Forming Ads, Creatives, Marketing Messages for Mobile Games
What's your take on forming Ads, Creatives, and Marketing Messages for mobile games you operate + what are the channels/mediums you go for? Is it more leaning on e.g., Creative research + repeating what others do and using the same formula on it, with e.g., simple things like 5-6 different types/formats/messages per standard channels and just adding and removing things based on performance, or leaning something beyond it? Overall the above definitely works as a formula. It works really well if there is really check-marks on both marketability and product. In terms of beyond it, mostly what I'm after knowing is how much companies explore further basic things to formulate messages, such as: - Understanding and communicating product USPs, value props., and competitive advantages - Understanding demographics combined with audience data and insights on archetypes, motivations, and psychology And go […]