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Thinking About Making a Screw Puzzle Game?

Thinking about making a Screw Puzzle game (/Nuts & Bolts game)? You should think again! The market may look appealing, but you should rethink.This article discusses about the current state of a Screw Puzzle segment and what these games should do to start getting more downloads and revenue.Note: This article has data from AppMagic; Screw Puzzle segment.Current State of Screw Puzzle SegmentAppMagic paints the picture; the genre has seen its peak, and is now on a downward trajectory.From Q4 2023 to Jul-Sept. 2024, the market saw fast growth, peaking in downloads and revenue โ€” but, now the story is different:DownloadsA steep decline, driven by a churning retention profile, rising CPIs due to saturation, and a slowing ROAS profile.Screw Puzzle segment, Top 100 Downloads (Source: AppMagic).In terms of downloads, after a big drop, Screw Away: 3D Pin Puzzle boosted some downloads […]

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Hexa Sort Puzzle Segment: Growth, Challenges, and Lessons

The Hexa Sort sub-segment, led by Hexa Sort by Lion Studios, remains as a promising, yet still small, Casual Puzzle / Sort Puzzle sub-segment.This article dives deep into one of the interesting phenomenaโ€™s which were spotted in 2024: the Hexa Sort game and the sub-segment it has formalized (/is giving inspiration for). The article discusses trends as well as future opportunities for this particular sub-segment.Note: This article has data from AppMagic, Hexa Sort and its competitors.State of the Hexa Sort Puzzle SegmentHexa Sort: The LeaderHexa Sort stands as the king of the hill, leading in IAP revenue and Ads revenue. Its success lies in balanced, well-planned UX, tying engagement with monetization:๐Ÿ”น Dopamine-driven gameplay encourages positive reviews, rewarded video views, and currency use, blending monetization with satisfaction.๐Ÿ”น This game design drives strong monetization while maintaining engagement, setting it apart in the […]

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Christmas Loading Screens in Games

๐ŸŽ„ Christmas Loading Screens in Games ๐ŸŽฎ As the year comes to a close, I wanted to share something festive! One of my favorite small touches in gaming is when developers update loading screens to match the season. From holiday cheer to creative visuals, these updates make games feel fresh and fun. Hereโ€™s a collection of 15 games that nailed it with their Christmas-themed loading screens this year. Swipe through and enjoy the creativity! ๐ŸŽ…โœจ This is my last post of the year, and I want to take a moment to thank everyone who read, liked, commented, and shared my posts throughout 2024. Your engagement means the world to me, and Iโ€™m excited to keep sharing more in 2025! Wishing you all a Happy New Year filled with creativity, success, and joy! ๐Ÿฅ‚

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Soft-launch Sonar #7

Soft-launch Sonar #7 ๐Ÿ“ก is back with 15 brand new soft launched games with no particular filter ๐Ÿ˜…. There are games from a lot of big players in the market such as Metacore, Supercent, Rollic, Voodoo, Homa, Century Games, FunPlus, tap4fun, Joynet Games. Come check out what we caught this time ๐Ÿ˜Ž. Metacore is innovating the merge genre, with level-based merge boards and also entering the Solitaire race with their Grandpa ๐Ÿ‘ต. It is gonna be a heated category where multiple big names such as King, Wooga, SuperPlay are gonna battle over it next year. On top of it, Rollic is also entering the merge genre with Barbie IP. Continuing the casual board games trend, Voodoo is gonna chase its "Domino Dreams" ๐Ÿ˜… Also Hexa sort core is being iterated by Homa in a coin-style fashion. Century Games is continuing […]

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Match 3D Puzzle Games: Bright Future for 2025 and Beyond

The Match 3D puzzle game segment continues to dominate, showcasing resilience and strong growth in both revenue and downloads. This article discusses about current state of the Match 3D Puzzle Games segment as well as gives trends and predictions for 2025 and beyond. Note: This article has data from AppMagic, Match 3D segment. Match 3D Outlook According to AppMagic, titles such as Triple Match 3D by Boombox Games, Match Factory! by Peak, and Match 3D by Lion Studios have established themselves as leaders by combining engaging puzzle game mechanics with good-fitting meta-features. These games have not only captivated casual players but also maintained their positions as high-performing titles in mobile game markets. Match 3D segment, Top 100 Revenue (Source: AppMagic). Match 3D segment, Top 100 Downloads (Source: AppMagic). Why Theyโ€™re Thriving Match 3D games succeed because they tap into core […]

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The Next Billion-Dollar Merge Games

Merge games segment on mobile has seen interesting takes in past couple years, from Merge Mansion originally boasting the genre up โ€” with Travel Town and Gossip Harbor raising their heads up as followers, who managed to raise to the genreโ€™s top.This article focuses on looking beyond what is currently out there, with giving some trends and predictions for the near and longer future, in terms of what type of merge games we would be seeing (hopefully) โ€” and, discussing, why these introduced topics could make sense for the genre.Note: This article has data from AppMagic; Merge Games segment.Innovation Meets DepthMerge games have proven their staying power with Travel Town and Gossip Harbor blending solid grid management with narrative-driven building layers (in terms of grid management and how it boasts from engagement to economy and monetization, Travel Town has done […]

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GPT vs. Royal Match: Can AI Win a Hard Level?

Introduction Ever wondered if GPT could help beat a tricky level in Royal Match? Well, I decided to put it to the test. Before diving into the game, I made sure to "train" GPT on the basics of Royal Match, explaining the mechanics, how to create power-ups, and ensuring it understood the fundamentals as best as I could. With that prep done, I tackled a hard level with GPT as my guide, move by move. Here's how it went: The Setup The level was challenging, with limited moves and multiple objectives: clear the wooden crates, collect yellow crowns, and free the piggies. Armed with screenshots for every move, I consulted GPT for its recommendations, following them step by step. Did GPTโ€™s logic bring me victory? Letโ€™s find out. The Moves Move 1: Match three red tiles in the bottom right […]

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10 signs you might be working on a dead game ๐Ÿšฉ

10 signs you might be working on a dead game ๐Ÿšฉ (you don't want to miss them)๐Ÿญ. ๐—ก๐—ผ ๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐˜ƒ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘€โ†ณ Without direction, priorities scatter and time is wasted. ๐Ÿฎ. ๐—˜๐˜ƒ๐—ฒ๐—ป ๐˜๐—ต๐—ฒ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ฑ๐—ผ๐—ฒ๐˜€๐—ป'๐˜ ๐˜„๐—ฎ๐—ป๐˜ ๐˜๐—ผ ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ต๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ. ๐ŸŽฎ โ†ณ If developers donโ€™t enjoy it, players wonโ€™t either. ๐Ÿฏ. ๐—–๐—ผ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฝ๐—ถ๐˜ƒ๐—ผ๐˜๐˜€ ๐Ÿ”„ โ†ณ Frequent changes derail progress and drain morale. ๐Ÿฐ. ๐—ก๐—ผ ๐—จ๐—ฆ๐—ฃ ๐Ÿชโ†ณ A generic game canโ€™t stand out in a crowded market. ๐Ÿฑ. ๐—จ๐—ป๐—ฐ๐—น๐—ฒ๐—ฎ๐—ฟ ๐—ฟ๐—ผ๐—น๐—ฒ๐˜€ ๐ŸŒ€ โ†ณ When no one knows whoโ€™s responsible, chaos reigns. ๐Ÿฒ. ๐—•๐—น๐—ฎ๐—บ๐—ฒ ๐—ฐ๐˜‚๐—น๐˜๐˜‚๐—ฟ๐—ฒ ๐Ÿ›‘ โ†ณ Finger-pointing creates toxicity and stalls solutions. ๐Ÿณ. ๐—Ÿ๐—ผ๐˜„ ๐—ฒ๐—ฎ๐—ฟ๐—น๐˜† ๐—ฟ๐—ฒ๐˜๐—ฒ๐—ป๐˜๐—ถ๐—ผ๐—ป ๐Ÿ“‰ โ†ณ Players donโ€™t come back if the game doesnโ€™t hook them early. ๐Ÿด. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ ๐—ฐ๐—ฟ๐—ฒ๐—ฒ๐—ฝ โ‰๏ธ โ†ณ Adding more instead of fixing the basics only bloats the game. ๐Ÿต. ๐—ก๐—ผ ๐—ฐ๐—ผ๐—บ๐—บ๐˜‚๐—ป๐—ถ๐˜๐˜† ๐Ÿ—จ๏ธ โ†ณ Empty forums and social […]

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Creative Animation Alert!

๐ŸŽ‰ Creative Animation Alert! ๐Ÿช› Spotted this fantastic end-of-level reward multiplier animation in Screw Tile by ABI Game Studio. The screw animation adds such a unique and satisfying touch to the experience. ๐ŸŽจ๐Ÿ‘Love seeing creative design ideas like thisโ€”kudos to the team for making rewards feel extra rewarding! ๐Ÿ’กโœจCheck out the game here:iOS: https://shorturl.at/0UhwSAndroid: https://shorturl.at/MTvzj

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What gaming has taught me

What gaming has taught meโ€”and what I tell non-gaming founders: social gameplay is the engine behind long-term user retention. Hereโ€™s how it works. 1. Players who form in-game friendships stay 2-3x longer. I've talked to veteran players who say they would've quit ages ago if not for their guild relationships.2. The best social mechanics connect solo and group play:- Rewards from guild activities help individual progress- Individual contributions strengthen the guild- Creates a powerful engagement loop3. Live events and competitions give social groups clear goals to rally around. When players collaborate towards shared achievements, it builds lasting bonds.4. The data is clear: games with strong social features consistently show higher D90+ retention rates. No other feature comes close to matching this impact.5. Building meaningful social systems early is crucial. You can't bolt them on later and expect the same results.

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Live Ops features to boost Retention

Live Ops features to boost Retention Based on the Playliner research, here are 7 proven Live Ops features that can boost retention for your game:1. Daily bonus โ€ข ๐ŸŽ Rewards players for logging in daily. โ€ข ๐Ÿ”„ Encourages habitual play with escalating rewards for consecutive logins.2. Daily quests โ€ข ๐Ÿ“… Fresh tasks reset every 24 hours. โ€ข ๐ŸŽฏ Keeps players motivated with achievable short-term goals.3. Push notifications โ€ข ๐Ÿ”” Gentle nudges to remind players of events or updates. โ€ข โฐ Timing is key to re-engage without annoying.4. Mini-games โ€ข ๐ŸŽฎ Adds variety with small games inside the main game. โ€ข ๐ŸŒ€ Keeps the experience fresh and reduces monotony.5. Collection systems โ€ข ๐Ÿƒ Let players collect items or characters to complete sets. โ€ข ๐ŸŒŸ Appeals to collectors and provides long-term goals.6. Season pass โ€ข ๐Ÿ•’ Time-limited rewards system that motivates continuous […]

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R&D Framework for Game Prototyping

๐Ÿ•น R&D Framework for Game Prototyping ๐Ÿ•น Below is the framework we often use when starting work on new projects:I. Pre-Production (2-4 weeks)1. Idea Generation: โ–ถ Market analysis, gathering references; โ–ถ Brainstorming to pick the most promising ideas2. Greybox Prototyping: โ–ถ Focus on a single core feature; โ–ถ Find the fun factor3. Conceptualization: โ–ถ Preparing the GDD, user flow, and key shots;โ–ถ Selecting the right tools and creating a roadmapII. Production (4-10 weeks)4. Features Development: โ–ถ Concentrate on key gameplay mechanics and speed in development;โ–ถ Minimal meta or progression5. Content Creation: โ–ถ Craft key art, and fun levels, and use ready-made assets;โ–ถ Secondary art, vfx, sounds, etc. can be draft6. Minimum Viable Product: โ–ถ Ensure the game offers 20-40 minutes of engaging gameplay with a distinctive style and polished game feelโ–ถ Better fewer, but betterIII. Product-Market Fit Validation (1-3 weeks)7. […]

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