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Top 10 Hybrid & Hypercasual Games: Week 3, July 2024

TOP 10 HYBRID & HYPERCASUAL # 3, WEEK, JULY, 2024 “I really enjoy Burger please!, a very fun addictive game. Supercent is very well-positioned in the market. Its future will be bright!”👆 I made this statement in April 2023. 👆At the time, the South Korean 🇰🇷 game company was taking its first steps as a relevant competitor in the market.More than a year later, my prediction was right. 🎯With a portfolio of almost 600MM downloads and several newly released hits, the Idle Arcades expert is undoubtedly a big publisher. 🏅✨ Supercent shines! ✨Its Idle Arcades are a masterclass in iteration. 👉🧠Each new launch strictly follows the rule of 90% replication and 10% innovation, always taking advantage of what has worked in previous games.In recent weeks, they have once again surprised the market with another title: “Prison Life: Idle Game”. 👮The […]

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Gaming 2024: UA & Ad Monetization

AD APOCALYPSE 2024 with Felix Braberg, Ad Monetization Consultant (Spotify link)In-App Ads Across Game Genres (DOF Spotify 2:01)Varied Revenue Impact: RPGs gain about 20% revenue from ads, hyper-casual games as high as 95%, and word/board games around 70-80%.High Ad Engagement: Core genres like RPGs and strategy games see over 90% ad completion rates, indicating strong player engagement.Changes in Mobile Ad Monetization Post-Privacy Updates (DOF Spotify 4:06)Shift to Non-Targeted Ads: Removal of IDFA led to more non-targeted ads, initially dropping eCPM by 50% on iOS.eCPM Recovery: Despite IDFA removal, eCPM recovered, with the gap between consented and non-consented users reducing from 60% to 18%.Use of Fingerprinting Techniques: Despite Apple's disapproval, networks used fingerprinting for ad targeting, showing resilience in ad monetization.Rewarded Ad Monetization: Balancing Revenue and Experience (DOF Spotify 5:22)Quality and Intrusiveness Concerns: Criticisms of low-quality content and intrusive end cards […]

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Brutally Honest #126 by Matej Lancaric

Hey, FAM! What’s up? 🥃 Drink talk Well, well, well. Isn’t this a Gamescom week? It is. There were a lot of survival guides last week flying around for Gamescom. Do you want to hear the ultimate tip on how to survive Gamescom? .. .. .. .. Stay home! 🦩Tip of the week Feedback is a gift! With creative feedback, it’s not always true. In my humble opinion, feedback for UA creatives should be ONLY between the creative & UA teams: no producers, no game artists, no CEOs, no janitors. Ideally, the fewer people, the better. Why? Because everybody has a fucking opinion about everything. Even when they don’t understand the context. I believe in a very straightforward creative framework and feedback loop. Creative framework: How to win in 2024? Me and the person who works on the specific video. That’s it. I […]

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How is The Gaming Entertainment Curve?

Today is my birthday, and I want to host a small-talk party in a gamer's way. Let's mix and mingle! 🙌 Share your gaming evolution or where you prefer to be now. I'll start first:Casual Gamer ↳ In 1989 with "Nu, Pogodi" (Wolf & Eggs)Fighter Gamer ↳ In the early '90s with Mortal KombatFPS Gamer ↳ In the mid '90s with DOOMSports Gamer ↳ In the late '90s with FIFA, NFL, NBARPG Gamer ↳ In the mid 2000s with World of WarcraftPuzzle-Platform Gamer ↳ In 2007 with PortalAction/Adventure Gamer ↳ In the late 2010s with HorizonSlow-Vehicle Shooter Gamer (NOW) ↳ With World of TanksWhat's your gamer vibe right now? Let me know below ⬇️

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Why: Behind Founders’ Journeys

There are several questions that I ask from founders before investing. Many of these are related to human psychology: - Have you had any entrepreneurial experiences in life, and what did you learn from them?- What have you learned from failure in your life?- Why are you doing this startup and not something else?These questions help to understand the founder's ambition, motivation, and preparation for the long, hard road ahead.

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Mob Control by Voodoo: $200M Game in the Making Over 3 Years

Mob Control by Voodoo: A $200M Game in the Making Over 3 Years 🚀🎮 In a recent interview with Naavik, Aaron Bush from Naavik and Miguel Santirso from Voodoo shared some key insights and strategies that have propelled Mob Control toward its impressive success:1) Achieving Exceptional Growth 📈: Voodoo set a target of 150% ROAS in 4 months for all their games, but Mob Control surpassed this with 160% growth. Their focus is on balanced growth, avoiding high revenue scaling that compromises profitability.2) Innovative Tower Mechanics 🏰: A significant A/B test involved revamping the base building mechanics to combat gameplay repetitiveness. This change led to a 20% increase in lifetime value (LTV).3) Indian Market 🇮🇳: India boasts the second-highest daily active users (DAU) for Mob Control. Voodoo discovered that "skip its" are ineffective in this market. In general, too, they […]

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Is Management Dead For Leaders, Coaches and Unicorns?

Is a Leader a Manager? Is a Manager a Leader? What is Leadership? Through my experience as a “leader”, “people manager” and today as a “leadership coach” I often needed to clarify to my clients and partners what is the difference between those roles as they are often used interchangeably at work, leading to deep confusion. I hope to provide some light in this article on the distinctions between these roles as I believe it is essential for navigating today's evolving workplace. Manager vs. Leader: Is There A Difference? A manager is a title assigned within an organization. Managers are responsible for overseeing projects, managing time, allocating resources, and coordinating teams. Their role is centered on maintaining order, ensuring efficiency, and meeting organizational objectives. Management is about OPTIMISATION and CONTROL. Managers have their part to play in an organization. However […]

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Three Ways to Improve Taylor Swift’s ARPPU

Three Ways to Improve Taylor Swift's ARPPU: A Game Economist Attends the Eras Tour At the Eras Tour in Stockholm, my thoughts naturally turned to Ms. Swift's untapped monetization potential. Despite her billionaire status, she's barely scratched the surface. By embracing "Taylor's Version" labeling, Era-specific merch, and friendship bracelet culture, Swift could double her "extras" ARPPU from $50 to $100.When the Eras Tour comes to town, media outlets scramble for clickbait headlines, and businesses concoct Swift-themed promotions faster than you can say "Shake It Off." Brands quickly turn the occasion into a LiveOps event and co-opt the festivities. Along these lines, a local cookie shop created branded heart-shaped, glitter-coated "Taylor" cookies, but Swift received no revenue. "Free promotion" is a skeptical defense of using someone's likeness for profit. Taylor has always maintained good-natured relationships with her fans, and pursuing legal […]

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How We Made a Game Design Checklist for AAA GaaS

In this article, I want to share my experience making a checklist for World of Tanks PC in Wargaming and explain why you as a Game Designer or your team need to do a similar initiative. Let's start with a small glossary: AAA (Triple A) is a classification of video games produced by major publishers. As a rule, these games have high quality and a large budget. For example, I can name League of Legends, The Witcher 3, or Fortnite. GaaS (Games-as-a-Service), live game, or live service game is a business model to monetize video games after their release. This model implies the regular delivery of new game content (including events and systems). Examples, are Genshin Impact, Dying Light 2, or PUBG. Pre-production in game development is a planning phase where the main focus is on creating feature concepts, making […]

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Why Having An Antisocial Monday Can Be A Good Idea?

Why Having An Antisocial Monday Can Be A Good Idea? 🦔 I often see posts about different Social Monday / Saturday / any day of the week on LinkedIn. If you don’t know what is about, check any hashtags such as # socialsaturday.It’s a good idea that helps people to expand their network and meet new people via LinkedIn.But what if sometimes I just don’t have the mood to socialize and feel this pressure to be productive 100% of my time to do “successful success”? And of course, feel guilt when I’ve decided not to use this opportunity.Previously I used to push myself to do it. Later I understood that mental rest is as important as other types of rest and work itself.Having time alone increases creativity and empathy, and helps to understand yourself better. If you are still not […]

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there’s too many juniors trying to work in games

I got told the other day that "there's too many juniors trying to work in games." Um ya'll. The pie is not finite. We can make it bigger. And ALL these peeps can find work. 🎂 We have more people trying to break into games than ever before and fewer seats for all those butts. And this IS an issue. It means juniors are working harder, waiting longer, and becoming more desperate than they ever have. But the problem is NOT that there are too many juniors. Juniors are the lifeblood of any industry. They ensure continuity and innovation. The problem is ridiculous levels of gatekeeping, too centralized a market with too many big players owning too many of the aforementioned seats, and good old corporate greed. ("Hey! Everyone is laying people off! That means we can too and avoid […]

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2024 Half-1 Top Downloaded Midcore Mobile Games

Midcore Mobile Games Top Chart is hotter than a jalapeño 🌶. Take a look at my 7+ ''1'' takeaways to cool things down! 🍹🥇 Despite all the noise,RPG is not in the top 10.🥈 Though, Top 10 is depending onPlayer vs Player content.🥉 4X Strategy games are still offeringGreat potential for new games.(Jakub Remiar told you so! )👩‍🔧 There are no dominant mechanics.🤷‍♂️ Certain genres are held tight byBig IPs, such as sports or FPS games.Activision EA SPORTS🏆 Supercell is, literally dominating.⚔ We are warriors! seriously though...Lessmore💁‍♂️ As we see Hyper-Casuals movedTowards the ‘’Hybrid’’ casual games,We are seeing a clash of Core vs Casualgame design and art in the same way.Don't believe me?Cool..dont..I do 💪Am I too old to play Brawl Stars? No Brawlers were harmed analyzing this chart, besides my 5 game loss streak, I am gonna need a tissue, thanks 🤧

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