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Creative Decode #4

Announcing the latest edition! 🎉 Unveil the insights of Creative Decode #4 as we spotlight the fresh Nobody’s Adventure Chop-Chop mobile game, a new release by 37Games, and its ad, achieving high positions on YouTube for January as per Sensor Tower’s findings 🚀In this edition, Ivan Razmakhov, Creative Production Director at AdQuantum, unveils the genius behind the game's half-UGC ad creative and explores the areas for improvement.Check out the ad here: https://lnkd.in/ep3yRGTr We’re eager to hear your views and analyses – share your thoughts below! 🔍hashtag#CreativeDecode hashtag#NobodysAdventureChopChop hashtag#GameAdCreative hashtag#MobileGaming hashtag#UGC hashtag#AdAnalysis hashtag#MarketingInsights hashtag#DigitalAdvertising

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TikTok Gaming: Short Videos & Short Games

After receiving considerable feedback on my consumer app piece from March, I am compelled to address the growing interest in incorporating TikTok-like elements into gaming experiences and vice versa. With TikTok dominating social media, game developers are seeking ways to bring gaming into this new realm of content consumption. But first, let's break down the factors that make TikTok successful. TikTok's success lies in its doom-scrolling interface, which doesn't require a social graph. Instead, the algorithm focuses on watch time; the longer you view a specific type of video, the more of those videos you'll be served in the future. This platform couldn't have existed before now—it's tailored for a generation that grew up with smartphones and touchscreen interfaces. "In previous eras, most of the spoils went to the platform’s earliest adopters - mining value gets harder as the platform […]

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Series on why gaming layoffs have been happening

Part 5, the Finale - "But why now?"Thank you for reading this series on why gaming layoffs have been happening. You might have noticed me shouting out the local union and recruiters in past posts.This is because there's no place like home.Finland is a great home for Game Development.The culture of sharing and the work-life balance are like no other, and it's no surprise there are amazing companies here like Rovio Entertainment Corporation, Futureplay Games, Cosmic Lounge, and Supercell.Talk to cool people like Oleg Paliy and Juan Fernandez Castellano - they might know how to help you if you're curious.------So we talked about the ever-present trends that lead to layoffs...(Part 1) It's not AI causing job losses but the lack of R&D and new games.(Part 2) Game projects inevitably die out without that R&D, leading to inevitable layoffs if companies […]

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AFK Journey: A Highly Polished & Innovative RPG Game

💫 We dive deep into AFK Journey, the innovative continuation of the acclaimed AFK Arena by Lilith Games. AFK Journey sets a new standard in the idle RPG genre, blending high-quality design, a captivating narrative, and significant gameplay innovations. All of which will be doubtlessly copied in upcoming RPG games. 💫 🗯 What sets AFK Journey apart is its gameplay and unique user acquisition strategy. Focusing on high-quality, story-driven creatives and leveraging YouTube streamers alongside hooks and cringe UGC-like content, Lilith Games ignores the fake ads trend for a more authentic representation of the game's immersive world. This approach, featuring long-form ads highlighting the game's narrative and gameplay, has contributed to its success.Just two weeks post-launch, AFK Journey has already hit insane revenue figures, crossing 💵 $800k 💵 daily on mobile alone. When factoring in its webshop and PC client, revenues […]

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The Predictable Contradictions

Part 4 - "The Predictable Contradictions"A series on why the layoffs are happening in the gaming industry. Again, would love to reference more people helping out in the space:Internationally, I see a lot of amazing posts by Jordan Mazer.If you want a job, he might be The One.Locally, I'd like to shout out to someone who guided me here in Finland, Arja Martikainen. Who went above and beyond what you'd normally expect from the listings at gamesjobs.fi1. The industry has been here for a while - and its money flows have become increasingly predictable. We optimized revenue offers and acquisition funnels to a large extent, which helps us forecast and model what happens next.2. Venture capitalists, the lifeblood of many startups, can juggle ROAS models in their sleep. One would argue, if you know the cost of acquiring users and […]

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Balancing Clarity and Efficiency in RPG Ability Scaling

In character abilities leveling design, I've always been interested in finding an answer to the question: how to scale percentage-based buffs and debuffs? So that they look clear to the player, but also increase efficiency in a meaningful way.✏For example: — If you increase the percentage value, you will get stat inflation, power creep, and a feeling of more hardcore gameplay in the late game.  Or uselessness at the beginning of the game.— If based on specific fixed values (not the percent ones), it does not work well with targets of different types.— You can do it like in some MMORPGs, where the strength of the buff/debuff is calculated based on specific parameters of the character. But it's complicated and also old-fashioned in some ways.— A talent tree can work well, especially if the buffs/debuffs are given additional mechanics with […]

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Four Takeaways from GDC 2024

1. It's Distribution or Bust, and No One CaresIDFA is gone; how is your game designed to maximize distribution? Game designers, not marketing managers, need to start building for *sustained* user acquisition. Adding an influencer as a cosmetic is a nice stunt, but it's not fundamental to the game loop. I was surprised at the absence of these questions relative to the AI focus. If the Chinese refuse to divest TikTok, this question will become more pressing over the next year2. Web3 Evolved from Shipping No Product to Previewing Bad ProductShrapnel, the web3 FPS developed by devs with actual game industry experience, was playable. It was…bad. The official launch is targeted for 2025, so there's time to fix the issues, but this is another hopeful breakthrough that's become doubtful. It's still progress for web3, which usually lacks products of any […]

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The Great Gaming Singularity

Part 3 - "The Great Gaming Singularity"A series on why are the layoffs happening in the industry. Very thankful for all the ideas coming in, thanks to Ivan Lugovoy,Sasu Louke and some others I've had chats about this with.Speaking of - shoutout to Game Makers of Finland.Unions are critical in moments like this.So, let's dissect a trend that's reshaping our companies:Strategic investors taking over the M&A landscape in the past years and how that's leading to the topics I covered before: Lack of R&D and innovation.Welcome to the era of the Great Gaming Singularity!Talking from an European industry worker's perspective here, so correct me if I'm wrong but - Small companies feel like plankton being scooped up by the larger whales of the industry.What's the incentive to these bigger companies? Well, powerful data moats.The more users collected within these walled […]

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Reviving Player Engagement: Game-Changing Updates

Reviving Player Engagement: Game-Changing Updates (Personal picks from F2P and Paid Games) In today's gaming landscape, keeping players engaged with older titles is a significant challenge. Successful live-ops games and “games-as-hobbies” have been around for a while now, some for years, others for a decade. Competing with them is tough, but growing and improving such projects to retain new audiences and entertain the old ones may be even tougher.A recent case with “Honkai Impact 3rd: Part Two” shows what some games have been attempting to do already for some time. They aim to boost engagement through massive updates, offering fresh takes on user experience, content, and quality of life features. Older and rapidly growing games tend to become too complex and overcomplicated. These updates seek to address such legacy, building hype around the main differences.In this post, I’ll showcase examples […]

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Five Things From Think Games Istanbul Event

1. Cultural Norms Matter There's far less "sharing" in Turkey than in Finland or Sweden. Anyone with a Finnish ID number seems to have access to Supercell's dashboards! Turkey has largely avoided non-competes, and it must stay that way. King single-handedly has hamstrung Swedish mobile game development with its notorious three-month non-competes, which, after a three-month notice period, amount to six months for an employee to start elsewhere. France is dealing with a similar issue, and it's to their detriment. Much of Silicon Valley's success is due to the ban on non-competes, something that's gone over the heads of subsidy-happy governments.2. Agglomeration Effects are RealEconomists are fond of the power of location to build industries through virtuous success cycles and knowledge spillovers between firms. Turkish development feels like 90% puzzle or hypercasual, and it's no wonder, given Peak, Gram, Dream, […]

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How to build a place for “Game Design” talks in your team?

How to build a place for “Game Design” talks in your team? Some tips for beginners. 📒😼✨ No matter if you work in a big corporation or in an indie studio, sometimes you may find yourself thinking: “it may be nice to talk about game development”. About design solutions in other games, market news, features decompositions and so on, maybe even with presenting something big in the process, like at a proper conference. And sometimes you may be in the situation when your boss wants it. For sure it should be not another local kitchen talk, but kind of “process”. I don’t have a simple answer on how to build the thing, but here some basic advice:1. Find and empower similar activities in your team. Writing articles, researching games, presenting - usually there is already somebody who is working on […]

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