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Things TRUE Gamers don’t care about!

Things TRUE gamers don't care about: Some game developers learn these the hard way…Don't get me wrong,DLCs, customization etc., they are all great..But they are not what truly matters!Here are 5 key elements that shouldn't matter:1. Early Access↱ Driven by mostly ‘’Fear of Missing Out’’,↱ Most of these are just money grabbing.2. Micro-Transactions↱ Pay extra on top of what you just paid,↱ Just to fast travel in game? No, thank you. 3. Release Date↱ Buggy gameplay mechanics, rushed story,↱ Tons of technical issues, including login issues,↱ Because of profit promises for upper management?↱ We don’t deserve this, we can wait. 4. Character Customization↱ Sure, diversity is great, but tons of cosmetics,↱ Details on eye lid colors and eye lashes? No…5. DLC Promise↱ Why do I pay for a promise that should have,↱ Been in the original game in the first […]

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How does a Live Ops system work?

How does a Live Ops system work? Here’s a breakdown, based on the Playliner research:1. Offers 💰 • Starter packs, season passes, and rolling deals. • Monetize player defeats and the desire to speed up progress.2. New content 🎉 • Themed, seasonal, and late-game updates. • Keeps gameplay fresh and incentivizes players to explore further.3. Mini-games 🎮 • Fun additions like treasure hunts or Plinko. • Add variety and unlock new monetization opportunities.4. Win streaks 🔥 • Create FOMO and loss aversion. • Motivate players to extend sessions and chase bonuses.5. Task-based events ✅ • Daily quests, challenges, and milestone rewards. • Provide short- and long-term goals to keep players grinding.6. Tournaments 🏆 • Solo, team, and weekly competitions. • Heighten excitement, especially when competing with friends.7. Time-limited bonuses ⏳ • Extra lives, reduced costs, or double rewards. • Drive […]

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Mobile Game Retention Cheatsheet

Mobile Game Retention Cheatsheet Here is a breakdown:---- 𝗜. 𝗦𝗵𝗼𝗿𝘁-𝗧𝗲𝗿𝗺 𝗥𝗲𝘁𝗲𝗻𝘁𝗶𝗼𝗻 (𝗗𝗮𝘆 𝟭-𝟯) ----Make a powerful first impression. 1. Onboarding • Introduce key features clearly. • Use tutorials with minimal cognitive load. • Set clear objectives and encourage immediate actions. • Strategically place first paywalls. 2. First Impressions • Prioritize readability and intuitive UI/UX. • Focus on graphics, art style, and juiciness (animations and feedback). • Ensure smooth game performance. • Hook players with a compelling story. 3. Core Gameplay Loop • Make gameplay fun and engaging with easy-to-understand rules. • Offer early rewards to build momentum. • Optimize session lengths to avoid fatigue. ---- 𝗜𝗜. 𝗠𝗶𝗱-𝗧𝗲𝗿𝗺 𝗥𝗲𝘁𝗲𝗻𝘁𝗶𝗼𝗻 (𝗗𝗮𝘆 𝟯-𝟯𝟬) ---- Add depth to maintain engagement. 1. Game Depth • Provide variety in strategies and introduce new mechanics. • Include side quests and secondary activities. 2. Live-Ops • Plan frequent […]

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Bringing Friends = Bigger Rewards!

🎲 Bringing Friends = Bigger Rewards! Just unlocked an event in "Dice Dreams" that caught my eye. It ties rewards to your social network: the more friends you connect, the better your rewards. Simple idea, but it feels fresh and meaningful in execution. What stands out for me: 1️⃣ It adds a social layer. You’re not just playing solo—you’re encouraged to involve your friends, making the experience feel more collaborative and connected. 2️⃣ Win-win for players and the game. Players enjoy bigger rewards, while the game drives higher engagement and organic growth. 3️⃣ The Facebook connection. Beyond the rewards, it’s a clever way for the game to collect user data for future targeting. Whether it’s ads, re-engagement campaigns, or more personalized offers, this is data gold for game developers. It’s an interesting mix of player benefit and business strategy. What […]

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Elevations & Player Visibility

𝟎𝟓 - 𝐄𝐥𝐞𝐯𝐚𝐭𝐢𝐨𝐧𝐬 𝐚𝐧𝐝 𝐏𝐥𝐚𝐲𝐞𝐫 𝐕𝐢𝐬𝐢𝐛𝐢𝐥𝐢𝐭𝐲 In previous posts about navigable levels, I've often been asked whether elevation changes and ramps significantly affect player's perception. The short answer is yes; ramps are also a design tool! By using ramps, we can guide the player's attention, control their visibility, and carefully pace their movement through the environment. This helps us tell a story through the space itself. In the sketch I'm sharing today, I illustrate two scenarios (extreme case examples) where elevation is used to craft different gameplay dynamics.In simple terms, the key elements of a route that we see in these examples are:- Where the player is (𝐎𝐫𝐢𝐠𝐢𝐧),- Where they need to go (𝐎𝐛𝐣𝐞𝐜𝐭𝐢𝐯𝐞),- The surrounding navigable areas near the objective (𝐋𝐨𝐜𝐚𝐭𝐢𝐨𝐧),- And the path to reach the objective (𝐏𝐚𝐭𝐡).𝐈𝐧 𝐭𝐡𝐞 𝐟𝐢𝐫𝐬𝐭 𝐬𝐜𝐞𝐧𝐚𝐫𝐢𝐨, the objective is positioned beyond an upward […]

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Which game engine should you choose for your game?

Which game engine should you choose for your game? Here’s a breakdown of the top 10 game engines in 2024:1. Unreal Engine🔹 Complexity: High🔹 Price: $$🔹 Pros: AAA graphics, photorealistic rendering, robust tools.🔹 Cons: Steep learning curve, not optimized for low-end devices.🔹 Best for high-end 3D games on PC and consoles.2. Unity🔹 Complexity: Medium🔹 Price: $$$🔹 Pros: Versatile 2D/3D support, cross-platform deployment, huge asset store.🔹 Cons: High licensing fees, some features gated.🔹 Best for indie to mid-size games, mobile, and VR/AR projects.3. Godot Engine🔹 Complexity: Low to Medium🔹 Price: Free🔹 Pros: Open-source, lightweight, node-based architecture.🔹 Cons: Limited 3D features, fewer third-party tools.🔹 Best for indie developers, 2D games, and learning projects.4. GameMaker🔹 Complexity: Low🔹 Price: $🔹 Pros: Drag-and-drop interface, custom scripting with GML, great for rapid prototyping.🔹 Cons: Limited for complex games, paid export modules.🔹 Best for beginners, 2D indie […]

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Time Boosters can increase Player Engagement & Monetization

Do you believe that Time Boosters can increase not just player Engagement, but also Monetization?No? Then this post is for you. Many people underestimate the positive impact of Time Boosters. These boosters can elevate the gaming experience by adding VALUE:↳ motivating players to Stay Longer ↳ and Spend MorePopular Booster Types, that you can implement in your Game: ↳ Unlimited Lives ↳ Pre-Level Boosters ↳ Discount Boosters ↳ Extra Rewards ↳ More LiveOps Event Currency ↳ Faster Progression ↳ Other Specific Boosters (ex. Better Drop Rates)There are 3 options, how Boosters can HELP you to MAXIMIZE your KPIs: ↳ Prolong Player Sessions Length ↳ Encourage Currency Spending ↳ Smartly Remove a 'Session Limit' BarrierWant to know even more? - HOW boosters can help with 'New' and 'Returning' players? - WHY boosters are great currency for your Game Economy? - WHICH Boosters work best […]

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Even after 5 years, I still think this book is the BEST one!

This book helped me grow from Mid-level → Senior-level in Game Design 5 years ago. And no, it’s not ‘The Art of Game Design’ 😁 Even after 5 years, I still think this book is the BEST one!This Book is ‘Advanced Game Design: A system approach’ by Michael SellersTo understand WHY I like it so much:Here’s how I define a great Game Designer today. My TOP-3 criteria:↳ The way of thinking ↳ System approach ↳ Economy and balanceIt's hard to find one that truly builds all of them — but this one does.While reading it, I created one of my best-performing features of that period:↳ It boosted ARpDAU by +30%(!) whenever the feature was active↳ Even other projects in our company copied it↳ And it’s still alive, 5 years laterThe feature was as simple as it was smart:→ Solved a […]

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River Fence: The Evolution of a New Trend in Mobile Games

🎉 𝐑𝐢𝐯𝐞𝐫 𝐅𝐞𝐧𝐜𝐞: 𝐓𝐡𝐞 𝐄𝐯𝐨𝐥𝐮𝐭𝐢𝐨𝐧 𝐨𝐟 𝐚 𝐍𝐞𝐰 𝐓𝐫𝐞𝐧𝐝 𝐢𝐧 𝐌𝐨𝐛𝐢𝐥𝐞 𝐆𝐚𝐦𝐞𝐬 👇 Idle games have long-inspired genres, often requiring innovative marketing to compensate for their "low-action" gameplay. In March 2022, Idle Lumber by AppQuantum set a new standard by introducing a unique element in their creatives—a river fence that stops logs. This idea evolved further in September 2023, establishing a trend that’s been catching on ever since.It took a bit of time, but other games eventually picked up on this mechanic. By May 2024, Idle Fishing 2 (Multicastgames LLC) cleverly adapted the river fence concept, transforming it into a net that fits seamlessly into their gameplay. And then, things really got interesting. In July 2024, AppQuantum took this trend to the next level with a new publishing deal with Rockbite Games Armenia Games, releasing Idle Outpost. This game quickly scaled […]

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350+ feature references from the top 100 mobile games.

I've collected 350+ feature references from the top 100 mobile games. What's inside:🎮 FTUE (First Time User Experience)🎟️ Season Pass🎁 Daily Bonus🔥 Starter Pack🛒 Shop🏆 Win/Lose Screens📖 Storytelling...and much moreHow to get it:1. Comment 'references' below.2. Add me as a connection so I can DM you.3. I'll send you the link to the Figma board → Duplicate and use it as you wish.References are gathered using the Playliner platform.

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Games on the Rise #5

GAMES ON THE RISE # 5, WEEK, OCTOBER, 2024 The last week of October brought some interesting games on the rise! 📈 ✨Some of them have different mechanics and perform well.I've highlighted 4️⃣ titles.➡️ “Clue Master - Logic Puzzles” by Lion Studios.It's an outstanding logic puzzle game with a detective theme. 🕵️‍♀️Its UX is straightforward, similar to life simulators such as “BitLife” by Candywriter, LLC.Btw, the “Clue Master” developer is Regulus Studio, an Indonesian company led by Armandarius Darmadji, which has a successful simulator in its portfolio, “Family Tree! - Logic Puzzles” (US$1.2MM IAP revenue), also published by Lion.I loved “Clue Master”! 💞I played it for over an hour and a half non-stop! 🤪And it seems that I'm not the only one who thinks so…According to AppMagic, “Clue” has been growing in revenue and downloads recently, with a high market […]

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Harsh truth for puzzle game developers:

Harsh truth for puzzle game developers: ✦ You can assemble a ‘’top-tier’’ team,✦ You can analyze the market inside and out,✦ You can utilize the ‘’state-of-art’’ mechanic,✦ You can produce a ‘’decent-polished’’ game,But if you aren’t:✧ Acquiring enough new users,✧ Monetizing aggressively without notice,✧ Using multiple networks for certain time,✧ Keeping your UA campaigns up for long time,You won’t get the results you expect.Take a moment to look at Appmagic Analytic link:https://lnkd.in/dGmX8jJ7There is not a single 2024 Puzzle Release on top.It all looks like ‘’big’’ players are making money.They all started from the bottom though.In today’s puzzle environment its not ‘’just’’ about:↳ Innovation on gameplay,↳ Aggressive UA campaign,Its about how long you can last spending:↳ Money on UA campaigns,↳ Time innovating with ‘’data’’,↳ Time and Money on your team.Its tough out there, But it is still, doable…Cheers! PS: Matej 🦩 […]

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