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Monopoly GO Top Revenue-Driving Events

Monopoly GO Top Revenue-Driving Events ๐Ÿญ. ๐—ฃ๐—ฟ๐—ถ๐˜‡๐—ฒ ๐——๐—ฟ๐—ผ๐—ฝ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐ŸŽฏ โ€ข Plinko-style mini-game using chips. โ€ข Chips can be bought or earned. โ€ข Multipliers boost spending and rewards. ๐Ÿฎ. ๐—›๐—ฎ๐˜‚๐—ป๐˜๐—ฒ๐—ฑ ๐— ๐—ฎ๐—ป๐˜€๐—ถ๐—ผ๐—ป ๐Ÿ‘ป โ€ข 8-player teams add social pressure. โ€ข Solo and team goals drive spending. โ€ข Blackjack-style mechanic encourages retries. โ€ข Limited time adds urgency. ๐Ÿฏ. ๐—ฃ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿค โ€ข Team up with a friend. โ€ข Land on special tiles to earn currency. โ€ข Spin the lucky wheel for event points. โ€ข Grow 4 objects to unlock the final reward. ๐Ÿฐ. ๐—ง๐—ผ๐˜‚๐—ฟ๐—ป๐—ฎ๐—บ๐—ฒ๐—ป๐˜ ๐—ฅ๐—ฎ๐—ฐ๐—ฒ ๐—˜๐˜ƒ๐—ฒ๐—ป๐˜๐˜€ ๐Ÿ โ€ข Compete in teams of three. โ€ข Spend flags to roll dice and earn points. โ€ข Rewards for laps and placement. โ€ข Medals from three tournaments decide the winner. ๐Ÿฑ. ๐—ง๐—ฟ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐—›๐˜‚๐—ป๐˜ ๐Ÿ’Ž โ€ข Tap squares to find hidden treasures. โ€ข Each tap costs a […]

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How to Spot a successful Hybrid Casual Game?

How to Spot a successful Hybrid Casual Game?Is it the IAP or the downloads? Answer is surprising: You simply can never be sure. (Why? on PS)Yet you can get PRETTY close.and trust me, you want to get close. Here is my theory:Letโ€™s take puzzles: you are looking for stability.Track the RETENTION. Like day 60+.How do you find that?Well check out the downloads and Revenue.Revenue that starts piling up after 60 days.Cause, thats gonna be almost 100% IAP.Therefore, your IAP Rev chart is actually yourLONG TERM retention. like d60-d180For education purposes, I used 2022-2023-2024.Numbers wonโ€™t matter cause these are Top ones.When you spot a game scaling for a year,And THEN getting IAP, again for a long period.Congrats. You got yourself a fantastic game. ๐Ÿฆ„ To measure this accurately, you gonna need toSet up your custom dashboards on AppMagicCheck it out once […]

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Bringing Puzzles to 3D Still Works

Bringing Puzzles to 3D Still Works ๐Ÿงฉ I remember trying Cube Master 3D back in 2021 and thinking โ€” taking Zen Match to 3D is brilliant!This move didnโ€™t just add literal depth, but also gameplay depth! Finding the right tile became harder, misclicks more frequent, and levels often more complex. ๐Ÿง Today, in 2025, weโ€™re seeing the same trend across hyper and hybrid casual puzzles. Take Screw Away: 3D Pin Puzzle โ€” it applies the same 3Ding to the trending screw puzzle core and is now the #3 top-grossing game in its subgenre. ๐Ÿ”ฉBut that doesnโ€™t mean going 3D is a guaranteed path to success. In both of these subgenres, the top-grossing games are still 2D, which can be easily spotted in the AppMagic charts!Still, it doesnโ€™t change the fact that many developers found their way to installs and revenue by […]

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Interesting Approach by Dice Dreams

Cool to see Dice Dreams featuring its celebrity collab directly on the App Store page. Having a well-known face in ASO can help with credibility and conversion. Not something you see often, but definitely an interesting approach. Have you noticed other games using this strategy?

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Game Dev Career Guide

Gamedev Career Guide ๐—›๐—ผ๐˜„ ๐˜๐—ผ ๐—š๐—ฎ๐—ถ๐—ป ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ---- Industry Knowledge: ----1. Watch streamers โ€“ learn what grabs their attention2. Research the market โ€“ use tools like AppMagic or VG Insights3. Read player reviews โ€“ Steam, Reddit, App Store are goldmines4. Play new games and analyze them โ€“ what works, what doesnโ€™t?5. Stay updated with industry news via PocketGamer, Gamasutra, or IGN---- Develop Skills: ----6. Find a mentor for feedback and guidance7. Create small games in UGC (mods, prototypes)8. Join a small team โ€“ build portfolio projects together9. Participate in game jams like Ludum Dare or Global Game Jam10. Take free courses on YouTube โ€“ channels like Brackeys and The Cherno are great!๐Ÿญ๐Ÿญ. ๐—ž๐—ฒ๐˜† ๐—ฅ๐—ฒ๐˜€๐—ผ๐˜‚๐—ฟ๐—ฐ๐—ฒ๐˜€ ๐—ณ๐—ผ๐—ฟ ๐—Ÿ๐—ฒ๐—ฎ๐—ฟ๐—ป๐—ถ๐—ป๐—ด:๐ŸŽฎ Game Jams: โ€ข Ludum Dare (https://ludumdare.com/), โ€ข Itch_io Game Jams (https://itch.io/jams), โ€ข Global Game Jam (https://globalgamejam.org/), โ€ข GMTK Game Jam (https://lnkd.in/ecSD6V_K)๐Ÿ“š Learning: โ€ข Brackeys (https://lnkd.in/gChH3YcW) […]

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New Trending Screw Puzzle: Screwdom 3D

New Trending Screw Puzzle: Screwdom 3D ๐Ÿงฉ Spotted at โ„–3 in Top Trending for the last month, Screwdom 3D by iKame Global has been gaining traction since late January 2025, peaking at 297K daily installs on February 8 ๐Ÿš€Today, the Screw Puzzle sub-genre is heating up, nearly rivaling Sort Puzzle in popularityโ€”and iKame Games is riding the wave ๐ŸŒŠIn fact, another title from the publisher, Screw Out, already ranks โ„–3 in lifetime revenue within the Screw Puzzle market ๐Ÿ”ฅCould iKame Games become the new leader in the space? Weโ€™re eager to see their next hits and how they push the genre forward!Screwdom 3D AppMagic public page is available via the link https://lnkd.in/e-B3TB3k

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Fisherian Game Economy Tradition.

๐—™๐—œ๐—ฆ๐—›๐—˜๐—ฅ๐—œ๐—”๐—ก ๐—š๐—”๐— ๐—˜ ๐—˜๐—–๐—ข๐—ก๐—ข๐— ๐—ฌ ๐—ง๐—ฅ๐—”๐——๐—œ๐—ง๐—œ๐—ข๐—ก. Game economy designers have inadvertently revived the economic traditions of famed economist Irving Fisher. In Fisher's world, the economy is a hydraulic machine, with refinement or "productive process" occurring as resources flow. The impact of major institutions takes on a literal effect, where a tariff might slow the flow of liquid or capital from one chamber or country to another. It's a surreal approach and the early attempt at modeling game economies. Irving Fisher studied monetary theory and price levels at Yale, where his obsession with equilibrium led to an extraordinary invention. In 1891, he unveiled his hydraulic-mechanical computerโ€”a contraption of water, pulleys, and floats that physically demonstrated how prices find their level. The machine, described in his paper "Mathematical Investigations in the Theory of Value and Prices," became the first working economic model, translating abstract […]

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New Puzzle Games: 312 Released Last Week

312 new puzzle games released last week, I did the dirty work, here are my 9+1(Bonus) picks, enjoy ๐ŸŽก: The mobile market isnโ€™t just competitive, Itโ€™s a battlefield! โš”๏ธ Without the intelligence, youโ€™re fighting blind.Your time is precious. It really is. To start focusing on a worthy game,You need the INTEL. ๐Ÿ”ฎ Data-driven design isnโ€™t a choice, itโ€™s a necessity.You canโ€™t afford ignoring the intelligence.Itโ€™s a powerful ALLY and any delay on using it,Will cost you more in the long run.Out of these handpicked games,Which one caught your eye?Cheers!

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Lava Quest Breakdown

Lava Quest Breakdown ๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜€ ๐—ถ๐˜?1. 100 players tournament + win streak. 2. A race through consecutive levels. 3. No room for failure.4. Imagine if Squid Game became an event in casual games :) Originally popularized by Royal Match, this format is now a staple in top casual games. ๐—›๐—ผ๐˜„ ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ? โ€ข Players join a group of 100 random participants. โ€ข They must complete 5-7 levels without failing. โ€ข Losing a level means elimination. โ€ข Winners split the total reward pool. โ€ข If eliminated, players must wait 30 minutes before retrying. โ€ข The event lasts 24 hours before resetting. ๐—ช๐—ต๐˜† ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐—ถ๐˜ ๐˜„๐—ผ๐—ฟ๐—ธ? Psychology plays a huge role: โ€ข Loss aversion keeps players engaged, theyโ€™ll spend resources to avoid losing. โ€ข The shared reward pool fuels competition and urgency. โ€ข Short-term goals encourage extended play sessions. ๐—ช๐—ต๐—ฎ๐˜ ๐—บ๐—ฎ๐—ธ๐—ฒ๐˜€ […]

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8 Steps on Mobile Game Production

โ€œA mobile game? Anyone could make thatโ€Not true: Most game developers fail, often. Not because they donโ€™t have the passion.Like many, they usually overcomplicate things.How they think they should launch a game:๐Ÿšซ Build a game, pray and hope people play,๐Ÿšซ Spend months on unnecessary details,๐Ÿšซ Skip marketing, โ€œif itโ€™s good, players will come.โ€๐Ÿšซ Fail bad, feel stuck and eventually, give up.How you actually launch a game:โœ… Research, build, and test based on data,โœ… Set up a UA campaign with small budget,โœ… Track how Real players actually behave,โœ… Adapt, improve, update and repeat.If youโ€™re waiting for the โ€œperfect gameโ€Youโ€™re already losing, not gonna happen. Stop overthinking and start building.Cheers! Happy Sunday!

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How to Design Daily Missions

How to Design Daily Missions ๐—–๐—น๐—ฒ๐—ฎ๐—ฟ ๐—ผ๐—ฏ๐—ท๐—ฒ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ๐˜€ + ๐—ถ๐—ป๐˜€๐˜๐—ฎ๐—ป๐˜ ๐—ฟ๐—ฒ๐˜„๐—ฎ๐—ฟ๐—ฑ๐˜€ โ€ข Simple, straightforward tasks with quick payoffs โ€ข Example: โ€œComplete 3 levelsโ€ or โ€œCollect 10 itemsโ€ โ€ข Immediate gratification fuels longer play sessions ๐—–๐—ผ๐—บ๐—ฏ๐—ถ๐—ป๐—ฒ ๐˜€๐—ต๐—ผ๐—ฟ๐˜-๐˜๐—ฒ๐—ฟ๐—บ ๐—ฎ๐—ป๐—ฑ ๐—น๐—ผ๐—ป๐—ด-๐˜๐—ฒ๐—ฟ๐—บ ๐˜๐—ฎ๐˜€๐—ธ๐˜€ โ€ข Daily missions for quick engagement โ€ข Tie them to weekly/monthly goals for sustained interest โ€ข Example: โ€œFinish 5 daily missions in a weekโ€ to unlock exclusives ๐—˜๐—ป๐—ฐ๐—ผ๐˜‚๐—ฟ๐—ฎ๐—ด๐—ฒ ๐—ฎ๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ด๐—ฎ๐—บ๐—ฒ๐—ฝ๐—น๐—ฎ๐˜† โ€ข Require real participation, not just passive logins โ€ข Example: โ€œWin 5 battlesโ€ or โ€œUse 3 different weaponsโ€ โ€ข Drives mastery of game mechanics ๐—•๐—ฎ๐—น๐—ฎ๐—ป๐—ฐ๐—ฒ ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ถ๐—ฐ๐˜‚๐—น๐˜๐˜† โ€ข Simple starter tasks for newcomers โ€ข Gradually increase complexity for veterans โ€ข Keep missions challenging but fair ๐—ฃ๐—ฒ๐—ฟ๐˜€๐—ผ๐—ป๐—ฎ๐—น๐—ถ๐˜‡๐—ฒ ๐—บ๐—ถ๐˜€๐˜€๐—ถ๐—ผ๐—ป๐˜€ โ€ข High spenders crave premium rewards โ€ข Free players lean toward resource-focused tasks โ€ข Aligning with preferences = stronger engagement ๐—ช๐—ต๐˜† ๐—ฑ๐—ผ๐—ฒ๐˜€ ๐˜๐—ต๐—ถ๐˜€ ๐˜„๐—ผ๐—ฟ๐—ธ? โ€ข Retention: […]

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Jobs in Mobile Gaming: 32

8-15 Feb ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Senior Analytics Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ฒ๐Ÿ‡ฝ Senior Software Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Staff Engineer - Monopoly GO! Scopely ๐Ÿ‡ช๐Ÿ‡ธ Analytics Engineering Manager Scopely ๐Ÿ‡ช๐Ÿ‡ธ Game programmer & New Game Founder, Spark Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Client Programmer, Project R.I.S.E Supercell ๐Ÿ‡จ๐Ÿ‡ณ IT Technical Producer Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Software Engineer 2 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Senior Software Engineer Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Software Engineer (Live-ops) - Gram Games Zynga ๐Ÿ‡ฌ๐Ÿ‡ง Principal Software Engineer- Full Stack Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Lead Technical Program Manager/Lead Producer - Systems, ZMGT Zynga ๐Ÿ‡บ๐Ÿ‡ธ Senior Software Engineer (Client) - Wizard of Oz Slots Zynga ๐Ÿ‡บ๐Ÿ‡ธ Senior Performance Engineer - Echtra Games Zynga ๐Ÿ‡บ๐Ÿ‡ธ Technical Account Manager Playtika ๐Ÿ‡ต๐Ÿ‡ฑ IT Engineering Team Lead Playtika ๐Ÿ‡บ๐Ÿ‡ฆ Technical Product Manager Moon Active ๐Ÿ‡ฎ๐Ÿ‡ฑ Unity Developer […]

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