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Why Having An Antisocial Monday Can Be A Good Idea?

Why Having An Antisocial Monday Can Be A Good Idea? 🦔 I often see posts about different Social Monday / Saturday / any day of the week on LinkedIn. If you don’t know what is about, check any hashtags such as # socialsaturday.It’s a good idea that helps people to expand their network and meet new people via LinkedIn.But what if sometimes I just don’t have the mood to socialize and feel this pressure to be productive 100% of my time to do “successful success”? And of course, feel guilt when I’ve decided not to use this opportunity.Previously I used to push myself to do it. Later I understood that mental rest is as important as other types of rest and work itself.Having time alone increases creativity and empathy, and helps to understand yourself better. If you are still not […]

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there’s too many juniors trying to work in games

I got told the other day that "there's too many juniors trying to work in games." Um ya'll. The pie is not finite. We can make it bigger. And ALL these peeps can find work. 🎂 We have more people trying to break into games than ever before and fewer seats for all those butts. And this IS an issue. It means juniors are working harder, waiting longer, and becoming more desperate than they ever have. But the problem is NOT that there are too many juniors. Juniors are the lifeblood of any industry. They ensure continuity and innovation. The problem is ridiculous levels of gatekeeping, too centralized a market with too many big players owning too many of the aforementioned seats, and good old corporate greed. ("Hey! Everyone is laying people off! That means we can too and avoid […]

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2024 Half-1 Top Downloaded Midcore Mobile Games

Midcore Mobile Games Top Chart is hotter than a jalapeño 🌶. Take a look at my 7+ ''1'' takeaways to cool things down! 🍹🥇 Despite all the noise,RPG is not in the top 10.🥈 Though, Top 10 is depending onPlayer vs Player content.🥉 4X Strategy games are still offeringGreat potential for new games.(Jakub Remiar told you so! )👩‍🔧 There are no dominant mechanics.🤷‍♂️ Certain genres are held tight byBig IPs, such as sports or FPS games.Activision EA SPORTS🏆 Supercell is, literally dominating.⚔ We are warriors! seriously though...Lessmore💁‍♂️ As we see Hyper-Casuals movedTowards the ‘’Hybrid’’ casual games,We are seeing a clash of Core vs Casualgame design and art in the same way.Don't believe me?Cool..dont..I do 💪Am I too old to play Brawl Stars? No Brawlers were harmed analyzing this chart, besides my 5 game loss streak, I am gonna need a tissue, thanks 🤧

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My First Visit to China and Its Impact on the Mobile Games Industry

Ad Monetization and UA Credits: Revenue from ad monetization operates on a D1 payout schedule (I’m used to D30-D60), with payments often only paid in UA credits 💥 .Game Rankings: Games are ranked not just by IAP sales but also by ad revenue, meaning that I have no two & a half gamers party trick in China.. 😥 ISBN Requirement: To publish and earn IAPs in China, developers need an "International Standard Book Number (ISBN)," which takes about a year to obtain. Interestingly, if a game only monetizes via ads, an ISBN isn't required. We also heard some whispers about how to avoid needing an ISBN…. 🎮📝Ad Networks and UA Through Douyin (TikTok): The ad network ecosystem in China is more consolidated, with most UA efforts channeled through Douyin (TikTok). This results in ad revenue being mediated by just one […]

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How Chrome Valley Customs is Elevating Player Engagement

Chrome Valley Customs is a mobile game in the casual puzzle genre by Space Ape, with a focus on car restoration and customization. Players engage in match-three puzzles to earn resources, which are then used to restore and personalize classic cars. The game is primarily aimed at car enthusiasts, casual gamers, and puzzle fans, typically within the 25-45 age group. Chrome Valley Customs offers a mix of creativity and strategy, appealing to a broad audience interested in casual, engaging gameplay with a strong customization element. Core Gameplay Loop Chrome Valley Customs builds on the well-established match-3 puzzle mechanics, where players must match three blocks of the same color to advance through levels. Matching more than three blocks in specific patterns creates boosters that aid in achieving the level's objectives. While this follows the typical match-3 puzzle core loop, Chrome Valley […]

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New Mobile Ad Unit: Rewarded App Open Interstitial

🚨 Alert! A New Mobile Ad Unit Has Been Created: The Rewarded App Open Interstitial (RVAOI) 🚨 Hexasort by Lion Studios has unveiled a brilliant and cunning new ad placement. Let's break it down:- Player plays the game. 🎮- Player closes the game. ❌- Player reopens the game. 🔄- Hardcoded blackout screen: “ad break +2 coins.” 🪙- Calls interstitial ad from mediation platform. 📲Shows ad. 📺- Awards 2 coins to the player. 🎉This strategy is smart because:- It will generate a very high ad viewer rate. 📈- The IMP/DAU will be as high as the number of user sessions per day. 🔢- Players appreciate receiving a reward. 🎁- The RVAOI placement is less intrusive due to timing in a non-interruptive placement. ⏰- It is compliant with Google’s Android Intersitial placement rules. ✅- Starts every new session with a revenue event […]

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One early investment I passed on that I regret

What's one early investment I passed on that I regret, and what did it teach me? In 2021, a US-based startup was developing avatar tech with a somewhat experienced team. I passed on investing because I felt there was no real business in B2B avatar services.Twelve months later, the company was acquired by a tech giant with an 8X multiple of the valuation that I could have invested in.What did I learn?- I quickly dismissed the opportunity for their product in the market. It's too small, I thought. With further analysis, I could have understood the underlying potential and the appetite of tech giants to do M&A in the space.- I should have consulted other angel investors and VCs who were investing in the round. Back then, I felt like I needed to develop a conviction to invest on my […]

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The Building Pie

01 - The Building Pie In my last post, I shared some personal notes on the key elements that make a building recognizable and functional in a game environment. Today, I’m introducing the first tip in a series: “The Building Pie”—a simple yet effective framework for designing urban buildings that are easily identifiable and interactive, even with minimal detail.Here’s a quick breakdown:A - Street Level: The tallest floor, essential for shaping the urban play space and player interactions. This level not only serves as the foundation for gameplay but also defines the negative space in the surrounding environment, making it an integral part of the city’s design.B - Floors: Repeated layers that establish rhythm, scale, and the overall profile of the building. These floors also play a crucial role in defining the shadows cast at street level, setting the mood […]

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Working from different locations will re-energize you.

Remember, if you're working from home... You can probably work from anywhere 💻Break that old office habit of working in the same place every day.Get out and explore your local area:🏘️ - Towns☕️ - Coffee shops📚 - Libraries🏨 - Hotel lobbies🌳 - Parks🦞 - Lobster shacksWorking from different locations will re-energize and inspire you.I know it works for me.Variety is one of the most overlooked benefits of remote work.hashtag#remotework-Image: [Photo taken while working from Wiscasset, Maine, home of the world-famous Red's Eats 🦞]

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What makes a great hook for a mobile ad?

What makes a great hook for a mobile ad? 1. Be direct: Capture attention within the first 2 seconds by making your message crystal clear.2. Add movement: Whether it's fast and dynamic or slow and hypnotic, the movement draws the eye and keeps viewers engaged.3. Evoke curiosity: Leave viewers with no choice but to continue watching by sparking their curiosity.4. Play with emotions: Use humor, shock, or surprise to create memorable moments. A well-placed WTF moment can be incredibly effective.5. Utilize all tools: Combine visuals with audio, sound effects, voice-overs, and bold titles to create a multi-sensory experience that captivates your audience.

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Inside The Investor’s Mind

For the sake of transparency in the industry, I decided to create a presentation and share how we at The Games Fund make investment decisions, identifying what we perceive as risks and opportunities. We believe this process shouldn't be a mystery or a black box for founders. There is enough struggle already in fundraising. So, why not explain our thought process and allow founders to measure their pitch against our framework? This can lead to a better understanding of the process and ultimately improve the chances of successful fundraising in these challenging times. This is our perspective, other funds may have different views, but I believe the general principles are universal.

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Familiar with the humble GDD?

Are you familiar with the humble GDD? Want FIVE awesome examples, and a free template? We got you! 🚀 P.S. If you have your own GDD I'd love to see it linked! Let's learn from each other ⬇ A GDD, or Game Design Document, is one of the most fundamental pieces of work created by the Game Designer. For those who are unfamiliar, you can kind of think of a GDD as the business plan of a game. It primarily includes the systems and mechanics of a game, outlining how a game will function and EXACTLY how it will play. They are primarily used by the production team as a guide on what actually needs to get built. 🗒 They'll often also include things contributed by other departments, such as art direction, timelines, and financial goals. 📈 In order to […]

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