Background
  • arrow_back Home
  • keyboard_arrow_right#GameDev

#GameDev

trending_flat

Churn Breakdown in Mobile Games

What causes player churn? 1️⃣ FTUE Issues• Poor tutorials: Confusing, unclear, unskippable.• Immediate frustration: Bugs, lag, unresponsive buttons.• Misleading creatives: Fake gameplay, bait-and-switch.• Weak hook: Boring loop, no early reward, no motivation.2️⃣ Core Gameplay Problems• Bad controls: Unresponsive, laggy, clunky.• Shallow gameplay: No depth, no synergy, no evolution.• Weak feedback: Poor game feel, unclear UI, no haptics.• Pacing issues: Inconsistent, no rewarding highs.3️⃣ Progression Barriers• No challenge: Repetitive, no skill mastery, auto-play.• Difficulty spikes: Unfair levels, paywalls, OP enemies.• Poor progression: Grinding, unbalanced, overly long.• No long-term goals: Weak achievements, no endgame.4️⃣ Economy & Monetization Mistakes• Pay-to-win: OP items locked, skill ignored, imbalance.• Confusing monetization: No value, too many ads, premium spam.• Aggressive currency sinks: Endless drain, frequent pop-ups.5️⃣ Miscellaneous Issues• Community & support: Toxic chat, slow support, no follow-up.• Poor communication: No patch clarity, no dev feedback.• Technical problems: […]

trending_flat

Engaging Mini Games and Where to Find Them

Like any business, games exist to generate revenue. Without a solid monetization strategy, even the most passionate developers struggle to sustain their projects. But every successful developer knows that a game’s ability to make money is deeply tied to its retention metrics. While revenue is the ultimate measure of success, retention serves as a crucial intermediate indicator that is often prioritized even over direct revenue figures. And the strategies to ensure strong retention evolve over different stages of a game’s lifecycle. In the short term (call it D1 to D7), a compelling core loop is essential: a mechanic that is easy to pick up but challenging to master, providing endless variations without becoming stale. In the long term (call it D180 and beyond), retention hinges on intrinsic motivation: social engagement, a thriving community, and compelling end-game content. But what about […]

trending_flat

System: Successful Games’ Formula

The formula for a successful game isn't magic, it's a system. Here’s the blueprint: 𝟭. 📊 𝗗𝗮𝘁𝗮 • Research trends and player behavior • Analyze competitor strengths and weaknesses • Gather player feedback and track key metrics 𝟮. 𝗛𝗼𝗼𝗸 • Grab attention in 5 seconds • Define your unique selling point (USP) • Align advertising with what makes your game special 𝟯. 🎮 𝗚𝗮𝗺𝗲𝗽𝗹𝗮𝘆 • Focus on fun and engaging mechanics • Set clear win/loss conditions • Create an addictive core loop 𝟰. 🎨 𝗩𝗶𝘀𝘂𝗮𝗹𝘀 • Establish a distinct art style • Make your game visually unique • Add "game juice" for a polished feel 𝟱. 📈 𝗣𝗿𝗼𝗴𝗿𝗲𝘀𝘀𝗶𝗼𝗻 • Offer upgrades, new skills, and unlockables • Design a smooth difficulty curve • Keep players coming back for more 𝟲. 🏆 𝗠𝗲𝘁𝗮 • Define short-term and long-term goals • Add non-gameplay rewards […]

trending_flat

Most Played New Games of 2025

If I don’t play my competitor's games as much as my own, I shouldn’t call myself a game designer. Period. ❗ There are over 7500 games published in 2025,87% of them didn’t even get 1k downloads.Actually, only 2% are slowly scaling.You may wonder what is the difference?Those 2% figured out what works.A game developer’s job isn’t just to create,it’s to analyze, adapt, and innovate.That means to:🎯 Identify your real* competitors,🔔 Set alerts for new launches, and updates,🎮 Play these games to understand why? *If you’re designing in isolation, you’re guessing.And in this market, guessing is the fastest way to fail.That’s why I use AppMagic:—> to track trends,—> to analyze competitors,—> to make data-driven design decisions. Its really not rocket science.You can’t design great games,If you don’t know what’s already working.Every hit game has a blueprint.Are you studying it ?PS: Yes, […]

trending_flat

How to Evaluate Game Ideas

36 questions to evaluate your game idea 𝗠𝗔𝗥𝗞𝗘𝗧 📈 1. How big is your genre? 2. Is the niche growing or declining? 3. Are new devs entering your niche? 4. How could your niche change in the future? 𝗖𝗢𝗠𝗣𝗘𝗧𝗜𝗧𝗜𝗢𝗡 ⚔️ 5. Who are your main competitors? 6. What makes them successful? 7. How does your game stand out? 8. Why did similar games fail? 𝗔𝗨𝗗𝗜𝗘𝗡𝗖𝗘 🎯 9. Who is your audience? 10. What do they value in a game? 11. What do they say about similar games? 12. What desire does your game fulfill? 𝗚𝗔𝗠𝗘 𝗗𝗘𝗦𝗜𝗚𝗡 🎮 13. Is your concept unique enough? 14. Does the art style stand out? 15. What’s the core gameplay loop? 16. What will keep players coming back? 𝗣𝗜𝗧𝗖𝗛 & 𝗘𝗫𝗣𝗘𝗥𝗜𝗘𝗡𝗖𝗘 🎬 17. Can you pitch the idea in one sentence? 18. Can you imagine […]

trending_flat

45 New Puzzle Games

I gathered 45 New Puzzle Games you need to be aware of! Save and use for your game ideations and design. We have been watching the market carefully.Every ideation matters, it could be a hit.If you are not using AppMagic by now,Most likely, you are behind.Start the conversation.Data is your future.

trending_flat

Soft-launch Sonar #8

Soft-launch Sonar #8 📡 is back with 12 brand new soft-launched games with no particular filter. There are games from a lot of big players in the market such as Metacore, Supercent, Supercell, Homa, Century Games, Spyke Games, tap4fun, MY.GAMES. Come check out what we caught this time 😎. Metacore is continuing the innovation in the merge genre, with level based merge boards, now with the 2nd game. New shots in the Match3 battlefield with MY.GAMES "Wizard" based game and Century Games's farming game. They are really pushing hard into casual, this is the 8th or 9th game as we lost count now 😅. On the other and Spyke Games is again surfing the trend, trying to do an IAP driven Block Blast game. Homa is iterating on Tripledot Studios's Nut Sort. Supercell announced a new "Boat game" 🚢, seems […]

trending_flat

Alternative App Store… for Cars?

Since recently, I tried many different cars. Not because I like to switch cars but because during the COVID period, I frequently visited Jeju Island, where renting a car was essential due to the limited public transportation. This gave me the chance to drive a variety of models in Korea from the Hyundai Kona Electric to the Kia EV6, and even the lesser-known Renault SM3 Electric. Also after a few (unfortunate) accidents where I was always the victim (100%! 😅), I even got to experience higher range models like the Porsche, Range Rover, Benz etc. while my car was being repaired. But despite testing so many different cars, one thing remained constant: I never used the built-in navigation or media system. Most in-car navigation systems were outdated and inconvenient. I also couldn't access my media except using my phone (who […]

trending_flat

4 Pain Points in Game Economy

If you address 4 pain points in game economy, you get higher retention, and eventually a profitable game: High retention isn’t about more content (shocker! 😁 )It’s about a well balanced and fine tuned,in Game Economy, keeping players engaged. 💰 ⚖️ Constantly rewarding the playersis an ancient (!) form of game economy. At first, everyone’s rich, but soon,nothing is worth playing for.Because your players are drowning in currency,but starving for excitement! Here are my 4 suggestions to get better:✦ Pain Point 1Excessive in game currency leading to inflationSolution:↳ Currency sinks to maintain balance.(We are Warriors, Whiteout Survival)✦ Pain Point 2Repetitive currency farming gameplay loopSolution:↳ Diversify gameplay with dynamicevents, quests, and challenges.(Royal Match, Monopoly Go)✦ Pain Point 3Pure cosmetic rewards, lack impact.Solution:↳ Rewards like new skills or access to unique areas,providing tangible benefits in to core gameplay(Color Block Jam, Match Factory!)✦ Pain Point 4Unbalanced in-game […]

trending_flat

Elemental system is a key system for PvE RPGs

Warning ☢️ Heavy Game Design post ahead 😁 Elemental/ Faction system is a key system for PvE RPGs, yet a lot of games struggle with building it properly, which usually leads to broken progression & game economy. How does it work, and what are the most common mistakes that designers do? This system can go from pretty straightforward to very complex as you see on the comparison in the images. But complexity doesn't equal better performance or revenue. The first two games that ever did $1 Billion 💰 in mobile revenue were Puzzle & Dragons and Monster Strike from Japan, which used exactly this baseline system of 3+2 elements, which was also adapted by Zynga's Empires & Puzzles. The secret sauce lies not only in your hero lineup but mainly within the dungeons & bosses 👹 that the game challenges […]

trending_flat

Match Villains by Good Job Games scaled to $60K a Day!

Match Villains by Good Job Games already scaled to $60K per day 🤑. Last week they raised $23M from Menlo Ventures & Akin (Arcadia Gaming Partners) so there is definitely potential and money for UA 😎 How is the game looking? Even though the game was soft launched in last year's April and started scaling at the start of this year, this is a veteran team founded in 2017. Despite starting as Hyper casual developer, it already scaled and sold Zen Match to Moon Active (for something between $100-150 Mil. 💰). Zen Match has done $130 Mil. in IAP lifetime revenue. This is where the basis for IAP puzzler expertise was gained from and in Match Villains this 100+ team just perfected it.The game is going directly after match3 heavyweights such as Dream Games's Royal Match 👑. The production quality […]

trending_flat

Mobile Gaming Today: Gaming Investments Week

Hey Folks, GDC Week 🤟🏻 Hope you’re enjoying the show there. Me? Fully focused on growing Gamigion.com, so much going on here! 😄 Not sure about the next event, but I miss my Event MAFIA! 🔫 👌🏻 Top Gaming Content » Let Players Play Their Way: Personalization 🤟🏻 Gaming personalization isn’t just about algorithms tweaking things behind the scenes, it’s about giving players control. From Candy Crush’s speed toggle to Monopoly Go’s event rewards, the best games let players shape their own experience. More choice = more engagement, better retention, and a game that feels personal. The future? Less invisible segmentation, more meaningful player decisions. Full article here 🤟🏻 🤟🏻 Game of the Week » Lucky Defense Analysis: 111%’s Risky Bet That Won Big They took the classic tower defense genre, rolled the dice, and ended up creating one of […]

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation