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S.O.S I Need A Coach!

I hit a wallBack in 2019, I vividly recall feeling overwhelmed and for the first time in my career, helpless at work. I was building one of the first casual studios at Voodoo. I was putting a lot of pressure on myself to succeed, prove myself, and build the Dream Team that would take us to the moon. Then, Covid-19 hit, and nothing was going according to plan. Still, management expected us to deliver our first title within 24 months. The clock was ticking.Before receiving coaching or therapy, I believed I didn't need any help. I prided myself on strength and self-reliance—if I had a problem, I would solve it on my own. Therapy and coaching were only for “others”. But deep down, this overconfidence masked a fear of confronting my weaknesses and blind spots. I was reluctant to admit […]

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How UA 🤝 Product collaboration drives growth?

🧩 Collaboration between UA and Product teams is key to success at every stage of Game Development. Product teams can benefit from UA by gaining insights through Market Research, A/B tests, Technical Tests etc.Swipe below for the UA Roles and how Product/UA work hand-in-hand throughout these phases:🔍 Concepting Phase🚀 Development Phase🎯 Launch Phase📈 Growth Phase For every studio – the collaboration between User Acquisition (UA) and Product is essential to achieve success. By aligning UA strategies with product development goals, studios can create games that identify potential issues early on, meet player needs, and thrive in the market. This blog explores the UA roles in each phase of development and how UA can support product development throughout every phase. Include UA from day one It’s a common misconception that UA efforts only start when a game is ready to launch. […]

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Never been harder to launch a new game

When I started, the focus was on Casual games and IAP. Things like rewarded videos and interstitial ads weren’t as established as they are now. Back then, the strategy was to optimize for paying users - you accepted that 95% of your players wouldn’t spend any money, and it was the other 5% who essentially covered your user acquisition costs and generated profit. That was the golden age of “whales” and targeting before things like ATT and IDFA deprecation rewrote the rulebook. Then came new ad formats that let us monetize non-paying users, which played a big role in the rise of Hyper Casual games. It’s funny because now I see some companies going back to practices from 2015 or 2016, refocusing on quality over quantity. IPM is no longer the main metric of success, and we can see this […]

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Why do you need a Game Economy Designer?

Why do you need a Game Economy Designer? The answer is simple: Profitable game for the developers, Engaging and fun game for the players...A designated game economist can:✦ Define Your Resources, ✦ Lay a Healthy Foundation,✦ Create Engaging Rewards,✦ Monitor Necessary Details,✦ Maintain a Healthy Balance,✦ Scale the Economy Over Time,✦ Integrate Monetization SeamlesslyFor the game. Tag a game economy designer,Let them know more about the community.

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List of 10 Free / Open Source Game Development Tools:

1. Godot Engine (Game Engine) https://godotengine.org/2. Blender (3D Art) https://www.blender.org/3. GIMP (2D Art) https://www.gimp.org/4. Taiga (Planning) https://www.taiga.io/5. Twine (Narrative) https://twinery.org/6. Drone (CI/CD) https://drone.io/7. Penpot (Whiteboard) https://penpot.app/- Excalidraw (Whiteboard) https://excalidraw.com/8. Ardour (Sound) https://ardour.org/9. AppFlowy (Documents) https://www.appflowy.io/10. Colyseus (Networking) https://www.colyseus.io/

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Breaking into the gaming industry is tough.

Breaking into the gaming industry is tough. I did it without any help.Here’s how:1. Start reading job adsYou need to know what companies are looking for.• Check daily job postings• Understand industry trends• Note the common requirements2. Identify missing skillsFind out what you lack.• List the gaps• Prioritize the most crucial ones• Compare your skills with job ads3. Enforce your skill setFill those gaps with dedication.• Take online courses• Practice regularly• Build a portfolio4. Build your networkConnections are key.• Attend industry events• Join online forums• Reach out to professionalsRemember during the process:• Patience is Key• Sustainable Learning• Have fun and enjoy the processOur industry needs you.

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Korean Indie Games: Pioneering Global Success

Korean indie games are making waves in the global gaming industry. In recent years, several Korean indie titles have gained recognition and acclaim across the world. Let’s explore some of the standout ones. The Devil Within: Satgat Developed by Newcore Games, The Devil Within: Satgat blends traditional Korean culture with a post-apocalyptic narrative, creating a unique and immersive gaming experience. Set in a fictional Joseon era, the game tells the story of ‘Kim Rip’, a loyal bodyguard betrayed by his comrades and driven by a desire to restore justice in a world overrun by demons. The game draws heavily on Korean historical themes while incorporating dark fantasy elements. The title Satgat refers to a traditional Korean hat worn to protect against rain, snow, or sunlight, adding a cultural layer to the game’s aesthetic. The Devil Within: Satgat has received numerous […]

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Creative Strategy Pyramid For Your Game

This pyramid represents a structured approach to building your creative strategy. At the base of the pyramid, the quickest way to boost performance is by replicating what’s already working for competitors. ⚠ But these creatives often have a short lifespan because they are easily copied and require rapid refreshing.To achieve long-term success, it's crucial to incorporate varying levels of experimentation, as seen at the top of the pyramid. This approach helps identify fresh, lasting winners that can sustain performance over time.

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Combining Match 3D Meta with Attack Hole-style Gameplay

We’ve seen plenty of hole games in the past, from Hole.io by Voodoo to Blockbuster by Voodoo, Color Hole 3D by Good Job Games, and Attack Hole by Homa. 🌀 These games typically have a hypercasual vibe, but All in One Sinkhole Sort takes a fresh approach by incorporating a puzzle style with a timer ⏳ and a match-3D meta for its gameplay mechanic. 📢 NOTE: Looking for premium insights on the current idle arcade market? We've got you covered! 🎯 Our comprehensive research services offer in-depth analysis on emerging trends 📈, winning strategies 🏆, and games to steer clear of 🚫, all based on lessons learned from other developers. For more information or to access these exclusive reports, reach out to me directly at 📧 [email protected]. Let’s stay ahead of the curve together!Combining the Match 3D meta template with […]

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WOW with Creativity: Top 15 Websites by Gaming Studios

Before all, it's not like Pocket Gamer Awards or so, we're talking about personal taste here. Just lower the expectations 😅 Though, isn't it just weird not many people talk about this? You Think Mobile Gaming = FUN & COOL? Lezgo. 🕺 #1 Illusion Labs In-game moments feel like movie scenes. High-quality visuals - cinematic experience. Potential to DOMINATE if all turned into videos. #2 Gameloft Smooth design with relaxed vibes. Asphalt trailers make you want to race. Flawlessly polished and well-structured. #3 InnoGames Simple design with a surprising twist. Trailer videos are a must-watch. Subtle, but engaging. #4 Scopely Fun, smooth animations with familiar game characters. Engaging and inviting. Scrolling animations add extra fun. #5 TutoToons  Overflowing with adorable characters. Cute animations everywhere. Instantly heartwarming and fun. #6 Wildlife Studios Cool transitions showcasing game moments. Hover for instant game […]

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Let’s talk some mobile gaming insights

Alright enough pleasantries, let's talk insights.Part 3: Some revenue tactics and trends 1. Did you know some networks are claiming a "DMA tax" on top of their reported spend? Effectively distancing their reported gross ROAS further from the actual Net value? -> Remember to keep updating your net revenue tax tables every quarter with your finance team, the numbers on your dashboard might be outdated, which will lead you to make bad judgment calls.2. Ad skip-its seem to be on the way out versus VIP no-ads subscriptions. It kind of makes sense, it's a bit of a mechanism to convert hypercasual games to hybrids rather than a feature thought with UX in mind from the ground up. It's a bit overly complex of a concept to teach. The real question then becomes: Is a VIP no-ads subscription the end-all-be-all for […]

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