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Major issue on a GamePlan Diagnostic

A major issue we discovered during a recent GamePlanโ„ข diagnostic: If 42% of user reviews are complaining about ads, maybe itโ€™s time to reconsider whether heavy ad monetization is truly increasing your top-line revenue. I canโ€™t emphasize this enough: read the reviews, talk to the players, or at least consult your community managersโ€”they usually know best.

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Why is SuperPlay valued at $2B?

Why is SuperPlay valued at $2B? Playtika is acquiring SuperPlay for up to $1.95B, and hereโ€™s why:1. Key Facts:- Founded in 2019 in Tel Aviv, Israel- 350+ employees- Current monthly revenue: $22M (a massive +123% YoY growth!)2. Their games are crushing it:- Dice Dreams: 45.7M downloads, generating $17.6M in revenue- Domino Dreams: 10M downloads, making $4.5M in its first year3. Why the excitement?- Playtikaโ€™s deal values SuperPlay at almost 10x its annual revenue- SuperPlay is one of the fastest-growing mobile game developers- With Playtikaโ€™s expertise in live-ops and data-driven monetization, SuperPlayโ€™s revenue is set to soar even higher- Domino Dreams can surpass their first hit, so growth potential is hugeWhat do you think? Is Playtika x SuperPlay the next mobile gaming giant? Data Souce: AppMagic

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MONOPOLY GO! x Marvel Collab Launches THIS WEEK!

๐Ÿšจ MONOPOLY GO! x Marvel Collab Launches THIS WEEK! ๐Ÿšจ Spider-Man, Wolverine, Deadpool, and the Avengers are joining forces with MONOPOLY GO! in an epic crossover event starting Sept. 26! As Scopelyโ€™s Senior VP of Publishing Eric Wood said, โ€œThe more the teams discussed ideas and concepts, the more excited they got, because it was very different from what youโ€™ve already seen within the gaming space from Marvel.โ€๐Ÿ”ฅ Check out the trailer here:https://lnkd.in/dm9TaV-Q Who else is excited for this incredible event?

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Why Your Incentivized F2P UA Campaign Fails

Here is the link to the original article. โ€‹โ€‹Why your incentivized F2P UA campaign failed (And how to fix it) Imagine dedicating countless hours to launching your incentivized user acquisition campaign - negotiating terms, signing contracts, aligning on creative, and meticulously setting up attribution - only to watch it underperform. As a user acquisition manager, you know the sinking feeling of seeing the data trickle into your BI system, hoping for a turnaround that never comes. A month in, the decision is made: pause the campaign. Itโ€™s frustrating, disheartening, and feels like a colossal waste of effort. But why did it fail? Incentivized advertising campaigns can go wrong for several reasons - some within your control, others not. The good news? Most issues can be fixed, and with the right adjustments, a reboot of your campaign can succeed where the […]

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Game Industry Fun Facts 2

Game fun facts episode 2, for a better and relaxed Sunday! ๐ŸŒง It's a chill and rainy day in Istanbul,๐Ÿ“ข Which shouts time to๐ŸŽฎ play video games,๐Ÿ›€ and take it easy. What are your Sunday plans?Cheers! PS: I am finishing the campaign on Space Marine 2! Saber Interactive Take-Two Interactive Rockstar Games Valve corporation Nintendo Ubisoft

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Layers of Game LTV

Layers of Game LTV Here is a breakdown:1. Marketing How do you bring players into the game and who they are?- Target Audience: Who are you appealing to?- Relevant Creatives: Are your ads on point?- CPI (Cost Per Install): Are you acquiring users efficiently?2. Engagement How do you keep players coming back?- DAU/WAU/MAU: Daily, weekly, and monthly active users matter.- Playtime & Session Length: The more time in-game, the better.- Levels Per User: Are players progressing? This drives retention.3. ProgressionHow do you guide players through the game?- Completion Rate: Are players finishing what they start?- Late Game: What keeps them engaged long-term?- Retention: Keep them coming back for more.- Churn Rate: Minimize players leaving the game.4. MonetizationHow do you turn engagement into revenue?- Conversion & Purchase Frequency: Get players to buy and keep buying.- ARPU/ARPPU: Maximize revenue per user and […]

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Elevate Your Creative Strategy

If youโ€™ve already been running creatives in campaigns, you should, in theory, have some data that can offer valuable insights to help shape your creative strategy. Here's how you can leverage that data:1. Assess Ad Spend PotentialMachine learning can predict success pretty damn fast. Look for ads that scale well and stay relevant. If an ad consistently attracts spend, it's likely resonating with your audience.2. Evaluate CTR & IPMCTR and IPM show how well your adโ€™s initial hook resonates with your target audience and its effectiveness in driving results.3. Analyze ROASROAS helps ensure your ads reach the right audienceโ€”those who will engage with your game. Monitor this from day 1 to day 30 for a complete picture.4. Check Hook RateThe hook rate reveals how many viewers watch past the first 3 seconds. A low hook rate might mean your ad […]

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Competition is the Best that can happen to your SaaS Startup

๐—ช๐—ต๐˜† ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฒ๐˜๐—ถ๐˜๐—ถ๐—ผ๐—ป ๐—ถ๐˜€ ๐˜๐—ต๐—ฒ ๐—ฏ๐—ฒ๐˜€๐˜ ๐˜๐—ต๐—ถ๐—ป๐—ด ๐˜๐—ต๐—ฎ๐˜ ๐—ฐ๐—ฎ๐—ป ๐—ต๐—ฎ๐—ฝ๐—ฝ๐—ฒ๐—ป ๐˜๐—ผ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฆ๐—ฎ๐—ฎ๐—ฆ ๐˜€๐˜๐—ฎ๐—ฟ๐˜๐˜‚๐—ฝ ๐Ÿš€ If there is only one piece of advice I could give to startup founders, this would be it.Itโ€™s natural to feel uneasy about competition. But here is the truth: if you're building a new product category on the market, your main "competitors" aren't fellow startups - but the tools made in-house or basic things like spreadsheets and Google products. Whereas ๐—ฐ๐—ผ๐—บ๐—ฝ๐—ฎ๐—ป๐—ถ๐—ฒ๐˜€ ๐˜„๐—ถ๐˜๐—ต ๐˜€๐—ถ๐—บ๐—ถ๐—น๐—ฎ๐—ฟ ๐—ผ๐—ณ๐—ณ๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐˜†๐—ผ๐˜‚๐—ฟ ๐—ฝ๐—ฎ๐—ฟ๐˜๐—ป๐—ฒ๐—ฟ๐˜€ ๐—ผ๐—ป ๐˜๐—ต๐—ฒ ๐—ท๐—ผ๐˜‚๐—ฟ๐—ป๐—ฒ๐˜† ๐˜๐—ผ ๐—ฝ๐—ฟ๐—ผ๐˜ƒ๐—ฒ ๐—ฌ๐—ผ๐˜‚๐—ฟ ๐—ฐ๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜ ๐˜๐—ผ ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ฟ๐—ธ๐—ฒ๐˜. Think of it from a consumer behavior perspective: choosing between only two very different options - A (your startup) and B (in-house tools) can be tough. But if you throw in option โ€œA-โ€œ, which is similar to โ€œAโ€, it eases the choice. Now, the โ€œBโ€ option (in-house tools) disappears from […]

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Jobs in Mobile Gaming: 11

๐ŸŽจ 977 Jobs in Mobile Gaming ยป 16-20 September ๐Ÿ“† ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Client Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Product Development Manager Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Software Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Senior Analytics Engineer Scopely ๐Ÿ‡ช๐Ÿ‡ธ Full-Stack Developer, Creator Platform Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Game Programmer, Hay Day Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Development Director Playrix ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡จ๐Ÿ‡พ ๐Ÿ‡ต๐Ÿ‡ฑ ๐Ÿ‡ท๐Ÿ‡ธ Director of Engineering Playrix ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡ต๐Ÿ‡ฑ ๐Ÿ‡จ๐Ÿ‡พ ๐Ÿ‡ท๐Ÿ‡ธ ๐Ÿ‡ช๐Ÿ‡บ Technical Director Playrix ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡จ๐Ÿ‡พ ๐Ÿ‡ท๐Ÿ‡ธ ๐Ÿ‡ช๐Ÿ‡บ ๐Ÿ‡ต๐Ÿ‡ฑ Senior Engineering Manager Playrix ๐Ÿ‡จ๐Ÿ‡พ ๐Ÿ‡ต๐Ÿ‡ฑ ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡ช๐Ÿ‡บ Lead Unity Software Engineer (Gameplay) Playrix ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡น๐Ÿ‡ท ๐Ÿ‡ฑ๐Ÿ‡น ๐Ÿ‡ช๐Ÿ‡บ ๐Ÿ‡ฎ๐Ÿ‡ฑ ๐Ÿ‡จ๐Ÿ‡พ ๐Ÿ‡ท๐Ÿ‡ธ ๐Ÿ‡ฌ๐Ÿ‡ช Mobile Game Engineer Zynga ๐Ÿ‡น๐Ÿ‡ท Engineering Manager 1 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Gameplay Engineer 2 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Senior Software Engineer 1 Zynga ๐Ÿ‡ฎ๐Ÿ‡ณ Principal Software Engineer โ€“ Developer Services, ZMGT Zynga […]

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Understanding Game Retention

๐Ÿ‘‰ One of the most critical metrics when producing a game is โญ๏ธRETENTIONโญ๏ธ, specifically, long-term retention. โ“But what does retention mean, and how should we monitor it beyond just the surface numbers?Many teams and even publishers look at retention numbers like D1, D4, and D7, but these only tell part of the story. Long-term retention is what really dictates the success of a game. โ†ณIf we donโ€™t measure and understand it properly, we risk making decisions based on incomplete data.

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Success Rate of Top Mobile Game Publishers?

What is the success rate of top mobile game publishers? Here is the data with sources:๐Ÿญ. ๐——๐—ฟ๐—ฒ๐—ฎ๐—บ ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ [https://lnkd.in/eKB9GrPE]โ€ข Total Games: 2โ€ข Successful games: 2โ€ข Success rate: 100.0%๐Ÿฎ. ๐—ฆ๐—ฐ๐—ผ๐—ฝ๐—ฒ๐—น๐˜† [https://lnkd.in/e6D-4gTY]โ€ข Total Games: 27โ€ข Successful games: 14โ€ข Success rate: 51.9%๐Ÿฏ. ๐—–๐—ข๐—š๐—ก๐—ข๐—ฆ๐—ฃ๐—›๐—˜๐—ฅ๐—˜ [https://lnkd.in/eC66D7cG]โ€ข Total Games: 14โ€ข Successful games: 5โ€ข Success rate: 35.7%๐Ÿฐ. ๐—ฆ๐˜‚๐—ฝ๐—ฒ๐—ฟ๐—ฐ๐—ฒ๐—น๐—น [https://lnkd.in/eyt_RkHF]โ€ข Total Games: 17โ€ข Successful games: 6โ€ข Success rate: 35.3%๐Ÿฑ. ๐— ๐—ผ๐—ผ๐—ป ๐—”๐—ฐ๐˜๐—ถ๐˜ƒ๐—ฒ [https://lnkd.in/e_2V3PZM]โ€ข Total Games: 7โ€ข Successful games: 2โ€ข Success rate: 28.6%๐Ÿฒ. ๐—ฃ๐—น๐—ฎ๐˜†๐—ฟ๐—ถ๐˜… [https://lnkd.in/eBp-V_iu]โ€ข Total Games: 27โ€ข Successful games: 7โ€ข Success rate: 25.9%๐Ÿณ. ๐—™๐—ถ๐—ฟ๐˜€๐˜๐—™๐˜‚๐—ป [https://lnkd.in/eHKKbWtj]โ€ข Total Games: 8โ€ข Successful games: 2โ€ข Success rate: 25.0%๐Ÿด. ๐—ž๐—ถ๐—ป๐—ด [https://lnkd.in/eYdRrzXR]โ€ข Total Games: 43โ€ข Successful games: 7โ€ข Success rate: 16.3%๐Ÿต. ๐—ก๐—ถ๐—ฎ๐—ป๐˜๐—ถ๐—ฐ [https://lnkd.in/eS9aUTcZ]โ€ข Total Games: 20โ€ข Successful games: 3โ€ข Success rate: 15.0%๐Ÿญ๐Ÿฌ. ๐—–๐—ฒ๐—ป๐˜๐˜‚๐—ฟ๐˜† ๐—š๐—ฎ๐—บ๐—ฒ๐˜€ [https://lnkd.in/e9Fzehyk]โ€ข Total Games: 69โ€ข Successful games: 9โ€ข Success rate: 13.0%๐Ÿญ๐Ÿญ. ๐—ญ๐˜†๐—ป๐—ด๐—ฎ [https://lnkd.in/euY-uPw6]โ€ข Total Games: 140โ€ข Successful games: 18โ€ข Success rate: 12.9%--------------------------------------------------------*A […]

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