Background
  • arrow_back Home
  • keyboard_arrow_right#GameDev

#GameDev

trending_flat

How to make a Game players will LOVE

Most games fail because they focus on the wrong things. Players don’t quit because your game isn’t big enough. They quit because it isn’t fun enough.Here’s what most devs try (and what actually works):𝟭. 𝗧𝗼 𝗺𝗮𝗸𝗲 𝗴𝗮𝗺𝗲𝗽𝗹𝗮𝘆 𝗳𝘂𝗻 ↳ What devs try: • Fancy graphics • Huge open worlds • Long cinematics ↳ What works: • One core mechanic that feels great from minute one 𝟮. 𝗧𝗼 𝗸𝗲𝗲𝗽 𝗽𝗹𝗮𝘆𝗲𝗿𝘀 𝗲𝗻𝗴𝗮𝗴𝗲𝗱 ↳ What devs try: • Random freebies • Tons of side chores • Endless notifications ↳ What works: • A clear gameplay loop that rewards skill and curiosity 𝟯. 𝗧𝗼 𝗯𝗮𝗹𝗮𝗻𝗰𝗲 𝗱𝗶𝗳𝗳𝗶𝗰𝘂𝗹𝘁𝘆 ↳ What devs try: • Surprise “gotcha” moments • Just big numbers • Easy tutorial, then huge spike ↳ What works: • Gradual challenges, small setbacks, and meaningful wins 𝟰. 𝗧𝗼 𝗯𝘂𝗶𝗹𝗱 𝗮 𝗰𝗼𝗺𝗺𝘂𝗻𝗶𝘁𝘆 ↳ What devs try: […]

trending_flat

Weekend LiveOps Events

🚀 Are you making the most out of weekends in your LiveOps strategy? Weekends are your LiveOps cheat code. Weekends bring the highest DAU, but many games still treat them like just another day.In this carousel, I’m sharing why weekend events are a must-have (and how to use them to boost both engagement and monetization — even mid-week!).

trending_flat

How does PvP counter play systems work?

Warning ☢️ Heavy Game Design post ahead 😁 How does PvP counterplay systems work? We already talked about the elemental system driving PvE games, but how about Player versus Player games? Again, similar to the elemental system, PvP counterplay systems can go from pretty straightforward (rock-paper-scissors ✂️) to some very advanced mechanics as faction and unit synergies, specific traits, direct immunity mechanics, and environment advantages. This system is powering some of the most biggest games on the market, such as Riot Games's League of Legends or Supercell's Clash Royale & Brawl Stars. Again, it is the hidden reason why you need to be able to master and, most importantly, collect or upgrade all or most of the characters in the game to stay competitive 😎. This takes much more skill than just playing with elemental affinities and throwing water dungeons […]

trending_flat

What’s Wrong With Vita Mahjong?

Want to know what's wrong with Vita Mahjong from Vita Studio? My wife got seriously hooked on this game, and I resisted for a while before giving it a try. Then I saw it ranked in the Top 15 Free Games on the App Store, and decided to run a poll—should I review it or not? Only one person voted yes, which felt odd… but I went ahead anyway. According to my wife, the game is overloaded with ads—which drives her crazy. But when I launched it for the first time, I saw zero ads. NONE. The gameplay was chill, familiar from other mahjong titles, and surprisingly soothing. And then I played for three hours straight. Can you imagine that kind of session for a mobile game? And again—not a single ad. There’s even a “No Ads” option in the […]

trending_flat

How to Design a Core Game Loop

How to Design a Core Game Loop 1️⃣ Define the core actions • What does the player actually do? • Think exploration, combat, solving puzzles, collecting resources.2️⃣ Establish clear objectives • Give players something to strive for • Short-term: complete a level • Mid-term: unlock a new skill • Long-term: reach a top rank3️⃣ Provide meaningful feedback • Every action should feel good • Use sound, visuals, and numbers to create satisfying responses • Feedback reinforces mastery and progress4️⃣ Balance challenge and reward • Too easy? Boring • Too hard? Frustrating • The sweet spot keeps players in the zone5️⃣ Structure loops by timeframe • Moment-to-moment: basic actions like jumping or attacking • Minute-to-minute: clearing a room or finishing a short quest • Hour-to-hour: hitting key milestones like leveling up • Day-to-day: daily missions, global events, long-term goals6️⃣ Add psychological […]

trending_flat

Sort Games Monetization: Complete Guide

Hello and welcome back, everyone! Thank you for joining me for another genre exploration in our journey through the diverse world of mobile gaming monetization. If you missed our last discussion on the most utilized monetization strategies in merge games, be sure to check it out here. It's full of insights that might inspire your next big idea, regardless of the genre you're currently working on. Today, we're delving into the captivating world of sort games. While different from merge games, the principles of monetization remain universal and highly adaptable. So, let's uncover how this genre keeps players engaged and, more importantly, how it turns that engagement into revenue. Market Trends and Evolution in Sort Games Sort games have seen a massive surge in popularity over the past few years, evolving from ultra-casual tap experiences into deeper, more strategic titles […]

trending_flat

What’s Wrong With mo.co?

Another review based on my poll, second top choice—the latest release from Supercell — mo.co. For those who will read till the end, there is a bonus—a chance to get an invite. I really like the visual aesthetic—it’s fresh and vibrant. The idea of receiving quests via chat with NPCs and collecting rewards right there is great—very modern. Feels like chatting in DMs, familiar and intuitive. Brilliant marketing move with the invite system—you get 3 invites after reaching level 8. That’s going to bring in high-quality, motivated viral traffic. At first, the shop only offers loot boxes for merch tokens (currency earned through gameplay), and there’s no way to spend real money. Later, the full store unlocks. It follows a classic structure: Short LTO offersLong 3-week bundlesHard currency packs for IAPsA free resource pack on 24h cooldownLoot boxes for hard […]

trending_flat

Save the King trend grew popular in 2024.

🔥"𝗦𝗮𝘃𝗲 𝗠𝗲" 𝗔𝗞𝗔 "𝗦𝗮𝘃𝗲 𝘁𝗵𝗲 𝗞𝗶𝗻𝗴" 𝘁𝗿𝗲𝗻𝗱 𝗴𝗿𝗲𝘄 𝘃𝗲𝗿𝘆 𝗽𝗼𝗽𝘂𝗹𝗮𝗿 𝗶𝗻 𝟮𝟬𝟮𝟰. I spent 𝟰𝟬 𝗵𝗼𝘂𝗿𝘀 on this trend research, so you don't have to! Was it Royal Match or another game that brought it first? 👇 𝗥𝗼𝘆𝗮𝗹 𝗠𝗮𝘁𝗰𝗵 (𝟮𝟬𝟮𝟭) – features special mini-levels where the player must quickly solve puzzles to save King Robert from peril. These are presented as the King’s Nightmare levels, in which King Robert is trapped in a dangerous situation (like a room filling with water, a dragon threatening him, or spreading fire) and the player has limited moves or time to rescue him​.​This “protect or rescue the monarch” idea in Royal Match 𝗱𝗶𝗱 𝗻𝗼𝘁 𝗲𝗺𝗲𝗿𝗴𝗲 𝗶𝗻 𝗶𝘀𝗼𝗹𝗮𝘁𝗶𝗼𝗻. It builds on a long history of games and storytelling where safeguarding a royal character is central. It goes from ancient board games and classic tales to […]

trending_flat

What If Game Dev Happened In A Fantasy World?

What if your game studio was staffed entirely by fantasy races? We all know how wild game development can get—tight deadlines, broken builds, and caffeine-fueled feature drops. But what if your team had literal elves polishing UI, goblins running monetization, and a necromancer maintaining legacy code? Yeah, this is totally ridiculous… but also, kind of accurate. So here it is: a totally fictional (but weirdly relatable) lineup of a fantasy GameDev studio. No offense to actual trolls, vampires, or product managers — I love you all equally. 1. Elves – UX Designers & Narrative Designers Graceful, long-lived, and deeply connected to the flow of form and function. • Create UI so intuitive it feels enchanted. • Write narrative arcs that span centuries (and tug at your heart). • Likely to complain about pixel spacing… poetically. 2. Dwarves – Backend Engineers […]

trending_flat

Good RV Placement in Cake Await

Good RV Placement in Cake Await Really like this approach to rewarded video at the level start screen. Instead of a generic RV offer, the game presents three boosters—giving players a clear and immediate benefit for watching an ad. This placement makes the decision feel natural, reinforcing the value of RV while improving gameplay. A small but effective way to boost engagement and monetization without disrupting the player experience.

trending_flat

Beyond Battle Passes and Gacha: Retention-Driven Monetization Models

Battle passes and gacha mechanics have become standard monetization strategies in F2P games. However, they often lead to predictable engagement patterns and don’t always foster deep, long-term player investment. This post explores several new innovative monetization models designed to drive engagement and retention without relying solely on battle passes (including event and season passes) and/or gacha mechanics. These models explored in this article can create monetization opportunities that align with player behavior, community participation, and overall game experience. 1. Prestige & Legacy Systems (Monetizing Long-Term Engagement) Example: A game where high-level players can “retire” their progress in exchange for exclusive content. How It Could Work: Players who reach a certain milestone (e.g., max level, final tier of progression) can ‘prestige’ to gain exclusive benefits from a premium track (of e.g., cosmetics, skills, or VIP content). Monetization comes from prestige passes, premium tracks or premium currency […]

trending_flat

Mobile Gaming Today: April’1 Week

Hey Fam, Was Ramadan Festival week! I had the best time playing Mo-co, Squad Busters & Brawl Stars with my nephews! Lots of laughs & sweet moments all around (: 👌🏻 Top Gaming Content » Helping Your Players In a Smart Way 🌿 Top puzzle games know the secret: support players, even if it means less short-term cash. From Royal Match’s smart propeller targeting to Toon Blast’s clean levels, these subtle touches help players win without feeling squeezed ¯\_(ツ)_/¯ Help is Help. Royal Match’s “take a look” before end-game offers might lower conversions, but it builds trust. These aren’t just kind gestures; they’re smart, player-first design that drives long-term loyalty and revenue. And it’s not just puzzles. A helpful AI or clear progression works wonders in any genre. Quick wins are easy, but great games play the long game by […]

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation