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The Future of UA!

Creator programs. The Future of UA! Everyone & and their mom has one, including Roblox, Fortnite, MY.GAMES, and Supercell. What’s the ROI? 👇 𝗪𝗲𝗹𝗹, 𝘁𝗵𝗲𝗿𝗲 𝗮𝗿𝗲 𝘀𝗲𝘃𝗲𝗿𝗮𝗹 𝗯𝗲𝗻𝗲𝗳𝗶𝘁𝘀 𝘁𝗼 𝘀𝘁𝗮𝗿𝘁𝗶𝗻𝗴 𝗼𝗻𝗲, 𝗶𝗻𝗰𝗹𝘂𝗱𝗶𝗻𝗴:↳Retention↳Feedback loops and positive PR↳Generate user-generated content↳Distribution↳Reduce fatigue↳Reward your most loyal fans↳Drive more revenueAll of the above has a direct impact on your User Acquisition activities. Supercell has recruited over 1,000 creators, claiming some have even increased viewership by 600%. I mean, you can’t pay bills with viewership, but still. That was their main UA channel until Brawl Stars blast. Newsletter here.

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Is it true that former Activision Blizzard employees raise VC money more effectively?

Is it true that former Activision Blizzard employees raise VC money more effectively? 🤔 Short answer: Yes, they do.Long answer: can be found in the new research by InvestGame, published on Deconstructor of Fun.For this, we analyzed all the startups founded by Activision Blizzard alumni who publicly secured funding over 2020-2024. Here are the key takeaways:— Average deal size: Higher.— Follow-up rounds: More frequent.— Products in the release: Marvel Snap and... Concord… — Exits: Already happening!For all the details and numbers, check out the new InvestGame x GDEV Inc. ($GDEV) feature via the link here! 👇P.S. Yes, it’s just like we did with ex-Rioters!

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The Future of Web Games: Beyond What We Know Today

The Future of Web Games: Beyond What We Know Today 🚀 For the past 10–20 years, web gaming has not evolved and it's been on repeat, with little innovation beyond what we saw a decade or more ago‼️ The future of web gaming doesn’t just lie in improving what already exists and it isn't on instant games, current portals, etc.—it’s in reinventing how we think about gameplay, social experiences, and cross-platform potential. 💡The next unicorn and even decacorn companies in gaming will come from those who think beyond current models and explore new territories, such as:👌 User Experience Innovation: Creating fluid, immersive experiences that feel fresh and intuitive. 🤝 Social Gameplay 2.0: Combining the best of social media and gaming mechanics to build deeper, meaningful connections and in-game interactions.🕹 New Forms of Play: Expanding our ideas of “play” and “habit” […]

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Chum Chum by Big Fish Games: Super Cute Match-3 Blast

Just started playing 'Chum Chum' by Big Fish Games—a super cute match-3 blast game! 🎉 One thing that stood out to me is their approach to the main screen design. They have a lot of content visibly locked behind level progression, which isn’t unusual, but the sheer amount is impressive. 📈 This layout gives players plenty of goals to work toward and adds a strong sense of progression, especially valuable for Day 1 retention. It’s a great way to keep players motivated to come back, curious to unlock the next feature or challenge. Anyone else noticing this approach in more games lately?App Store: https://lnkd.in/d2aCquigGoogle Play: https://lnkd.in/dzcNyD9n

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Best GEOs for your Game Soft Launch

🌍 Choosing the best geos for your Game Soft Launch 🎮 Based on insights from PocketGamer.biz’s article “65 Top Mobile Games in Soft Launch”.EMEIA (Europe, Middle East, India, and Africa)• Top Countries:🇬🇧 United Kingdom: 22🇫🇷 France: 16🇩🇪 Germany: 15🇳🇱 Netherlands: 13🇸🇪 Sweden: 12APAC (Asia-Pacific)• Top Countries:🇵🇭 Philippines: 33🇦🇺 Australia: 27🇮🇩 Indonesia: 19🇳🇿 New Zealand: 14🇮🇳 India: 13AMR (North America)• Top Countries:• 🇨🇦 Canada: 28• 🇺🇸 United States: 24LATAM (Latin America)• Top Countries:🇧🇷 Brazil: 17🇦🇷 Argentina: 7🇨🇴 Colombia: 7🇲🇽 Mexico: 6🇨🇱 Chile: 6👉 Check the carousel for more insights!What are your go-to for soft launches?

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Supersonic Studios: 7 Data-Driven Insights You Can’t Miss

In 5 pages, I evaluated Supersonic in 2024.7 Super insightful, data backed take aways: If you ever played a runner hyper casual game,Chances of that being a Supersonic game is HIGH.And, they like those odds. Because,In terms of 2024 publishing,They kept that strategy. Here are my personal insights:✦ In terms of new users, they get high tier countries.✦ Their Flagships are still runner games.✦ Runner Games + High Tier Countries =Succesful ad monetization..✦ These two things probably failed:1- A ‘’Mid-Core’’ attempt(s),2- Many puzzle games in logic sub-genre focus,Because Supersonic is used to see high Play Timeson runners that generates revenue on Ads.✦ They are probably sharing a high amount of same players on their top games, (ad channels)✦ Low number of attempt on new games can mean:1- Workin on something ‘’big’’ on a different genre,2- Testing different UA platforms,3- Using […]

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Capybara GO by Habby makes $800k/Day without the U.S.!

Capybara GO - the new sensation by Habby making 🤑 $800k/day in revenue still without the US! This is going to be bigger than Survivor.io 👇 Habby did it again! Changing the whole mobile gaming landscape with the recent launch of Capybara GO! The game features a unique blend of gameplay mechanics that encourage passive play. The future of mobile gaming is here. Passive play, you heard it first on two & a half gamers.Most importantly, Capybara GO draws inspiration from various successful titles in the mobile gaming industry and putting them together piece by piece into perfect compatibility. A Very important insight: this game is basically a slot machine dressed up as an RPG. Is positioned as a social casino RPG, blending elements of both genres. Addictive and sticky gameplay? Hmm, where did we see that? Capybara GO creatives […]

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Balancing something in a Game is Hard!

Balancing something in a Game is Hard! To get it right, you’re expected to: ↳ Have a master’s degree in math ↳ Complete challenging courses ↳ Memorize endless formulas ↳ Be an Excel expertBut here’s the thing — it’s actually much simpler than it sounds: ↳You don’t need to cram math ↳ You need to understand itLet’s break down this idea using a basic, popular feature: the Wheel of Fortune Specifically, we’ll explore Variance and Volatility and see how they impact the player experience

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Overcoming Stagnation: Moving Beyond ROAS & Funnel-Driven Strategies

📉 Overcoming Stagnation in Mobile Games: Moving Beyond ROAS & Funnel-Driven Strategies 📉 Many live-operated mobile games are struggling as post-IDFA realities set in. With dwindling engagement and rising churn, games that once thrived on high ROAS and funnel-driven tactics are stalling. To reignite growth, it’s time to shift from squeezing monetization to building genuine engagement. 🧠 1. Focus on Psychology & Physiology for Long-Term GrowthToday’s players, especially Gen Z and Gen Alpha, value authentic gameplay that prioritizes connection over competition. On top of them, older generations might have just consumed already, or not resonated with, some of your content -- therefore, it's time to re-think your strategies.-> Use PNS-Led Design: Move away from “fight or flight” triggers, which lead to fatigue. For example, invest in a gameplay that fosters social bonds, creating moments and spaces where players can connect.-> […]

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Mobile Games Heatmap for 2024

Mobile Games Heatmap for 2024 Here’s a detailed analysis of the genres' performance this year:🟥 𝗥𝗣𝗚𝘀: $𝟭𝟱.𝟯𝗕 (-𝟭𝟮.𝟱%)↳ Top apps of the genre: https://lnkd.in/eTZdHNNs• Action RPG/MMORPG: $6.0B (-15.3%) • Team Battlers: $4.8B (-14.6%) • Idle RPG: $2.1B (+16.3%) • Puzzle RPG: $1.2B (-21.9%) • Other RPGs: $1.2B (-15.6%) 🟩 𝗦𝘁𝗿𝗮𝘁𝗲𝗴𝘆: $𝟵.𝟰𝗕 (+𝟯.𝟱%)↳ Top apps: https://lnkd.in/eGrYsVai• 4X Strategy: $6.6B (+1.5%)• Real-Time Strategy (RTS): $1.3B (+7.4%)• Tactics: $905M (+23.4%)• Card Battler: $545M (-8.7%)🟩 𝗖𝗮𝘀𝗶𝗻𝗼: $𝟴.𝟴𝗕 (+𝟭𝟮%)Top apps: https://lnkd.in/eHWj_VBa• Slots: $3.6B (-6.2%)• Casual Casino: $2.8B (+82%)• Casino Card Games: $937M (+0%)• Bingo: $475M (-6.3%)• Other Casino: $900M (-3.5%)🟩 𝗣𝘂𝘇𝘇𝗹𝗲: $𝟴.𝟱𝗕 (+𝟭𝟮.𝟴%)Top apps: https://lnkd.in/eXuTZuc6• Match-3: $5.3B (+4.6%)• Merge: $1.1B (+55.4%)• Match-2: $550M (+1.6%)• Other Puzzle Games: $863M (+14.7%)• 3D Match: $297M (+46%)🟩 𝗦𝗶𝗺𝘂𝗹𝗮𝘁𝗶𝗼𝗻: $𝟯.𝟴𝗕 (+𝟰.𝟯%)Top apps: https://lnkd.in/ex_P_EsA• Sandbox: $1.4B (+19.9%)• Farming: $1.1B (-0.5%)• Life Sim: $192M (-12.0%)• Fashion: $186M (-13%)• Other Simulations: $912M (+2.4%)🟩 […]

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Mobile Gaming Today: 33

Helloi Gamers 👾 I love asking industry friends about their fav games. Though, idk why everyone attacks mobile gamers, lol. Ok, here’s mine: Supercell’s Clash Royale. Aaand, my best spot is my bed, helps backaches :D Mobile Marketing 🎨 Slashcev: Top Ad Creatives of Casual Games 🤔 Semykina: WHY are Endless Offers so Effective? 🚀 Janković: Google Launches High-Engagement Ads 💰 Lancaric: All in Hole already scaled to $50K+ A Day 📈 Remiar: Hexa Sort is crushing it with $15M A Month 🏆 Braberg: Hexasort: A $200M/year Hybrid-Casual Giant 🎯 Kananen: F2P Re-Engagement & Retargeting Strategies 🛠️ Kopelovich: Monetizing Live-Ops Events: Key Examples 💡 Savenkova: How Integrating IP Can Impact Monetization 💸 Zubov: DeamPlus Games Earned $12M+ IAP Revenue 📲 Pereira: TikTok Trend: Do Re Mi & Scream Chicken 📊 Üzmez: My 5-year Mobile Casual Game Analysis 📅 Voodoo’s 2024 […]

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