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Match Factory! A Major hit with positive advertising by Peak Games

๐Ÿค”Question: Do you need the same Android and iOS game ad experience?ย ๐Ÿค” ๐Ÿ“ก Let's take a look at Match Factory by Peak Games. Itโ€™s currently generating $13.7m/month in IAPs ($165m/year wow!). Unlike its largest competitor Triple Match 3D by Boombox Games Inc, Match Factory has no in-game ads. Is this a mistake? Letโ€™s take a lookโ€ฆ.ย ๐Ÿ”Ž ๐Ÿค• Ads hurt retention - this is something game developers have been told for years... But Iโ€™d argue that in the Casual Puzzle genera, it's not true. Looking at the retention data in Sensor Tower Triple Match 3D (with ads!) has better retention throughout the whole player life cycle (D7 retention is 23% vs 17%). Looks like having ads in Triple Match doesnโ€™t prohibit amazing retention numbers. โ‰ โ“ All users need the same game experience - why? Match Factoryโ€™s DAU split is 57% […]

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Helldivers 2 Special: Why is it so good?

๐Ÿ‘จโ€๐Ÿš€ On May 5th Helldivers 2 announced that it had sold 12 million units ๐Ÿš€ , making it the fastest-selling video game on PlayStation of all time, beating out mega titles like Fortnite and Call of Duty. Itโ€™s estimated that Helldivers 2 revenues are about $480 million since its release on the 8th of February. ๐Ÿค” Earlier this year I had an in-person discussion with Eric Kress who argued that one of the main issues with the current PC & Console market was the need for more supply of games that gamers want to play. The meteoric rise of Helldivers 2 seems to in part prove this hypothesis to be somewhat true. After reaching 450,000 concurrent players on Steam two & a half gamers decided to do a review of the gameplay and overall economy to figure out what made […]

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Survivor.io by Habby: Game Breakdown

๐ŸŽฎ Survivor.io by Habby: Game Breakdown ๐ŸŽฎ In Survivor.io, Habby led by Stefan Wang, Blu Chen (Xiaoqing Chen), Jiyeon Shin, Kris Jia, ่ตตไนฆ้ฆ™, Xiaochen Wang, Jealous Zhang, Chang Ma, ้ƒญไธน่, Cici Peng and many more have implemented a variety of in-app purchases (IAPs) and ad monetization strategies to enhance the player experience while generating revenue. 1) Name Changing: Players can change their name for free the first time. However, any subsequent changes cost 100 diamonds ๐Ÿ’Ž, adding a strategic layer to personalization choices.2) Revival Options: Upon dying in the game, players have a choice to revive their character. They can either watch a rewarded ad ๐ŸŽฅ for a free revival or use a new life item found within the game โค๏ธ, ensuring they can continue their progress without losing momentum.3) Game Play Costs: It costs 5 thunder โšก to play […]

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Key Considerations When Creating New Games in 2024

Great game design is not enough to build a sustainable studio in 2024. The critical question today is, โ€œAre there enough people willing to pay for it?โ€The answer to this should be a combination of:๐Ÿ‘ฏ Market size๐Ÿ“ˆย Expected ARPU and CPI๐Ÿฆ„ How you will differentiate yourselfOnly once you know thereโ€™s a specific audience that is big enough, financially accessible, and interested in the intended product you are about to create should you proceed with its development.

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In-Game Customization CheatSheet

Master the types of in-game customization with a single cheat sheet!๐ŸŽ€โœจUse it to find a way to implement more meaningful customization in your own game.Itโ€™s almost universal and can be used for lots of game genres (with some creative adaptation). The best fit should be for RPGs, Shooters, Multiplayer games, and Character-oriented projects with heroes, vehicles, weapons, tools, and other stuff that can be collected and used in that way.Remember, customization can be used:โ€” As basic content, available for everyoneโ€” As a content rewardโ€” As a status reward, for example in ranked or challenging questsโ€” In monetization features๐Ÿ“ŠBased on that, always check what you aim for improving gameplay and game systems, setting goals and working with retention, and developing diverse monetization that makes more sense overall. ๐ŸŽฏDonโ€™t overinvest in a single direction or specific part of it to avoid a […]

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Rise of Hybrid Casual: Is Homaโ€™s IPO on the Horizon?

VICTORY OF HYBRIDCASUAL! Is Homa's IPO coming? Konvoy's latest report has brought incredible news to the Hyper & Hybridcasual game development ecosystem.๐Ÿฅณ ๐ŸŽ‰ ๐ŸŽŠ Homa is a potential IPO candidate! ๐ŸŽŠ ๐ŸŽ‰ ๐ŸฅณFounded in 2018, its big hit will come in the second half of 2019."Sky Roller" ๐Ÿ›ผ brought new mechanics to the fiercely Runner market.The player didn't move a character horizontally across the screen but opened and closed the legs of a roller skater.According to AppMagic, "Sky" reached a peak of 19MM downloads per month in December 2019 (Hyper's Golden Age). ๐Ÿช™๐Ÿ‘€Itโ€™s one of Homa's biggest hits with around 200MM downloads so far.Next, the French publisher ๐Ÿ‡ซ๐Ÿ‡ท released new big hits such as "Merge Master" ๐Ÿฆ– (2021 - 130MM) and "Attack Hole" ๐Ÿ•ณ๏ธ (2022 - 100MM).And pioneered in the Idle Arcades with โ€œHarvest It!โ€ ๐Ÿง‘โ€๐ŸŒพ and โ€œCraft Islandโ€ ๐Ÿชต๐Ÿช“.According […]

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Many screw up live service games

Many screw up live service games by focusing on the wrong things. (I've seen it firsthand)1. Core Game. โ†ณ It's crucial, but it's not everything.2. Retention Game. โ†ณ Most games fail here. Do not miss it. 3. Advocate Game. โ†ณ Your goldmine, but only if basics are right.Stop obsessing about a perfect Core Game. ๐Ÿ”ด Itโ€™s a trap. If your players donโ€™t return, polish fails.๐ŸŸข What you need to do1. Core Game. Is what your players do over and over again.What you want to hear:โ†ณ "Got it, I know how your game works."2. Retention Game. Is what brings players back repeatedly.What you want to hear:โ†ณ "I'm hooked; I want to keep progressing!"3. Advocate Game. Is where your top fans live.What you want to hear:โ†ณ โ€œI'm hosting a live stream for your game!โ€Anything else, Sergei? โœ‹Donโ€™t wait for perfection.Engage top players […]

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Out of 124 recent gaming investments, only 19 in Europe?

InvestGame recently released a new report on business activity in the video game industry, and it's quite positive! Make sure to check it out - link here. I am happy to see The Games Fund sits firmly among the most active early-stage gaming funds, leading investments in outstanding gaming startups. Despite all the challenges, we believe that great times, great games, and even more success stories are ahead of us all. I also wanted to address an interesting question that Olle Pridiuksson recently raised.He asked, "Why, out of 124 recent gaming investments, only 19 were in Europe? What is wrong with European gaming companies?"My answer is: nothing is wrong!1. The largest funds are based in the US, and US funds mostly invest in US companies.2. The EU startup legal framework is extremely fragmented and quite complex. We've invested directly in […]

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Comfort Pack Logic Can Boost Conversion and ARPPU

๐—›๐—ผ๐˜„ ๐˜๐—ต๐—ฒ ๐—–๐—ผ๐—บ๐—ณ๐—ผ๐—ฟ๐˜ ๐—ฃ๐—ฎ๐—ฐ๐—ธ ๐—น๐—ผ๐—ด๐—ถ๐—ฐ ๐—ฐ๐—ฎ๐—ป ๐—ฏ๐—ผ๐—ผ๐˜€๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฐ๐—ผ๐—ป๐˜ƒ๐—ฒ๐—ฟ๐˜€๐—ถ๐—ผ๐—ป ๐—ฎ๐—ป๐—ฑ ๐—”๐—ฅ๐—ฃ๐—ฃ๐—จ Are you still giving the same shopping experience to all players? Use this simple trick - Comfort Pack - to sell to more players without reducing their checks. Illustrated on the example from Monopoly GO.โ”๐—ช๐—ต๐—ฎ๐˜โ€™๐˜€ ๐˜๐—ต๐—ฒ ๐˜๐—ฟ๐—ถ๐—ฐ๐—ธ?Comfort Pack is the playerโ€™s sweet spot - typically their most common or recent highest purchase. Your shop should present offers starting at that price and occasionally nudge for an upsell. Very important: you should avoid displaying lower-priced items unless the Comfort Pack has changed.๐Ÿ›’ ๐—ฆ๐—ต๐—ผ๐—ฝ๐—ฝ๐—ถ๐—ป๐—ด ๐—ฒ๐˜…๐—ฝ๐—ฒ๐—ฟ๐—ถ๐—ฒ๐—ป๐—ฐ๐—ฒ ๐—ถ๐—ป ๐— ๐—ผ๐—ป๐—ผ๐—ฝ๐—ผ๐—น๐˜† ๐—š๐—ข:As a non-paying player in Monopoly GO, you enter the game shop and find a carousel of bundles ranging from โ‚ฌ1.99 to โ‚ฌ22.99. After making your first purchase of โ‚ฌ1.99, your lowest bundle shifts to โ‚ฌ5.99, aligning with your spending tendencies.โฑ ๐—ง๐—ต๐—ฒ ๐—ฑ๐˜†๐—ป๐—ฎ๐—บ๐—ถ๐—ฐ ๐—ป๐—ฎ๐˜๐˜‚๐—ฟ๐—ฒ […]

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Today’s Landscape: Publishing-Perfect 1

"2023 is shaping up to be a year where big companies and publishers lead the charge, and this trend will likely continue in 2024." Last year, the mobile games market had its first-ever decline as player behaviors changed due to life returning to a resemblance of normality after the pandemic. Other factors within the industry, such as rising costs, a more demanding user acquisition process, and various other industry changes, have made finding success and profits a far higher order. I mentioned in my UA series that launching a game has become significantly more challenging this year, especially on iOS after the IDFA deprecation. If you take a look at the top 100 games in the US, you'll notice a few key trends: โ€œI've had discussions with approximately 70-80 C-level executives from studios of varying sizes and locations, and there […]

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Screw Jam success story: How to reach $250k/day revenue?

๐Ÿ”ฉ Screw Jam ๐Ÿ”ฉ Hits $250K Daily revenue! 40% or about $2.5/month of that is ad revenue. Letโ€™s take a look at how Quok Games and Rollic did it.ย ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ•— Banner and Interstitial ads have a nasty habit of reducing retention in any game. Screw Jam starts displaying these ad units after level 15, at each level at about 2 min thatโ€™s almost 30 min into the game time. Displaying Banner and Inters after such a long time helps explain why D1 retention is 52% and D2 is 41%.๐Ÿค” Rewarded videos take almost a back seat in ScrewJam - the only two rewarded ad placements that appear are 1 level for an RV ad when youโ€™re out of life and two spins per day on the lucky wheel. RV make up about 40% of the overall ad revenue as […]

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Trending Now: Supermarket Simulator

NEW GAME TRENDING SUPERMARKET SIMULATOR The game market is highly dynamic.Despite the hardware classification, we constantly see big hits on PC ๐Ÿ–ฅ๏ธ and console ๐ŸŽฎ influencing mobile games ๐Ÿ“ฑ, and vice versa.In addition to the influence of non-endemic factors, such as those coming from social media.This is the case with the recent trend for supermarket simulators.Developed by Nokta Games and released as early access on February 20, โ€œSupermarket Simulatorโ€ jumped into the top games on Steam (Valve corporation) in the first week of March, reaching quickly 10k reviews (today there are 27k)."Supermarket Simulator" is just what the name says.A complete supermarket management simulator, covering everything from ordinary actions such as filling shelves with products to pricing.However, what was just another global short-term trend has become a mega regional trend. ๐Ÿ‡ง๐Ÿ‡ท๐Ÿ‘€There's a reason for that.At the end of March, one of […]

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