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CPI kills 93+% of mobile games.

CPI kills 93+% of mobile games.13 Creative Video Insights --> Lower your CPI with these: (Also check Bitesize 13!) Creating CREATIVE creatives, is a science! ๐Ÿ‘ฉโ€๐Ÿ”ฌ ๐Ÿ‘จโ€๐Ÿ”ฌ "Someone quote me on this."Here are 13 Personal Insights:1- Early game creatives should be actual gameplay:--> a Iteration of mid long level gameplay.--> b Fast complete on an early level. 2- Majority of videos fail to communicate players:--> a Check your avg view on your creatives.--> b Impress within few seconds.--> c Colors and Movements are all you need.3- Fail videos comes with different variations:--> a Too complex to solve.--> b Obvious solution, still cant do it.--> c Absolute non-sense.4- Real Life mix with gameplay usually works:--> a They are unreliable long term.--> b CTR needs to be checked every 12 hrs.PS: IF you are constantly getting 3-5 dollars, you are not alone, […]

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Social Casino LiveOps Strategy

Social casino LiveOps Strategy Here are 15 event types that keep players hooked:(used by top games like Monopoly Go, Coin Master, and Dice Dreams)1. ๐Ÿ† Leaderboard Tournament โ€ข Players collect event items in core gameplay โ€ข Enter a leaderboard for 1โ€“2 days โ€ข Top players win real-time rewards2. ๐Ÿ—บ๏ธ Treasure Hunt โ€ข Hidden rewards with empty slots to build suspense โ€ข Players earn picks from gameplay or offers โ€ข Multi-stage events lasting up to 9 days3. ๐Ÿ“ถ Milestone Rewards โ€ข Collect target items to unlock better rewards โ€ข Progress bar shows advancement โ€ข Great for 1โ€“6 day events4. ๐Ÿƒ Collection: Album โ€ข Cards drop from different events โ€ข Complete time-limited collections โ€ข Finish all collections = major reward5. ๐ŸŽฐ Rolling Offer โ€ข Series of rewards revealed one by one โ€ข Starts free to pull players in โ€ข Paid steps get […]

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Make ANY purchase and get rewarded?

๐Ÿ›’ Make ANY purchase and get rewarded? Saw this โ€œShopping Crazeโ€ screen in Fish of Fortune and loved how clear and generous it feels. No tiers. No complexity. Just 'buy anything' and get bonus rewards.Itโ€™s a smart nudge โ€” especially for hesitant spenders who might just need that extra push.Quick, colorful, and straight to the point.

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How to improve your mobile game metrics?

How to improve your mobile game metrics? From retention to monetization, hereโ€™s what the best teams focus on:1. ๐ŸŽฎ First-Time User Experience โ€ข Focus: D1 retention, tutorial completion โ€ข Keep tutorials short, clear, and rewarding โ€ข Add early premium rewards or bonus levels โ€ข Avoid aggressive monetization or long tutorials2. โฑ Short-Term Engagement โ€ข Focus: D3โ€“D7 retention, level churn โ€ข Build clear player progression โ€ข Use daily quests, upgrade systems, progress bars โ€ข Make progression feel valuable, not trivial3. ๐Ÿ” Long-Term Engagement โ€ข Focus: D30โ€“D90 retention, sticky factor โ€ข Introduce long-term goals and meta layers โ€ข Add global maps, leaderboards, customization โ€ข Balance grind with meaningful rewards to prevent burnout4. ๐Ÿ•น Core Gameplay โ€ข Focus: Session length, playtime โ€ข Polish mechanics and controls โ€ข Add dynamic difficulty, diverse enemies, win streaks โ€ข Strong core loop is essentialโ€”donโ€™t patch it later5. […]

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Turning your special offers into a Revenue Machine?

How to turn your special offers into a revenue machine (without annoying your players) Special offers arenโ€™t just about discounts - theyโ€™re about design, psychology, and timing.Done right, they boost engagement, LTV, and retention.Done wrong, they just collect dust.Here are a few of the strategies from this weekโ€™s carousel: ๐Ÿ‘‡๐Ÿ”น Bundling value without overwhelming the player๐Ÿ”น Using scarcity without feeling scammy๐Ÿ”น Segmenting offers by player type, session behavior, and UA source๐Ÿ”น Creating a โ€œflowโ€ of purchases with chained deals๐Ÿ”น Why visuals (not pricing) often make or break the sale๐Ÿ’ก If youโ€™re running a free-to-play game and want to actually monetize it, this deck is worth a swipe.

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Gacha Accessibility Range?

Warning โ˜ข๏ธ Heavy Game Design podcast ahead. Do you know the main difference between the 3 most common Gacha (lootbox) types on the market? ๐Ÿค” โ–ช๏ธ ๐’๐จ๐ฅ๐ข๐ ๐“๐จ๐ค๐ž๐ง ๐†๐š๐œ๐ก๐š (๐˜Ž๐˜ฆ๐˜ฏ๐˜ด๐˜ฉ๐˜ช๐˜ฏ, ๐˜™๐˜ข๐˜ช๐˜ฅ, ๐˜š๐˜ถ๐˜ฎ๐˜ฎ๐˜ฐ๐˜ฏ๐˜ฆ๐˜ณ'๐˜ด ๐˜ž๐˜ข๐˜ณ)This is the initial setup introduced in Japan. Monster strike already passed $8 Bill. lifetime revenue with it. Tokens can consume only few of their duplicates. The key is to upgrade all of their other progression vectors such as skill trees, equipment, skills, level, etc. Low rarity characters are used as upgrade fuel. Collection number dramatically increases through the lifecycle of the game into hundreds or thousands. ๐ŸŽฐ ๐˜ˆ๐˜ค๐˜ค๐˜ฆ๐˜ด๐˜ด๐˜ช๐˜ฃ๐˜ช๐˜ญ๐˜ช๐˜ต๐˜บ:ย Best characters are extremely hard to get and are dropped from timed exclusive drop pools.๐Ÿ’ฐ ๐˜™๐˜ฆ๐˜ท๐˜ฆ๐˜ฏ๐˜ถ๐˜ฆ ๐˜ฑ๐˜ณ๐˜ฐ๐˜ง๐˜ช๐˜ญ๐˜ฆ: Characterized by spiky revenue, that jumps always with a new content release and then goes down dramatically until the next content drop. ๐Ÿ‘€ […]

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Fishdom by Playrix: Fantastic Results

What I truly admire about Playrixโ€™s games is their innovative approach to monetization and retention. Let's explore the event that led to fantastic ๐Ÿ“ˆ results according to Sensor Tower data:+32.3% ๐‘๐ž๐ฏ๐ž๐ง๐ฎ๐ž+44.4% ๐€๐‘๐๐๐”+13% ๐ƒ๐š๐ข๐ฅ๐ฒ ๐’๐ž๐ฌ๐ฌ๐ข๐จ๐ง๐ฌ+16.6% ๐ƒ๐š๐ข๐ฅ๐ฒ ๐“๐ข๐ฆ๐ž ๐’๐ฉ๐ž๐ง๐ญ Over the past two years, Fishdom has introduced long-term meta-events that run for nearly a month. These arenโ€™t just side contentโ€”theyโ€™re strategic systems with independent mechanics layered over the core gameplay, keeping players engaged on multiple levels.๐Ÿ” On the Playliner calendar below, you can see two examples: One with a Merge mechanicOne with an Expedition mechanicLetโ€™s dive deeper into the ๐„๐ฑ๐ฉ๐ž๐๐ข๐ญ๐ข๐จ๐ง ๐„๐ฏ๐ž๐ง๐ญโ€”especially how it evolved in 2024 with the introduction of the ๐†๐ž๐ฆ๐ฌ๐ญ๐จ๐ง๐ž ๐“๐ซ๐š๐ข๐ฅ ๐ฆ๐ข๐ฅ๐ž๐ฌ๐ญ๐จ๐ง๐ž ๐ž๐ฏ๐ž๐ง๐ญ.๐Ÿ—บ๏ธ Expedition is an exploration event with its own map, storyline, and energy system. Players explore, clear obstacles, collect resources, and help characters progress.๐Ÿ’Ž Gemstone Trail runs alongside […]

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The fastest-growing mobile games of 2025

The fastest-growing mobile games of 2025 (some of these numbers are insane)Hereโ€™s whoโ€™s topping the charts so far this year:๐Ÿงฉ Puzzleโ€ข Sort Puzzle (Rollic Games) โ€“ +15,805,000% ๐ŸŸขโ€ข Screwdom (iKame) โ€“ +597%โ€ข Knit Out (Rollic Games) โ€“ +1,580,500% ๐ŸŸขโš”๏ธ RPGโ€ข ่‹ฑ้›„ๆฒกๆœ‰้—ช โ€“ +177,329,100% ๐ŸŸขโ€ข Chiikawa Pocket (Applibot) โ€“ +118,676,700% ๐ŸŸขโ€ข ๋งˆ๋น„๋…ธ๊ธฐ ๋ชจ๋ฐ”์ผ (NEXON) โ€“ +404,149,000% ๐ŸŸข๐Ÿ•น๏ธ Arcadeโ€ข Idle Weapon Shop (HOT GAMES) โ€“ +48,159,200% ๐ŸŸขโ€ข Fancy Hole (Tuan Anh Nguyen) โ€“ +39,583,600% ๐ŸŸขโ€ข Chainsaw Juice King (SayGames) โ€“ +283%๐Ÿ—๏ธ Simulationโ€ข I Am Cat (Estoty) โ€“ +956,613,000% ๐ŸŸขโ€ข Good Coffee, Great Coffee (TapBlaze) โ€“ +894,890,100% ๐ŸŸขโ€ข Dreamy Room (ABI Games) โ€“ +706,464,400% ๐ŸŸข๐Ÿง  Strategyโ€ข DC: Dark Legion (FunPlus) โ€“ +310,723,300% ๐ŸŸขโ€ข Kingshot (Diandian) โ€“ +302,210,800% ๐ŸŸขโ€ข ์—‰๋ง ํŠน๊ณต๋Œ€ - 8282ํšŒ ๋ฝ‘๊ธฐ ์ฆ์ • (Kingnet) โ€“ +7,335,000% ๐ŸŸข๐ŸŽฏ Shooterโ€ข Armor Attack (Kek) โ€“ +159%โ€ข Arena Breakout (VNGGames) โ€“ +27%โ€ข Delta Force (Tencent) โ€“ […]

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Top Grossing Mobile Casual Games

Hit games arenโ€™t born from just ideas! They scale with relentless data-driven creative decisions over time. Top Casual games of 2024!Let's check 5 things:1- Market is growing rapidly,2- Live ops matter more than ever,3- Long term retention drives IAP revenue,4- Puzzles still offer the best sticky mechanics,5- Player segmentation boosts profits significantly.

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Match-3 Level Design Principles

If you are reading this article, you likely have experience creating match-3 levels, or perhaps you are just starting your journey, or simply trying to understand how it works. I will try to make it interesting for everyone. It's important to note that evaluating a level as 'good' or 'bad' is subjective. It depends on the experience and mood of the evaluator. So, don't be surprised if some people think your work is good while others think it's bad โ€“ it's normal to have diametrically opposed opinions. Let's compare this process to evaluating a painting. I'll take a simplified example: Is Malevich's Black Square a good painting or a bad one? And would a level for Royal Match be good for Gardenscapes? The Plan How are levels typically created for games, like platformers or 3D shooters? They start with a […]

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Screwdom: Top Grossing Game In Screw Puzzle Genre

Screwdom โ€” The Top Grossing Game In The Screw Puzzle Genre ๐Ÿ”ฅ In our new Hybridcasual report for Q1 2025, we shared that Puzzle games are dominating the market, with Screw Puzzles accounting for 20% of total Hypercasual Puzzles IAP Revenue ๐ŸงฉScrewdom is already leading the subgenre โ€” and this is just the beginning. In April 2025 alone, it earned $6.7M โ€” almost twice as much as in Q1 2025ย ๐Ÿš€Part of the success goes to iKame Global experience โ€” they already have 9 Screw Puzzle titles in their portfolio ๐Ÿ‘‘But what truly sets Screwdom apart is its leap from 2D to 3D. This shift makes gameplay more tactile and challenging โ€” rotating the camera adds spatial depth, making every move count ๐Ÿ”ฉ

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