Why do launched games fail?
Why do launched games fail? It often comes down to one of three things: 1. Weak Product ↳ The game doesn’t provide enough value to its core players. ↳ It’s not fun to keep players engaged. 2. Weak Marketing ↳ The game could be a hit, but it’s lost in the noise. ↳ Players who would love it simply don’t know it exists. 3. Weak Market Research ↳ The game resonates with players, but the audience is too small. ↳ A loyal fanbase is great, but without enough players, costs won’t be covered. Having a fun game (Point 1) is critical. But most games fail because of Points 2 and 3. So, remember: Creating a great game is only half the battle. To win, you need a sizable niche and the ability to connect with players.