒ๐—ฐ๐˜๐—ถ๐—ฏ๐—น๐—ฒ๐˜€ & ๐—ข๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ โ€ข Key items are scattered across the map โ€ข Players gather, combine, and redeem them for prizes โ€ข Some objectives require building or repairing key structures ๐Ÿฑ. ๐—›๐—ฒ๐—น๐—ฝ๐—ณ๐˜‚๐—น ๐—•๐—ผ๐—ผ๐˜€๐˜๐˜€ โ€ข โ€œDynamiteโ€ clears multiple […]

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Step-by-Step Playbook for Hybrid Casual

Turbine's Step-by-Step Playbook for Hybrid Casual Development ๐Ÿ‘‡ โœ… 1. Find talented dev team in India, Turkey, Ukraine, Malaysia, Romania or Poland. ๐Ÿ˜†โœ… 2. Build 'core gameplay prototypes' in service of core gameplay ads, until you find < $1 CPI in US iOS FB.โœ… 3. Assume you will repeat #2 many, many times. If you can produce ads without prototypes, all the better.โœ… 4. Commit to one (or more) of the six proven IAP econ structures most appropriate for your core GP.โœ… 5. Prove D1 retention with 30m gameplay (Tier2-3 Geos, aOS) of 35%.โœ… 6. Prove D7 retention with 120m gameplay (Tier 2-3 Geos, aOS) of 15%.โœ… 7. Implement RVs, Interstitials, basic IAP, HC sinks as per econ model in #4.โœ… 8. Optimize for D7 payback of 50%, D30 of 100%.โœ… 9. Assume you need to attempt the above 3-5 […]

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