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Mobile Growth Debate: Where are we in 2024?

Where is the growth for app publishers? It’s a fundamental question and the hardest to answer. How exciting to get straight answers from my guerilla interview with Dow Jones’ Andrew Rauner and lively debate with Digital Turbine’s Shalom Mikaeli and Product Madness’ Piyush Mishra that drive home the key points that you need to make part of your marketing modus operandi. Thought-provoking. This is what you get when you match two brilliant minds (Piyush and Shalom) in a no-holds-barred debate. Four questions and four rounds with two experts who know the drill. Round 1: Power and profits The latest episode of Mobile Explorers, powered by Digital Turbine, cuts them loose to discuss how disruptive alternative distribution channels will really be in a volatile environment where app publishers are hungry for wins that will seize power from gatekeepers and give them […]

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User Acquisition Evolution in 2023

The gaming industry has seen many changes over the past few years, with significant changes from Apple making it more difficult for developers to target the right players and maximize revenue. Many teams are completely re-evaluating their user acquisition strategies to ensure that they can maintain a thriving mobile game. So, if you aren't aware already, to say UA in 2023 is challenging would be an understatement. This becomes evident when we look at the major players in the gaming industry, including Kwalee, and notice that the number of game launches in the market has significantly decreased compared to two years ago. One pivotal event contributing to this shift was Apple's deprecation of IDFA, which made it harder to target higher-quality users, resulting in a significant drop in revenue-based metrics (ARPU, ARPDAU, LTV, ROAS). “In 2023, marketability no longer holds […]

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Voodoo Block Jam 3D Hybrid casual story: Is Voodoo a Rising Phoenix?

🚀 Block Jam 3D Voodoo’s new hybrid casual game is already generating $70k/day of IAP revenue. This is just as much as Mob Control generates but with just 16% of the DAU (160k v 1m DAU)! The gameplay of Block Jam 3D has parallels with Mob Control, but there's a noticeable shift in ad monetization strategy. My estimates show that Block Jam 3D derives about 30-35% of its revenue from in-game ads (IAA), compared to Mob Control's heavier reliance on IAA, accounting for around 50% of its revenue.One key difference in Block Jam 3D’s ad monetization strategy is the focus on interstitial ads. These ads pop up after each level, whether completed or failed, leading to an average of 6-9 interstitial impressions per user. This is a major revenue driver for the game.The contrast is stark when it comes to […]

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How I get value from GameDev meetups

How I get value from GameDev meetups 🗂️ First, I wanted to write a small post about past event XP Boost by Wargaming, but then decided to make content more useful for ya.My tips can be divided into 3 groups:Lectures 📝- Read the agenda beforehand and prepare questions, this is a unique opportunity to get answers- Write down insights immediately after the lecture Networking👥- Push myself to meet new people (before the event I can make small goals for myself, like seeing at least 3 people)- Prepare in advance a small intro about me and my goals for today's eventChill 💅- Kinda funny, but it is better to eat in advance before being a hungry monster, whose only aim is to find precious food (when I’m hungry, I can be scary, haha 👻)- If I feel tired at some point, […]

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Trusting Gut Instinct in Game Development

Lately the word 'gut' has raised its head in connection with many occasions on social media and work, so I decided to add my input to how 'gut' should be perceived and used as a tool. 💡 Nowadays instead of pure 'gut', I'm treating it as a combination of:- experience as a gamer,- experience as a game developer, plus- know-how, insights, existing data such as market data, player research findings, competitive data, etc. 🎯Given above, in short, it is more than a best guess - one could say it is in many cases even more data-informed than one would thought about it. So, if someone is questioning your gut and saying not to trust to it, I believe in many cases it showcases immature thinking, as gut should have certainly a higher prio than that.❗️Why gut plays a big role […]

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What are the key components of its Ad Monetization Strategy?

📈 Tower War By SayGames earns somewhere between $68-75k/day in ad revenue. On top of that, the game earns around 40k/day in IAPs meaning that the title earns the majority or 60-70% of its revenue from ads. Interstitials are shown after each completed level 🌪 . A main level takes about 2 min to complete meaning that from an average 15 min game session a user will see around 8 interstitial ads. This number is 2x higher if the user plays secret missions where the average game time is 1 min. Taking the eCPMs and DAUs from the last 10 days into account that would mean $45k/day from 6.2m inter impressions or 60% of the overall adrevenue. ✅ 📍 Rewarded ads are implemented in a very clever way. Most likely the highest converting rewarded ad unit is the spin after […]

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How to Solve “THE” web3 Problem: A Staircase Tax

MMOs and most web3 titles suffer from a fundamental design flaw: capital depreciation (or lack thereof). The result is a Zimbabwe-style hyperinflation economy so prevalent Redditors plead to find an MMO that hasn’t suffered. Even EVE Online, with its own Head Economist  1. suffered inflation bouts. It’s a looming threat to the web3 space, only mitigated by the fact that web3 games haven’t survived long enough to grapple with it. Luckily, there’s an answer that combines the best solutions from MMOs with the “permanence” soul of web3: a staircase tax. Reddit Find Friedman in All the Unexpected Places Gold Farmers Always Win As Milton Friedman reminds us, “Inflation is everywhere, and always a monetary phenomenon,” a principle that extends to MMOs. When players generate or mine assets, holding all else constant, the supply curve moves outward, and price falls. With enough time, […]

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AI Transforming Surveys, Segmentation, and Ad Creatives

The advance of AI accelerates the pace at which companies can arrive at the Nirvana of one-to-one marketing. But the sharp focus on how AI and automation can improve, scale and tailor lead-activation campaigns (primarily through the mass production of what cartoonist Tom Fishburn calls “infinite words nobody wants”) blinds marketers to the real benefit of AI: detecting patterns to understand people better. This is because AI tools are great at delivering very smart but very similar results. And whether it's AI-generated or human-generated, sameness is not a winning strategy. The bottom line: Companies can’t break through the clutter by adding to it. That’s why I am watching the early signs of the Second Wave of AI and how AI is evolving to help companies stand out. It was also the topic of my keynote at App Growth Week, the […]

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What founders should do when starting to fundraise

Here is a quick list of things that founders should do when starting to fundraise: 1. Does my pitch resonate?Ask founders who've previously raised in your sector about your chances of raising. Don't know anyone like that? Do cold outreach to founders on LinkedIn. Do many outreaches; eventually, you will find people to help you. If founders tell you your pitch won't resonate with investors, you should ask why and what could be done differently.2. Pitch resonates, then what?Create a list of VCs who specialize in your sector. Just google for "gaming vc list." Use a spreadsheet to list and track your fundraising process. I have such lists on EGD, just google for "EGD News #109 — Success in fundraising"3. Talk to actual investorsPitch a few VCs and get feedback on questions: is it the right time to raise? What […]

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Creative Decode #1

New UA Lab series: Creative Decode 🔍 In this series, we'll explore the latest top-performing creatives, dissecting their strengths and weaknesses. Our aim is to spark engaging discussions and elevate the quality of mobile ads across the industry 🏆 Each creative will be expertly analyzed by AdQuantum's Production Director, Ivan Razmakhov, offering his professional insights. 👑 Kicking off this series, we'll delve into a creative for the exciting Royal Match mobile game: https://lnkd.in/eymaXenh Join us on this enlightening journey as we uncover the secrets behind successful mobile ads!

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Recap of 2023: Western Mobile Gaming Markets

In the ever-evolving landscape of mobile gaming, 2023 has been a year of remarkable trends and advancements in both Western and Eastern markets. For mobile gaming 2023 was the first year to register a positive growth post Covid with some reports indicating growth to as much as 4% just teasing the potential growth potential in this segment. In this newsletter, we'll delve into the latest trends, explore the most popular titles, and examine what the future holds.For this article, we would focus on the western (US, UK, Germany and France). In the next part of the same series we would keenly focus on the Eastern markets (Japan and South Korea) markets separately primarily because the genre preference on mobile vary vastly on mobile. For western markets (US, UK, Germany and France):Match genre remained the top IAP grossing genre with 21% […]

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Want to decrease your acquisition costs?

Want to decrease your acquisition costs?Optimize your Onboarding, Login/Signup, and Payment/PaywallIn the competitive world of user acquisition, it's not enough to just get users to sign up for your product or service. You need to make sure they have a positive experience from the very beginning, or they're likely to churn and never come back.That's where onboarding, login/signup, and payment optimization come in. These three factors can make or break your user acquisition strategy.Onboarding:Make it easy for new users to get started. Provide clear instructions and guidance to help them understand your product or service.Personalize the onboarding experience. Tailor your messaging and recommendations to each user's individual needs and interests.Use gamification and rewards to keep users engaged. Make the onboarding process fun and rewarding to encourage users to continue exploring your product or service.Login/Signup:Keep the login/signup process simple and straightforward. Avoid asking for too […]

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