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Voodoo’s Model to Indie Gaming

I was recently asked about the indie PC game publishing space and why no Voodoo-like company exists in the PC gaming ecosystem. It's a great question, and I wanted to spend some time thinking about it. A note for those unfamiliar with Voodoo: Voodoo is a French company that popularized the rapid development and testing of hyper-casual mobile games in the late 2010s. They developed games ready to ship in just a few weeks, then relied on early KPIs to determine if they were engaging the audience and generating a return on ad spend. If the results were positive, they'd continue development and invest more in user acquisition. So why doesn't this rapid development model exist in PC gaming? There are several factors, but the key one is the current distribution method for PC games. Steam dominates the PC gaming […]

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10 years ago I decided to start working on f2p games.

A kind of anniversary: 10 years ago I decided to start working on f2p games. 🏆🎮It was a difficult decision that I weighed for six months. F2P's reputation was worse than it is now, mostly it was represented by browser and mobile casual games. I wondered: is there a way for such games to be as fun and engaging as retail titles for PC? With those thoughts I applied to RJ Games and got work at "UnderControl" - browser tactical RTS in modern setting. And never regretted this decision. After all: I've always dreamed of working with RTS, the genre on PC was mostly non-existent, Clash royale was't released yet.At RJ from the one side the team was struggling with soft-launch that gone wrong: project was on the brink of closure when I joined (or it felt this way). Game […]

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Hypercasual Games with Over 250M Downloads

In the dynamic world of mobile gaming, hyper-casual games have carved out a significant niche. Their simple yet addictive gameplay has captivated millions of players worldwide. Today, we celebrate the titans of this genre—games that have surpassed the remarkable milestone of 250 million downloads. These games, released by renowned global publishers, are not just popular but have set benchmarks in the industry. Let’s dive into the list of these hyper casual hits. Top 24 hypercasual games in terms of downloads 1) HELIX JUMP - 514 million + downloads Helix Jump by h8games led by Oleh Khromov , Oleg Batrakov , Roman Drovikov and published by Voodoo , led by Alexandre Yazdi , Laurent Ritter , Alexander Shea , Thibault de Vésinne-Larüe , Oriane Mainard , Alvaro Duarte , Gautier BAILLY . Helix Jump is an addictive game where players navigate […]

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Merge Games Market History & Full Overview

👋 Let’s look at the top 2 Merge Games Ad Monetization strategies. Right now the undisputed leaders in the Merge Category are Magmatic Games Ltd’s Travel Town ($620k/day IAP) and Mircofun’s Gossip Harbour ($350k/day IAP). 💰 Travel Town according to Sensor Tower boasts a DAU of 1.5m and is mediated on Google AdMob. The current Rewarded ad placements are Energey replenishments when you run out of energy capped at 4x per day and after level 10 pop to unlock bubbles on the merge board. About 40% of users should interact with these placements roughly bringing the IMP/DAU to 3.2 meaning a daily ad revenue of around $100k or 15% of overall revenue (Estimate!).💹 Gossip Harbour’s DAU is slightly lower at 500k users and is mediated on AppLovin and has a heavier focus on ad revenue. Currently, there are 4 Rewarded […]

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AppLovin’s Modern Community and The Power of Game Narrative

Making a successful Match-3 is one of the most challenging tasks a mobile game developer can tackle. To succeed, you need a top-of-the-line game engine in addition to an engaging and differentiated metagame, and, even if you have both, you need a robust UA campaign to entice players. You will be competing against some of the most profitable game businesses out there with some of the heaviest war chests possible. You need a lot of stars to align and hopefully don’t run out of money in the process. That’s why so many of the top Match-3 games belong to a handful of developers. The top of the charts belong to: King with their Candy Crush games, Playrix with ‘Scapes games and Fishdom (still going strong!), and Dream with Royal Match. AppLovin is coming right after them with Project Makeover and […]

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Unexpected impact of Dota on f2p RPGs in Asia

🕹Gamedev history: The unexpected impact of Dota on f2p RPGs in Asia. 🐔💤 Once there was a game, capitalized greatly on the Dota lore and content, had collab with Assassin creed 2 and placed major mark on f2p RPG genre in Asia. Gameplay was about going into battles with Dota characters, doing ultimates and leveling heroes with same items just like in Dota. The name of the game was Dot Arena.✨ It seems that the overall idea of dota-like progression is later impacted other games in the genre a lot. Many of modern f2p RPG often designed and structured in the rather similar way (e.g. Blue Archive). (but for now it is more a guess than a proper research 🧐) The Dot Arena was an instant hit, the core idea was super familiar to the players and capitalization on the […]

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Fallout is the Final Nail in the Transmedia Coffin

The Fallout TV series has received widespread critical and audience acclaim, with 65M viewers and Amazon Prime's 2nd most-watched show of all time.  The show appears to have cracked the secret transmedia success formula: top-tier IP, backed by a nine-figure budget, distribution through a 200M MAU network, and widespread critical acclaim.  Consistent with the transmedia thesis, engagement with Fallout games has skyrocketed, with all games experiencing significant uplifts. However, price cuts have ended, and according to VG Insights, revenue is down 50%+ from two-week highs in titles like Fallout 76. While the uplift has yet to return to equilibrium, a generous guess might land $40M in incremental revenue across the franchise before returning to a steady state. The final revenue impact may tally north of $50M. And yet, hailed as a transmedia success, Fallout instead shows the exact opposite: if this is the […]

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The current state of women-led companies in Games and Tech

With the ongoing waves of layoffs in games, I've been coaching a few women in reevaluating their careers and considering starting their own companies. But is that a good idea, and where to start? 🤔 That question led me to look into the current state of women-led companies in games and tech.Stats from the European Game Developers Federation (EGDF) in 2022: out of 110,000 employees in Europe, 24% are women. Additional source collected by Kim Nordstrom for his book Up, Down, Up (Thanks, Kim!): out of 7 funds, 400 companies, and 1,000 founders surveyed, 11.89% of CEOs and 8.95% co-founders are women. Games have been more or less on par with other industries regarding gender parity in executive positions. So here are additional data points:- Among the top CEE companies, 19% of the executives and 8% of CEOs are women- […]

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Creative Decode #5

🚀 Dive into the latest edition of Creative Decode - the 5th edition! In this fresh issue, Ivan Razmakhov, AdQuantum’s Creative Production Director, unveils the secrets behind the ad creative for the Archero mobile game by Habby gaming studio, soaring to #8 on Meta Audience Network in February, according to Sensor Tower 🏹Discover the ins and outs of this captivating ad and explore Ivan's expert analysis: https://lnkd.in/duq4cxKvhashtag#CreativeDecode hashtag#MobileGaming hashtag#AdAnalysis

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PvP game with Esports and hardcore competitive features.

How to build a PvP game with Esports and hardcore competitive features. 🎮🏅Checklist for beginners. During working on the PvP game it is often tempting to go towards advanced competitive gameplay or even eSports-related features. Especially when team members are passionate about it. Is it hard to implement? It's not very difficult to do, but to make everything work together - that is the main challenge. Especially when it goes to the monetization and user engagement parts.1.🏆Great and popular games have better chances in the Esports field. And it is not working in reverse: games can support Esport and compete perfectly, but that will not make it popular and interesting if it can’t bring some features to stand out in terms of gameplay and overall looks. So it is important to build a good game in the first place.2.🚀The game […]

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Want to keep your live service game healthy?

Want to keep your live service game healthy? FOCUS ON THESE METRICS!I've spent 12 years in the gaming industry. From collecting players' data to ensure game performance results.Here's the truth: ☝ 20% of your game’s metrics drive80% of your game’s performance.Here's a metrics breakdown for you.📊 GrowthThink Monthly Active Users. Blending newbies, core, returners, churners.📊 RetentionThe crystal ball for future success. Watch players at 1, 7, and 30 days.📊 EngagementMeasured in active days.Smiling curve: where power users shine.📊 MonetizationUnderstanding the 'why' behind the spend.The meat of revenue, from ARPU to MPU.📊 Lifetime Value - The North StarIt's not just about the time spent in-game,but the value players bring during their play.Analytics aren't just numbers. They're the story of your game's world, told through data.

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2017: Guns of Boom was released to global launch

7 years ago Guns of Boom was released to global launch. A mobile f2p shooter with emphasis on easy controls and bright cartoonish style, 100M+ downloads.🚀🐄💥 I was there, as part of the team making the final push possible. Shooter genre on mobile already had some notable games at that time: thriving slow-paced tactical shooters, as well as shooters tailored for the tastes of lesser audiences. The goal of Guns of Boom was daring: to build an accessible and appealing shooter for everybody. Fast, but simple. With complex core mechanics, but without gloomy hardcore vibes. 🚩At the beginning of 2017 GoB already had polished core gameplay and good tech. But the question was: is it enough? Is the game really standing up to be a hit? In terms of advanced gameplay, player motivation, and UX there were uncertainties. COD and […]

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