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The Economics of Match Events

Nearly all economic activity in match-based or โ€œsagaโ€-based metas follows the fundamental relationship: Revenuei=Gold Sinki=Attemptsiโ‹…Gold Sink Per AttemptiRevenuei=Gold Sinki=Attemptsiโ‹…Gold Sink Per Attempti where, โˆ™โˆ™ RevenueiRevenuei is the revenue for the iith player.โˆ™โˆ™ AttemptsiAttemptsi is the number of attempts made by the iith player.โˆ™โˆ™ Gold Sink Per AttemptiGold Sink Per Attempti is the average of gold spent per attempt by the iith player. Holding Gold Sink Per AttemptGold Sink Per Attempt constant, an increase in AttemptsAttempts leads to higher RevenueRevenue. Similarly, increasing the Gold Sink Per AttemptGold Sink Per Attempt while holding AttemptsAttempts constant also raises RevenueRevenue. Many innovations in match economies operate within this framework. For instance, a โ€œsuper light ballโ€ mechanic increases AttemptsAttempts but reduces the Gold Sink Per AttemptGold Sink Per Attempt. Events follow the same structure. Basic Match Model At the aggregate level, revenue across all players is:Revenue=โˆ‘i(Attemptsiโ‹…Gold Sink Per Attempti)Revenue=โˆ‘i(Attemptsiโ‹…Gold Sink Per Attempti) Event Uplift Events affect revenue by shifting the number of attempts or the gold sink […]

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10 signs you are working on a DEAD Game

10 signs you are working on a DEAD game โ˜ ๏ธ (you don't want to miss them)๐Ÿญ. ๐—ก๐—ผ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘€โ†ณ Without direction, priorities scatter and time is wasted. ๐Ÿฎ. ๐—˜๐˜ƒ๐—ฒ๐—ป ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ป'๐˜ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ. ๐ŸŽฎ โ†ณ If developers donโ€™t enjoy it, players wonโ€™t either. ๐Ÿฏ. ๐—–๐—ผ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฝ๐—ถ๐˜ƒ๐—ผ๐˜๐˜€ ๐Ÿ”„ โ†ณ Frequent changes derail progress and drain morale. ๐Ÿฐ. ๐—ก๐—ผ ๐—จ๐—ฆ๐—ฃ ๐Ÿชโ†ณ A generic game canโ€™t stand out in a crowded market. ๐Ÿฑ. ๐—จ๐—ป๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐—ฟ๐—ผ๐—น๐—ฒ๐˜€ ๐ŸŒ€ โ†ณ When no one knows whoโ€™s responsible, chaos reigns. ๐Ÿฒ. ๐—•๐—น๐—ฎ๐—บ๐—ฒ ๐—ฐ๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐Ÿ›‘ โ†ณ Finger-pointing creates toxicity and stalls solutions. ๐Ÿณ. ๐—Ÿ๐—ผ๐˜„ ๐—ฒ๐—ฎ๐—ฟ๐—น๐˜† ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐Ÿ“‰ โ†ณ Players donโ€™t come back if the game doesnโ€™t hook them early. ๐Ÿด. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ฝ โ‰๏ธ โ†ณ Adding more instead of fixing the basics only bloats the game. ๐Ÿต. ๐—ก๐—ผ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐Ÿ—จ๏ธ โ†ณ Empty forums and social channels […]

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Genre-Blending Extraction Shooters, Looter Shooters, Action RPGs, and MMORPGs

Gaming is undergoing an exciting evolution, with genre boundaries becoming increasingly blurred.Some of the most exciting innovations, in my opinion (after playing and developing, in some cases, games on these segments), are potentially emerging from the fusion of Extraction Shooters, Looter Shooters, Action RPGs, and MMORPGs. When executed right, the โ€œhybridsโ€ of these can offer deep, replayable experiences that cater to a variety of playstyles while enabling innovative monetization strategies.In this post, Iโ€™ll explore how blending these genres together could create unique and compelling games, including how they could work across PC, console, and mobile (with cross-play, as applicable). Iโ€™ll also delve into the monetization strategies that fit these experiences โ€” moving beyond simple battle passes to include social-tiered milestones and group-based economy mechanisms, which Iโ€™ve written a lot about in my articles here:On top of monetization side, Iโ€™m also […]

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Monopoly GO Top Revenue-Driving Events

Monopoly GO Top Revenue-Driving Events ๐Ÿญ. ๐—ฃ๐—ฟ๐—ถ๐˜‡๐—ฒ ๐——๐—ฟ๐—ผ๐—ฝ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐ŸŽฏ โ€ข Plinko-style mini-game using chips. โ€ข Chips can be bought or earned. โ€ข Multipliers boost spending and rewards. ๐Ÿฎ. ๐—›๐—ฎ๐˜‚๐—ป๐˜๐—ฒ๐—ฑ ๐— ๐—ฎ๐—ป๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘ป โ€ข 8-player teams add social pressure. โ€ข Solo and team goals drive spending. โ€ข Blackjack-style mechanic encourages retries. โ€ข Limited time adds urgency. ๐Ÿฏ. ๐—ฃ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿค โ€ข Team up with a friend. โ€ข Land on special tiles to earn currency. โ€ข Spin the lucky wheel for event points. โ€ข Grow 4 objects to unlock the final reward. ๐Ÿฐ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜ ๐—ฅ๐—ฎ๐—ฐ๐—ฒ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ โ€ข Compete in teams of three. โ€ข Spend flags to roll dice and earn points. โ€ข Rewards for laps and placement. โ€ข Medals from three tournaments decide the winner. ๐Ÿฑ. ๐—ง๐—ฟ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐—›๐˜‚๐—ป๐˜ ๐Ÿ’Ž โ€ข Tap squares to find hidden treasures. โ€ข Each tap costs a […]

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How to Spot a successful Hybrid Casual Game?

How to Spot a successful Hybrid Casual Game?Is it the IAP or the downloads? Answer is surprising: You simply can never be sure. (Why? on PS)Yet you can get PRETTY close.and trust me, you want to get close. Here is my theory:Letโ€™s take puzzles: you are looking for stability.Track the RETENTION. Like day 60+.How do you find that?Well check out the downloads and Revenue.Revenue that starts piling up after 60 days.Cause, thats gonna be almost 100% IAP.Therefore, your IAP Rev chart is actually yourLONG TERM retention. like d60-d180For education purposes, I used 2022-2023-2024.Numbers wonโ€™t matter cause these are Top ones.When you spot a game scaling for a year,And THEN getting IAP, again for a long period.Congrats. You got yourself a fantastic game. ๐Ÿฆ„ To measure this accurately, you gonna need toSet up your custom dashboards on AppMagicCheck it out once […]

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Bringing Puzzles to 3D Still Works

Bringing Puzzles to 3D Still Works ๐Ÿงฉ I remember trying Cube Master 3D back in 2021 and thinking โ€” taking Zen Match to 3D is brilliant!This move didnโ€™t just add literal depth, but also gameplay depth! Finding the right tile became harder, misclicks more frequent, and levels often more complex. ๐Ÿง Today, in 2025, weโ€™re seeing the same trend across hyper and hybrid casual puzzles. Take Screw Away: 3D Pin Puzzle โ€” it applies the same 3Ding to the trending screw puzzle core and is now the #3 top-grossing game in its subgenre. ๐Ÿ”ฉBut that doesnโ€™t mean going 3D is a guaranteed path to success. In both of these subgenres, the top-grossing games are still 2D, which can be easily spotted in the AppMagic charts!Still, it doesnโ€™t change the fact that many developers found their way to installs and revenue by […]

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Interesting Approach by Dice Dreams

Cool to see Dice Dreams featuring its celebrity collab directly on the App Store page. Having a well-known face in ASO can help with credibility and conversion. Not something you see often, but definitely an interesting approach. Have you noticed other games using this strategy?

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Keep Your Live Ops Game Healthy.

Want to keep your live service game healthy? FOCUS ON THESE METRICS!I've spent 12 years in the gaming industry. From collecting players' data to ensuring game performance results.Here's the truth: โ˜ 20% of your gameโ€™s metrics drive80% of your gameโ€™s performance.Here's a metrics breakdown for you.๐Ÿ“Š GrowthThink Monthly Active Users. Blending newbies, core, returners, churners.๐Ÿ“Š RetentionThe crystal ball for future success. Watch players at 1, 7, and 30 days.๐Ÿ“Š EngagementMeasured in active days.Smiling curve: where power users shine.๐Ÿ“Š MonetizationUnderstanding the 'why' behind the spend.The meat of revenue, from ARPU to MPU.๐Ÿ“Š Lifetime Value - The North StarIt's not just about the time spent in-game,but the value players bring during their play.Analytics aren't just numbers. They're the story of your game's world, told through data.

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Game Dev Career Guide

Gamedev Career Guide ๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—š๐—ฎ๐—ถ๐—ป ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ---- Industry Knowledge: ----1. Watch streamers โ€“ learn what grabs their attention2. Research the market โ€“ use tools like AppMagic or VG Insights3. Read player reviews โ€“ Steam, Reddit, App Store are goldmines4. Play new games and analyze them โ€“ what works, what doesnโ€™t?5. Stay updated with industry news via PocketGamer, Gamasutra, or IGN---- Develop Skills: ----6. Find a mentor for feedback and guidance7. Create small games in UGC (mods, prototypes)8. Join a small team โ€“ build portfolio projects together9. Participate in game jams like Ludum Dare or Global Game Jam10. Take free courses on YouTube โ€“ channels like Brackeys and The Cherno are great!๐Ÿญ๐Ÿญ. ๐—ž๐—ฒ๐˜† ๐—ฅ๐—ฒ๐˜€๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—Ÿ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด:๐ŸŽฎ Game Jams: โ€ข Ludum Dare (https://ludumdare.com/), โ€ข Itch_io Game Jams (https://itch.io/jams), โ€ข Global Game Jam (https://globalgamejam.org/), โ€ข GMTK Game Jam (https://lnkd.in/ecSD6V_K)๐Ÿ“š Learning: โ€ข Brackeys (https://lnkd.in/gChH3YcW) […]

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New Trending Screw Puzzle: Screwdom 3D

New Trending Screw Puzzle: Screwdom 3D ๐Ÿงฉ Spotted at โ„–3 in Top Trending for the last month, Screwdom 3D by iKame Global has been gaining traction since late January 2025, peaking at 297K daily installs on February 8 ๐Ÿš€Today, the Screw Puzzle sub-genre is heating up, nearly rivaling Sort Puzzle in popularityโ€”and iKame Games is riding the wave ๐ŸŒŠIn fact, another title from the publisher, Screw Out, already ranks โ„–3 in lifetime revenue within the Screw Puzzle market ๐Ÿ”ฅCould iKame Games become the new leader in the space? Weโ€™re eager to see their next hits and how they push the genre forward!Screwdom 3D AppMagic public page is available via the link https://lnkd.in/e-B3TB3k

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Fisherian Game Economy Tradition.

๐—™๐—œ๐—ฆ๐—›๐—˜๐—ฅ๐—œ๐—”๐—ก ๐—š๐—”๐— ๐—˜ ๐—˜๐—–๐—ข๐—ก๐—ข๐— ๐—ฌ ๐—ง๐—ฅ๐—”๐——๐—œ๐—ง๐—œ๐—ข๐—ก. Game economy designers have inadvertently revived the economic traditions of famed economist Irving Fisher. In Fisher's world, the economy is a hydraulic machine, with refinement or "productive process" occurring as resources flow. The impact of major institutions takes on a literal effect, where a tariff might slow the flow of liquid or capital from one chamber or country to another. It's a surreal approach and the early attempt at modeling game economies. Irving Fisher studied monetary theory and price levels at Yale, where his obsession with equilibrium led to an extraordinary invention. In 1891, he unveiled his hydraulic-mechanical computerโ€”a contraption of water, pulleys, and floats that physically demonstrated how prices find their level. The machine, described in his paper "Mathematical Investigations in the Theory of Value and Prices," became the first working economic model, translating abstract […]

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New Puzzle Games: 312 Released Last Week

312 new puzzle games released last week, I did the dirty work, here are my 9+1(Bonus) picks, enjoy ๐ŸŽก: The mobile market isnโ€™t just competitive, Itโ€™s a battlefield! โš”๏ธ Without the intelligence, youโ€™re fighting blind.Your time is precious. It really is. To start focusing on a worthy game,You need the INTEL. ๐Ÿ”ฎ Data-driven design isnโ€™t a choice, itโ€™s a necessity.You canโ€™t afford ignoring the intelligence.Itโ€™s a powerful ALLY and any delay on using it,Will cost you more in the long run.Out of these handpicked games,Which one caught your eye?Cheers!

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