The Economics of Match Events
Nearly all economic activity in match-based or โsagaโ-based metas follows the fundamental relationship: Revenuei=Gold Sinki=Attemptsiโ Gold Sink Per AttemptiRevenuei=Gold Sinki=Attemptsiโ Gold Sink Per Attempti where, โโ RevenueiRevenuei is the revenue for the iith player.โโ AttemptsiAttemptsi is the number of attempts made by the iith player.โโ Gold Sink Per AttemptiGold Sink Per Attempti is the average of gold spent per attempt by the iith player. Holding Gold Sink Per AttemptGold Sink Per Attempt constant, an increase in AttemptsAttempts leads to higher RevenueRevenue. Similarly, increasing the Gold Sink Per AttemptGold Sink Per Attempt while holding AttemptsAttempts constant also raises RevenueRevenue. Many innovations in match economies operate within this framework. For instance, a โsuper light ballโ mechanic increases AttemptsAttempts but reduces the Gold Sink Per AttemptGold Sink Per Attempt. Events follow the same structure. Basic Match Model At the aggregate level, revenue across all players is:Revenue=โi(Attemptsiโ Gold Sink Per Attempti)Revenue=โi(Attemptsiโ Gold Sink Per Attempti) Event Uplift Events affect revenue by shifting the number of attempts or the gold sink […]