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Which game metrics drive the most ROAS impact?

Which game metrics drive the most ROAS impact? Here is a Tier List:S-Tier (Highest Impact)โ€ข Long-Term Retentionโ€ข ARPDAU (Average Revenue Per Daily Active User)A-Tierโ€ข CPI (Cost Per Install)โ€ข Conversion to Payer Rateโ€ข Short-Term RetentionB-Tierโ€ข Sticky Factorโ€ข Average Purchase Valueโ€ข Session Lengthโ€ข Number of SessionsC-Tierโ€ข Purchase Frequencyโ€ข Levels per Sessionโ€ข Churn Rateโ€ข Tutorial Completion RateD-Tierโ€ข CTR (Click-Through Rate)โ€ข eCPM (Effective Cost Per Mille)E-Tierโ€ข K-Factorโ€ข CVR (Store Page Conversion Rate)โ€ข Time to First Purchase

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Plants vs. Zombies 3 is shutting down

Plants vs. Zombies 3 is shutting down (for now), while PvZ 1 gets +80% downloads! ๐ŸŒป๐ŸงŸ In January 2024, Electronic Arts soft-launched the latest Plants vs. Zombies 3 in regions like the Philippines, Indonesia, and the UK. This was the second soft launch, with the first attempt back in 2020. ๐Ÿ—“๏ธBoth times, the game didnโ€™t reach a global launch, as PopCap Games took it offline to adjust based on player feedback and key metrics. And guess whatโ€™s happening while PvZ 3 is being reworked? The original Plants vs. Zombies is thrivingโ€”we havenโ€™t seen similar weekly downloads in years. ๐Ÿš€In the last few weeks, the franchise attracted a wave of new players, with average weekly downloads jumping from ~1.1M in September to ~1.9M by the end of October, according to AppMagic.I think this is partly driven by the excitement around PvZ […]

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Hexasort by Lion Studios: A $200M/year Hybrid-Casual Giant

๐Ÿ’ซ Hexasort by Lion Studios: A $200M/year Hybrid-Casual Giant ๐Ÿงฉ๐Ÿ’ฅ Since its soft launch in September 2023, Hexasort has scaled to a massive $500K/day ($150K from IAP & $300K from ads). Through three game-changing ad monetization innovations, Lion Studios has transformed this title into a hybrid-casual puzzle powerhouse. Hereโ€™s how:Rewarded Ads in Gameplay: ๐ŸŽ Strategic placement of rewarded ads on the main game board to help users progress faster.A New Ad Unit โ€“ Rewarded App Open Interstitial: ๐Ÿ†• A clever ad unit that rewards users with extra perks simply for opening the app.User-Ad Experience Segmentation: ๐ŸŽฏ Tailored ad experiences based on specific user acquisition campaigns, personalizing gameplay, and ad exposure.According to Sensor Tower, Hexasortโ€™s players are deeply engaged, averaging 40 minutes daily over nearly 6 sessions. This translates to around 90 banner impressions, 9 interstitials, and 6 rewarded ad opt-ins […]

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New feature in Google Ads

๐Ÿšจ New feature in Google Ads๐Ÿšจ I just saw this feature this morning (I am not completely sure if it's new but it is the first time I see this in my account at least) so here you go! ๐†๐จ๐จ๐ ๐ฅ๐ž ๐ก๐š๐ฌ ๐ข๐ง๐ญ๐ซ๐จ๐๐ฎ๐œ๐ž๐ ๐š ๐Ÿ๐ž๐š๐ญ๐ฎ๐ซ๐ž ๐ญ๐จ ๐š๐๐ ๐š ๐ฏ๐จ๐ข๐œ๐ž-๐จ๐ฏ๐ž๐ซ ๐ญ๐จ ๐š๐ง๐ฒ ๐ฏ๐ข๐๐ž๐จ!Google is introducing more AI features gradually and after the introduction of the bumper ads few months ago, we have now the possibility of adding a voice-over in any video from our account or Youtube.As you can see in the screenshot, you just need to select a voice and then write the script that the voice will reproduce.To be honest, some voices are quite natural haha and you have multiple tones of voice. This can be a good feature to give a different approach to all these videos with only […]

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Hexasort Making $500K a Day

Hexasort making ๐Ÿค‘ $500k/day in revenue and has set a new standard for hybrid-casual games on multiple levels. ๐Ÿ‘‡ Hexasort by Lion Studios (a.k.a AppLovin) has become a significant player in mobile gaming and has grown steadily since its global launch. There are multiple layers of a masterpiece. Great innovation on the ad placements. Felix already awarded the whole team a Nobel prize in recognition of their genius. With Jakub defending the game designers behind the highly addictive game. Gameplay mechanics are designed for long sessions and strategic thinking.Surprisingly, their main UA channel is Applovin. Hah, that is no surprise. Sorry. The whole creative approach is from a perfect UA playbook where you scale on Ad networks with a shit ton of playables. Yes, 70-80% of creatives are playables! Kudos to the team. ๐Ÿ“บ Watch on YouTube: https://lnkd.in/dGFRxVzH๐ŸŽง Listen on […]

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What does even success means?

These 10 games kept their revenue throne on the top charts, are they all successful? What does even success means? In terms of revenue, success mean a lot of money.Full lists are https://lnkd.in/dynmZZ4NHowever,When you look at the big picture You see it takes time to define success.And its not necessarily means revenue.Though it helps to define it.Here are some other success metrics:-Functional Minimum Viable Product-Early Retention Rate-Day 0 Play Time-Enough players for metrics to make senseAnd here are โ€˜โ€™scaledโ€™โ€™ success metrics:-LTV-Low CPI-High Install-ARPDAU-Late Retention RateTherefore,โ†ณ Look from a zoomed out perspectiveโ†ณ Combine it with your talent,โ†ณ Define the your OWN metrics,โ†ณ And set a path for your โ€˜โ€™successโ€™โ€™.Most importantly, keep it up! If you want to define yours, DM meAndrei Zubov or Diana Levintovaand learn more about metrics.What are your success metrics?Cheers! AppMagic

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Season Pass 101

Season Pass 101 Hereโ€™s a guide based on insights from the Playliner report featuring the 30 top-grossing games in the US.๐—ช๐—ต๐—ฎ๐˜ ๐—ถ๐˜€ ๐—ฎ ๐—ฆ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป ๐—ฃ๐—ฎ๐˜€๐˜€? โ€ข A limited-time event where players level up by earning points in core gameplay. โ€ข Offers two types of rewards: free and premium (premium unlocks with purchase). ๐—ช๐—ต๐˜† ๐—”๐—ฑ๐—ฑ ๐—ฎ ๐—ฆ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป ๐—ฃ๐—ฎ๐˜€๐˜€? โ€ข Boosts engagement by encouraging players to log in more often to unlock rewards. โ€ข Incentivizes purchases by motivating players to buy the pass to avoid missing out on rewards. ๐—ž๐—ฒ๐˜† ๐—ง๐—ฟ๐—ฒ๐—ป๐—ฑ๐˜€ ๐—ถ๐—ป ๐—ฆ๐—ฒ๐—ฎ๐˜€๐—ผ๐—ป ๐—ฃ๐—ฎ๐˜€๐˜€ ๐——๐—ฒ๐˜€๐—ถ๐—ด๐—ป: โ€ข Appears early, typically available by level 36. โ€ข Duration is around 21-31 days per pass. โ€ข Reward structure includes about 30 levels of rewards, tied to core gameplay activities. ๐—ฃ๐—ฟ๐—ถ๐—ฐ๐—ถ๐—ป๐—ด & ๐—™๐—ฟ๐—ฒ๐—พ๐˜‚๐—ฒ๐—ป๐—ฐ๐˜† โ€ข Price ranges from $2.99 to $9.99 - Casino games tend to have cheaper […]

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Royal Match: Dragon Nest Event

I recently discovered something super cool in Royal Match while playing the 'Dragon Nest' event. ๐Ÿ‰ Itโ€™s not just the event itself that caught my attention, but the amazing UI they designed around it! The event icon on the main screen literally comes to life with an invite popping out every few seconds, making it impossible to miss. For those who haven't checked it out yet, Dragon Nest is a limited-time event where you raise dragons by matching with friends or other players. The way you collect Magic Balls to level up your dragons and win rewards feels like a perfect addition to the gameplay. ๐ŸŽThese subtle, yet powerful, UI details really add to the gameโ€™s immersive experience, and Dream Games nailed it once again with this one. ๐Ÿ‘Have you tried Dragon Nest yet?hashtag#RoyalMatch hashtag#DragonNest hashtag#GameEvent hashtag#DreamGames hashtag#MobileGaming hashtag#GameUI

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How Physiology & Psychology Explain Mobile F2P Game Metrics

๐ŸŽฎ How Physiology and Psychology Explain Mobile F2P Game Metrics ๐Ÿง ๐Ÿ“ˆ We're not just talking numbers When we talk about session times, retention rates, and monetization in F2P mobile games. These metrics reveal how player habits, behaviors, and decision-making are rooted in human physiology and psychology.Here's a deeper look at how we tap into these principles to build successful games:โš™๏ธ 1. Engagement Loops & Habits Formation:Gratification systems, feedback loops, and well-designed hooks turn gameplay into a habit. By offering immediate rewards and clear progress, games stimulate the brain's reward centers, fostering daily routines that players naturally integrate into their lives. There's also a clear pacing to things; as some reactions in the human body need to wash out from time to time, before you can drive players back to them.๐Ÿ’ฐ 2. Monetization Behavior and Conversion:Conversion strategies arenโ€™t just about prompting […]

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Getting Started with Ad Revenue: Unity Level Play

Welcome back to the 3rd installment of the Getting Started with Mobile Ad Revenue. After covering Googleโ€™s Admob last week this week we deep dive into Unityโ€™s Level Play. Level Play was built by Ironsource which was in turn acquired by Unity in 2022, which now operates the platform. Just like last time we will start with the pros and cons of Unity Level Play then move on to how to set up your apps and how to read and optimize your data. Pros:Best dashboard for data manipulation and data management Good Rewarded Video and interstitial eCPMGreat creative review tool for checking the ads that run in your inventoryIn-house ad placement game designers can give you ad design tips (if youโ€™re large enough)Easy to integrate if you build your game or app in Unity Cons:Banner preformance is frequently higher on other mediation platformsCross-promotion […]

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How to Analyze Your Game Competitors:

How to Analyze Your Game Competitors: A Step-by-Step Guide:1. Identify Competitors โ€ข Go to AppMagic (https://lnkd.in/ek8Npiyr) โ€ข Select your game subgenre. โ€ข Choose top 2-3 games from "Top Grossing" and "Top Free" categories. โ€ข Check the โ€œCompetitorsโ€ tab to find games with the highest overlap scores. 2. Compile a List โ€ข Include both high-revenue games and underperformers. โ€ข This helps you see the full range of competitive elements in your space. 3. Study Reviews โ€ข Go to the App Store (https://lnkd.in/e2Ajf7j4) or Google Play (https://lnkd.in/eNJdH5hg) โ€ข Download games-competitors โ€ข Check reviews on this games โ€ข Look for common feedback: What do players love? Whatโ€™s missing? Whatโ€™s frustrating them? 4. Play and Analyze Key Aspects โ€ข FTUE (First-Time User Experience): Evaluate tutorials and initial game goals. โ€ข Core Gameplay: Identify mechanics, gameplay loop, and engagement factors. โ€ข Progression & Balance: Assess […]

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Jobs in Mobile Gaming: 16

๐ŸŽจ 878 Jobs in Mobile Gaming ยป 20-27 October ๐Ÿ“† ๐Ÿ‘‰๐Ÿป Data from Gamigion.com/jobs ๐Ÿ•บ๐Ÿป Dev ๐Ÿ’ป Art ๐ŸŽจ Product ๐Ÿ“ฑ Marketing ๐ŸŽฏ Business ๐Ÿ’ฐ Data ๐Ÿ“ˆ QA โš’๏ธ ๐Ÿ’ป Dev Senior Engineer - Monopoly GO! Scopely ๐Ÿ‡ช๐Ÿ‡ธ Engineering Lead, Player Care Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Engine Programmer, Platform Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Engine Programmer, Editor Supercell ๐Ÿ‡ซ๐Ÿ‡ฎ Senior Game Programmer, London Supercell ๐Ÿ‡ฌ๐Ÿ‡ง Middle C++ Software Engineer (Gameplay) Playrix ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡ท๐Ÿ‡ธ Senior C++ Software Engineer (Gameplay) Playrix ๐Ÿ‡ฑ๐Ÿ‡น ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡ช๐Ÿ‡บ ๐Ÿ‡ท๐Ÿ‡ธ ๐Ÿ‡จ๐Ÿ‡พ ๐Ÿ‡ฎ๐Ÿ‡ฑ ๐Ÿ‡น๐Ÿ‡ท ๐Ÿ‡ฌ๐Ÿ‡ช Lead C++ Software Engineer (Gameplay) Playrix ๐Ÿ‡ช๐Ÿ‡บ ๐Ÿ‡ฑ๐Ÿ‡น ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡จ๐Ÿ‡พ ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡ฎ๐Ÿ‡ฑ ๐Ÿ‡น๐Ÿ‡ท ๐Ÿ‡ท๐Ÿ‡ธ ๐Ÿ‡ฌ๐Ÿ‡ช Senior C++ Software Engineer (Tools) Playrix ๐Ÿ‡ฑ๐Ÿ‡น ๐Ÿ‡ช๐Ÿ‡บ ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡จ๐Ÿ‡พ ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡ฎ๐Ÿ‡ฑ ๐Ÿ‡ท๐Ÿ‡ธ ๐Ÿ‡น๐Ÿ‡ท ๐Ÿ‡ฌ๐Ÿ‡ช Lead Unity Software Engineer (Gameplay) Playrix ๐Ÿ‡น๐Ÿ‡ท ๐Ÿ‡จ๐Ÿ‡พ ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ฎ๐Ÿ‡ฑ ๐Ÿ‡ช๐Ÿ‡บ ๐Ÿ‡ฑ๐Ÿ‡น ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡ฌ๐Ÿ‡ช ๐Ÿ‡ท๐Ÿ‡ธ Senior Unity Software Engineer (Gameplay) Playrix ๐Ÿ‡ฑ๐Ÿ‡น ๐Ÿ‡ช๐Ÿ‡ธ ๐Ÿ‡ช๐Ÿ‡บ ๐Ÿ‡ฒ๐Ÿ‡ช ๐Ÿ‡ฎ๐Ÿ‡ฑ ๐Ÿ‡จ๐Ÿ‡พ […]

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