All of the consumables including MEGAs, 3 types of keys, and rerolls were removed from the game 😱 Baseline revenue...
• A solid 11% YoY revenue growth (casual; tier-1 west), reaching $7.2B —but not all genres fared equally. ↳ 𝗚𝗿𝗼𝘄𝘁𝗵...
In the dynamic world of mobile gaming, few studios shine as brightly as Unico Studio. With an astonishing 800 million+...
😑 Mega Troops removed and moved to Skins. Megas were one of the two kinds of battle consumables, but they...
📈 Testing Creatives effectively is the key to scaling your mobile game campaigns. 1️⃣ Run Creative Tests in a separate...
As the Product Manager vs. Product Owner debate rages on… It doesn’t matter what title you give the role. There...
⚡𝗛𝗼𝘄 𝘁𝗼 𝗺𝗮𝗸𝗲 𝗮 𝗽𝗼𝘄𝗲𝗿𝗳𝘂𝗹 “𝗡𝗼 𝗔𝗱𝘀” 𝗼𝗳𝗳𝗲𝗿 𝗶𝗻 𝗵𝘆𝗯𝗿𝗶𝗱 𝗰𝗮𝘀𝘂𝗮𝗹 𝗴𝗮𝗺𝗲𝘀? “No Ads” is very likely the first purchase...
⚡️ 12-18 August Mobile Gaming Data Digest Industry Highlights ⭐️ Mobile Gaming Jobs of The Week 🍀 Savenkova: Finding Your...