Monetization Series: Economy, IAP, Personas, and LiveOps
Part 1: The Basics In-game monetisation is a vital part of the mobile games ecosystem. Today, I’m going to start off with the general basics and things you should all know before going into more complex topics over the next 5 days. Monetisation for mobile games can be easily broken down into two main categories: Free to Play and Premium. Very simply, Free to Play allows you to download games for free to your device but has “micro-transactions” or advertisements which allow developers to make money after the fact, whereas, Premium you pay an upfront fee to play the game. Traditionally this was a one-time fee which allowed you to play the game without subsequent transactions. However that has changed over the last few years. Free to Play is 99% of the industry, so I’ll stick to that for now. […]