Background
  • arrow_back Home
  • keyboard_arrow_right#GameDev

#GameDev

trending_flat

The Future of Web Games: Beyond What We Know Today

When looked critically, for the past 10–20 years, web gaming has not evolved much and it's been on repeat, with little innovation beyond what we saw a decade or more ago, even it’s currently growing again steadily.This article focuses on a discussion and trend and prediction setting about the future of Web Games.The Future of Web GamingThe future of web gaming doesn’t just lie in improving what already exists and it isn't on instant games, current portals, etc. — I believe it’s in reinventing how we think about gameplay, meta game, social experiences / systems, and cross-platform potential.The next unicorn and even decacorn companies in gaming will come from those who think beyond current models and explore new territories, such as:🔹 User Experience Innovation: Creating fluid, immersive experiences that feel fresh and intuitive. Imagine e.g., how different types of UI […]

trending_flat

My honest advice for Game Producers

My honest advice for game producers: If you don’t love playing games, you shouldn’t be making them.Because if you make a game only to "earn a buck," then:• Your game will lack fun.• It will lack depth.• And it won’t truly engage players.... resulting in earning $0 (and probably losing much more).Only true gamers can create what players love, and this will be rewarded in the end.Passion for games is what makes great ones.Always.

trending_flat

How Games Manipulate Emotions

Most Game Devs Miss This Key Element! They refine mechanics, visuals, and stories.But they ignore the core: player emotions.Why?Because emotions seem unmeasurable.But emotions are the heart of gaming.Here’s a 𝘀𝘁𝗲𝗽-𝗯𝘆-𝘀𝘁𝗲𝗽 𝗳𝗿𝗮𝗺𝗲𝘄𝗼𝗿𝗸:[1] Define the Desired EmotionsAsk: What do you want players to feel?Excitement? Fear? Joy? Clarity starts here.[2] Align Emotions with GenreNot every emotion fits every game.Your genre sets emotional expectations.[3] Identify Emotional TriggersPinpoint key moments to evoke emotions.Story twists? Boss fights? It all counts.[4] Map the Emotional Cycle• Stimulus (an event in the game).• Realization (seeing its value).• Reaction (a decision or action).• Expectation (hopes for outcomes).[5] Use Emotional TheoriesMaslow: Tap into player motivations.Plutchik: Mix and intensify emotions.[6] Adapt Gameplay DynamicallyChange based on real-time player input.Shift NPCs or difficulty for balance.[7] Balance Emotional LoadAvoid extremes of constant highs or lows.Neutral gameplay lets players recover.Design games that don’t just entertain,↳ but […]

trending_flat

10 Years of Game Dev in 100 No BS Advice

10 Years of Game Development in 100 No BS Advice --- 🎮 GAME DESIGN ---1. Build around a mechanic that sparks curiosity.2. Make failure a chance to learn, not just a penalty.3. Polish how game actions feel until they shine.4. Let the game whisper its rules, not shout them.5. Support mastery and casual play alike.6. Tie progression to gameplay, not separate systems.7. Focus on why players return, not just monetization.8. Evolve challenges alongside player growth.9. Reward creativity, not just accuracy.10. Make each challenge tell a story without words.--- 🕹️ USER EXPERIENCE --- 11. Make controls feel second nature, not forced. 12. Sync visual, audio, and tactile feedback. 13. Guide with light and color, not cluttered UI. 14. Keep design invisible yet essential. 15. Use consistent patterns for menus and interactions. 16. Tailor interactions to the moment of play. 17. Put […]

trending_flat

Solitaire genre is getting super hot!

The Solitaire genre is gonna get super hot 🔥 this year 😁. There are 4 high profile games already in the soft launch phase. Who is gonna win this race? The Solitaire category is currently completely dominated by Playtika's Solitaire Grand Harvest making $15 Mil. a month. So who are the challengers? King's Candy Crush Solitaire has been in soft launch for a long time bringing the big IP with him. Metacore is getting out of their merge comfort zone bringing their Grandma into the genre. Wooga is using their perfected metagame from June's journey, swapping the hidden object core for solitaire. And lastly SuperPlay is applying their winning metagame formula from Domino dreams, where they already conquered that genre, to solitaire with a Disney IP.What is the kicker here? The last two games studios are actually owned by Playtika […]

trending_flat

Crafting Player-Centric Experiences

First of all, thank you so much for agreeing to this interview! To kick things off, could you introduce yourself to our audience and share a little about what got you started in the industry? Danielle: Yeah, it’s my pleasure! So, I’m Danielle, and I’m the Head of Player Experience at Ilyon. My love for games started when I was 13 and first rolled a d20, discovering the magic of Dungeons & Dragons. Ever since, I’ve been immersed in tabletop RPGs, LARPs, and the occasional video game—though my heart will always belong to role-playing adventures. Professionally, I’ve always been drawn to roles that focus on people. I’ve worked as a flight attendant, account manager, and customer success lead across various industries. Before joining Ilyon, I was at Eldritch Foundry, where I helped bring tabletop players’ imaginations to life by creating […]

trending_flat

The Sweet Art of Feature Adaptation

In the ever-evolving landscape of the gaming industry, it's no secret that games often draw inspiration from one another. This cross-pollination of ideas isn't confined to a single genre or platform; it's a universal phenomenon that drives innovation continuously. Whether it's a unique gameplay mechanic from an indie title or a groundbreaking event in one of the biggest franchises, developers consistently look to each other to spark creativity and fuel progress. When a new feature or event makes waves in a particular game, it's only natural for others within the same genre to take notice. After all, if something resonates with players, why not explore its potential in a similar context? However, in a world where game updates are dissected in real-time by every other developer, keeping such innovations under wraps has become virtually impossible. The moment you introduce a […]

trending_flat

Mobile Gaming Today: 41

Hej Fam! Curious about how you celebrated the New Year! Hope you had a great one 🕺 For me, this one has been the worst. Why? 👇🏻 NYE Germany: Several killed after Fireworks Chaos Is it just about people dying? So many injuries… Animals & Plants, Halloo? 🇩🇪 ¯\_(ツ)_/¯ Though, here’s a COOL update from 2024: 🥁 tooo-too-too-toooom! 🥁 Made it to the Top 10 Mobile Gaming Content Creators! 🌍 Super grateful for all the love and support. Thank you, Gaming People! Weekly Quote Mobile Marketing » User Acquisition & Creative Learnings 2024 🌊 Soft-launch Sonar #7 📱 Mobile Gaming in 2024 🔧 LiveOps Full Breakdown 📈 Evolution Pull-The-Pin Trend 🎁 Interesting Offer in Coin Master 📉 Decrease the CPIs. Whatever it takes! 👾 iOS Games: Top Free ASO & ASA Tools 🤔 User Reactions to Gen AI-created Content? 💐 […]

trending_flat

‘Unorthodox’ Product and Positioning Strategies

Let's talk about 'unorthodox' Product & Positioning strategies no-one is currently looking into! This article focuses on covering and discussing 'unorthodox' Product and Positioning Strategies that are beyond current commercial sentiment in F2P Mobile Games Welcome to the ‘Unorthodox’ Side of Things! However, despite this, there are lots of opportunities out there no-one is currently looking into; OR they work on them in total secrecy! Shh-h! We’re exploring the shadowy place here. What I mean by ‘unorthodox’ here is everything that is basically beyond the current commercial sentiment and state / phase of the mobile games industry. Here are few examples of 'unorthodox' Product & Positioning strategies that are 'forbidden': Genres and sub-genres no-one is looking to invest in. As publishers, VCs and investors tend to avoid certain midcore, hardcore, and other markets with certain characteristics, there's less money flowing […]

trending_flat

How to Design Difficulty in Puzzle Games

How to Design Difficulty in Puzzle Games Based on the Playliner research, here is a guide to designing difficulty:1. Offer multiple difficulty tiers • Easy, Hard, Super Hard — with clear visuals to indicate the level.2. Use attempts, not win rate, to tune difficulty • Low attempts (1–3) = Easy • High attempts (20–35) = Hard3. Follow a recommended difficulty curve • Start easy (Levels 1–20) to build confidence • Add a hard spike (Levels 20–30) to create challenge • Introduce progressive increases and major paywalls after Level 504. Gradually introduce mechanics• Let players master core gameplay before adding complexity.5. Reward wisely• Scale rewards with difficulty. Tougher levels should yield better prizes.6. Test and iterate• Track completion rates. • Adjust blocker levels. • Fine-tune using player feedback.• Alternate between challenging and easier phases. Make the game feel “just challenged enough” […]

trending_flat

Top Tools for Game Development in 2025

Top tools for game development in 2025 Here’s your ultimate list of tools, broken down by category:Planning 🗂️ • Asana – User-friendly, but limited customization (⭐ 4.5/5) • Jira – Great for agile teams, steep learning curve (⭐ 4.3/5) • ClickUp – Highly customizable, can overwhelm (⭐ 4.4/5) • HacknPlan – Built for game dev, lacks flexibility for other projects (⭐ 4.2/5)Communication 💬 • Slack – Easy integrations, but too many notifications (⭐ 4.6/5) • Discord – Ideal for real-time discussions, less formal than Slack (⭐ 4.4/5) • Google Meet – Smooth with Workspace, fewer advanced features (⭐ 4.3/5) • Zoom – Reliable video, some privacy concerns (⭐ 4.5/5)Documentation 📚 • Notion – Versatile and customizable, can lag (⭐ 4.6/5) • Confluence – Well-integrated with Jira, feels outdated (⭐ 4.2/5) • Google Docs – Real-time collaboration, limited advanced features (⭐ […]

trending_flat

Interesting offer in Coin Master by Moon Active

Spotted an interesting offer in Coin Master by Moon Active! While the design feels a bit crowded for my taste, the concept of 'Bigger prize, same price' is definitely intriguing. Always exciting to see what tests and features studios are trying out to engage players! 🎁✨ Has anyone tried a similar approach and seen any interesting results? Would love to hear your thoughts!

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation