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Jobs in Mobile Gaming: 4

๐ŸŽจ 800 Jobs in Mobile Gaming ยป 26-2 August ๐Ÿ“† ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Senior Unity Software Engineer Playrix Unity Developer Playtika ๐Ÿ‡ฎ๐Ÿ‡ฑ Unity Developer Sunday ๐Ÿ‡ฉ๐Ÿ‡ช Senior Unity Developer SciPlay ๐Ÿ‡ฎ๐Ÿ‡ฑ Senior Unity Games Developer Kolibri Games ๐Ÿ‡ฉ๐Ÿ‡ช Senior Unity Games Developer Kolibri Games ๐Ÿ‡ฉ๐Ÿ‡ช Marketing Analytics Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Engineer - Monopoly GO! Scopely ๐Ÿ‡ฌ๐Ÿ‡ง Senior Release Engineer, Clash of Clans Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Game Programmer, Clash of Clans Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Principal Gameplay Programmer, Clash Royale Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Data Engineer, Platform Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Automation QA Engineer (Mobile) Playrix ๐Ÿ‡ต๐Ÿ‡ฑ Lead QA Engineer (Technology) Playrix ๐Ÿ‡ท๐Ÿ‡ธ Senior Quality Assurance Engineer Playrix ๐Ÿ‡ท๐Ÿ‡ธ Fullstack QA Engineer Playrix ๐Ÿ‡ท๐Ÿ‡ธ Senior Data Engineer Playrix ๐Ÿ‡จ๐Ÿ‡พ Lead Node.js Engineer Playrix ๐Ÿ‡ช๐Ÿ‡ธ Senior Data Engineer Playrix ๐Ÿ‡ท๐Ÿ‡ธ […]

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What Percentage Of Game Time Are Players Socially Engaged?

Here's the breakdown of social presence in popular games: โ€ข Zynga Poker (with Core): 85%โ€ข Monopoly Go: 70%โ€ข Board Kings: 70%โ€ข Coin Master: 67%โ€ข Dice Dreams: 27%โ€ข Animals & Coins: 18%โ€ข Solitaire Tripeaks: 10%โ€ข June's Journey: 9%โ€ข Candy Crush Saga: 7%โ€ข Royal Match: 5%โ€ข Zynga Poker (without Core): 5%โ€ข Fishdom: 4%โ€ข Best Fiends: 0%โ€ข Solitaire Grand Harvest: 0%Statistics are based on 10-hour playtests for each game, during which all moments where the player sees avatars or names of other players on the screen were counted.Data Source: Playliner

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Ever struggled to pick which game to build?

Ever struggled to pick which game to build? Never fear, the humble Concept Funnel is here! A vetting process to get you your best possible game ๐Ÿš€ Originally based on practices used by big companies like EA, SuperCell, and Blizzard, the Concept Validation Funnel is a simple framework we've honed over 3 years at the Indie Game AcademyThe process is simple: ideas go to the top, and one amazing game comes out to the bottom. Let's talk through the steps!1๏ธโƒฃ DefineIn the Define step, we reduce the infinite possible games we could make to a box for us to ideate inside of. This actually helps creativity (think Game Jams) and we do so by defining 3-5 high-level objectives for the game and identifying any major constraints we might have.2๏ธโƒฃ IdeateNow that you've defined your creative box, it's time to actually […]

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The way work should be.

The way work should be. Itโ€™s tough to beat the coast of Maine, especially in the summer. And pretty much the only reason I get to live here?You guessed itโ€ฆRemote work. Maineโ€™s motto is โ€œThe way life should be.โ€ The ability to work from anywhere while helping customers around the world is โ€œthe way work should be.โ€ -> No office required-> Almost zero flights required The ability to work remote:๐Ÿฆž Supports the local economy = Maineโ€™s not just lobsters and tourism anymore ๐Ÿ‘ด Allows you to live near to and care for relatives = right down the street instead of getting on a plane๐Ÿ‘ฉโ€โค๏ธโ€๐Ÿ‘จ Removes partner career prioritization = wife runs a nonprofit community thrift storeโœˆ๏ธ Eliminates commutes and minimizes work travel for more time with family = no more 100,000+ miles of travel per yearI ๐Ÿ’™ remote work.And if […]

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Publisher Analysis of July 2024

๐Ÿ“Š Our July 2024 Publisher Analysis reveals Azur Games maintaining their lead in downloads, mirroring their strong performance from the previous month. Rollic continues to dominate in IAP revenue, showcasing consistent success. ๐Ÿ“ˆ Top 3 Publisher Downloads:Azur - 120 million downloads ๐Ÿ“ฑ๐ŸŽ‰Saygames - 106 million downloads ๐Ÿ“ฒ๐Ÿš€Supersonic - 82 million downloads ๐Ÿ“ฅโœจ๐Ÿ’ฐ Top IAP Revenue by Publishers:Rollic - $9 million USD ๐Ÿ’ต๐Ÿ†Voodoo - $6.7 million USD ๐Ÿ’ธ๐ŸฅˆSaygames - $5 million USD ๐Ÿ’ฒ๐Ÿฅ‰DataSource - AppMagichttps://lnkd.in/gxQvetmR TapNation Homa Azur Games SayGames ABI Game Studio Supersonic from Unity CrazyLabs Lion Studios Voodoo Rollic

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How big is In-App Advertising?

In my opinion, ad monetization and hybrid monetization will significantly influence future discussions about potential and growth in the mobile industry: - on the one hand, they have become essential elements in almost every discussion about monetization in mobile gaming.- on the other hand, people rarely explicitly mention this market segment. Even within mobile gaming, while the importance of ads is acknowledged, estimations of the market often focus solely on in-app purchases.๐‡๐จ๐ฐ ๐›๐ข๐  ๐ข๐ฌ ๐ข๐ง-๐š๐ฉ๐ฉ ๐š๐๐ฏ๐ž๐ซ๐ญ๐ข๐ฌ๐ข๐ง๐ ?There are few sources that estimate the size of the in-app advertising market. Statista, one such source, forecasts that worldwide ad spending in this market will reach $352.70 billion in 2024 and grow to $534.10 billion in 2029 (an average yearly growth rate of 8-10%).According to that data, the main drivers of in-app advertising are Social Networking, Games, Shopping, Entertainment, News & Magazines, Music, Books […]

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Creative Decode #7

The 7th issue of Creative Decode is here โœŒ๏ธIn this one, Ivan Razmakhov, the Production Director at AdQuantum, delves into the creative strategy behind Redecor - Home Design Game by Reworks. A Playtika Studio. The analyzed ad achieved a ranking of #23 on the AppLovin Network, according to Sensor Tower data. Check out the creative here: https://lnkd.in/dfsRrp2Z Keep on reading to get the insights behind this creative โฌ‡๏ธ

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Insightful in gaming this week

A round-up of the interesting & insightful in gaming this week: Stormgate, a promising RTS (Real-time Strategy) game made by an ex-Blizzard team with inspiration from C&C and StarCraft (two of my all-time favorites), was released this week in early access.So far I'm enjoying it and have not experienced the issues which produced some negative reviews.https://lnkd.in/eGm3UrX5Simon Lockerby and the fantastic team at Fateless Games is getting closer to demo at Gamescom.If you donโ€™t know this team yet, you will soon!https://lnkd.in/eP7iKzS6I loved Hendrik Lesserโ€™s very real assessment of the Songs of Silence, Iโ€™ve been playing this game a lot lately and really do recommend giving it a go!https://lnkd.in/euiFP8KyCentury Gamesโ€™ Whiteout Survival, a mobile strategy game, reached an astounding $1B in revenue in less than a year and a half. Unlike Monopoly GO!, this game didnโ€™t have a real IP. What a huge success story.https://lnkd.in/e9pSUfNQBen Sarrailleโ€™s […]

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Do’s and Don’ts for Growth Marketers

Do's and Don'ts for Growth MarketersUser acquisition (UA) is the lifeblood of any successful app or platform. But navigating the ever-evolving marketing landscape can be tricky. Here's a breakdown of key do's and don'ts to optimize your UA strategy:โœ…Do:โœฆTarget the Right Audience: Laser focus your efforts on reaching users who truly need and value your product. Utilize data-driven targeting methods to identify your ideal customer profile.โœฆCraft Compelling Creatives: Attention spans are short, so grab users with engaging visuals, concise messaging, and a clear call to action (CTA). Test different creatives to see what resonates best.โœฆEmbrace Experimentation: Don't be afraid to try new channels and tactics. Constantly analyze your data and adapt your strategy for continuous improvement.โœฆInvest in Organic Growth: Optimize your app store listing, leverage social media effectively, and build a strong brand reputation to attract users organically.โœฆUtilize Measurement & […]

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Want To Be A Top 1% Game Producer?

Here are 20 harsh truths you need to embrace: ๐Ÿญ. ๐—ฃ๐—ฎ๐˜€๐˜€๐—ถ๐—ผ๐—ป ๐—ณ๐—ผ๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ๐˜€ ๐—ถ๐˜€ ๐—บ๐—ฎ๐—ป๐—ฑ๐—ฎ๐˜๐—ผ๐—ฟ๐˜†โ†ณ You must be a gamer to understand gamers.๐Ÿฎ. ๐—ข๐˜„๐—ป ๐˜†๐—ผ๐˜‚๐—ฟ ๐—บ๐—ถ๐˜€๐˜๐—ฎ๐—ธ๐—ฒ๐˜€โ†ณ Hiding errors creates secrecy and distrust within the team.๐Ÿฏ. ๐—ก๐—ผ ๐—ฑ๐—ฒ๐—ฐ๐—ถ๐˜€๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐—ฎ๐—ฏ๐˜€๐—ผ๐—น๐˜‚๐˜๐—ฒ๐—น๐˜† ๐—ฟ๐—ถ๐—ด๐—ต๐˜โ†ณ Every choice comes with uncertainties and trade-offs.๐Ÿฐ. ๐—ง๐—ต๐—ฒ๐—ฟ๐—ฒ ๐—ถ๐˜€ ๐—ป๐—ผ ๐˜€๐—ฒ๐—ฐ๐—ฟ๐—ฒ๐˜ ๐—ถ๐—ป๐—ด๐—ฟ๐—ฒ๐—ฑ๐—ถ๐—ฒ๐—ป๐˜ ๐—ณ๐—ผ๐—ฟ ๐—ด๐—ฎ๐—บ๐—ฒ'๐˜€ ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐˜€๐˜€โ†ณ Chasing mythical insights can lead to failure.๐Ÿฑ. ๐—ฌ๐—ผ๐˜‚ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐˜๐—ผ ๐—ถ๐˜๐—ฒ๐—ฟ๐—ฎ๐˜๐—ฒ ๐˜๐—ผ ๐—ฎ๐—ฐ๐—ต๐—ถ๐—ฒ๐˜ƒ๐—ฒ ๐—ด๐—ฟ๐—ฒ๐—ฎ๐˜๐—ป๐—ฒ๐˜€๐˜€โ†ณ No game is perfect from the start. Iteration is key.๐Ÿฒ. ๐—œ๐—ฑ๐—ฒ๐—ฎ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜„๐—ผ๐—ฟ๐˜๐—ต๐—น๐—ฒ๐˜€๐˜€ ๐˜„๐—ถ๐˜๐—ต๐—ผ๐˜‚๐˜ ๐—ฒ๐˜…๐—ฒ๐—ฐ๐˜‚๐˜๐—ถ๐—ผ๐—ปโ†ณ Cool ideas are common; cool execution is rare.๐Ÿณ. ๐—ฅ๐—ฒ๐˜€๐—ฝ๐—ฒ๐—ฐ๐˜ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€โ†ณ Treat them like valued guests, or theyโ€™ll leave.๐Ÿด. ๐—™๐˜‚๐—ป ๐—ถ๐˜€ ๐—ž๐—ถ๐—ป๐—ดโ†ณ If the game isnโ€™t fun, no features or monetization will save it.๐Ÿต. ๐—ฆ๐˜๐—ฎ๐—ฟ๐˜ ๐˜€๐—บ๐—ฎ๐—น๐—น, ๐˜€๐˜‚๐—ฐ๐—ฐ๐—ฒ๐—ฒ๐—ฑ ๐—ฏ๐—ถ๐—ดโ†ณ If you canโ€™t make a small game work, more resources wonโ€™t help.๐Ÿญ๐Ÿฌ. ๐—ฃ๐—ฟ๐—ผ๐—ณ๐—ถ๐˜ ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐˜‚๐—น๐˜๐—ถ๐—บ๐—ฎ๐˜๐—ฒ ๐—บ๐—ฒ๐—ฎ๐˜€๐˜‚๐—ฟ๐—ฒ ๐—ผ๐—ณ […]

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Creativity with AI: 3 Insights from a Creative Strategist

As a non-native English speaker, I started using AI to check my grammar when I moved to an international work environment. Initially, I was so nervous that I paid for a ChatGPT account to double-check every sentence. Curiosity eventually got the best of me and I began using GPT more extensively, making it my everyday tool. As a Creative Strategist, I currently use AI to search for information in languages other than English, write summaries, generate reference images, role-play with personas of the target audience, and so much more. But when a certain tab is open during your entire workday, itโ€™s inevitable to stumble upon the walls that stop you from getting the results you want. Here are three of my main learnings about AIโ€™s capabilities, and its limitations. 1. Using AI for structured content can be a challenge. Time […]

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State of Gaming & Non-Gaming After H1 2024

What's the state of the gaming and non-gaming industries after the first half of 2024? Dive into this presentation for a detailed analysis and summary of key trends (based on Sensortower data).In general:โ–ช iOS outperforms Android in both gaming and non-gaming revenue. โ–ช Following a period of growth, both sectors experienced a sharp decline in June 2024, with Android gaming revenue dropping 15% year-over-year (YoY) ๐Ÿ˜ฎ.โ–ช This decline is notable, although it is good to know that June 2023 was also the weakest month of 2023.โ–ชUS gaming revenue in June 2024 was particularly weak, decreasing 31% YoY ๐Ÿ˜ฎ. โ–ช However, summarising H1 2024 revenue for both Android and iOS (excluding China) reveals a slight overall growth compared to H1 2023.โ–ช Most of the gaming revenue growth came from the Strategy, Action, Puzzle, and Casual genres. โ–ช In non-gaming, strong revenue […]

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