Cross-Promotion for Mobile Games That Works
๐ซ Cross-Promotion for Mobile Games That Actually Works ๐ฎ๐ก Cross-promotion has been pitched as the "fix-all" for mobile UA post-IDFA and a big reason behind industry consolidation. But hereโs the reality โ Iโve never met a developer who says, โYeah, weโve nailed cross-promotion.โWe invited Gonรงalo from BoomBit โ a studio thatโs managed to scale cross-promotion into something meaningful. Cross-promotion now generates 13% of BoomBit's profits. Hereโs what you need to know:๐ When it works best: During the pre-scaling (to help with early profitability) and sunset phases (to help elongate a game's lifecycle.๐ฏ How to do it right: Cross-promotion needs to be done via a standalone ad unit, not embedded in your mediation stack.๐ฑ What drives installs: The most effective format is an optional games menu (shown below) where users browse other games. At BoomBit, this menu drives 85% of cross-promotion […]