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New Mobile Games Bite Size Insights

90+% of new puzzle games struggle to hit target metrics.Check out these 5 ๐Ÿ”ฅ Hot releases, and study the trends: This weekโ€™s surprise is Tangle Theme.You may not find it as a big surprise,The thing is once these start coming out,They WON'T stop till one of them scales.Question is which mechanic will work best?To get ahead of your competitors,I highly suggest using AppMagicIntelligence is a power.Too important not to use it. Cheers and happy Monday! PS: Tangle theme still have good cpi.Cause, you know, its an ever day objectand people cant resist the urge of solving.

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Iceberg of Game Design

There are over 163,000 game designers worldwide. Not many master what lies beneath the surface, which has: The real treasure, success...A lot of designers only see whatโ€™s on top.Real battle is deeper. If you dare to fight,Trust me, it pays off and shows tooโ€ฆWhen you make games for living,Every decision, matters. Drastically!You, now have to think about:Budgets, timelines,Motivation, game testing,Overall profits, team leadership,Prototype testing, player analysis,Identifying your competitors,Tweak in game mechanics,Deciding on level difficulty,Game wconomy balance,Finding your own bugs,More game testingMoving deadlines, testing.Seriously,You test your game all day, every day..If you want to be a successful game designer,You need to GO down there, and face challenges.Which one do you struggle the most?Cheers!PS: If you dont want to drawn, bring your teammates.Its usually a team challenge, and fun to do it together!

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Summoners War x Demon Slayer Collaboration

Summoners War x Demon Slayer Collab is Next Level! Seeing anime collaborations in games is always exciting, but when itโ€™s Demon Slayer, it hits differently! Whatโ€™s even cooler is how Summoners War went all-in on this collabโ€”not just with in-game content but also by revamping their entire ASO strategy to attract both new and returning players. โœ… App name update to highlight the event โœ… New store visuals showcasing the collab โœ… App Store Event Feature to maximize visibility In-game, players can collect five iconic Demon Slayer characters, challenge the Hashira Training dungeon, and even decorate Sky Island with exclusive buildings from the anime. Love seeing this level of commitment to making a collab feel like a true event rather than just a quick character drop!

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Love & Deepspace did $30M last month

Love & Deepspace did $30M last month, the undisputed #1 game in the interactive story genre. Making 10x more than Chapters, its next competitor in the charts. How is this possible? This is the next-gen interactive story game, as you see in the images. Fully 3D with voice-overs, the production quality is leagues ahead of its competition. The interactive story part plays more like a choice-based cinematic, with fully animated characters, all in the first person of your player with multiple camera angles. Surprisingly, this is just the first core gameplay that the game offers. Besides this, there is the dating part + a landscape combat RPG ๐Ÿ˜ฒ. Yes, you read that right. The second core gameplay is an action RPG combat โš”๏ธ, when the whole game switches from portrait to landscape, and you fight against enemies and bosses based […]

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How to Design a Winstreak

How to Design a Winstreak ๐—ช๐—ต๐˜† ๐˜„๐—ถ๐—ป ๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜€๐—ผ ๐—ฝ๐—ผ๐˜„๐—ฒ๐—ฟ๐—ณ๐˜‚๐—น?โ€ข They reward players for consecutive wins โ€ข They boost session length and levels played per day โณ โ€ข They motivate players to avoid losing, just to keep the streak alive๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ฎ ๐˜„๐—ถ๐—ป ๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐˜„๐—ผ๐—ฟ๐—ธ? โ€ข Unlocks after a certain level โ€ข Winning a "qualification" level starts the streak โ€ข Players see the streak's conditions and rewards in the event window โ€ข If they lose, the streak resets (unless they pay to continue ๐Ÿ’Ž) ๐—ช๐—ต๐˜† ๐—ฑ๐—ผ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—น๐—ผ๐˜ƒ๐—ฒ ๐—ถ๐˜? Because itโ€™s smart psychology: โ€ข It creates a strong desire to keep the streak going โ€ข It drives booster and currency usage โ€ข Itโ€™s especially effective on tough levels ๐—ช๐—ต๐—ฎ๐˜ ๐—ณ๐—ผ๐—ฟ๐—บ๐—ฎ๐˜๐˜€ ๐˜„๐—ผ๐—ฟ๐—ธ ๐—ฏ๐—ฒ๐˜€๐˜? โ€ข 3-step win streak: three levels, each with bigger rewards โ€ข 5-step win streak: five levels, […]

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Hyper x Hybrid Game Economy

HYBRID CASUAL STUDIES HYPER X HYBRID GAME ECONOMICS Hi, Mobile Gaming Fanatics! ๐Ÿ˜œ๐ŸงฉIn today's Hybrid Casual Studies, I bring you a short comparative analysis of the game economy of a hyper and a hybrid.To shed some light on the comparison, I'll show you screenshots of 3๏ธโƒฃ great Supersonic from Unity titles.Developed by Fun Velikan, โ€œEmoji Puzzleโ€ ๐Ÿ™‚ is a very simple and addictive Hyper Casual connection puzzle; a big hit with more than 225MM downloads.Developed by Gemo Interactive and Lecten, โ€œPark Match!โ€ ๐Ÿš— is a typical Hybrid Park Jam Puzzle, with a game economy finely tuned to the LiveOps system.Developed by EO Games, โ€œScrew Master 3Dโ€ ๐Ÿ”ฉ is a screw puzzle with excellent side loops as a metagame.For this analysis, I used the article โ€œHow to strike a balance between core and meta economiesโ€, based on Guy Yogevโ€™s insights, and […]

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What makes a game fun?

What makes a game fun? ๐—–๐—ผ๐—ฟ๐—ฒ ๐—ฒ๐—น๐—ฒ๐—บ๐—ฒ๐—ป๐˜๐˜€ ๐—ผ๐—ณ ๐—ณ๐˜‚๐—ป: โ€ข Challenge โ€“ Balanced difficulty that tests skills without feeling frustrated. โ€ข Flow โ€“ Smooth transitions that keep players immersed. โ€ข Mastery โ€“ Mechanics that reward learning and improvement. ๐—ฅ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐—ถ๐—ป๐—ด ๐—ฝ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป: โ€ข Short-term goals โ€“ Quick wins like leveling up or finding collectibles. โ€ข Mid-term objectives โ€“ Progress across multiple sessions, unlocking abilities and completing quests. โ€ข Long-term missions โ€“ Emotional engagement through bigger goals, like restoring a world or climbing the leaderboard. ๐—˜๐—บ๐—ผ๐˜๐—ถ๐—ผ๐—ป๐—ฎ๐—น ๐—ถ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜: โ€ข Surprise โ€“ Easter eggs, unexpected rewards, and story twists. โ€ข Humor โ€“ Lighthearted moments that make you smile. โ€ข Achievement โ€“ The rush of beating a tough level or earning a rare trophy. ๐—œ๐—บ๐—บ๐—ฒ๐—ฟ๐˜€๐—ถ๐˜ƒ๐—ฒ ๐˜€๐—ฒ๐—ป๐˜€๐—ผ๐—ฟ๐˜† ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป: โ€ข Visuals โ€“ Vibrant colors and smooth transitions. โ€ข Audio โ€“ Responsive sounds and adaptive music. โ€ข Tactile feedback […]

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Mobile Gaming Today: Beyond King & AppLovin

Hei Fam, I gave the newsletter a little makeover, waaay more fun now. Hope you love it ๐ŸคŸ๐Ÿป Seen our latest GOAT Episode? ๐Ÿ Weekโ€™s Game ๐Ÿญ Kingโ€™s Candy Crush Solitaire ยป What Went Wrong? ๐Ÿฆ„ More in 2.5 Gamers Pod Gaming Investments ๐ŸคŸ๐Ÿป $100M Fund for Mobile Gaming Studios: Welcome, Arcadia Gaming Advisors ๐Ÿ‡ซ๐Ÿ‡ฎ Finnish startup Seven Stars secures seed round to build Next-gen Puzzle Games ๐Ÿ‡น๐Ÿ‡ท Turkish Studio Surpass Games Secures $1.5M Pre-Seed from Laton Ventures ๐Ÿ‡ธ๐Ÿ‡ฆ Saudi Social Development Bank backs Esports & Game Dev with $122M ๐Ÿงฉ Hybridcasual Puzzle Rocks: Triple Tap Games secures $1.2M Investment ? 10 Questions That Reveal Investorsโ€™ True Colors ๐Ÿ’ฐ More at InvestGame Industry Highlights AppLovin Scandal: New Target of Short Sellers? ๐Ÿ’ฐ AppLovin Offloads Games: $500M Cash, $400M in Stock ๐ŸŽฒ Playtika on $450M in M&A, Skipping AppLovin Bid โ›ต […]

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20 Metrics Game Devs Must Track

20 Metrics Every Game Dev Needs to Track Most game devs overcomplicate data.They obsess over every metricโ†ณ and miss the ones that matter.Letโ€™s cut the noise.If youโ€™re running a live service game,You need to track three key pillars:๐Ÿ“Œ New Playersโ†ณ How you bring people in.๐Ÿ“Œ Active Playersโ†ณ How you keep them engaged.๐Ÿ“Œ Paying Playersโ†ณ How you drive revenue.Simple. But hereโ€™s the kicker - 20% of your gameโ€™s metrics drive80% of your gameโ€™s success.Know them. Track them.And most importantly, use them.

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Game-changer Display for Mobile Games

Are you ready to get your mind blown? ๐Ÿคฏ For the first time, Iโ€™ve seen Appleโ€™s Live Activities being used in a mobile gameโ€”not just for engagement but for monetization! ๐Ÿ’ฐ ๐Ÿ“ฒ Live Activities allow real-time updates directly on the Lock Screen and Dynamic Island, keeping players connected to whatโ€™s happening in the game without needing a push notification. ๐Ÿš€ But hereโ€™s where it gets really interesting: Merge Adventure is using it for a limited-time offer reminder! Instead of a simple in-game timer, players see their offer countdown right on the Lock Screen, making it much harder to forget. For mobile games, this could be a game-changer for displaying: โณ Time-sensitive offers (like limited-time sales or flash deals) ๐ŸŽฏ Event progress (track ongoing in-game challenges) โšก Energy refills or cooldowns (reminding players when they can jump back in) ๐Ÿ† Competitive […]

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The 80 to 20 Rule in Game Dev & Design

Stop wasting time on what doesnโ€™t matter. Focus on the 20% that gets 80% of the wins.Think about Mario ๐Ÿ„โ†ณ you donโ€™t need to master everything.8๏ธโƒฃ0๏ธโƒฃ% of obstacles? Cleared with perfect jumps.8๏ธโƒฃ0๏ธโƒฃ% of enemies? Beaten by nailing 20% of tough levels.8๏ธโƒฃ0๏ธโƒฃ% of time saved? From just 20% of speedrun tricks.Same in business. Same in life.Most people grind on everything, but the top players? They prioritize.

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Mobile Game Studio Differences

How you think you should develop a mobile game: โœฆ Chase a โ€œgreatโ€ idea, โœฆ Copy paste competitors,โœฆ Design - develop as you go.How you actually should develop a mobile game:โ†ณ Data driven design,โ†ณ Iterate with creativity,โ†ณ Use your genre strengths,โ†ณ Improve your studio capabilities.Develop with REAL efficiency.Explore and Expand with the players. Cheers!

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