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Cross-Promotion for Mobile Games That Works

๐Ÿ’ซ Cross-Promotion for Mobile Games That Actually Works ๐ŸŽฎ๐Ÿ’ก Cross-promotion has been pitched as the "fix-all" for mobile UA post-IDFA and a big reason behind industry consolidation. But hereโ€™s the reality โ€” Iโ€™ve never met a developer who says, โ€œYeah, weโ€™ve nailed cross-promotion.โ€We invited Gonรงalo from BoomBit โ€” a studio thatโ€™s managed to scale cross-promotion into something meaningful. Cross-promotion now generates 13% of BoomBit's profits. Hereโ€™s what you need to know:๐Ÿš€ When it works best: During the pre-scaling (to help with early profitability) and sunset phases (to help elongate a game's lifecycle.๐ŸŽฏ How to do it right: Cross-promotion needs to be done via a standalone ad unit, not embedded in your mediation stack.๐Ÿ“ฑ What drives installs: The most effective format is an optional games menu (shown below) where users browse other games. At BoomBit, this menu drives 85% of cross-promotion […]

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Push Notifications Guide

Push Notifications Guide Based on the Playliner research, hereโ€™s how to master push notifications:1. Time-Based Notifications โ€ข Game reminders after 24 hours of inactivity โ€ข Daily bonuses for rewards โ€ข Limited-time offer alerts โ€ข Event notifications (start, mid-event, and end reminders) โ€ข Booster expiration warnings2. Action-Based Notifications โ€ข Achievement unlocked: Celebrate player milestones โ€ข Friend/enemy activity: Updates on gifts, requests, or teams โ€ข Resource collection ready: Alert when resources are available โ€ข Progress milestones: Highlight new levels or achievements3. Best times to send notifications: โ€ข Morning (7:00โ€“9:00): Game reminders, team updates โ€ข Midday (9:00โ€“12:00): Resource updates, rewards โ€ข Evening (18:00โ€“20:00): Event pushes, offer reminders4. Tips to keep players engaged: โ€ข Be concise: Short, action-focused messages โ€ข Incentivize: Highlight rewards and progress โ€ข Personalize: Use player names and in-game activity โ€ข Time it right: Avoid sending too many or off-peak hours5. […]

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Agave Games, Creator of Find the Cat, secures $18M

A Turkish startup, Agave Games, known for its hit mobile game Find the Cat, has raised $18 million in Series A funding. The game, inspired by Whereโ€™s Wally-style puzzles, has players search for hidden cats in increasingly complex drawings. The funds will help Agave grow its team and develop at least two new games within the next year. The casual mobile gaming market, including puzzle and farm-building games, remains highly profitable. Find the Cat has been a massive success, surpassing 10 million downloads just three months after its August release, with revenues of $10 million on Android alone, according to SensorTower. Investors see it as โ€œthe next Tripledot,โ€ a successful casual game studio. The funding round was co-led by Felix Capital and Balderton Capital, with participation from E2VC. All three firms were early investors, with Balderton also leading Agaveโ€™s seed […]

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Main differences between VCs and Angel Investors

What are the main differences between VCs and angel investors: - Angels invest their own money, VCs invest other people's money (LPs)- Angels can decide instantly, VCs need internal discussions and often weeks of due diligence- Angels can invest in whatever interests them, VCs must follow their fund's thesis- Angels typically write smaller checks ($25k-250k), VCs often need to deploy big checks per deal- VCs need companies to be huge ($1B+) to return their fund, angels can win with smaller exits- Angels often invest based on gut feel and relationships, VCs need data and proof points- VCs have pressure to deploy capital within 3-4 years, angels can invest at their own pace- Angels are usually happy with 3-5x returns, VCs need 10x+ to make their model work- Angels have often been founders themselves, VCs might have a big team and […]

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New week, new case study!

New week, new case study! ๐Ÿค“ Today Iโ€™m sharing a success story with one of my oldest clients: We have been working together for 13 months and what we have achieved together is simply amazing.When I started with this game, ๐ญ๐ก๐ž ๐š๐ฉ๐ฉ ๐ฐ๐š๐ฌ ๐ ๐ž๐ง๐ž๐ซ๐š๐ญ๐ข๐ง๐  ๐š๐ซ๐จ๐ฎ๐ง๐ โ‚ฌ๐Ÿ๐ŸŽ๐ŸŽ๐Š ๐Œ๐‘๐‘ ๐ฐ๐ก๐ข๐ฅ๐ž ๐ฌ๐ฉ๐ž๐ง๐๐ข๐ง๐  โ‚ฌ๐Ÿ‘๐Ÿ“โ€“๐Ÿ’๐ŸŽ๐Š/๐ฆ๐จ๐ง๐ญ๐ก..The game had strong metrics and significant organic presence in one market (which was responsible of 99% of the revenue) and it was generating solid revenue. However, the campaigns (managed by a well-known agency) were an absolute mess as they were optimizing for non-valuable events.I didnโ€™t use any magic tricks or do anything that good UA professionals wouldnโ€™t know. I simply applied logic:๐Ÿ“ขIf a game monetizes through in-app purchases, you need to "teach" the algorithms to find users who actually make those purchases. Otherwise you are wasting time, money and resources.I […]

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Mobile vs. Attribution: Web & App

The word "attribution" is increasingly common in discussions, and its importance will likely surge in the coming months, especially concerning the interplay between websites and apps. This is driven by several factors: โœ…  Multi-device Usage: People are using more devices to access the internet, making it harder to track their journeys. โœ…  Shifting Priorities: Businesses are focusing on loyalty and optimizing complex purchase channels, leading to a greater need for rich first-party data. This has increased the importance of apps in sectors like finance, travel, and retail, while improvements in web technology have boosted its relevance in areas like gaming. โœ… Complex User Journeys: As users switch between devices and platforms, their journeys become more complex, often spanning both web and app environments. We'll see a rise in web and app interactions, further complicating attribution. โœ…  Privacy Changes: Privacy limitations are […]

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Investors asking Founders to have longer vesting and cliffs is seen as hostile

Investors asking founders to have longer vesting and cliffs (like 5-year vesting with 2-year cliff) is often seen as hostile by founders. Here's why this misconception happens:Founders don't realize how the VC path works: in early-stage startups, there's always another round where new investors will scrutinize the company. The vesting is designed to safeguard the company and its cap table.Think about it: Would you feel comfortable if a founder could leave the company in a year or two and take 20% of the company with them?What does a new investor think about that 20%? Most likely that this company has 20% of its cap table not contributing to its success.

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Game Analysis: Spyke Gamesโ€™ Tile Busters

Game Mechanics Tile Busters is a tile-matching game where players tap groups of three matching tiles to clear them, managing limited space in the rack as they go. Its simple core mechanic makes it easy to pick up and play. After each level, players earn hammers, which they use to gradually add assets in the backgrounds. Once completed, these backgrounds change, and players move to a new setting. Taking inspiration from popular match-3 games like Royal Match, Tile Busters incorporates obstacles into its gameplay, setting it apart from similar titles like Zen Match, which is currently working to add obstacles. Tile Bustersโ€™ obstacles include crates, ice blocks, and chained tiles, each requiring multiple matches or specific boosters to clear. Although these challenges add depth, the gameโ€™s reliance on similar obstacle types can make the gameplay loop feel somewhat predictable. Match-3 obstacles are never gonna let you down! Tile Busters motivates players […]

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Mobile Gaming Today: 39

Ahoj!I feel like most of us are already in "Holiday Mode Activated" ๐ŸŽ„Just counting down the days until Christmas & NY, lol.Honestly, it feels like December is the Friday of the year, and weโ€™re all just waiting for the party to start โ˜ƒ๏ธVery sooooonยฏ\_(ใƒ„)_/ยฏMobile Marketingยป Creative Trend: Near-Death Snake Experience๐Ÿ˜ถโ€๐ŸŒซ๏ธ 2025: Growth, UA & Monetisation๐Ÿ‘‘ Why Royal Kingdom isnโ€™t paying off๐Ÿ’€ A/B test in iOS: 4 weeks to get significance?๐ŸŽฎ What do gamers expect from Rewarded Ads?๐Ÿ“š Top 10 Grossing Word Games +38% IAP ARPDAU๐Ÿค˜๐Ÿป UGC Trends: Organic Trends for Paid Campaigns๐Ÿฆง Multiplayer Mini-games by YouTubeโšก Game Pubs: Hyper to Hybrid Casual๐Ÿ‘พ Useful Rewarded Video insights๐Ÿ’ฌ Meanwhile, in Telegram Gamesโ€ฆ๐Ÿ˜ถโ€๐ŸŒซ๏ธ 2025 CMO ConsiderationsIndustry Highlightsยป Predictions for Mobile Ad Tech 2025โ˜ƒ๏ธ VC Jargon?๐Ÿ† Game Iteration Successโš”๏ธ Core vs. Meta in Mobile Games๐Ÿ’ก How to generate hit game ideas?๐Ÿ“– FTUE Guide For […]

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Creative Trend: Near-Death Snake Experience

๐Ÿ ๐—–๐—ฟ๐—ฒ๐—ฎ๐˜๐—ถ๐˜ƒ๐—ฒ ๐—ง๐—ฟ๐—ฒ๐—ป๐—ฑ: ๐—ง๐—ต๐—ฒ ๐—˜๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป ๐—ผ๐—ณ ๐˜๐—ต๐—ฒ ๐—ก๐—ฒ๐—ฎ๐—ฟ-๐——๐—ฒ๐—ฎ๐˜๐—ต ๐—ฆ๐—ป๐—ฎ๐—ธ๐—ฒ ๐—˜๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ in Gaming Ads ๐Ÿ‘‡ When you hear "snake" in gaming, it immediately calls to mind ads from Royal Match, Kingdom Guard, Rush Royale, or even Royal Kingdom. But where did this trend really start? Letโ€™s dive into the snake pit of creative evolution in gaming UA.๐—ง๐—ต๐—ฒ ๐—ข๐—ฟ๐—ถ๐—ด๐—ถ๐—ป๐˜€: ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น ๐— ๐—ฎ๐˜๐—ฐ๐—ต ๐—•๐—ฟ๐—ฒ๐—ฎ๐—ธ๐˜€ ๐—š๐—ฟ๐—ผ๐˜‚๐—ป๐—ฑ (๐——๐—ฒ๐—ฐ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฎ)Royal Match was the first to introduce the snake concept in its UA mix back in December 2022. While the snake creative wasnโ€™t the focus then (we were too busy saving the King from fire, drowning, or freezing), it quietly entered the mix. At this point, Royal Match (Dream Games) experimented with many "near-death" scenarios, laying the groundwork for what would come later.๐—ฅ๐˜‚๐˜€๐—ต ๐—ฅ๐—ผ๐˜†๐—ฎ๐—น๐—ฒ ๐—ฅ๐—ฒ๐˜ƒ๐—ผ๐—น๐˜‚๐˜๐—ถ๐—ผ๐—ป๐—ถ๐˜‡๐—ฒ๐˜€ (๐—™๐—ฒ๐—ฏ ๐Ÿฎ๐Ÿฌ๐Ÿฎ๐Ÿฏ)Rush Royale (MY.GAMES) took the concept to the next level in February […]

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VC Jargon?

When I was a first-time founder, here's the VC jargon I kept hearing but didn't understand: - "We have X hundred million under management" - This means how much money their fund has to invest and has invested. Sometimes it was a billion dollars.- "We want you to find a lead" - Translation: they won't invest first, they want another VC to set the terms.- "We want founders to vest their shares." - Means you earn your ownership over time to ensure you stick around.- "What's your burn rate?" - They're asking how much cash you spend monthly.- "We need to see more traction" - Usually means "your progress or metrics aren't good enough."- "Let's keep in touch" - The polite way of saying no.- "What's your cap table look like?" - Who owns what percentage of your company.- "Give […]

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Why Royal Kingdom isn’t paying off

Why Royal Kingdom (RK) isn't paying off (yet): 1. The primary differentiator (combat levels) don't resonate strongly w mass-market, as evidenced by mode's omission in top ad creatives.2. Lacks economy differentiators that meaningfully lift spend depth or efficiency.3. While core M3 gameplay is ๐˜ง๐˜ข๐˜ฏ๐˜ต๐˜ข๐˜ด๐˜ต๐˜ช๐˜ค (love the column obstacle), retention performance very likely lags Royal Match.4. Unless CPI for RK (despite similar creatives) is somehow >= ~25+% better than RM, ROAS for incremental UA spend should still side with RM.5. Re: cross promotion from RM -> RK, it's not clear whether this increases (vs. decreases) player LTV in the ecosystem.Yes, Gardenscapes and Homescapes coexisted for a long time.  But, we lack the counterfactual case where all resources were instead poured into one game. Would that have been better?At the end of the day, โ€ข Increasing surface area / market share is a […]

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