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Subtle Psychology at Play? 🔥

Subtle Psychology at Play? 🔥🔥🔥 For those unfamiliar, Royal Match’s 'Lava Quest' is a time-limited event where players must beat seven consecutive levels without failing once. Only players who clear all seven levels share the grand prize of 10,000 coins, adding a sense of urgency and high stakes to each attempt. Fail a level, and you're out!Now, here’s the clever twist: during 'Lava Quest', the game uses a lava-themed background for the levels themselves. While it’s mostly covered by the tiles, you can still sense it in the background. This subtle design choice might just create a bit of subconscious pressure—like you don’t want to “fall into the lava” by losing. I can’t help but wonder if this gentle reminder actually pushes players to use boosters or even purchase extra moves if they’re close to failing. What do you think? […]

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How to design your player journey map?

How to design your player journey map? (5-step checklist)A player journey map visualizes experiences↳ aligns gameplay, monetization & retention.Here’s how to design one for your game:1️⃣ Define your map’s purpose• Focus on 1 goal: onboarding, retention, etc.• Set detail level, e.g., purchase journey.• Identify segment: casual, whales, etc.2️⃣ Identify player personas• Casual: focus on easy access & discovery.• Influencers: reward w/ social recognition.• Spenders: highlight exclusive offers.3️⃣ Analyze behaviors and touchpoints• Observe key systems: core, meta, etc.• Track streamers and community activity.• Check top items for awareness/purchases.4️⃣ Map the player journey stages• Awareness: Buzz from gameplay & socials.• Consideration: Reviews & personal offers.• Purchase: Easy checkout & seamless flow.• Usage: Impact on gameplay & recognition.5️⃣ Validate and refine your map• Test it with player actions and feedback.• Align it with KPIs like retention rates.• Keep evolving as the game grows.❗Things […]

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Mobile Gaming Today: 36

Hey Fam,Tired of bullshit posts on LinkedIn? 👎🏻I tried "Not Interested & Unfollow" to fix my feed, but still the same.Any tips? 🐿️Mobile Marketing» Major Trend: Celebrity Effect in Creatives💰 Pokémon TCG has earned $100M in IAP🔥 Burny Games: Making Millions from Ads💸 Pokemon’s Winning Formula: $4M/Day» Data Series: Say Games & Homa📘 Beginners Guide to ASO⭐️ Hexa Sort Segment: Growth, Challenges, Lessons🎯 Multiplacement Strategy on Apple Search Ads» New Program in TikTok Ads🐿️ How does a Live Ops system work?🚦 Smart Live-Ops Integration at Level Start/EndIndustry Highlights» AppLovin’s Adjust Faces LayoffsAppLovin in eCommerce?🎲 AppLovin Monopoly👑 Royal Kingdom to Grow Match-3 GDP💰 $1B Playbook behind Royal Match success🧩 Next Hit Merge Games: Innovation Meets Depth🔥 Google & Korean Game Giants in Hot WaterRovio Could be Poison to SEGA☃️ How to make your game look stunning?🚀 8 Things to Do & […]

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Solo Tournaments Guide

Solo Tournaments Guide Here’s how they work, based on the Playliner breakdown of Match Factory tournaments:𝟭. 𝗤𝘂𝗮𝗹𝗶𝗳𝗶𝗰𝗮𝘁𝗶𝗼𝗻 𝗧𝗮𝘀𝗸 • Players qualify by completing at least one level. • Inactive players are excluded, and everyone begins on equal ground. 𝟮. 𝗪𝗶𝗻 𝗠𝘂𝗹𝘁𝗶𝗽𝗹𝗶𝗲𝗿𝘀 • Win a level on the first try? Your event token multiplier increases. • Fail? The multiplier resets, adding stakes to every move. 𝟯. 𝗣𝗹𝗮𝘆𝗲𝗿 𝗚𝗿𝗼𝘂𝗽𝗶𝗻𝗴 • Players are grouped into pools of 30–50, matched by activity or spending habits. • Bots may fill gaps, keeping the competition alive. 𝟰. 𝗘𝘃𝗲𝗻𝘁 𝗧𝗼𝗸𝗲𝗻𝘀 • Event tokens come from core gameplay: --- Completing levels --- Collecting special items • More tokens = higher leaderboard rankings. 𝟱. 𝗗𝘂𝗿𝗮𝘁𝗶𝗼𝗻 • Tournaments run for 1–3 days, with a visible countdown timer to maintain urgency. 𝟲. 𝗥𝗲𝘄𝗮𝗿𝗱𝘀 • Tiered prizes motivate participation: --- Top 3: […]

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150.000+ Game Designers around the world!

🗺 150.000+ Game Designers around the world!7 unique differences you should know about: They all do different things,To accomplish one thing!🚀 Its like a construction project. You need different experts to design:Foundation,Landscape,Electrical,Exterior,Statics,Interior,Roof,etc.Each part is equally ‘’important’’and ‘’MUST’’ work together!Game design skills are similar,Different designers focus on different parts:✦ UX Designers,✦ Level Designers,✦ System Designers,✦ Combat Designers,✦ Narrative Designers,✦ Creative Art Designer,✦ Game Economy Designers.Each designer’s job is unique.Together, they make the game work.Also, often we see ‘’one’’ title,That does it all, or connects them,Game Product ManagerProduct Director etc.

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How to make your game look stunning?

How to make your game look stunning? It comes down to six key fundamentals:1. 🎥 Camera A great camera is your starting point. • Pick the right angles and horizon line. • Highlight the most important gameplay elements. • Avoid awkward, disorienting views.2. ⚫⚪ Contrast Make important objects pop. • Bright and dark areas should balance for clarity. • Separate key objects from the background visually. • Use contrast to guide the player’s attention naturally.3. 🎨 Composition Lead the player’s eye where it matters. • Add guiding lines to focus attention. • Follow the rule of thirds for balance. • Make every shot purposeful and easy to read.4. 💡 Light Lighting is more than mood—it’s direction. • Highlight paths and objectives with light. • Use shadows and highlights for depth. • Dynamic lighting can boost immersion.5. 🕺 Animation Movement makes […]

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Things TRUE Gamers don’t care about!

Things TRUE gamers don't care about: Some game developers learn these the hard way…Don't get me wrong,DLCs, customization etc., they are all great..But they are not what truly matters!Here are 5 key elements that shouldn't matter:1. Early Access↱ Driven by mostly ‘’Fear of Missing Out’’,↱ Most of these are just money grabbing.2. Micro-Transactions↱ Pay extra on top of what you just paid,↱ Just to fast travel in game? No, thank you. 3. Release Date↱ Buggy gameplay mechanics, rushed story,↱ Tons of technical issues, including login issues,↱ Because of profit promises for upper management?↱ We don’t deserve this, we can wait. 4. Character Customization↱ Sure, diversity is great, but tons of cosmetics,↱ Details on eye lid colors and eye lashes? No…5. DLC Promise↱ Why do I pay for a promise that should have,↱ Been in the original game in the first […]

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How does a Live Ops system work?

How does a Live Ops system work? Here’s a breakdown, based on the Playliner research:1. Offers 💰 • Starter packs, season passes, and rolling deals. • Monetize player defeats and the desire to speed up progress.2. New content 🎉 • Themed, seasonal, and late-game updates. • Keeps gameplay fresh and incentivizes players to explore further.3. Mini-games 🎮 • Fun additions like treasure hunts or Plinko. • Add variety and unlock new monetization opportunities.4. Win streaks 🔥 • Create FOMO and loss aversion. • Motivate players to extend sessions and chase bonuses.5. Task-based events ✅ • Daily quests, challenges, and milestone rewards. • Provide short- and long-term goals to keep players grinding.6. Tournaments 🏆 • Solo, team, and weekly competitions. • Heighten excitement, especially when competing with friends.7. Time-limited bonuses ⏳ • Extra lives, reduced costs, or double rewards. • Drive […]

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Mobile Game Retention Cheatsheet

Mobile Game Retention Cheatsheet Here is a breakdown:---- 𝗜. 𝗦𝗵𝗼𝗿𝘁-𝗧𝗲𝗿𝗺 𝗥𝗲𝘁𝗲𝗻𝘁𝗶𝗼𝗻 (𝗗𝗮𝘆 𝟭-𝟯) ----Make a powerful first impression. 1. Onboarding • Introduce key features clearly. • Use tutorials with minimal cognitive load. • Set clear objectives and encourage immediate actions. • Strategically place first paywalls. 2. First Impressions • Prioritize readability and intuitive UI/UX. • Focus on graphics, art style, and juiciness (animations and feedback). • Ensure smooth game performance. • Hook players with a compelling story. 3. Core Gameplay Loop • Make gameplay fun and engaging with easy-to-understand rules. • Offer early rewards to build momentum. • Optimize session lengths to avoid fatigue. ---- 𝗜𝗜. 𝗠𝗶𝗱-𝗧𝗲𝗿𝗺 𝗥𝗲𝘁𝗲𝗻𝘁𝗶𝗼𝗻 (𝗗𝗮𝘆 𝟯-𝟯𝟬) ---- Add depth to maintain engagement. 1. Game Depth • Provide variety in strategies and introduce new mechanics. • Include side quests and secondary activities. 2. Live-Ops • Plan frequent […]

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Bringing Friends = Bigger Rewards!

🎲 Bringing Friends = Bigger Rewards! Just unlocked an event in "Dice Dreams" that caught my eye. It ties rewards to your social network: the more friends you connect, the better your rewards. Simple idea, but it feels fresh and meaningful in execution. What stands out for me: 1️⃣ It adds a social layer. You’re not just playing solo—you’re encouraged to involve your friends, making the experience feel more collaborative and connected. 2️⃣ Win-win for players and the game. Players enjoy bigger rewards, while the game drives higher engagement and organic growth. 3️⃣ The Facebook connection. Beyond the rewards, it’s a clever way for the game to collect user data for future targeting. Whether it’s ads, re-engagement campaigns, or more personalized offers, this is data gold for game developers. It’s an interesting mix of player benefit and business strategy. What […]

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Elevations & Player Visibility

𝟎𝟓 - 𝐄𝐥𝐞𝐯𝐚𝐭𝐢𝐨𝐧𝐬 𝐚𝐧𝐝 𝐏𝐥𝐚𝐲𝐞𝐫 𝐕𝐢𝐬𝐢𝐛𝐢𝐥𝐢𝐭𝐲 In previous posts about navigable levels, I've often been asked whether elevation changes and ramps significantly affect player's perception. The short answer is yes; ramps are also a design tool! By using ramps, we can guide the player's attention, control their visibility, and carefully pace their movement through the environment. This helps us tell a story through the space itself. In the sketch I'm sharing today, I illustrate two scenarios (extreme case examples) where elevation is used to craft different gameplay dynamics.In simple terms, the key elements of a route that we see in these examples are:- Where the player is (𝐎𝐫𝐢𝐠𝐢𝐧),- Where they need to go (𝐎𝐛𝐣𝐞𝐜𝐭𝐢𝐯𝐞),- The surrounding navigable areas near the objective (𝐋𝐨𝐜𝐚𝐭𝐢𝐨𝐧),- And the path to reach the objective (𝐏𝐚𝐭𝐡).𝐈𝐧 𝐭𝐡𝐞 𝐟𝐢𝐫𝐬𝐭 𝐬𝐜𝐞𝐧𝐚𝐫𝐢𝐨, the objective is positioned beyond an upward […]

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Which game engine should you choose for your game?

Which game engine should you choose for your game? Here’s a breakdown of the top 10 game engines in 2024:1. Unreal Engine🔹 Complexity: High🔹 Price: $$🔹 Pros: AAA graphics, photorealistic rendering, robust tools.🔹 Cons: Steep learning curve, not optimized for low-end devices.🔹 Best for high-end 3D games on PC and consoles.2. Unity🔹 Complexity: Medium🔹 Price: $$$🔹 Pros: Versatile 2D/3D support, cross-platform deployment, huge asset store.🔹 Cons: High licensing fees, some features gated.🔹 Best for indie to mid-size games, mobile, and VR/AR projects.3. Godot Engine🔹 Complexity: Low to Medium🔹 Price: Free🔹 Pros: Open-source, lightweight, node-based architecture.🔹 Cons: Limited 3D features, fewer third-party tools.🔹 Best for indie developers, 2D games, and learning projects.4. GameMaker🔹 Complexity: Low🔹 Price: $🔹 Pros: Drag-and-drop interface, custom scripting with GML, great for rapid prototyping.🔹 Cons: Limited for complex games, paid export modules.🔹 Best for beginners, 2D indie […]

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