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Puzzle RPGs: The Next Big Subtrend?

๐ŸŒŸ Puzzle RPGs: The Next Big Subtrend? ๐ŸŒŸ Just like how the Idle Arcade genre emerged from the idle genre, we're seeing a potential new subtrend on the rise: Puzzle RPGs! ๐Ÿš€ With an interesting uptick started by Voodoo, could this be the next big thing in gaming? ๐Ÿค”This genre combines elements of classic RPGs like Legend of Slime by AppQuantum with hypercasual-style puzzle mechanics, such as space adjustment and split balls. ๐ŸŽฎ๐ŸงฉHere are three intriguing games that are leading the charge:1) Cup Heroes by Studio501, published by Voodoo:๐Ÿ“ˆ Last 30 days: $670k IAP revenue๐Ÿ“ฅ 1.5 million downloads and growing rapidly2) Bag Fight by All Inclusive:๐Ÿ’ฐ Last 30 days: $140k IAP revenue๐Ÿ“ฅ 1.25 million downloads3)Pegher.io by Hotyeti, published by Voodoo:โš ๏ธ Not updated in the last 70 days, so it's tough to say if the game is still in the iteration […]

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Overcoming the Mobile Ad Failure Rate with AI

Did you know that 85-95% of mobile ads fail? This high failure rate indicates that most new ad concepts struggle to become top performers. If an ad isn't the best performer, it will stop getting impressions very quicklyโ€”in some cases, as little as a few hundred or a few thousand impressions. Yet, some ads, as if sprinkled with magic, continue to perform for weeks or months, spending a tremendous amount of money. ย  Source: Consumer Acquisition There is no changing the failure or success rate. The only thing you can do is come up with a mechanism for incubating new ideas. We hypothesize that AI can help you take your best-performing videos and keep them alive longer. Leveraging AI Components to Keep Winning Ads Alive UA managers are unique; they deal with minutiae all day and excel at it. By […]

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Trying to Capitalize on Olympic Fever!

๐ŸŒŸ Trying to Capitalize on Olympic Fever! ๐Ÿ…๐ŸŽฎ Game developers are masters at riding the waves of current trends, and the Olympics is no exception! ๐Ÿ† As the world tunes in to watch athletes compete, some savvy developers are seizing the moment to bring sports-themed excitement to our screens. Here are two standout games that have captured the Olympic spirit:1๏ธโƒฃ Athletics Rush by TapNation: Feel the adrenaline as you dash through this high-energy game! ๐Ÿƒโ€โ™‚๏ธ๐Ÿ’จ TapNation has perfectly timed the release to align with the current Olympic hype, giving players a taste of the action.https://lnkd.in/gvuycVuz2๏ธโƒฃ Sport King: Collect Gold Medal by Gosiha Pte Ltd: Dive into a world of sports challenges where collecting gold medals is the ultimate goal! ๐Ÿฅ‡๐Ÿคฉ This game brings the Olympic dream to life, allowing players to experience the thrill of victory from their devices.https://lnkd.in/g-KkfaemThese games […]

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Hyper/Hybrid Casual Market Radar Series #13

๐Ÿš€Hyper/Hybrid Casual Market Radar Series #13๐Ÿ“Š 1) Water screw puzzle by Two Page Games led by YaฤŸฤฑz Efe MERTOL This game is like a combination of pull the pin by Popcore + Happy Glass by Lion Studios + Wood nuts and bolts by ABI Game Studio https://lnkd.in/gbnUjgNB2) Shoot through ages by Fubu Games led by Burak ร‡imen , Ismail Michael Eyles and many more https://lnkd.in/gfR6gCrZ3) Drivein cinema by Madpixel games Its a combination of my perfect hotel by SayGames + drivein theme https://lnkd.in/gVceBrVd4) Elevator jam 3d by RedLine Games https://lnkd.in/gePxSa7e5) Superslice by Gameloops led by Rakib Jahan , Abdus Shaqur Ashiq and many more https://lnkd.in/gQu_YNAG6) Survivor Tower by FB games https://lnkd.in/gsRFRFad7) Moving out color puzzle by Brew Games led by Ali Kodal , Ahmet Ufuk Benli , Steen Wasserberg , Steffen Bรถhne and many more https://lnkd.in/g7fgPkVw 8) Ant defence by […]

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Games to Avoid: The Collect ‘Em All + Cake/Bloom Sort Trend

Games to Avoid #2: The Collect 'Em All + Cake/Bloom Sort Trend ๐Ÿ“‰๐Ÿšซ While some game mechanics can initially attract downloads ๐Ÿ“ฅ, we've observed several titles that have struggled to scale ๐Ÿ“‰, making them risky for studios to pursue ๐Ÿšซ. Here are some examples of the "Collect 'Em All by Voodoo+ Bloom Sort" by Lion Studios mechanic that have failed to gain traction due to high CPI and retention challenges:These are just two of the many titles which tried this idea merge1๏ธโƒฃ Cake Master by Serenico Labs ๐ŸŽ‚โŒ2๏ธโƒฃ Link n Bloom by Cympl Studios ๐ŸŒธ๐ŸšซWe've seen many studios attempt this combination and fail, despite creative efforts. It's clear that the "Collect 'Em All + Bloom Sort" trend is not the best direction for most studios at this time.If you are a new studio considering this idea, it may be wise […]

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Best way to balance short & long term rewards as an investor

The best way to balance short- and long-term rewards as an investor is to first be a founder. For me, the craving for short-term returns was extinguished as I struggled to get my first startup off the ground. After starting in 2005, it took until 2010 for us to finally become profitable. Then, a year later, our numbers started sloping down, and we tried everything to recover, ultimately shutting down in August 2011.With my next startup, which launched in 2013, it took three years to reach profitability, which was sustainable until an exit some years later.As an investor, I only view startups through the long-term lens.

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Urban Environment Design: Personal Notes

Urban Environment Design: Personal Notes Not long ago, while working with my colleague Paolo Vicenzi on finding the right art direction for a highly stylized city builder prototype, we discussed the fundamental elements that help players recognize a structure as a building and read urban environments, even when the art style is exaggerated or cartoonish.This is the original sketch I made during our conversation to illustrate this idea. (Obviously, I didnโ€™t draw it to share publicly, but I think it still makes sense even out of context.) I recently came across it and thought it could be the start of a very interesting personal project.This post is the first in a series where Iโ€™ll be sharing sketches and tips on designing urban environments that are (1) Recognizable, (2) Easily Navigable and (3) ImmersiveStay tuned!Translation: 1. Box 2. Box with holes […]

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I love fundraising!

I love fundraising! All the excitement, challenges, achievements, despair, sweet taste of victory, and pain of rejection. The failures and learnings, deal with handshakes and ghosting. One moment, you feel like a winner, the next - a failure, only to wake up to an email that makes you feel like a king again. This humbling experience brings VCs closest to what founders feel. Many VCs dislike fundraising because they hate being in a weak position, asking for and facing rejection. Especially now, when despite it being a technically perfect moment for investments, the sentiment is harsh. However, I believe VCs should embrace this experience. In TGF I, we have 40 investors, founders, and private and public companies worldwide. You can imagine how many "NOs" a no-name management team endured to get 40 "YESes." Nothing beats getting a YES!

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Win Streak: Gift That Keeps on Giving

Puzzle games have a simple yet addicting core loop: playing levels. Since playing levels is the core action, beating them becomes the primary goal for players as they continue enjoying their favorite puzzle game. However, having a simplistic target like "beating levels" brings joy only to a certain extent. Experienced players who churn through dozens of levels every day aren't satisfied with this simple target; they expect more in return for their investment of time and, hopefully, money. This is where the most crucial player motivation for puzzle games comes into play: Win Streak. The main goal is still beating levels. It is your core action and you are expected to repeat it again and again indefinitely. But by creating new rewards tied to the success of that core action, players are incentivized and rewarded in multiple ways, enhancing their […]

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ELO in PvP Games: Matchmaking with Custom Game Requirements

In the past, I've often seen PvP projects developed by teams that typically use ELO as their primary matchmaking solution.๐Ÿ“ This always seemed a bit as a risky choice because ELO is certainly a great system, but it was created for other purposes. ๐ŸŒŸFirst of all, good things about it (in games):โ€” It can work and cover a couple of MM basic requirementsโ€” For games with 1vs1 PvP, with some custom adjustments, ELO can work really goodBut in my opinion, when MM systems are going through the design & development phases, it should be built based on detailed requirements from the game perspective. Otherwise, it may be hard to adapt games and ELO to each other, to make it work really well. ๐Ÿ”–What else is important to consider when there is a task to make ELO-based MM (or similar system):โ€” […]

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Unlocking the Secrets: How Gaming Supercharges Your Brain Chemistry?

Great to see you all! Hello mobile game enthusiasts! ๐Ÿคฉ Games are a powerful tool that shapes players' brains. Crafting these experiences leaves a lasting impact.It is possible to design the experience hormonally:Dopamine ๐ŸŽ‰๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜ ๐—ถ๐˜€: The "feel-good hormone," key for pleasure, reward, and motivation.๐—ง๐—ฟ๐—ถ๐—ด๐—ด๐—ฒ๐—ฟ๐—ฒ๐—ฑ ๐—ฏ๐˜†: Leveling up, achieving success, winning rewards.๐—˜๐—ณ๐—ณ๐—ฒ๐—ฐ๐˜๐˜€: Increases pleasure and happiness, and boosts motivation.๐—˜๐˜…๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ: Think of the joy when beating a tough area in Dark Souls or unlocking a rare achievement in WoW. Thatโ€™s dopamine rewarding your effort.-Adrenaline ๐Ÿš€๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜ ๐—ถ๐˜€: The "fight or flight" hormone, preps the body for action.๐—ง๐—ฟ๐—ถ๐—ด๐—ด๐—ฒ๐—ฟ๐—ฒ๐—ฑ ๐—ฏ๐˜†: Thrilling scenes, enemy encounters.๐—˜๐—ณ๐—ณ๐—ฒ๐—ฐ๐˜๐˜€: Increases heart rate, boosts energy and alertness.๐—˜๐˜…๐—ฎ๐—บ๐—ฝ๐—น๐—ฒ: ย Feel your heart race during a boss battle in Sekiro or when you're carefully pulling your fallen friend in Chained Together? Thatโ€™s adrenaline.-Serotonin ๐ŸŒž๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜ ๐—ถ๐˜€: Stabilizes mood, well-being, and happiness.๐—ง๐—ฟ๐—ถ๐—ด๐—ด๐—ฒ๐—ฟ๐—ฒ๐—ฑ ๐—ฏ๐˜†: […]

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Introducing Our New Series: Reducing CPI

๐ŸŒŸ Introducing Our New Series: Reducing CPI! ๐ŸŒŸ In this series, we're diving deep into strategies that can help you reduce your Cost Per Install (CPI) ๐ŸŽฏ. We'll explore various methodologies with real-world examples, showing how simple tweaks like camera angle changes, color adjustments, or even creative hooks can significantly lower your CPI. ๐Ÿ“‰. For this post, we would like to tell you guys about playable ads and a tool that can help you make them with easeSeries Part 1: The Power of Playable Ads ๐ŸŽฎPlayable ads are a fantastic way to boost your Click-Through Rate (CTR) and, when done right, can also help lower your CPI. By integrating a healthy mix of playable ads into your ad inventory, you can captivate your audience and drive more efficient results. ๐Ÿ”ฅI've come across an intriguing tool called Flex by Playable Factory. […]

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