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Here is the WORST way to generate game ideas:

Here is the WORST way to generate game ideas: (avoid it at all costs)1. Open the top-grossing charts.2. Pick two random top games.3. Mash them together, Frankenstein-style.โ†ณ Get a clunky, unplayable game, appealing to no one.Yet, I see so many studios still follow this terrible pipeline.Hereโ€™s how to do it right:๐Ÿญ. ๐—ฆ๐˜๐˜‚๐—ฑ๐˜† ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜.Look for blue ocean opportunities:โ€ข Genres growing year over year.โ€ข Low oligopoly index (top 5 games have <50% of the market).โ€ข High success rates for newcomers (reaching 1M+ in revenue or downloads).๐Ÿฎ. ๐—–๐—ต๐—ผ๐—ผ๐˜€๐—ฒ ๐—ฎ ๐—ด๐—ฒ๐—ป๐—ฟ๐—ฒ ๐˜„๐—ต๐—ฒ๐—ฟ๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐˜๐—ฒ๐—ฎ๐—บ ๐—ต๐—ฎ๐˜€ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐˜๐—ถ๐˜€๐—ฒ.๐Ÿฏ. ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐˜๐—ผ๐—ฝ ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ผ๐—ฟ๐˜€ โ€ข Their strengths and weaknesses.โ€ข Dive into player reviews. Learn what they love and hate.โ€ข Study the ads. Ads often highlight what players want but rarely get.โ†ณ ๐˜๐˜ฅ๐˜ฆ๐˜ฏ๐˜ต๐˜ช๐˜ง๐˜บ ๐˜ถ๐˜ฏ๐˜ฅ๐˜ฆ๐˜ณ๐˜ด๐˜ฆ๐˜ณ๐˜ท๐˜ฆ๐˜ฅ ๐˜ฅ๐˜ฆ๐˜ด๐˜ช๐˜ณ๐˜ฆ๐˜ด ๐˜ฐ๐˜ณ ๐˜จ๐˜ข๐˜ฑ๐˜ด ๐˜ช๐˜ฏ ๐˜ต๐˜ฉ๐˜ฆ ๐˜จ๐˜ฆ๐˜ฏ๐˜ณ๐˜ฆ.๐Ÿฐ. ๐—•๐—ฟ๐—ฎ๐—ถ๐—ป๐˜€๐˜๐—ผ๐—ฟ๐—บ ๐˜„๐—ฎ๐˜†๐˜€ ๐˜๐—ผ ๐—ฒ๐—ป๐—ต๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฒ๐˜…๐—ถ๐˜€๐˜๐—ถ๐—ป๐—ด ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† ๐˜๐—ผ ๐—บ๐—ฒ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ๐˜€๐—ฒ […]

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10 Live Ops traps to avoid

10 Live Ops traps to avoid I teamed up with Sergei to break down the most common mistakes in Live Ops and share tips on improving them:1. Over-focusing on a single metric ๐Ÿ“Š Track retention, engagement, and happinessโ€”not just revenue. 2. Event overload ๐Ÿ”„ Too many events burn players out. Space them out. 3. Copy-paste strategies ๐Ÿ“‹ What worked before might not work now. Adapt and test. 4. Ignoring feedback ๐Ÿ—ฃ๏ธ Complaints = insights. Use them to catch problems early. 5. Over-relying on whales ๐Ÿ‹ Cater to all players, not just big spenders. 6. Content drought ๐ŸŒต No new content? Players leave. Keep it fresh. 7. Inconsistent updates โฐ No schedule = frustrated players. Be reliable. 8. Misusing A/B testing โš–๏ธ Bad tests, bad data. Test properly to improve. 9. Weak onboarding ๐Ÿ› ๏ธ Confusion = churn. Make onboarding fun and […]

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10 Game Genres to Avoid in 2025

10 Game Genres to Avoid in 2025 (backed by data)๐Ÿญ. ๐—ฃ๐˜‚๐˜‡๐˜‡๐—น๐—ฒ-๐—ฅ๐—ฃ๐—š (https://lnkd.in/eXaSg-Fg) โ€ข New Games Released in 2024: 39 โ€ข Games Reached $1M IAP Revenue: 0 โ€ข Games Reached 1M Downloads: 0 โ€ข Success Rate (Revenue): 0% โ€ข Success Rate (Downloads): 0% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐—œ๐—ฑ๐—น๐—ฒ ๐—ฅ๐—ฃ๐—š (https://lnkd.in/eSU2EBSG)๐Ÿฎ. ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ (https://lnkd.in/eCK7KeAx) โ€ข New Games Released in 2024: 284 โ€ข Games Reached $1M IAP Revenue: 2 โ€ข Games Reached 1M Downloads: 7 โ€ข Success Rate (Revenue): 0.7% โ€ข Success Rate (Downloads): 2.5% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐— ๐—ฎ๐˜๐—ฐ๐—ต-๐Ÿฏ ๐—ง๐—ถ๐—น๐—ฒ (https://lnkd.in/eVdgx3fu)๐Ÿฏ. ๐—–๐—ฎ๐˜€๐—ถ๐—ป๐—ผ ๐—ฆ๐—น๐—ผ๐˜๐˜€ (https://lnkd.in/ebZmjNAm) โ€ข New Games Released in 2024: 1,143 โ€ข Games Reached $1M IAP Revenue: 0 โ€ข Games Reached 1M Downloads: 11 โ€ข Success Rate (Revenue): 0% โ€ข Success Rate (Downloads): 1% โ€ข ๐—”๐—น๐˜๐—ฒ๐—ฟ๐—ป๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ: ๐—”๐—ฟ๐—ฐ๐—ฎ๐—ฑ๐—ฒ ๐—ฆ๐—ฝ๐—ผ๐—ฟ๐˜๐˜€ (https://lnkd.in/emagsy63)๐Ÿฐ. ๐—ฅ๐—ฒ๐—ฎ๐—น-๐—ง๐—ถ๐—บ๐—ฒ ๐—ฆ๐˜๐—ฟ๐—ฎ๐˜๐—ฒ๐—ด๐˜† (https://lnkd.in/etqA8wBD) โ€ข New Games Released in 2024: 344 โ€ข Games Reached $1M IAP Revenue: 11 โ€ข […]

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My 2025 Product trends for Mobile Games Predictions

Here are my 2025 Product trends for Mobile Games predictions ๐Ÿ˜Ž you can watch/listen to the whole episode on our channel ๐Ÿ˜ or read the TLDR bellow ๐Ÿ˜… ๐Ÿ”ท Adapting proven Steam games into MobileLast year we saw great success of the Supermarket ๐Ÿ›’ simulator games adapted by Game District and many others and this trend will continue. Another example is the adaptation of the Backpack Hero mechanic. 50/50 there is gonna be a mobile version of Helldivers 2. F2P version of Balatro is a done deal for sure (The mobile premium version makes $100K a day ๐Ÿค‘). I guess 5 teams are on this already. Palword-like monster fighting and collection mechanics are already seen in China. It will be probably Q2 when they hit the western mobile market. ๐Ÿ”ท Casual Genres DisruptionBecause the traditional puzzle match 3 ๐Ÿงฉ market […]

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HYBRIDCASUALโ€™S TIMELINE

HYBRIDCASUALโ€™S TIMELINE 2021/2022First hit Hybridcasual games released by leading Hypercasual publishers, such as โ€œSquad Alphaโ€ & โ€œMy Little Universeโ€ (Estoty Riga LLC/SayGames) and โ€œMob Controlโ€ (Voodoo).2023โ€œHypercasual is deadโ€ (PocketGamer.biz) - Hybrid blows up in the gaming media press. Big Hypercasual publishers run specific launch programs for Hybrids. Hypercasual structured studios are moving towards the Hybrid. Puzzle is hot. Rising new hit titles.2024Good development practices, with consolidated processes (from weeks to months), long-term retention as a KPI, and game design features, such as depth layers, collectibles (e.g. city builder), etc. Hybrid moves into other game genres (e.g. Shooters, Runners, and Simulators). New Hybrid studios.2025LiveOps leaps in quality.Big Hits (+$10MM IAP / month).Take a look at the images below and compare the LiveOps schedule for โ€œRoyal Matchโ€ and โ€œBlock Jam 3Dโ€. I don't believe that the Voodoo puzzle aims to achieve the […]

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Game Development Renaissance

Extremely happy to have contributed to Metaplayโ€™s most recent survey and e-book on the โ€œGame Development Renaissanceโ€. Itโ€™s really cool to see my name and Kwaleeโ€™s game assets in this book surrounded by so many interesting data points and expert opinions!If youโ€™re in mobile gaming and thinking of doing live ops (which you categorically should) then make sure to download the report via the link today!

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Live Ops Holiday Events Cheatsheet

Live Ops Holiday Events Cheatsheet Based on Playliner research, here is a list of the most popular holiday and event themes:--- ๐—ช๐—œ๐—ก๐—ง๐—˜๐—ฅ โ„๏ธ ---๐Ÿญ. ๐—–๐—ต๐—ฟ๐—ถ๐˜€๐˜๐—บ๐—ฎ๐˜€ ๐ŸŽ„ (๐——๐—ฒ๐—ฐ๐—ฒ๐—บ๐—ฏ๐—ฒ๐—ฟ) Thematic attributes: โ€ข Snowy landscapes, festive lights, and winter wonderland maps โ€ข Holiday soundtracks and cozy loading screens Features: โ€ข Holiday pass with exclusive festive skins โ€ข Gift-giving mechanics (Advent Calendar-style) โ€ข Story-driven quests with holiday spirit ๐Ÿฎ. ๐—ก๐—ฒ๐˜„ ๐—ฌ๐—ฒ๐—ฎ๐—ฟโ€™๐˜€ ๐—™๐—ฒ๐˜€๐˜๐—ถ๐˜ƒ๐—ฎ๐—น ๐ŸŽ† (๐—Ÿ๐—ฎ๐˜๐—ฒ ๐——๐—ฒ๐—ฐ โ€“ ๐—˜๐—ฎ๐—ฟ๐—น๐˜† ๐—๐—ฎ๐—ป) Thematic attributes: โ€ข Fireworks, glittery effects, and countdown visuals โ€ข Festive city-themed locations Features: โ€ข Special currency resets for limited-time items โ€ข Collection mechanics for unique celebration tokens โ€ข Story-driven event: Celebrate heroes and fresh beginnings ๐Ÿฏ. ๐—Ÿ๐˜‚๐—ป๐—ฎ๐—ฟ ๐—ก๐—ฒ๐˜„ ๐—ฌ๐—ฒ๐—ฎ๐—ฟ ๐Ÿฎ (๐—Ÿ๐—ฎ๐˜๐—ฒ ๐—๐—ฎ๐—ป โ€“ ๐—˜๐—ฎ๐—ฟ๐—น๐˜† ๐—™๐—ฒ๐—ฏ) Thematic attributes: โ€ข Red lanterns, firecrackers, and gold decorations โ€ข Lantern-lit streets with themed dรฉcor Features: โ€ข Themed pass with […]

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Your game features arenโ€™t USPs.

Sorry, but your game features arenโ€™t USPs. Hereโ€™s why: ๐Ÿญ. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฐ๐˜๐—ฒ๐—ฑ โ†ณ Players expect your game to have upgrades, boosters, weapons, cool graphics, etc. โ†ณ A USP makes your game truly memorable โ€“ like a unique narrative or a fresh gameplay twist. ๐Ÿฎ. ๐—™๐—ฒ๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ๐˜€ ๐—ฐ๐—ฎ๐—ป ๐—ฏ๐—ฒ ๐—ฐ๐—ผ๐—ฝ๐—ถ๐—ฒ๐—ฑ, ๐—จ๐—ฆ๐—ฃ๐˜€ ๐—ฐ๐—ฎ๐—ปโ€™๐˜ โ†ณ Competitors can copy features. โ†ณ But a USP that evokes emotion, like excitement or nostalgia, is much harder to replicate. ๐Ÿฏ. ๐—จ๐—ฆ๐—ฃ๐˜€ ๐—ฐ๐—ต๐—ฎ๐—ป๐—ด๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ ๐—ฝ๐—ฒ๐—ฟ๐—ฐ๐—ฒ๐—ฝ๐˜๐—ถ๐—ผ๐—ป โ†ณ Even with similar mechanics, a strong USP positions your game as unique. ๐—˜๐˜…๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ๐˜€: โ€ข ๐—™๐—ผ๐—ฟ๐˜๐—ป๐—ถ๐˜๐—ฒ โ€“ More than a battle royale; itโ€™s the only one integrating live pop culture events and collaborations. โ€ข ๐—”๐—บ๐—ผ๐—ป๐—ด ๐—จ๐˜€ โ€“ Simple gameplay, but the USP lies in social deduction and group psychology. โ€ข ๐—š๐—ฒ๐—ป๐˜€๐—ต๐—ถ๐—ป ๐—œ๐—บ๐—ฝ๐—ฎ๐—ฐ๐˜ โ€“ Combines AAA quality with free-to-play accessibility in an open-world RPG. […]

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Mobile Gaming Today: 42

Hey Fam โ˜ƒ๏ธ Hope you had a healthy, nice start to 2024! Letโ€™s start with my favorite NY post on LinkedIn :)) Sweet work by Supercell Letโ€™s start with a big THANK YOU. Already reached 6.4K followers on LinkedIn ๐Ÿ•บ Super grateful for all the love and support. Thank you, Gaming People! Game of the Week Magic Sort by Grand Games Magic Sort is an innovative sort puzzler that tries to disrupt the whole Sort genre, driven mainly by Ad Revenue. It applies the typical Royal match high production formula, together with some innovation regarding the core gameplay, such as fail state monetization. This is all validated by the 30M$ raise. Will be on Two & Half Gamersโ€™ podcast this week. Mobile Marketing ยป How to Create Playables ๐ŸŽจ Importance of Mixing Creatives in Meta ๐Ÿ† 2024 Top Hypercasual Mobile […]

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9 Traps That Kill Your Game

9 Traps That Kill Your Game (And How to Avoid Every Single One)Most live service games fail.Not because the devs arenโ€™t smart.But because they fall into unseen traps.Hereโ€™s the truth: โ˜๏ธIf you can avoid these 9 traps,youโ€™ll stay ahead of 95% of games out there.1. Metrics:โ†ณ Focusing on revenue instead of fun.โ†ณ Fix: Track engagement. Fun = profits.2. Events:โ†ณ Too many events = burnout.โ†ณ Fix: Space them out. Keep it fresh.3. Ads:โ†ณ Fake gameplay ads destroy trust.โ†ณ Fix: Show the REAL game. Trust scales.4. Progression:โ†ณ Too easy? Boring. Too hard? Frustrating.โ†ณ Fix: Balance it for fair rewards.5. Monetization:โ†ณ Pay-to-win drive players away.โ†ณ Fix: Offer value. Keep it fair. Win long-term6. Community:โ†ณ No community = no loyalty.โ†ณ Fix: Engage through events & social media7. Onboarding:โ†ณ Confused players donโ€™t stick around.โ†ณ Fix: Teach the basics in a fun way.8. Feedback:โ†ณ Ignoring complaints […]

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Step-by-step process for reviewing new games

Iโ€™ve reviewed over 100 games in the past few years. Hereโ€™s my step-by-step process for reviewing a new game:๐Ÿญ. ๐—ฅ๐—˜๐—ฆ๐—˜๐—”๐—ฅ๐—–๐—› ๐—–๐—ข๐— ๐—ฃ๐—˜๐—ง๐—œ๐—ง๐—ข๐—ฅ๐—ฆ ๐—™๐—œ๐—ฅ๐—ฆ๐—ง Before playing, I focus on understanding the competition: โ€ข Read user reviews in app stores โ€ข Play 3-5 competitor games โ€ข Take screenshots of key moments โ€ข ๐—”๐—ป๐—ฎ๐—น๐˜†๐˜‡๐—ฒ ๐—ธ๐—ฒ๐˜† ๐—ฎ๐˜€๐—ฝ๐—ฒ๐—ฐ๐˜๐˜€: โ€”โ€” Gameplay tempo โ€“ is it fast or slow? โ€”โ€” Monetization strategies โ€“ how are purchases introduced? โ€”โ€” Engagement hooks โ€“ what makes players return? โ€”โ€” Strengths and weaknesses๐Ÿฎ. ๐—ฃ๐—Ÿ๐—”๐—ฌ ๐—ง๐—›๐—˜ ๐—š๐—”๐— ๐—˜ ๐—ง๐—ช๐—œ๐—–๐—˜ Each playthrough serves a specific purpose:๐—™๐—ถ๐—ฟ๐˜€๐˜ ๐—ฝ๐—น๐—ฎ๐˜†๐˜๐—ต๐—ฟ๐—ผ๐˜‚๐—ด๐—ต (๐Ÿญ ๐—ต๐—ผ๐˜‚๐—ฟ) โ€“ Focus on the big picture: โ€ข General feel โ€“ Does it engage from the start? โ€ข User flow โ€“ How intuitive is it for a new player? โ€ข Core loop โ€“ Do main mechanics fit together? โ€ข Goals โ€“ Are short- and long-term objectives clear? […]

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Game Testing GEO Guide 101

๐Ÿ—บ๏ธ My Game Testing Geo guide simplifies success. Here is the ultimate reason for testing: Save on User Acquisition whilegetting accurate player data.That's literally the core of it. ๐Ÿ—ฟMaking every dollar count.Pivot your game early on.Optimize fast.PS: Philippines losing their โ€˜โ€™testing countryโ€due to their new regulations and low-tech usage( low fps or too many crash issues)

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