Background
  • arrow_back Home
  • keyboard_arrow_right#GameDev

#GameDev

trending_flat

Game Economy Loop

Better game economy means better retention. Why? The best game design lesson you’ll see today:
A player-focused economy strikes a fine balance:1. Room to grow and grind.2. Fun and satisfaction in spending.If you lose this balance, you lose the player.At the core of every GREAT game economy,is a main currency loop that flows.1. Players earn resources through gameplay,2. Resources feed into upgrades, and rewards,3. Currencies drain (or convert) back into gameplay.How do you perfect this loop?✦ Track player behavior: ↳ Use data to identify spending and earning points.✦Excel sheets are your best friend: ↳ Map out EVERYTHING.✦Iterate based on data, often:↳ Adjust to maintain engagement.Combine this with fun, engaging game mechanics, and you get yourself a ticket to a successful game After all, Every successful game achieves one thing:Perfect economic balance.

trending_flat

Game development isn’t just about coding.

Game development isn't just about coding. It's about beating the ultimate bosses in life and business.Here’s the breakdown of difficulty tiers:🔴 S+ Tier: Final bosses: Peak challenges• Securing funding.• Balancing team burnout.• Delivering on tight deadlines.The pressure here is immense.🟠 S Tier: Legendary: Honing the essentials• Art, animation, bizdev, game design, legal, • Game/level/sound design, localization, QA • Marketing, production, tech art, narrative This is where games become unforgettable.🟡 A Tier: Advanced: Nailing the details• Ensuring ladders are climbable.• Making doors open smoothly.• Polishing online multiplayer.Here, details shape the experience.🟢 B Tier: High Difficulty: Building core• Configurable gamepads.• Performance optimization.• Creating effective tutorials. This is where ideas begin to take form.🔵 C Tier: Hard: Good Ideas🟣 D Tier: Easy: IdeasGame dev mirrors life and business.Success hides in the small things.It’s easy to dream. Hard to execute.

trending_flat

Archero 2: Onboarding done right!

🚀 Onboarding done right! Archero 2, the sequel to the popular Archero game by Habby, has a fantastic 3-day offer for new players. It's clever because it tackles retention right from the start—once you buy the pack, you’re motivated to log in daily to claim the rewards you’ve already paid for. This helps bring players back during the critical first few days, setting strong engagement habits early on. What’s even better? The twist! They’ve added three pricing tiers, offering better rewards as you move up, ensuring value at every level. It’s a smart mix of monetization and retention.

trending_flat

20 metrics all game devs should hold close.

20 metrics all game devs should hold close. (there are more, but I’ll keep it simple)First, remember 3 core pillars:1. New Players ↳ How you acquire your audience.2. Active Players ↳ How you retain your audience.3. Paying Players ↳ How you monetize your audience.Second, there’s no one-size-fits-all set ofmetrics, but here's the truth:20% of your game’s metrics drive80% of your game’s performance.Here are the 20 most important metrics:📊 Acquisition Metrics• New Daily or Monthly Active Users• CPA (Cost Per Install/Login/Battle)• Fraud Share: Invalid ad metrics• New Players Retention Rate• New Players Churn Rate• K-Factor: Viral growth📊 Retention Metrics• Daily/Monthly Active Users• 1, 7, 30 Day Retention• Session Length• Session Count• Churn Rate• Lifetime📊 Monetization metrics• LTV: Revenue over player Lifetime• ARPPU: Revenue Per Paying User• Daily/Monthly Paying Users• Average Transaction Value• ARPU: Revenue per User• Number of Transactions• Payer Retention• […]

trending_flat

Mobile Gaming Today: 43

Hola Fam ☃️ Lezgo with hot stuff. Bye, TikTok. Aaand - Already back, lol. Strong reminder: Don't rely heavily on a single UA channel. Smt fun? Game of The Week: Block Blast Block Blast has created the biggest ad revenue game from a simplistic block-blasting mechanic. It's using the Tetris "likeness" to its advantage, but it still has a lot of iteration to differentiate from its predecessor. But don't be fooled, under the surface, there is a lot of hidden stuff that is the secret sauce of the game such as difficulty balancing. More? Here on YouTube & Spotify Mobile Marketing » Magic Sort Analysis: Grand Games’ New Treasure 📈 Paid campaign effect on organic traffic 🤟🏻 Evolution of Stacking Mechanics 👥 Player Segmentation to boost LTV 📱 Mobile Games Marketing Predictions 🇹🇷 Top 10 Turkish Mobile Game Publishers 👾 […]

trending_flat

Want to be a top 1% game producer?

Want to be a top 1% game producer? Here are 20 lessons every great game producer lives by: 1. Passion matters. ↳ You can’t lead gamers without being one. 2. Own your mistakes. ↳ Transparency builds trust within your team. 3. No decision is perfect. ↳ Every choice comes with trade-offs and uncertainty. 4. There’s no magic formula. ↳ Chasing mythical insights leads to failure. 5. Iteration is key. ↳ No game starts perfect—refine it continuously. 6. Ideas are worthless without execution. ↳ Cool ideas are common; great execution is rare. 7. Respect your players. ↳ Treat them like valued guests, or they’ll leave. 8. Fun comes first. ↳ Features or monetization can’t fix a boring game. 9. Start small, succeed big. ↳ Prove a small concept before scaling up. 10. Profit is the ultimate measure of success. ↳ Revenue […]

trending_flat

Here is the WORST way to generate game ideas:

Here is the WORST way to generate game ideas: (avoid it at all costs)1. Open the top-grossing charts.2. Pick two random top games.3. Mash them together, Frankenstein-style.↳ Get a clunky, unplayable game, appealing to no one.Yet, I see so many studios still follow this terrible pipeline.Here’s how to do it right:𝟭. 𝗦𝘁𝘂𝗱𝘆 𝘁𝗵𝗲 𝗺𝗮𝗿𝗸𝗲𝘁.Look for blue ocean opportunities:• Genres growing year over year.• Low oligopoly index (top 5 games have <50% of the market).• High success rates for newcomers (reaching 1M+ in revenue or downloads).𝟮. 𝗖𝗵𝗼𝗼𝘀𝗲 𝗮 𝗴𝗲𝗻𝗿𝗲 𝘄𝗵𝗲𝗿𝗲 𝘆𝗼𝘂𝗿 𝘁𝗲𝗮𝗺 𝗵𝗮𝘀 𝗲𝘅𝗽𝗲𝗿𝘁𝗶𝘀𝗲.𝟯. 𝗔𝗻𝗮𝗹𝘆𝘇𝗲 𝘁𝗼𝗽 𝗰𝗼𝗺𝗽𝗲𝘁𝗶𝘁𝗼𝗿𝘀 • Their strengths and weaknesses.• Dive into player reviews. Learn what they love and hate.• Study the ads. Ads often highlight what players want but rarely get.↳ 𝘐𝘥𝘦𝘯𝘵𝘪𝘧𝘺 𝘶𝘯𝘥𝘦𝘳𝘴𝘦𝘳𝘷𝘦𝘥 𝘥𝘦𝘴𝘪𝘳𝘦𝘴 𝘰𝘳 𝘨𝘢𝘱𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘨𝘦𝘯𝘳𝘦.𝟰. 𝗕𝗿𝗮𝗶𝗻𝘀𝘁𝗼𝗿𝗺 𝘄𝗮𝘆𝘀 𝘁𝗼 𝗲𝗻𝗵𝗮𝗻𝗰𝗲 𝗲𝘅𝗶𝘀𝘁𝗶𝗻𝗴 𝗴𝗮𝗺𝗲𝗽𝗹𝗮𝘆 𝘁𝗼 𝗺𝗲𝗲𝘁 𝘁𝗵𝗲𝘀𝗲 […]

trending_flat

10 Live Ops traps to avoid

10 Live Ops traps to avoid I teamed up with Sergei to break down the most common mistakes in Live Ops and share tips on improving them:1. Over-focusing on a single metric 📊 Track retention, engagement, and happiness—not just revenue. 2. Event overload 🔄 Too many events burn players out. Space them out. 3. Copy-paste strategies 📋 What worked before might not work now. Adapt and test. 4. Ignoring feedback 🗣️ Complaints = insights. Use them to catch problems early. 5. Over-relying on whales 🐋 Cater to all players, not just big spenders. 6. Content drought 🌵 No new content? Players leave. Keep it fresh. 7. Inconsistent updates ⏰ No schedule = frustrated players. Be reliable. 8. Misusing A/B testing ⚖️ Bad tests, bad data. Test properly to improve. 9. Weak onboarding 🛠️ Confusion = churn. Make onboarding fun and […]

trending_flat

10 Game Genres to Avoid in 2025

10 Game Genres to Avoid in 2025 (backed by data)𝟭. 𝗣𝘂𝘇𝘇𝗹𝗲-𝗥𝗣𝗚 (https://lnkd.in/eXaSg-Fg) • New Games Released in 2024: 39 • Games Reached $1M IAP Revenue: 0 • Games Reached 1M Downloads: 0 • Success Rate (Revenue): 0% • Success Rate (Downloads): 0% • 𝗔𝗹𝘁𝗲𝗿𝗻𝗮𝘁𝗶𝘃𝗲: 𝗜𝗱𝗹𝗲 𝗥𝗣𝗚 (https://lnkd.in/eSU2EBSG)𝟮. 𝗠𝗮𝘁𝗰𝗵-𝟯 (https://lnkd.in/eCK7KeAx) • New Games Released in 2024: 284 • Games Reached $1M IAP Revenue: 2 • Games Reached 1M Downloads: 7 • Success Rate (Revenue): 0.7% • Success Rate (Downloads): 2.5% • 𝗔𝗹𝘁𝗲𝗿𝗻𝗮𝘁𝗶𝘃𝗲: 𝗠𝗮𝘁𝗰𝗵-𝟯 𝗧𝗶𝗹𝗲 (https://lnkd.in/eVdgx3fu)𝟯. 𝗖𝗮𝘀𝗶𝗻𝗼 𝗦𝗹𝗼𝘁𝘀 (https://lnkd.in/ebZmjNAm) • New Games Released in 2024: 1,143 • Games Reached $1M IAP Revenue: 0 • Games Reached 1M Downloads: 11 • Success Rate (Revenue): 0% • Success Rate (Downloads): 1% • 𝗔𝗹𝘁𝗲𝗿𝗻𝗮𝘁𝗶𝘃𝗲: 𝗔𝗿𝗰𝗮𝗱𝗲 𝗦𝗽𝗼𝗿𝘁𝘀 (https://lnkd.in/emagsy63)𝟰. 𝗥𝗲𝗮𝗹-𝗧𝗶𝗺𝗲 𝗦𝘁𝗿𝗮𝘁𝗲𝗴𝘆 (https://lnkd.in/etqA8wBD) • New Games Released in 2024: 344 • Games Reached $1M IAP Revenue: 11 • […]

trending_flat

My 2025 Product trends for Mobile Games Predictions

Here are my 2025 Product trends for Mobile Games predictions 😎 you can watch/listen to the whole episode on our channel 😁 or read the TLDR bellow 😅 🔷 Adapting proven Steam games into MobileLast year we saw great success of the Supermarket 🛒 simulator games adapted by Game District and many others and this trend will continue. Another example is the adaptation of the Backpack Hero mechanic. 50/50 there is gonna be a mobile version of Helldivers 2. F2P version of Balatro is a done deal for sure (The mobile premium version makes $100K a day 🤑). I guess 5 teams are on this already. Palword-like monster fighting and collection mechanics are already seen in China. It will be probably Q2 when they hit the western mobile market. 🔷 Casual Genres DisruptionBecause the traditional puzzle match 3 🧩 market […]

trending_flat

HYBRIDCASUAL’S TIMELINE

HYBRIDCASUAL’S TIMELINE 2021/2022First hit Hybridcasual games released by leading Hypercasual publishers, such as “Squad Alpha” & “My Little Universe” (Estoty Riga LLC/SayGames) and “Mob Control” (Voodoo).2023“Hypercasual is dead” (PocketGamer.biz) - Hybrid blows up in the gaming media press. Big Hypercasual publishers run specific launch programs for Hybrids. Hypercasual structured studios are moving towards the Hybrid. Puzzle is hot. Rising new hit titles.2024Good development practices, with consolidated processes (from weeks to months), long-term retention as a KPI, and game design features, such as depth layers, collectibles (e.g. city builder), etc. Hybrid moves into other game genres (e.g. Shooters, Runners, and Simulators). New Hybrid studios.2025LiveOps leaps in quality.Big Hits (+$10MM IAP / month).Take a look at the images below and compare the LiveOps schedule for “Royal Match” and “Block Jam 3D”. I don't believe that the Voodoo puzzle aims to achieve the […]

trending_flat

Game Development Renaissance

Extremely happy to have contributed to Metaplay’s most recent survey and e-book on the “Game Development Renaissance”. It’s really cool to see my name and Kwalee’s game assets in this book surrounded by so many interesting data points and expert opinions!If you’re in mobile gaming and thinking of doing live ops (which you categorically should) then make sure to download the report via the link today!

Login to enjoy full advantages

Please login or subscribe to continue.

Go Premium!

Enjoy the full advantage of the premium access.

Stop following

Unfollow Cancel

Cancel subscription

Are you sure you want to cancel your subscription? You will lose your Premium access and stored playlists.

Go back Confirm cancellation