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Royal Kingdom vs Royal Match

Royal Kingdom vs Royal Match ๐Ÿญ. ๐—™๐—ฎ๐—ธ๐—ฒ ๐—ฃ๐˜ƒ๐—ฃ ๐—ฏ๐—ฎ๐˜๐˜๐—น๐—ฒ๐˜€ โš”๏ธ โ€ข Every 10th level, players attack opponent castles using Match-3. โ€ข Shields protect, potions repair. ๐Ÿฎ. ๐—” ๐—ป๐—ฒ๐˜„ ๐—ฟ๐—ฒ๐˜€๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ ๐˜€๐˜†๐˜€๐˜๐—ฒ๐—บ โญ โ€ข Potions replace stars as rewards. โ€ข Variable potion amounts instead of a fixed one-star reward. ๐Ÿฏ. ๐—˜๐˜ƒ๐—ผ๐—น๐˜ƒ๐—ฒ๐—ฑ ๐—ฑ๐—ฒ๐—ฐ๐—ผ๐—ฟ๐—ฎ๐˜๐—ถ๐—ผ๐—ป ๐—บ๐—ฒ๐˜๐—ฎ ๐Ÿฐ โ€ข Multiple separate locations instead of a single expanding one. โ€ข Clearer visual progression to show total work scope. โ€ข Team ranking system with weekly goals and rewards. โ€ข Player rank system that unlocks new areas. ๐Ÿฐ. ๐—ก๐—ฒ๐˜„ ๐—ฏ๐—ผ๐—ผ๐˜€๐˜๐—ฒ๐—ฟ๐˜€ ๐Ÿ’ฅ โ€ข Wizard Hat: Changes random color elements. โ€ข Bomber Plane: Drops 3 bombs that auto-activate. ๐Ÿฑ. ๐—ฃ๐—ฟ๐—ฒ๐—บ๐—ถ๐˜‚๐—บ ๐—ฐ๐˜‚๐—ฟ๐—ฟ๐—ฒ๐—ป๐—ฐ๐˜† ๐˜€๐—ต๐—ถ๐—ณ๐˜ ๐Ÿ’Ž โ€ข Earned through meta-tasks instead of level completion. โ€ข Players can request potions from teammates once per day. โ€ข More emphasis on team cooperation. ๐Ÿฒ. ๐—จ๐—ฝ๐—ด๐—ฟ๐—ฎ๐—ฑ๐—ฒ๐—ฑ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ณ๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒs [โ€ฆ]

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Why Some Puzzle Games are More Addicting?

The puzzle genre is a powerhouse in mobile gaming, generating over $7 billion annually in in-app purchases (IAP). Despite this immense market, more than half of the revenue comes from a single subgenre: Match-3. Established giants dominate not only Match-3 but also other popular subgenres like Merge and Blast, making it incredibly difficult for new entrants to gain traction. In such a highly competitive space, innovation is the key to creating new opportunities, and we've seen that with the rise of Physical Match and Tile Match games. Titles like Match Factory, Triple Match 3D, and Tile Busters have successfully carved out space by introducing fresh mechanics to the puzzle category. โ€œPairโ€ games mainly consisting of Physical Match and Tile Match titles didnโ€™t take long to become the third largest puzzle subgenre. As the puzzle market evolves, a new wave of [โ€ฆ]

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20 Costly Production Mistakes and How to Avoid Them

20 Costly Production Mistakes and How to Avoid Them 1. Skipping Pre ProductionValidate gameplay, market fit, and timelines first.2. Ignoring Player Feedback EarlyStart playtesting early and often.3. Overcomplicating the Core LoopFocus on a simple, addictive loop first.4. Underestimating Live Ops ComplexityPlan your live ops roadmap before launch.5. Unrealistic Milestone TimelinesSet realistic milestones with buffer time for iterations.6. Poor Communication Between TeamsUse daily standups and shared dashboards to stay in sync.7. Ignoring Post Launch MetricsMonitor retention, DAU, ARPU, and LTV to guide updates.8. Over Monetizing Too SoonBuild engagement first, then monetize thoughtfully.9. Overworking the TeamFoster a positive work culture and promote balance.10. Skipping Market ResearchStudy your genre, competitors, and player expectations.11. Neglecting ScalabilityBuild scalable systems early and test them thoroughly.12. Lack of Clear DocumentationMaintain up-to-date documentation accessible to all teams.13. Failing to Localize ProperlyLocalize content, events, & monetization for each market.14. [โ€ฆ]

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9 truths about game product management.

Every successful game studio knows these 9 truths about game product management. Do you? Most developers learn these the hard way:Success isnโ€™t just about great ideas;Itโ€™s about data driven executionand adapting to the market.Here is the reality: Playing other games all day can be exhausting,Adding features is almost a rocket science,Creativity without data means nothing,Launch day is actually the beginning,Success is a marathon, not a sprint,Flawless game balance is a myth,Communication is everything,Making games is not easy,Players are always right.Which one is the most underrated?Cheers! #gamedevelopment #productmanager #videogames

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Mobile Gaming Today: 44

Hola Fam โ˜ƒ๏ธ We were celebrating the new year and almost February hereee! TIME FLIES! ๐Ÿฆ‹ Have you seen our GOAT series? Check it out ๐Ÿ•บ๐Ÿป Mobile Marketing ยป Block Blast: Largest IAA Revenue Game? ๐Ÿ“ฑ Behind Archero 2 ๐Ÿ’ฐ Mobile Ad Monetization #7 ๐Ÿค– AI-Powered Performance Marketing ๐ŸŽฏTop Casual Games LiveOps Strategy ๐Ÿงฉ Most Downloaded Puzzle Games ๐ŸŽฎ Archero 2: Onboarding Done Right! ๐Ÿ“‰ 90% of Games Fail at Monetization ๐Ÿ’ต Block Blast by Hungry Studio: $1M/Day ๐Ÿ“ˆ Shorter Payback Period: Sustained profit growth ๐Ÿ“Š Seasonality Adjustments in Google Ads to Spend More! Subscribed Industry Highlights ยป Moon Active laid off staff despite $2B revenue in 2024 ๐ŸŽฎ Gaming vs. Tech: Where Are Investors Heading? ๐ŸŽจ 10 Game Design Rules You Must Know ๐Ÿฐ Level Mechanics of Royal Kingdom ๐Ÿค– Analyze 1000 Games in 5 min with AI ๐Ÿ“ˆ [โ€ฆ]

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10 Game Design Rules You Must Know

10 Game Design Rules You Must Know:: 1. ๐Ÿ” Reward curiosity โ†ณ If players wander off the main path, make it worth their time. โ€ข Hidden treasures, story snippets, or rare items keep exploration exciting and rewarding.2. ๐Ÿ† Make victory and defeat crystal clear โ†ณ Avoid confusing win/lose conditions. โ€ข Players need to understand how they can succeed, and why they failed. โ€ข Visual cues like progress bars or danger symbols (e.g., red or sharp objects) help a lot.3. ๐Ÿ”„ Be consistent โ†ณ Patterns build trust. โ€ข If the โ€œexitโ€ button is always top-right, keep it there. โ€ข Never break the rules youโ€™ve taught players.4. ๐ŸŒŸ Guide, donโ€™t lecture โ†ณ Nobody likes a dull tutorial. โ€ข Help players learn through subtle hints, not drawn-out lessons. โ€ข Let them discover solutions on their own.5. โš–๏ธ Keep it fair โ†ณ Unfair moments [โ€ฆ]

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Project R.I.S.E. by Supercell

Project R.I.S.E. by Supercell had its 3rd Alpha test last weekend and we couldn't miss it ๐Ÿ˜Ž. This time also on Android, the dev team finally showed us some Metagame features and iterated a lot on the previous feature set. Get the latest update on this cooperative roguelite ARPG โš”๏ธ here: Tower upgrades ๐Ÿ—ผ were introduced, which are powering the feature unlock progression. You still get pass points for chests, but recycling the perks points (basically discarding skills during your run) gives you a permanent upgrade to your account through these. These include stuff such as more consumable slots for revives, more perk rerolls, feature unlocks etc. Another Metagame feature added is Tower Forge ๐Ÿ”จ (bottom Image). This basically unlocks the skill pool of core gameplay skills on semi-random pacing as you sink soft currency into it and a random [โ€ฆ]

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Level Mechanics of Royal Kingdom

Iโ€™ve saved your time by deconstructing and categorizing ALL 50(!) Level Mechanics from Royal Kingdom ๐Ÿ‘‘ This article is a MUST-Read for both Game Designers and Level Designers.You'll find:โ†ณ Journey from PvP to PvEโ†ณ Royal Kingdomโ€™s key mechanicsโ†ณ Retention vs Monetizationโ†ณ Level Design & Curve Complexity (the most insightful part)Find the Article Here

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Analyze 1000 Games in 5 min with AI

How to analyze 1000 mobile games in 5 minutes with AI: ๐Ÿญ. ๐—š๐—ผ ๐˜๐—ผ ๐—”๐—ฝ๐—ฝ๐— ๐—ฎ๐—ด๐—ถ๐—ฐ: https://lnkd.in/gAtFSbiA โ€ข Use this link for temporary access to its pro features.๐Ÿฎ. ๐—ฆ๐—ฒ๐—น๐—ฒ๐—ฐ๐˜ ๐—ฎ ๐˜€๐˜‚๐—ฏ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ โ€ข Tap โ€œTAGS.โ€ โ€ข Choose the subgenre youโ€™re interested in (e.g., Merge). ๐Ÿฏ. ๐—ฆ๐—ฒ๐˜ ๐—ณ๐—ถ๐—น๐˜๐—ฒ๐—ฟ๐˜€ โ€ข Select โ€œYEARโ€ for the time period. โ€ข Set the number of results to 1000. ๐Ÿฐ. ๐—ฆ๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฎ๐˜๐—ฎ โ€ข Download the CSV file by clicking โ€œDownload CSV.โ€ ๐Ÿฑ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—–๐—ต๐—ฎ๐˜๐—š๐—ฃ๐—ง โ€ข Go to: https://chatgpt.com/ โ€ข Open the GPT-4 model. โ€ข Attach the CSV file. โ€ข Use this prompt: https://lnkd.in/gEUyZkwr โ€ข Enter "continue" several times. ๐Ÿฒ. ๐—š๐—ฒ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ถ๐—ป๐˜€๐—ถ๐—ด๐—ต๐˜๐˜€ โ€ข Discover trends, revenue changes, common mechanics, popular settings, styles, and even helpful graphs. Enjoy!

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Top Game Picks of the Week!

Time for another round of mobile game discoveries, where I play so you donโ€™t have toโ€”unless you want to, and trust me, this week, you will want to! From untangling threads (and your life?) to chainsawing fruit and smashing zombies, here are three games that had me hooked. Letโ€™s go! ๐Ÿš€---1๏ธโƒฃ Thread Jam by SayGames๐Ÿงต When Threads Take Over Your Brain!Ever looked at a tangled mess of threads and thought, โ€œI want more of this in my lifeโ€? Me neitherโ€”but Thread Jam makes it weirdly fun. SayGames delivers a beautifully chaotic puzzle where you match threads, create colorful art, and watch your sanity unravel with every level. The cute art style sucked me in, but the challenging levels kept me sweating. Fair warning: boosters and extra moves will tempt your walletโ€”but hey, you canโ€™t blame them for trying!App Store: https://shorturl.at/1wvW6Google [โ€ฆ]

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60+ Gamedev Learning Resources

60+ Gamedev Learning Resources --- CODE1. YouTube โ€ข Brackeys (https://lnkd.in/gChH3YcW) โ€ข The Cherno (https://lnkd.in/gY4tWAH6) โ€ข CodeMonkey (https://lnkd.in/ghDu7nxh) โ€ข FreeCodeCamp (https://lnkd.in/ghDu7nxh) 2. Blogs โ€ข Unity Learn (https://learn.unity.com/) โ€ข GameDev.net (https://www.gamedev.net/) โ€ข Stack Overflow [gamedev] (https://lnkd.in/ghjn2Y5M) โ€ข FreeCodeCamp News (https://lnkd.in/gfeY3RBh) 3. Courses โ€ข Codecademy (https://lnkd.in/grprAvrn) โ€ข Udemy (https://lnkd.in/gSWtv6aB) โ€ข edX CS50 (https://lnkd.in/g6mCxmH7) โ€ข Coursera: C# (https://lnkd.in/g-bDzrYk) 4. Books โ€ข Unity in Action (https://lnkd.in/g7856DEg) โ€ข Clean Code (https://lnkd.in/gjh36jum) 5. LinkedIn โ€ข Jason Lovett โ€ข Frรฉdรฉric Nowak โ˜ --- ART1. YouTube โ€ข ArtStation (https://lnkd.in/gRaeb__T) โ€ข Marco Bucci (https://lnkd.in/gKXrDRf8) โ€ข FZD School (https://lnkd.in/gYv8jGY6) โ€ข Cubebrush (https://lnkd.in/g6ZPdrtj) 2. Blogs โ€ข 80.lv (https://80.lv/) โ€ข Polycount (https://polycount.com/) โ€ข Concept Art World (https://lnkd.in/gJbsgZwn) โ€ข ArtStation Magazine (https://lnkd.in/g78VG2aC) 3. Courses โ€ข Schoolism (https://schoolism.com/) โ€ข Udemy (https://lnkd.in/gRUzJubR) โ€ข Coursera: Art and Concept (https://lnkd.in/gqJAsUgk) โ€ข CG Master Academy (https://lnkd.in/g98n5Dja) 4. Books โ€ข Drawing Basics Video Game Art (https://lnkd.in/gycFewTr) โ€ข How to Draw [โ€ฆ]

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