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9 Key Pillars of Game Design

9 Key Pillars of Game Design (every game designer should know)Hereโ€™s the full breakdown: ๐ŸŽฎ ๐—–๐—ผ๐—ฟ๐—ฒ ๐—š๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† โ€ข Game rules โ€ข Fun mechanics โ€ข Level and encounter design ๐Ÿ“ˆ ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฒ๐˜€๐˜€๐—ถ๐—ผ๐—ป โ€ข Rewards and upgrades โ€ข New mechanics โ€ข Milestones ๐Ÿ”ฅ ๐— ๐—ผ๐˜๐—ถ๐˜ƒ๐—ฎ๐˜๐—ถ๐—ผ๐—ป โ€ข Short-term and long-term goals โ€ข Challenges and quests โ€ข Player agency ๐Ÿ“– ๐—ก๐—ฎ๐—ฟ๐—ฟ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ โ€ข Storytelling and world-building โ€ข Player choice โ€ข Dialogue and character relationships ๐ŸŽจ ๐—”๐—ฒ๐˜€๐˜๐—ต๐—ฒ๐˜๐—ถ๐—ฐ๐˜€ โ€ข Art style and environment design โ€ข Audio and visual consistency โ€ข VFX, animations, and UI ๐Ÿ•น ๐—š๐—ฎ๐—บ๐—ฒ ๐—™๐—ฒ๐—ฒ๐—น โ€ข Camera and responsiveness โ€ข Sound and color โ€ข VFX and animations ๐Ÿ‘ฅ ๐—ฆ๐—ผ๐—ฐ๐—ถ๐—ฎ๐—น โ€ข PvP and co-op modes โ€ข Guilds, clans, and matchmaking โ€ข Leaderboards and communication ๐Ÿ’ฐ ๐— ๐—ผ๐—ป๐—ฒ๐˜๐—ถ๐˜‡๐—ฎ๐˜๐—ถ๐—ผ๐—ป โ€ข In-game currency and microtransactions โ€ข Shops and ad integrations โ€ข Offers and pricing models โš™๏ธ ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ ๐—ข๐—ฝ๐˜€ & ๐—ฃ๐—ผ๐˜€๐˜-๐—Ÿ๐—ฎ๐˜‚๐—ป๐—ฐ๐—ต ๐—ฆ๐˜‚๐—ฝ๐—ฝ๐—ผ๐—ฟ๐˜ โ€ข […]

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Live-ops events cheatsheet

Live-ops events cheatsheet Hereโ€™s a breakdown of the 10 most common live-ops events and why they work ๐Ÿ‘‡๐Ÿญ. ๐—ช๐—ถ๐—ป ๐—ฆ๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ ๐Ÿ”ฅ โ€ข Clear levels without losing โ€ข Longer streaks = better rewards โ€ข Creates loss aversion and momentum๐Ÿฎ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐—ค๐˜‚๐—ฒ๐˜€๐˜๐˜€ ๐Ÿ“‹ โ€ข Fresh tasks and rewards every day โ€ข Encourages daily play and habit-building โ€ข Keeps content feeling dynamic๐Ÿฏ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐—•๐—ผ๐—ป๐˜‚๐˜€ ๐ŸŽ โ€ข Log in daily to earn rewards โ€ข More consecutive days = better prizes โ€ข Simple but powerful retention mechanic๐Ÿฐ. ๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—›๐—ผ๐˜‚๐—ฟ๐˜€ โฐ โ€ข Limited-time boosts (usually 1 hour) โ€ข Increases peak-time engagement โ€ข Great for reactivating lapsed users๐Ÿฑ. ๐— ๐—ถ๐—น๐—ฒ๐˜€๐˜๐—ผ๐—ป๐—ฒ ๐—ง๐—ฎ๐˜€๐—ธ๐˜€ ๐Ÿง— โ€ข Short-term goals with quick rewards โ€ข Encourages progression โ€ข Often supports bigger live events๐Ÿฒ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜ ๐Ÿ† โ€ข Players or teams compete on a leaderboard โ€ข Top scorers get exclusive rewards โ€ข Adds social competition and […]

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Custom Product Pages are a game changer.

Custom Product Pages are a game changer. You can tailor your App Store page to match what users saw in your ad or what they were searching for:โ†’ Show the exact keyword in your screenshotsโ†’ Align your creative with seasonality (Halloween, Christmasโ€ฆ)โ†’ Update for in-app events or exclusive collabsYou can use them on Apple Search Ads - Search results, Today tab and Search tab placements.But actually testing them? Not so easy.Here are the options:- Before/after comparisons. But it's flawed as too many fluctuations.- Splitting ad groups, one with CPP, one with default. It works, but itโ€™s messy. No visual comparisons. No clear statistical significance. Hard to justify any decision.โœจ Hereโ€™s the twist: MobileAction just released their CPP A/B Testing tool (still in closed beta).The promise:- Multiple testing methods: compare CPPs, ad groups, or CPP vs. default.- 90% confidence level (no […]

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Boost playtime in your Game?

Want to boost playtime in your game? ๐Ÿญ. ๐—›๐—ฎ๐—ฝ๐—ฝ๐˜† ๐—›๐—ผ๐˜‚๐—ฟ๐˜€ โฐ ๐˜“๐˜ช๐˜ฎ๐˜ช๐˜ต๐˜ฆ๐˜ฅ-๐˜ต๐˜ช๐˜ฎ๐˜ฆ ๐˜ฃ๐˜ฐ๐˜ฏ๐˜ถ๐˜ด๐˜ฆ๐˜ด (1โ€“24๐˜ฉ) ๐˜ต๐˜ฉ๐˜ข๐˜ต ๐˜ฎ๐˜ข๐˜ฌ๐˜ฆ ๐˜ฑ๐˜ญ๐˜ข๐˜บ๐˜ฆ๐˜ณ๐˜ด ๐˜ซ๐˜ถ๐˜ฎ๐˜ฑ ๐˜ช๐˜ฏ ๐˜ฏ๐˜ฐ๐˜ธ. โ€ข Perfect for boosting activity during quiet hours. โ€ข Boosts rewards or discounts โ€ข Highlights active periods with alerts โ€ข Timed to match low engagement hours๐Ÿฎ. ๐—œ๐—ป๐—ณ๐—ถ๐—ป๐—ถ๐˜๐—ฒ ๐—Ÿ๐—ถ๐˜ƒ๐—ฒ๐˜€ โ™พ๏ธ ๐˜“๐˜ฆ๐˜ต ๐˜ต๐˜ฉ๐˜ฆ๐˜ฎ ๐˜ฑ๐˜ญ๐˜ข๐˜บ ๐˜ฏ๐˜ฐ๐˜ฏ๐˜ด๐˜ต๐˜ฐ๐˜ฑ, ๐˜ง๐˜ฐ๐˜ณ ๐˜ข ๐˜ธ๐˜ฉ๐˜ช๐˜ญ๐˜ฆ. โ€ข Earned via events, purchases, or rewards โ€ข Timer shows how long it lasts โ€ข Urgency kicks in: use it or lose it๐Ÿฏ. ๐—ช๐—ถ๐—ป๐˜€๐˜๐—ฟ๐—ฒ๐—ฎ๐—ธ๐˜€ ๐Ÿ”— ๐˜Œ๐˜ข๐˜ค๐˜ฉ ๐˜ธ๐˜ช๐˜ฏ ๐˜ณ๐˜ข๐˜ช๐˜ด๐˜ฆ๐˜ด ๐˜ต๐˜ฉ๐˜ฆ ๐˜ณ๐˜ฆ๐˜ธ๐˜ข๐˜ณ๐˜ฅ. ๐˜“๐˜ฐ๐˜ด๐˜ฆ ๐˜ฐ๐˜ฏ๐˜ค๐˜ฆ? ๐˜๐˜ต ๐˜ณ๐˜ฆ๐˜ด๐˜ฆ๐˜ต๐˜ด. โ€ข Visual counter builds pressure โ€ข Players push harder to protect their streak โ€ข Booster usage goes up๐Ÿฐ. ๐——๐—ฎ๐—ถ๐—น๐˜† ๐— ๐—ถ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ ๐Ÿ“† ๐˜š๐˜ฎ๐˜ข๐˜ญ๐˜ญ ๐˜ต๐˜ข๐˜ด๐˜ฌ๐˜ด. ๐˜‰๐˜ช๐˜จ ๐˜ฉ๐˜ข๐˜ฃ๐˜ช๐˜ต. โ€ข Resets every 24 hours โ€ข Rewards: currency, boosters, progress โ€ข Encourages regular logins and gameplay variety๐Ÿฑ. ๐—Ÿ๐—ฎ๐˜ƒ๐—ฎ ๐—ค๐˜‚๐—ฒ๐˜€๐˜ ๐Ÿ”ฅ ๐˜ž๐˜ช๐˜ฏ 5โ€“7 ๐˜ญ๐˜ฆ๐˜ท๐˜ฆ๐˜ญ๐˜ด ๐˜ช๐˜ฏ ๐˜ข […]

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What Makes CAPYBARA GO! Successful?

A stylish game that attracts you at first sight! Adventure RPG, where you fight with players using magic, swords, and build your own unique character strategy to win the battle, but as a cute, fluffy character. So letโ€™s dive into what makes this game successful and worth playing. First pillar โ€“ Setting. Setting in games is the world and style where the game happens. It can be realistic, fantasy, cute, dark โ€” and it helps the game feel unique and attract the right players. Nowadays, style can be one of the main USPs of a game. It reflects user preferences โ€” thatโ€™s why we see a lot of similar games with different settings. The most common example: PUBG and Fortnite. Very similar gameplay core, but completely different approaches, one goes for realism, the other for a stylized, fun experience. Both […]

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Supercell’s mo.co: A Constructive Deep Dive

Supercell has once again entered the mobile gaming landscape with their newest title, mo.co, a game that blends elements of Action RPGs, MMOs, and a bit of Extraction Shooters (specifically, given how its core loop is currently constructed, it resembles some elements from Extraction genres โ€” if you have played e.g., Helldivers 2 recently, you can spot the similarities definitely in terms of jumping in and out for missions).Note! This is a constructive analysis and review with all good and โ€œbadโ€ laid out to discuss and analyze this game and its current state properly. This postโ€™s intention is not to judge and point any fingers โ€” the intention is solely to educate and discuss about the game and its current state in a professional manner, and give pointers for my readers on where this typeโ€™s of gameโ€™s strengths and challenges […]

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$300K a Day: Rivergame’s Last Z Survival Shooter

Rivergame's Last Z Survival Shooter scaled to $300K a day in revenue. This time they used the Tap4Fun's Top Girl spin on the onboarding. How can they scale so many games so fast? ๐Ÿ˜ต The game is done again in their now signature template, of hypercasual runner/shooter during onboarding and then transitions to 4X. Except this time, we have AI-generated girls on top. The 4X engine โš”๏ธ that they are perfecting since releasing Top War in 2019 is just getting better and better with every next game they release. The game is now landscape instead of portrait, contrary to the rest of their portfolio, but it works even better because of the AI girls functionality they are focusing on. And let me tell you that they supercharged โšก what Top Girl did and turned it into their own AI-powered version […]

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8 Things Games Do Better Than Any Art

8 Things Games Do Better Than Any Art People say games arenโ€™t art. โŒ Wrong!Games do what no other art form can.Hereโ€™s 8 ways games outshine everything:๐Ÿญ. ๐˜ ๐˜ฐ๐˜ถ ๐˜‰๐˜ฆ๐˜ค๐˜ฐ๐˜ฎ๐˜ฆ ๐˜š๐˜ฐ๐˜ฎ๐˜ฆ๐˜ฐ๐˜ฏ๐˜ฆ ๐˜Œ๐˜ญ๐˜ด๐˜ฆโ€ข Books make you imagine.โ€ข Movies make you feel.โ€ข Games make you live it.Mass Effect โ†’ Choices shape your story.๐Ÿฎ. ๐˜ ๐˜ฐ๐˜ถ ๐˜˜๐˜ถ๐˜ฆ๐˜ด๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ ๐˜ฐ๐˜ถ๐˜ณ๐˜ด๐˜ฆ๐˜ญ๐˜งโ€ข A book shows a hero making tough choicesโ€ข A game forces you to make it.Spec Ops: The Line โ†’ Regret every step.๐Ÿฏ. ๐˜ ๐˜ฐ๐˜ถ ๐˜Œ๐˜น๐˜ฑ๐˜ญ๐˜ฐ๐˜ณ๐˜ฆ ๐˜‰๐˜ฆ๐˜บ๐˜ฐ๐˜ฏ๐˜ฅ ๐˜ต๐˜ฉ๐˜ฆ ๐˜š๐˜ต๐˜ฐ๐˜ณ๐˜บโ€ข Movies show only whatโ€™s filmed.โ€ข Games let you look everywhere.RDR2 โ†’ Secrets in every town.๐Ÿฐ. ๐˜ ๐˜ฐ๐˜ถ ๐˜“๐˜ฆ๐˜ข๐˜ณ๐˜ฏ ๐˜ฃ๐˜บ ๐˜‹๐˜ฐ๐˜ช๐˜ฏ๐˜จโ€ข โ€˜Fast & Furiousโ€™ wonโ€™t teach driving.โ€ข With racing games youโ€™ll pick up skills fast.F1 โ†’ Even Formula 1 champions use it.๐Ÿฑ. ๐˜ ๐˜ฐ๐˜ถ ๐˜๐˜ฆ๐˜ฆ๐˜ญ ๐˜™๐˜ฆ๐˜ข๐˜ญ ๐˜๐˜ฆ๐˜ข๐˜ณโ€ข In movies, the hero is never YOU.โ€ข In games, your instincts kick in.Resident Evil 4 โ†’ […]

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Custom Store Listing for World Eternal Online

We did a super fun creative test with Core Loop for World Eternal Online. The goal? Come up with new art styles for the game and see how they perform compared to the original, in terms of audience appeal and campaign results.To bring it all to life, we leaned heavily on AI:๐Ÿง  ChatGPT helped us write character prompts๐ŸŽจ Midjourney turned those into awesome character designs๐ŸŽฅ Pika, Kling and Creatify helped animate everything into ad-ready creativesBut it didnโ€™t stop there.We used the AI art to build dedicated Custom Store Listings on Google Play, complete with unique icons and screenshots for each visual style. Then we ran a Meta campaign to send traffic to each version and measure the differences in audience behavior and conversion rates.The result? Two totally different visual vibes. Two different types of players. Tons of insights for further […]

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Supercell global launched Mo.co last week. And?

Supercell global launched Moco last week. Their Action RPG, that got out of its long periodic beta (since Oct. 2023). With around a week of data, there is $350K revenue and 2,5M downloads, which does not seem so super ๐Ÿ˜Ÿ. Let's look deeper into the game ๐Ÿ•ต. This is as streamlined ARPG as it gets. You don't collect weapons from the ground and compare them in your inventory, you don't craft specific items, there are no skill trees, there are no gear sockets or enchants, there is not even the armor ๐Ÿ›ก๏ธ part of the inventory. You just choose 3 active and passive skills + weapon, which determines your playstyle, and that's it. Later, you get 3 more stat-based elite rings. I think this streamlining process went a little bit too far, or as a veteran ARPG player, I am […]

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Mobile Gaming Today: New Games & New Money

Hey Fam, My buddy, Andre, prepared a cool Gaming Recruitment Survey. Both for Founders & Employees. Letโ€™s support our industry. ๐ŸคŸ๐Ÿป Candidate Survey Employer Survey ๐Ÿ‘Œ๐Ÿป Top Gaming Content ยป Engaging Mini Games & Where to Find Them! Mini games have become the secret sauce for keeping players hooked. While strong core loops get things rolling and long-term motivation keeps them around, itโ€™s mini games that fill the gapโ€”offering variety, quick fun, and a break from the grind. Hits like Royal Match, Toon Blast, and Monopoly GO are leading the charge, using them to boost retention and bust boredom. What once started as โ€œfake advertisingโ€ turned into actual mini games :)) As LiveOps takes center stage, expect mini games to level up, built into calendars, tailored to genres, and optimized for engagement. What started as ad bait is now baked […]

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Game Tutorial Guide

Game tutorials can make or break the player experience. 1๏ธโƒฃ Keep it short โ€ข Players want to play, not sit through walls of text. โ€ข Focus only on essential actions or controls. 2๏ธโƒฃ Make it interactive โ€ข Let players learn by doing, not just watching. โ€ข Use simple tasks to build muscle memory. 3๏ธโƒฃ Show, donโ€™t tell โ€ข Demonstrate mechanics visually. โ€ข Use minimal text or voiceover. โ€ข Let players experiment safely. 4๏ธโƒฃ Offer quick feedback โ€ข Reward success with sound effects, visual cues, or in-game rewards. โ€ข Correct mistakes gently and immediately. 5๏ธโƒฃ Integrate into real gameplay โ€ข Merge tutorials with actual levels or scenarios. โ€ข Avoid jarring transitions from โ€œlearning modeโ€ to the real game. And avoid these common pitfalls: โŒ Over-explaining โœ… Use visual cues like arrows or lighting instead of long text. โŒ Too many controls […]

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